Oct 11, 2020
Solar Warden - Polar Zenith
Greetings Wardens
In this update, we want to talk about how we are getting the project back on track even during these lockdowns and some sneak peaks at some new content.

Getting back on track before February
From our previous update here we mentioned we would be placing the project on hold until next year and then update you all in February. I mentioned that you should take care in preparing for what is to come with the next wave of lockdowns and we still believe there will be massive civil unrest immediately after the United States election. I still hold that to be accurate and still believe that you should do what is necessary to safe guard your own households and prepare for the worst. With that said, I believe I am as ready as I can be for whatever is to come and don't want to become stir crazy and wish to return to working on my passion which is this project.

During this time I will be working on integrations of the new Unreal Engine 4.25 (we've already finished integrating the new FMOD systems for 4.25) and all the new features included with the engine updates, such as the Chaos destruction engine that we may be able to utilize for Asteroid Destruction, as well as improving several back end systems to fix the performance issues. Such performance issues that was seen in both the Demo and Development builds with a high number of ships and enemies all at once. Also I am working on refitting the central "SpaceshipPawn" we use for all spacecraft to have all of their systems split into components to allow for a much more modular setup and allow for better Multiplayer setup.

Some early teasers
Along with refitting the backend, there are some new visuals that I am willing to showcase. As a bonus for everyone waiting so long for the release, we've decided to include 2 new bonus craft to the game for everyone to enjoy. I'd like to introduce you to the new Hoplite fighter and Myrmidon heavy fighter.


(Left = Icarus for size comparison, Middle = Hoplite, Right = Myrmidon)



These two new fighters are early aerospace fighters that were converted to spacecraft and used by the Solar Warden before the use of the Icarus and its Mag Drive. These craft have a much lighter frame than the Icarus due to the need for atmospheric lift prior to being space born fighter craft. Even if these converted aerospace fighters are obsolete due to a lack of built in Mag Drives to traverse around the globe quickly, it may make sense to retro fit some of these craft with some of the latest technology and utilize their superior agility in combat.



As the Hoplite seen above can out accelerate and out maneuver the Icarus, its lack of size makes it vulnerable to low energy capacity and may shut itself down if pushed too hard. The Myrmidon attempts to correct this with a larger chassis allowing for not only more energy capacity, but also more armament capabilities. The Myrmidon was also designed with a second seat in mind for missile control and auxiliary experimental systems such as Electronic Counter Measures.

Thank you again for your patience
I fully understand the frustrations in waiting for the completion of this project. No words can express the remorse I feel for not providing you with the game on time regardless of the current chaos in the world at the moment. Regardless how you feel about the project, know that we are not abandoning this project and we will make good to all of our backers that we will continue making progress to be able to release the game you all deserve.

I thank you for your understanding and am eager to release new teaser updates before February in the Solar Warden Discord.

God speed Warden.
-Kami
Armored Front: Tiger Command - AF-CO
Dear Tiger Commanders!

Just wanted to give you a quick status update on the development progress and share a few screenshots. Since the last announcement, it has been a very busy two weeks and a lot of progress was made in artwork and, in areas of code and framework.

Art Update
A new turret came out of the factory with an 88 gun and most of the vital parts. This should carry us up to the Early Access launch. However, do keep in mind that this model is by no means meant to be the final version. Please take this as a starting point and a work in progress. The model and the detail will be improved significantly over the course of the development.

Commander Cupola
Tiger commander had 7 periscopes in the cupola, giving a good 360-degree view of the battlefield.



8.8 cm KwK 36
Generally referred to as "the 88", this feared gun was able to fire Panzergranate 39 (APCBC), HEAT, HE, and the Panzergranate 40 (APCR). In the game, you will also be issued smoke rounds.



Code/Framework and Game Systems Update
There is a lot of existing code that will be reused from the previous version, but some systems will be completely overhauled or created from scratch including the interaction and locomotion system. During the last two weeks, a new locomotion system was introduced. Now, while in the tank, you can grab and drag yourself around, allowing you to move freely to any point within the tank with precision –you will see this in action in the coming weeks.

Hope you have a great weekend!
AFTC




RAWMEN: Food Fighter Arena 🍜 - GHeaven
Hey everyone,

We are ANIMAL, creators of RAWMEN!

Tomorrow, on September 12th, we'll be live streaming on our Steam page, starting from 12 PM PDT / 3 PM ET / 9 PM CEST.

Again, we'll be slinging soup and various delicacies in a public game, so you'll have a chance to join us! Also, we'll answer any of your questions about the team and the game at our Discord server & broadcast chat!

Don't forget — This Monday, October 12th, 12 pm PDT / 3 pm ET / 9 am CEST.



Would you kindly wishlist us?
https://store.steampowered.com/app/782940/RAWMEN/

...join our Discord?


...and subscribe to our socials: Facebook, Twitter and Instagram?

Set a reminder and see you soon!

- ANIMAL
Oct 11, 2020
Pulseball - Twiggs
TLDR: Fixed bugs, added chat box.


Features added:

-Added map names to server search

-Controller support (I think, can't test yet)

-Custom key bindings

-Added hackerman chat box.


Added chat boxes to training mode. Training mode will automatically join or create a chat lobby to help connect players. This will not affect training mode/singleplayer performance. I am working on a chat box for competitive multiplayer but right now it is just too intrusive/glitched out for anything competitive. Controls can now be changed + remapped also.



