It has been another busy week and we have done much. There is no new build this week but we can give details on something special that will be in the next build.
Generic fry and juvenile:
Ahh yes, the first phase of the breeding features will be in the next update. In the above gif you can see a juvenile fish and a tiny fry. They are meant to look somewhat generic. This is because the first version of breeding that we put into the game will be relatively simple.
What we mean by simple is that all fish that exist in the game now and any new ones we add for a will all breed in the same way and their offspring will look the same until they grow into young adults. The "style" of breeding that all fish will adopt at first is based on how zebrafish breed. The female releases eggs and the male fertilises them soon after. The eggs then hatch around 3 days later and if all goes well these young fry will survive into adulthood so they can have babies too.
Certain requirements will need to be met before the fish are comfortable enough to breed. They must be healthy, not stressed, the population in the aquarium should not be too high etc. Each fish will have their own requirements specific to their species. These requirements will be shown to players in game. Quite often fish eat eggs that have just been released, often by the female who released them, this means that the eggs need to be protected. In the wild the eggs usually fall in between small rocks or into some dense vegetation where larger fish cannot follow. We of course plan to imitate this as best we can in our game so players will be encouraged to use specific types of substrate and have specific species of plants present in their breeding aquarium so when the eggs are released they have a higher chance of survival.
As we develop these features further we will implement more breeding behaviours such as bubble nests, giving birth to live fry etc. We will also be looking into ways that players can separate fry from adults without just deleting adults from the aquarium. Adult fish will only eat fry if they themselves are starving. There are species of fish that will eat fry as soon as they see them. That behaviour wont be added until we have ways to reliably separate them so we don't frustrate players. There are quite a few ways to do this in real life like adding a little box within the aquarium or having large separators that effectively split the aquarium in half. These are being looked into as well as a few more ideas that could be interesting.
So to briefly summarise. Breeding will be in the game a small number of weeks from now. It will be simple at first but all fish currently in the game as well as new ones we add will be able to breed. Over time we will upgrade all the breeding features to accommodate the various ways that fish breed as best we can. That will include updating the fry and juvenile models to look like young versions of the species they belong to but for a while all fry and juveniles will look as they do in the gif at the beginning of this post.
Feel free to ask any questions and I'll try and answer them asap but I will be working on fish AI intensely tonight and over the weekend so I may not reply to questions too often but I will reply to them.
Come Celebrate SEGA's 60th Anniversary with us on Steam!
Get Sonic the Hedgehog 2 for FREE from October 9th-18th!
While you're around, check out some of our new HIGHEST DISCOUNTS.
Grab our EXCLUSIVE FREE MINI-GAMES that we’re giving away every day from October 15th – 18th. These brand new games were created just for SEGA’s 60th and are available for a LIMITED TIME ONLY. Once they’re gone, they’re gone. Be sure to come back every day to claim the daily mini-game!
We look forward to seeing you there and hope you enjoy celebrating 60 years of SEGA with us!
It’s hard to believe we’re already preparing to release our second Road Map Update! Work has been moving along quickly, and we’re happy to share a couple of teasers for the upcoming update. As everyone knows, October is really just Halloween. We’ve been getting into the spirit (you see what we did there?) and are preparing a few surprises to go along with the roadmap features that will be rolling out later this month.
We won’t spoil it all, but we think it’ll add a little seasonal flare, and offer a few fun things to add personality to your tavern.
We’d also like to share more about the distillery, which is one of the headline features for the roadmap update for this month. The Distillery is a new crafting station where you can create a variety of liquor! You'll be able to turn your harvested grains and fruit into drinks such as Vodka and Whiskey. Some liquor, such as Rum, will also require you to age the drink in the recently added Ageing Barrels. Sell the distilled liquor in your tavern alongside beers and wine to provide your customers with a variety of drinks to choose from!
As you can see, the game is continuing to grow, and we’re so happy that the community is taking such an active part in that. We love seeing all the comments, feedback, and general fun that everyone gets up to on our Discord. Be sure to hop in and join us, we’d love to hear from you!
Ridiculous Catapult Simulator - All in! Games || Drakkainen
Catapulists!
