This content update introduces new playable character class - Magus. Instead of stamina, he uses Manna for special moves, which restores over time (several unlockable skills can improve resoration rate). Magus fights with staffs, wands, and, of course, magic! New class is played differently than other classes, includes several unique features and mechanics, and it is recommended for veteran players.
Apart from new playable class, here's some tweaks worth mentioning:
AI from different factions may now fight each other. Player can wait till they solve their differences and then finish off the winner, or he may burst into battle. Your choice!
Stamina rebalance - now Warrior only needs 2 stamina to perform special move, and Acrobat now need 4.
All classes now get adrenaline for blocking as well, Warrior gets x2.
All elemental effects (fire, lightning, poison) now stronger, last longer, more effective against armor and shields
Camera moves ~2x faster
Falling to the chasm doesn't immediately kill you right away - now you'll get revived with a penalty to health (penalty amount depends on difficulty level)
Boss in the mines reworked - now it's easier for easier difficulties and has his own checkpoint
Several UI alterations and improvements
Cheatcodes disabled on HARD difficulty
and lots lots lots of bugfixes and minor quality-of-life changes.
Hot Dogs, Horseshoes & Hand Grenades - [RUST]Grumplestiltskin
Howdy Folks!
It’s Spooktober, so it’s time for a HORRIFYING update, and by that I mean a collection of utterly gross, and scary CURSED GUNS. That’s right, guns that shouldn’t be. So horrible you’d never find half of them in any other game than H3. From historical oddities to unholy fusions to just downright STUPIDITY, we hope you enjoy these ridiculous creations.
As for the new Take & Hold character that’s been added, please note that it is likely to see some iteration over time, based on feedback. If it need more zombies, less zombies, how folks feel about the difficulty curve. We’ll be listening and tweaking as needed.
Added New Take & Hold Character!: Zeke Zombiehunter with custom progression
Added New Firearm: Deaglov Pistol (.32 ACP)
Added New Firearm: IPSICK Pistol (.50 BMG)
Added New Firearm: Kuularuisku Machine Pistol (.25 ACP)
Added New Firearm: 1911 Stamped Prototype (.45 ACP)
Added New Firearm: Mosin Mini (.22 LR)
Added New Firearm: STENOF Machinegun (.308)
Added New Firearm: Tomacuzi (.455 Webley)
Changes:
Changed internal loading procedure and meta-data for Take & Hold enemies to future-proof it for eventual new characters and enemy types
Spas 12 toggle now uses a touchpad/joystick click in any quadrant
[Take & Hold] Standard Flaregun removed from break action shotgun pools (still appears in Ricky Random tho)
Slide-bolting now no longer occurs when hammer is cocked to prevent accidentally re-opening bolt when readying to fire
Fixes:
Empty cartridges can no longer multi-pickup other cartridges to glitch them full again
Finally freaking fixed holding break action weapons by their fores, and a host of related behaviors
Fixed various ladder sight trigger overlap and collision issues with AS VAL, VSS Vintorez, DeLisle Carbine, Kalishniluger, KP31, MAS49/56, Mosins, MP34, Bizon, SKS Classic
Fixed Ladder sight top cover hierarchy on RPD
MRAD Safety Fixed
Scout Magazine item spawner picture fixed
Fixed Desert Eagle slide guide rail appearance
Fixed some bodies being broken chosen in the Spectator panel break and result in a naked wiener
Known Issues:
Red Dot luminance changes are DISABLED at the moment
Rotation to the side of scopes (like the gamepoint 3x) is currently disabled
Zeroing settings are not saved to the vault for any integrated optics (this will require a major refactor later to make happen)
In this major update, we are introducing a new faction - "Varmages" with new ships, weapons and crewmen.
Well, what's new: -Added new faction - Varmages !!! -New campaign has been added -There are also some new playable ships of the Varmage Empire are available. -Added new events -Added new augmentations -More weapons information has been added -Fixed ship selection -The bug augmentations in the monitoring has been fixed -We've rebalanced the droids and added new droids -We've added a description of the controls to the options -Added new sectors -We have optimized the physics engine, what allows you to use high game speeds -Cubes now have info in the shop and monitoring -New achievements are waiting for you! -Tutorial has been checked and fixed
--- We have spent a lot of time listening to your feedback and added many Quality of Life improvements as well. At the moment the game feels like a finished product, so we are completing the early access stage after this update. THERE IS NO PLACE FOR ANXIETY! OUR PLAN RIGHT NOW IS TO MAKE THIS ONE THE LAST UPDATE FOR THE EARLY ACCESS. AFTER THIS UPDATE, WE WILL BE WORKING ON A FULL VERSION OF THE GAME WITH MORE CONTENT!
Patch Notes: -fixed a bug with the buy/select button on the character select screen -new Halloween themed masks added -new achievements added -added fall themed assets to sandbox -added throwing assist and dartboard and penetrate logic into the dartboard and darts -setup "the deep" to properly handle mission complete in multiplayer and keep the squad together upon returning to lobby -lowered volume on background audio for "the deep" multiplayer mission -fixed spawning bug in haunted hallway clown room by moving spawn location to center and teleporting each character (variable amount) along a 360 deg point spaced by a degree multiplier
* Until the end of the month, experience a themed Castle Adiart with Halloween items and a themed castle, and anniversary rewards for a limited time! * See our latest patch notes
Join us for a livestream event this Sunday, October 11th at 11am! The developer of Void Eclipse will be playing a new prologue mission and showing how choice in Void Eclipse effects the story.
Our demo introduces players to the atmospheric sci-fi universe of Void Eclipse. Play as a discarded Droid embroiled in an epic interstellar war. You'll unlock 14 different units each with their own Skill Tree with over 140 unique abilities.
Explore and Expand your forces throughout the galaxy as you engage in tactical battles on the planet surfaces.
Any and all feedback is welcome! Head to our Steam forums to discuss the game. And remember to wishlist Void Eclipse!