Oct 11, 2020
Under the Sand REDUX - a road trip simulator - IndieMax
Changes

  • New world system with bioms
  • Reworked all maps
  • New car
  • New save system (old saves now not worked - just start new game)
  • New generation system of items
  • New postprocessing

In the next updates:
  • New maps and bioms
  • Trading system
  • Quest system
  • Car's painting

Welcome to our DISCORD SERVER




Pirates, Vikings, and Knights II - Felis

PVKII 0.4.2.3 Minor Update!

An update has been released for PVKII. Server owners, please update your servers! This update includes: class changes, enhanced bots, new music, and plenty of code and map fixes.

CHANGELOG


Classes
  • Sharpshooter: Added flexes, toothpick, and matchstick
  • Man-At-Arms: Updated Mace and Buckler animations by Lord B
  • Heavy Knight: Updated Sword and Shield animations by Lord B

Balance
  • Man-At-Arms: Reduced Crossbow reload time from 3.25 to 2.75
  • Captain: Blunderbuss is deployed faster (from 0.50 to 0.25)

Code Fixes & Updates
  • GrogBot: Bots now block, parry, and counter attack
  • GrogBot: Added Extreme difficulty level (Command: bot_difficulty 3)
  • GrogBot: Various tweaks to combat logic
  • GrogBot: Decreased chatter frequency
  • GrogBot: Fixed sched fail when seeking enemy trinket carrier
  • GrogBot: React to damage while trying to refill hp/armor
  • GrogBot: Fixed softlock when carrying a trinket with low armor
  • GrogBot: Extended addbot command with new features, format is: addbot [-count <num>] [-profile <name>] [-name <botname>] [-team <name>] [-class <name>]
  • Added “friends playing now” to main menu
  • Added randomizer mode (mp_randomizer and ruleset)
  • Added new callvote to enable/disable bots
  • Add "extendmap" command for server admins, extends map time limit by x minutes
  • Rich presence now displays map name on Steam
  • Special kills for Man-At-Arms are now marked properly
  • Fixed several sounds playing twice with lag (zerk yell, kick impact, bondi special...)
  • Fixed killstreaks being awarded on death in Team Deathmatch
  • Fixed inaccurate damage display on debuff hits
  • Fixed "extend map" callvote persisting over map changes
  • Rewritten HUD markers
  • Player Status HUD elements for territory gamemode
  • Achievements: Remove crouching/ducking requirement from Lay Low Aim High

Map Fixes & Updates
  • Minor map optimizations to te_sandstorm, te_tortuga, and tw_sandstorm
  • Improved map spawns for bt_forgotten, bt_glacier, bt_townsquare, te_sandstorm, and te_tortuga
  • Improved player clipping in bt_glacier
  • Improved territory zone definition in te_tortuga

Music
  • Added Captain’s Theme and Man At Arm’s Theme by Composer Matthew Harper

Translations
  • Fixed missing localization tokens
  • Updated translations

Check out PVKII Online!
Official Site | Official Forums | Official Discord
Facebook | Youtube | Twitter | Trello | modDB
Empires of the Undergrowth - Slug Disco
Thanks to everyone who has reported issues, this has allowed us to get to the bottom of them quickly! Some issues remain however the worst ones have been solved.

  • Fixed a crash that would occur every time a save happened (such as starting a story colony or playing a story mission)
  • Fixed an issue causing certain landmarks to float on the map Basin
  • Fixed an issue in Tug Of War where ants were being sent home
  • Fixed an issue where having map appropriate creatures set on Basin map would not always be rainforest creatures
  • Fixed an issue where alliance starting points were not functional on map Towhead
  • Fixed an issue with AI colonies markers sending ants home shortly after they get to surface
  • Fixed a bug in freeplay setup where a setup is first saved it would not be selected from the menu but would act like it was
  • New freeplay games with open the setup window with default settings now instead of trying to restore your previous settings (they have been issues with this functionality so it is being disabled until a fix can be found)
Oct 11, 2020
Wayward - Drathy
So, with a bit of delay, this should be in fact be the last minor patch in the 2.9.x series of releases.

On to bigger (and better) things! As previously mentioned, we are taking another stab at this whole Seafaring thing and improving multiple aspects of it for the next major release. You can read more about it in our latest newsletter: https://store.steampowered.com/newshub/app/379210/view/2874942454047808303

Stay tuned for more news!