Ridiculous Catapult Simulator is flying right at you with a ridiculously great opportunity to go all in—a contest. Is this the All in! Games title you’ve been secretly longing to play? Participate in the Ridiculous Catapult Simulator contest first and your dream could come true!
Starting from today, October 9 20:00 CET till October 18 17:00 CET, you can win a game key for Ridiculous Catapult Simulator.
What you need to do
To enter the contest, join the Ridiculous Catapult Simulator Discord server and type your answer to the question below in the #contest-channel.
All you need to do is put on your creative thinking cap! Answer the following question and don’t hold back.
What’s the most ridiculous thing that could be launched from a catapult?
We’ll choose 5 answers that made us laugh the most and announce the winners on October 20 on our social media channels and this page. Winners will be contacted via Discord within 48 hrs of posting the results.
Winners will receive a Ridiculous Catapult Simulator Steam key, which will be sent as soon as the game releases in EA on Steam.
Please check the Terms & Conditions (below) before entering the contest.
Good luck and have fun!
Terms and Conditions
The Organizer is All in! Games SA, Os. Bohaterów Września 82, 31-621 KRAKÓW, MAŁOPOLSKIE (“The Organizer”).
The contest commences on October 09 , 20:00 CET and closes on October 18, 17:00 CET.
To join the contest, entrants must join the Ridiculous Catapult Simulator Discord server and type the answer in the #contest-channel.
In case of multiple messages sent from the same account, only the most recent message will be considered a contest entry.
The Organizer accepts no responsibility or liability: (i) for any entries or responses sent to the Organizer not received for any reason, especially any technical malfunctions, errors, delays, communication line or network failures, regardless of cause, as well as a malfunction regarding any equipment, devices, operating systems, servers, or regarding Internet providers (in particular inaccessibility), (ii) incorrect or inaccurate information provided by the contestant, (iii) any unauthorized access or other actions leading to an alteration of any entries or responses sent to the Organizer.
Directors, management, employees, officers, and immediate families of the promoter and its related corporate bodies, employees of associated agencies involved in this giveaway are ineligible to enter the giveaway.
By submitting an entry, you are agreeing to be bound by these terms and conditions and you acknowledge and warrant that you satisfy all eligibility requirements.
The winners (5 in total) will be picked by the All in! Games committee from among the properly submitted and timely received entries and announced on the contest page and social media channels: on October 20, 2020.
By entering the contest you agree to be bound by the decisions of the All in! Games committee, which are final and binding.
The winners will be notified by message to the Discord account used to enter the contest within 48 hours of the winners being announced. If the winner does not reply to the notification with the information requested within 48 hours, they will forfeit their prize. In such a case, the All in! Games committee shall pick an alternate winner.
The prize must be taken by the winner as stated and cannot be transferred to another person, exchanged for other goods, services or different prize or redeemed as cash (the prize is non-refundable).
Each of the 5 winners will receive a Ridiculous Catapult Simulator Steam key as soon as the game releases in Early Access on Steam.
Instructions concerning the collection of the prize shall be sent to the Discord account used by the contestant to send their entry. The Organizer accepts no responsibility or liability concerning the prize and any errors that may occur (especially technical / device requirements).
By submitting an entry, you are agreeing to give the Organizer the right to use your entry for the purposes of promotion.
The Organizer reserves the right to withdraw, cancel, terminate, modify or suspend the contest at any time at its sole discretion, without prior notice.
This contest is open to entrants aged 13 or over around the world.
No purchase is necessary to enter this contest.
The Organizer accepts no responsibility for any variation of any aspect of the prize due to circumstances outside of its control. In such an event, an alternative element of the prize will be arranged.
If for any reason this competition is not capable of running as planned, including infection by computer virus, bugs, tampering, unauthorized intervention, fraud, technical failures or any other causes beyond the control of the Organizer which corrupt or affect the administration security, fairness, integrity or proper conduct of this competition, the Organizer reserves the right in its sole discretion to disqualify any individual who tampers with the entry process, and to cancel, terminate, modify or suspend the competition.