Fixed bugs:

-Fixed bugs regarding high network latency, weird things that occurred with laggy clients.

-Improved shot recognition/ball movement on higher latency games

-Fixed bug that allowed players to join matches even when full

-Fixed match not starting if client had extreme lag

-Fixed multiple balls/pucks spawning (for real this time I think)


Also made a discord for feedback: https://discord.gg/bc8Y5sY
Oct 11, 2020
MY WOLF - Desktop Wild Pet - 3DM Live Wallpapers


Hello everybody,

We would like to share our plans for MY WOLF. The game is currently in Early Access and we are still working on it. We have a lot of plans that will appear in future patches.

List below. The order is random so any of these points may appear soon.

Sounds and music.
Sounds and music will be added. It will be possible to turn them off but leaving the howling of the wolf that will call us.

Better menus and UI.
The menu will be corrected. A manual will be added with a description of all functions.

Better language translations.
We will minimize the number of mistakes in translations.

Wolf Character.
We will adjust the values ​​on which the wolf is built. Aspects such as hunger, sleepiness, hunting intensity etc. will be improved.

Wolf navigation.
We will be able to designate a place where the wolf can go. He can be directed to the rabbits when the wolf is hungry.

Complete life cycle.
We start with a little wolf that grows, and when it is big, we will meet a partner with whom we will have a small wolf that will be under our care in the future.

Game system.
We will improve and add aspects of the game. Many of these ideas come from our supporters. Thank you.

I remind that the order is random.



This is probably not the complete list, and many ideas could come up. If you have ideas to improve MY WOLF, please describe them in the comments.

Thank you very much for your support.
3DM
Child Arms - Toolkitz Games
Welcome to Child Arms, the first of a 3 part series of sword-fighting games. This game has been in development since 2019 and after an open beta was released last year, the development of the full version of the game was put into production. Half a year after that, I am proud to announce the first demo of the game.

Right now, the game's demo only contains 2 characters and a few modes, including versus and practice. It also contains a color editor so you can play around with the color palettes. There are plans to update the demo in the coming months to include at least one mini game and extra characters to practice with.

For the next few weeks, I am attempting to spread awareness of the game so development will come to a stop for now and will resume later on. If you so far like what you see, check out the demo and join us at the Discord server where many updates will be posted on there.

Key To Heaven - K2H_Dev
Parkasaurus - Takiyah

Update 50 : Exhibit Themes
On occasion we become so busy that we forget to fully explain a new feature that has gone into the game – today we’re chatting Exhibit Themes.

You will notice the Exhibit Pane has a new tab called Theme. Here you choose from a variety of Themes described below. Themes are separate from an exhibit Biome so there are a lot of different exhibit combinations that can be created. Each theme has a list of specific requirements in order to activate the theme’s bonuses.


Each Theme has a cool in game effect! For example, in the building video below of an Eden Theme your exhibit receives a standing rainbow!



We remove any viewable fences as required by the Eden Theme and build the final Eden Tree. Hello rainbow!



Keep in mind the main feature of each exhibit is the Theme Item which is usually expensive. Here is a list of all the themes:
  • Prehistoric
  • Secure
  • Organic
  • Eden
  • Spooky
  • Magical
Check them out below!
Prehistoric


Secure


Organic


Eden


Spooky


Magical


Be safe friends and try to be kind to each other!
Taky & Smashlore

Here are a few ways to follow us:
Steam
Discord
Twitter
Mailing List
Facebook
Translation Help - Localizor

Penny RPG: Shadows of the Lost - A Blood City Tale - OMC Games
Take a ride with the developers of Shadows of the Lost as we answer questions and discuss the game as well as future plans for the series. Shadows of the Lost is the first game in the Penny RPG Series which will be a collection of relatively small, inexpensive RPGs that follow some old school sensibilities. The first game, Shadows of the Lost, is a cyberpunk thriller where our protagonist wakes up in the hospital with no memory of who he was. Deciding to lead a normal life, he finds that it's easier said than done as he's haunted by visions that gradually get worse.

Follow John on his journey of self discovery as he unravels the threads of the past and ultimately tries to find peace with himself and the world around him.

Join us on Monday, October 12th at 3pm PDT. We'll be hosting our second livestream to talk more about the game and to answer any questions you have. We look forward to meeting you guys!

Visit our official OMC Penny RPG: Shadows of the Lost - A Blood City Tale website at https://pennyrpg.omc-games.com!

Oct 11, 2020
Factorization - Celerium Games
Hotbar

The biggest change in this release is the addition of the "hotbar". You can configure up to 5 hotbars of 10 items each, you can cycle through the hotbars using "alt+scroll".

In the build menu, there is a new button "hotbar" that allows you to bind items from there to the hotbar.
Triggering the correct (configurable) key shortcut or clicking the hotbar with the mouse will allow you to build quicker.

Zoom

Because the zoom seems consistently hard to find, I switched it around: now scrolling is zooming in and out while ctrl+scroll allows you to scroll up and down the map. Alt+scroll cycles through the hotbars.

Blueprints

You can now remove global blueprints if you go to the build menu, check "show global blueprints" at the top, a "remove" button has been added next to the "import".

You can also update existing blueprints, which is a new option right next to "Create blueprint" in the right click menu.

Misc

- fixed a bug where decommissioned items are not always cleaned up entirely
- updated customizable keybindings to better support special keys
- updated the tutorial a bit and added the tutorial entries to the help screen so you can review them later
...