Bonus Promo

Struggling to get started in Wayward? Check out SirKenithan's new guide, aptly named "SirKenithan's guide to starting out in Wayward." here: https://steamcommunity.com/sharedfiles/filedetails/?id=2245916645

Still struggling? Check out Puffletops' collection of guides complete with plenty of pictures available from this post on our subreddit: https://www.reddit.com/r/Wayward/comments/j3if1a/wayward_guide_collection/

Bonus Tip

If a weapon has multiple damage types, it will use both of them on each hit. Each value in a resistance will reduce the damage by one, and each vulnerability will increase it by one. As an example:

You hit a scorpion with a wooden sword that deals 3 blunt/piercing damage. Scorpions have a resistance of 1 against piercing and a vulnerability of 2 against blunt with a base defense of 2. The scorpion would take 2 damage (3 - 2 - 1 + 2) in this scenario when other factors like skills are not applied.

You can read more about attacking and damage in the new help article available in-game.
New
  • Added an attacking & damage help article, explaining how to attack and how the damage system works.
  • Added a launch option to force the use of a discrete GPU and defaulted it to on (may only effect macOS currently).
Improvements
  • Protected items are now protected from disassembling, throwing, and dropping in destructive ways.
  • Solar stills will now automatically refill their water source when built on top of shallow water.
  • Map decoding messages will now reveal if the treasure is below ground when close.
  • Enchanting no longer re-rolls skills or stat types.
  • The "Best for Crafting..." sort options are now combined into one, making it a good default active sort to use along with the new "Protect" item feature when crafting.
  • There are now two new difficulties when going past the normal limits.
  • Going under the -64,000 reputation limit will now cause only aberrant creatures to spawn.
  • Reputation logging messages are now color-coded and easier to understand.
  • The illumination legendary type number will now be tied more accurately to its base value and will provide a bigger bonus. (Thanks inquisitiveToast!)
  • The multitasker milestone now checks for previously gained skills (for older save games, milestone resets, imported save games, etc.).
Bug Fixes
  • Fixed saved custom game options on high-scores including effects applied by milestone modifiers, causing the replay button to double-up milestone modifier effects. (Thanks Zalpha!)
  • Fixed a smother fire exploit that lead to allowing players to plant fertile soil under already grown plants. (Thanks Vardis!)
  • Fixed the highscore "replay" button not auto-selecting the same milestone modifiers.
  • Fixed attacks causing delay in real-time mode (in singleplayer games). (Thanks Vardis!)
  • Fixed giant spiders, chickens, and some other creatures accepting all bait types (including raw chopped fish) instead of just insects.
  • Fixed rare multiplayer packet processing errors when traveling to other islands.
  • Fixed being able to jump in a boat... really? (Thanks SirKenithan!)
  • Fixed milestone modifier effects from the initial playthrough of a game not being deterministic against replaying the game (via highscores.)
  • Fixed tooltips sometimes not returning after a screen hides.
  • Fixed the "See More" message in tooltips and more information not showing in certain instances. (Thanks riftborn!)
  • Fixed cooked fish kebabs having incorrect weight values in some instances.
  • Fixed hotkeys not working in the actions menu after changing directions. (Thanks Kenithan!)
  • Removed the ability for items that can't be sold to have the "Worth" legendary type.
  • Fixed the hoarding legendary value being shown in the wrong area on torches and candles.
  • Fixed lit tallow torches having the "Lit Candle" grouping instead of lit tallow candles.
  • Fixed the "pour" action missing on some containers of medicinal water. (Thanks DragonOvLeaves!)
  • Fixed dismantle actions working on protected items when using quickslots/item menu. (Thanks Amax!)
  • Removed medicinal item tiers as they were not used. (Thanks riftborn!)
  • Fixed winterberries changing into rotting vegetation without decay. (Thanks DragonOvLeaves!)
  • Fixed a slight memory leak due to help article menus.
  • Fixed dialogs not losing focus when interacting with the game screen.
Balance
  • You will no longer parry blows without having both hands equipped. (Thanks riftborn!)
  • Black powder is no longer reinforcable.
Mods
TARS
  • Fixed attempting to gather/harvest plants when tamed creatures were on top of them.
  • Fixed errors when attempting to reinforce armor in multiplayer.
  • Fixed a sequence that caused TARS to gather water from a well and pour it out repeatedly.
  • Disabled writing TARS logs to log files.
  • Fixed getting stuck staring at traders.
  • Fixed being unable to certain repair items if the anvil was not placed next to a kiln.
  • Now knows that rocks exist under snowy rocks/mountains.
  • Fixed TARS dropping boats after sailing on occasion due to weight.
  • Fixed not being able to pick-up walls when stuck behind them.
  • Fixed TARS being able to walk into caves (without knowing how to get back up).
Vitamin Girl / ビタミンガール - ANDORE
WOAH! 3 years already?! Happy 3rd anniversary to Vitamin Girl!!ːsteamhappyː

We'll be celebrating with an anniversary stream! Sunday october 11th 16:00 EST 13:00 PDT on https://twitch.tv/androzzsenpai

Tune in for new announcements, game dev process, giveaways and more!!

