An update has been released for PVKII. Server owners, please update your servers! This update includes: class changes, enhanced bots, new music, and plenty of code and map fixes.
CHANGELOG
Classes
Sharpshooter: Added flexes, toothpick, and matchstick
Man-At-Arms: Updated Mace and Buckler animations by Lord B
Heavy Knight: Updated Sword and Shield animations by Lord B
Balance
Man-At-Arms: Reduced Crossbow reload time from 3.25 to 2.75
Captain: Blunderbuss is deployed faster (from 0.50 to 0.25)
Code Fixes & Updates
GrogBot: Bots now block, parry, and counter attack
GrogBot: Fixed sched fail when seeking enemy trinket carrier
GrogBot: React to damage while trying to refill hp/armor
GrogBot: Fixed softlock when carrying a trinket with low armor
GrogBot: Extended addbot command with new features, format is: addbot [-count <num>] [-profile <name>] [-name <botname>] [-team <name>] [-class <name>]
Added “friends playing now” to main menu
Added randomizer mode (mp_randomizer and ruleset)
Added new callvote to enable/disable bots
Add "extendmap" command for server admins, extends map time limit by x minutes
Rich presence now displays map name on Steam
Special kills for Man-At-Arms are now marked properly
Fixed several sounds playing twice with lag (zerk yell, kick impact, bondi special...)
Fixed killstreaks being awarded on death in Team Deathmatch
Fixed inaccurate damage display on debuff hits
Fixed "extend map" callvote persisting over map changes
Rewritten HUD markers
Player Status HUD elements for territory gamemode
Achievements: Remove crouching/ducking requirement from Lay Low Aim High
Map Fixes & Updates
Minor map optimizations to te_sandstorm, te_tortuga, and tw_sandstorm
Improved map spawns for bt_forgotten, bt_glacier, bt_townsquare, te_sandstorm, and te_tortuga
Improved player clipping in bt_glacier
Improved territory zone definition in te_tortuga
Music
Added Captain’s Theme and Man At Arm’s Theme by Composer Matthew Harper
Thanks to everyone who has reported issues, this has allowed us to get to the bottom of them quickly! Some issues remain however the worst ones have been solved.
Fixed a crash that would occur every time a save happened (such as starting a story colony or playing a story mission)
Fixed an issue causing certain landmarks to float on the map Basin
Fixed an issue in Tug Of War where ants were being sent home
Fixed an issue where having map appropriate creatures set on Basin map would not always be rainforest creatures
Fixed an issue where alliance starting points were not functional on map Towhead
Fixed an issue with AI colonies markers sending ants home shortly after they get to surface
Fixed a bug in freeplay setup where a setup is first saved it would not be selected from the menu but would act like it was
New freeplay games with open the setup window with default settings now instead of trying to restore your previous settings (they have been issues with this functionality so it is being disabled until a fix can be found)
So, with a bit of delay, this should be in fact be the last minor patch in the 2.9.x series of releases.
On to bigger (and better) things! As previously mentioned, we are taking another stab at this whole Seafaring thing and improving multiple aspects of it for the next major release. You can read more about it in our latest newsletter: https://store.steampowered.com/newshub/app/379210/view/2874942454047808303
If a weapon has multiple damage types, it will use both of them on each hit. Each value in a resistance will reduce the damage by one, and each vulnerability will increase it by one. As an example:
You hit a scorpion with a wooden sword that deals 3 blunt/piercing damage. Scorpions have a resistance of 1 against piercing and a vulnerability of 2 against blunt with a base defense of 2. The scorpion would take 2 damage (3 - 2 - 1 + 2) in this scenario when other factors like skills are not applied.
You can read more about attacking and damage in the new help article available in-game.
New
Added an attacking & damage help article, explaining how to attack and how the damage system works.
Added a launch option to force the use of a discrete GPU and defaulted it to on (may only effect macOS currently).
Improvements
Protected items are now protected from disassembling, throwing, and dropping in destructive ways.
Solar stills will now automatically refill their water source when built on top of shallow water.
Map decoding messages will now reveal if the treasure is below ground when close.
Enchanting no longer re-rolls skills or stat types.
The "Best for Crafting..." sort options are now combined into one, making it a good default active sort to use along with the new "Protect" item feature when crafting.
There are now two new difficulties when going past the normal limits.
Going under the -64,000 reputation limit will now cause only aberrant creatures to spawn.
Reputation logging messages are now color-coded and easier to understand.
The illumination legendary type number will now be tied more accurately to its base value and will provide a bigger bonus. (Thanks inquisitiveToast!)
The multitasker milestone now checks for previously gained skills (for older save games, milestone resets, imported save games, etc.).
Bug Fixes
Fixed saved custom game options on high-scores including effects applied by milestone modifiers, causing the replay button to double-up milestone modifier effects. (Thanks Zalpha!)
Fixed a smother fire exploit that lead to allowing players to plant fertile soil under already grown plants. (Thanks Vardis!)
Fixed the highscore "replay" button not auto-selecting the same milestone modifiers.
Fixed attacks causing delay in real-time mode (in singleplayer games). (Thanks Vardis!)
Fixed giant spiders, chickens, and some other creatures accepting all bait types (including raw chopped fish) instead of just insects.
Fixed rare multiplayer packet processing errors when traveling to other islands.
Fixed being able to jump in a boat... really? (Thanks SirKenithan!)
Fixed milestone modifier effects from the initial playthrough of a game not being deterministic against replaying the game (via highscores.)
Fixed tooltips sometimes not returning after a screen hides.
Fixed the "See More" message in tooltips and more information not showing in certain instances. (Thanks riftborn!)
Fixed cooked fish kebabs having incorrect weight values in some instances.
Fixed hotkeys not working in the actions menu after changing directions. (Thanks Kenithan!)
Removed the ability for items that can't be sold to have the "Worth" legendary type.
Fixed the hoarding legendary value being shown in the wrong area on torches and candles.
Fixed lit tallow torches having the "Lit Candle" grouping instead of lit tallow candles.
Fixed the "pour" action missing on some containers of medicinal water. (Thanks DragonOvLeaves!)
Fixed dismantle actions working on protected items when using quickslots/item menu. (Thanks Amax!)
Removed medicinal item tiers as they were not used. (Thanks riftborn!)
Fixed winterberries changing into rotting vegetation without decay. (Thanks DragonOvLeaves!)
Fixed a slight memory leak due to help article menus.
Fixed dialogs not losing focus when interacting with the game screen.
Balance
You will no longer parry blows without having both hands equipped. (Thanks riftborn!)
- Inspected every level and cutscene and removed performance blockers. Generally, this meant removing all dynamic lighting and using light probes. Performance should be excellent when there is only 1 camera and not too bad when there are two cameras (e.g., ship overhead view). - We tweaked the lighting through the levels. - We added some level complexity for the train level (final round has a train in every track) and the laser-rock level (again, lots more rocks of various colors). - We added a new voice-over artist from Taiwan for the pronunciation of complex characters. The original voice artist remains when selecting simplified characters.
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Tournament’s timetable is as follows: 13th of October - Registration for the Tournament begins. 14th of October - Qualifier 1 on the Everglades. 15th of October - Qualifier 2 on Neherrin River. 17th of October - Semifinal Round in the marshy wetland of Lake Quanchkin. 18st of October - the Grand Finale on Quanchkin Lake.
Only for the duration of the tournament, you can get special tour pack Gars&Glory Pack at 30% OFF!