Sheng Tian (升天) - Episode 1 - EastBayImmersiveGames
- Inspected every level and cutscene and removed performance blockers. Generally, this meant removing all dynamic lighting and using light probes. Performance should be excellent when there is only 1 camera and not too bad when there are two cameras (e.g., ship overhead view).
- We tweaked the lighting through the levels.
- We added some level complexity for the train level (final round has a train in every track) and the laser-rock level (again, lots more rocks of various colors).
- We added a new voice-over artist from Taiwan for the pronunciation of complex characters. The original voice artist remains when selecting simplified characters.

Oct 11, 2020
The Wind and Wilting Blossom - Froren
Update 0.7.05 is now live!
  • Added a new "Weapon Master" leader with a unique charm per layout and accompanying achievements
  • Added difficulty options when starting a New Game for Easy, Normal, and Hard
  • Added a High Score system with accompanying menus
  • Added new Blood effects for hits in combat
  • Boosted and rebalanced all Leader Stats
  • Units knocked back into other units will cause each to suffer 1 Damage
  • Added small icons to map locations to indicate which ones are covered by the Darkness
  • Added a number of new combat sound effects
  • Added new animations to all Leaders when using melee, bows, or thrown/support Weapons
  • Added new borders for POIs, Quests, and Story event windows
  • Tweaked a few Charms and Achievements

Fixes
  • Fixed an issue where Leader specific Charms were incorrectly selling for 213 wado, they will now sell for 0
  • Improved how Resources are tabulated mid-battle
  • Fixed an issue where escape would not close an open menu in the Main menu
  • Moved the Exit Location node in the Kansai region to avoid situations where you'd have to pass over it to get to another Node
  • Fixed an issue where the hit effect on knocked back characters would not travel with the character
  • Fixed an issue where the Bleed effect would play after the unit had already disappeared from death
  • Fixed an issue where a Location node in the Kyushu region was in the sea
  • Updated the Event text for Conceding while on the World Map to make more sense
  • Fixed an issue where the Katawaguruma would trigger the Smash'em Up achievement
  • Fixed an issue where you could no longer purchase Resources in a Shop after selling something
  • Fixed an issue where hotkeys could be used in the Battle Wrap-Up menu to trigger event options that weren't visible
  • Fixed a couple timing issues in attack animations
Oct 11, 2020
Fishing Planet - Dennis_FP

Looks like this October will see Halloween overshadowed by a far more exciting event! Forget Trick-or-Treating and better do some real monster fighting, cuz you’re in for the ultimate Gar tournament! But don’t let these powerful giants make you forget that you also have other opponents, represented by some of the best anglers walking our Planet! Make sure to register and head out on the most exciting competitive journey of your life as you travel through some of North America’s top Gar fishing destinations - from the luscious green wetlands of Florida’s Everglades, on to the banks of North Carolina’s Neherrin River and finally to face the Top-20 Gar fighters in the swampy wilderness of Louisiana’s Quanchkin Lake! Compete against the most ferocious opponents and make your glorious way through the 2 preliminary Qualifiers as well as the Semifinal and the Great Finale that’ll show who’s who on the monster fishing arena!
Gars&Glory Cup will be held October 14th through October 18th, with the Registration starting on October 13th, 24 hours prior to the First Qualifier. The

Tournament’s timetable is as follows:
13th of October - Registration for the Tournament begins.
14th of October - Qualifier 1 on the Everglades.
15th of October - Qualifier 2 on Neherrin River.
17th of October - Semifinal Round in the marshy wetland of Lake Quanchkin.
18st of October - the Grand Finale on Quanchkin Lake.

Only for the duration of the tournament, you can get special tour pack
Gars&Glory Pack at 30% OFF!

Groove Gunner - Chalkairtoe
Come watch the a Groove Gunner Developer face off against stream PhoenixDIE!
King of the Hat - melbatoast
Hope everyone is STILL having a nice weekend :)

This is just a small announcement to let you all know that we'll be doing ANOTHER impromptu stream this evening at 7pm EST (!! wow !!)

It's part of the Steam Autumn games fest, and you can find the stream on our Steam page (www.hat.gg)

The plan is to chill, play some games, talk about development, and answer questions from chat.

Hope to see you there!
~ skELagHOoooSt (melbatoast)
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