Contestants agree and acknowledge that the following actions are prohibited: (a) use of page for any purposes in violation with these Terms and Conditions or binding law, and (b) any actions which result in the violation or infringement of any third-party rights.
Contestants agree and acknowledge that: (a) the page and its design, layout and structure, (b) any content available on the page as regards rights obtained by the Organizer from any third parties, as well as (c) the Organizer’s trademarks, brands and copyrights, are sole proprietary of the Organizer (“Intellectual Property”). Contestant accepts that the Contest shall not result in any transfer of the Intellectual Property.
The contestants and the Organizer acknowledge all provisions of the Terms and Conditions are binding and valid. If any provision of the Terms and Conditions shall be recognized or become invalid or unenforceable, it shall be without any prejudice to the validity of other provisions of the Terms and Conditions. In such case the Organizer shall be obliged to immediate change or supplement of Terms and Conditions in a manner as closely as possible approximating intent of Terms and Conditions, expressed in the provision recognized as invalid or unenforceable.
The Contest and these terms and conditions will be governed by Polish law and any disputes will be subject to the exclusive jurisdiction of the courts of Poland.
The Organizer shall collect personal data about you for the administration of the Contest. For more information please check out the Privacy Policy at https://www.allingames.com/privacy-policy/
These Terms and Conditions in its current wording are available under the following web address: https://www.allingames.com/terms-conditions/ The Organizer reserves the right to amend those Terms and Conditions at any time for any reason at the Organizer’s sole discretion.
Addition of a button (bottom right) that displays real-time statistics of animal populations and number of trees by species. These data will be useful for the player to balance the ecosystem. If you observe (zoom out is easier) you will be able to learn a lot about the behavior of animals and the influence of trees on animals. You will then be able to balance by limiting or increasing this or that species of trees and planting them strategically on the world. Leon will have less work (and so will Izzie!) regulating animal populations. Don't forget that even harmful, an animal is also useful ;).
On the old saves with a lot of trees, it is possible to have to wait about ten days (in the game ^^) for the ecosystem to balance. You can speed up the process by making Izzie take a walk in the forest :)
Come Celebrate SEGA's 60th Anniversary with us on Steam!
Get Sonic the Hedgehog 2 for FREE from October 9th-18th!
While you're around, check out some of our new HIGHEST DISCOUNTS.
Grab our EXCLUSIVE FREE MINI-GAMES that we’re giving away every day from October 15th – 18th. These brand new games were created just for SEGA’s 60th and are available for a LIMITED TIME ONLY. Once they’re gone, they’re gone. Be sure to come back every day to claim the daily mini-game!
We look forward to seeing you there and hope you enjoy celebrating 60 years of SEGA with us!
Shroud of the Avatar: Forsaken Virtues - Portalarium
Greetings Fellow Avatars!
This week’s update brings players of Shroud of the Avatar details about The Breach! The Breach is an upcoming new adventure scene featuring team-oriented boss mechanics. For those wishing to participate in any community activities, new one-time and recurring community events have been announced! Also, be sure to also review the Players Guide and Known Issues list for additional information on recent changes and upcoming fixes. Now, let’s see what we have for you in this week’s edition of Update of the Avatar:
Upcoming Adventure Scene – The Breach!
Latest News Q&A Friday Livestream!
New Vault Round!
Latest Store Additions: Conversationalists & Seasonal Items!
October Login Reward: Blood Spurting Headless Mask!
R82 Rewards Program Login Items: Lord British & Spooky Themed!
The Bug Brigade Rides Again!
Recent Shroud of the Avatar Livestreams
Streaming Reward Program
Lord of the Isle Episode 2 Bundles
Upcoming Events Calendar
Community Event: Catnip Games Weekly Fishing Tourney
Community Event: Extra Life Charity Event
Community Event: Terrifying Tea Tales
Community Event: Net’s Diary
Community Event: Kobold Invasion Event
Community Event: TheAvatar.Express Needs You
Community Event: Crafters Town Shopping Spree
Community Event: Beran’s Reach Auction
Community Event: The Poets’ Circle Returns
Project to Support: Shadow of Valhalla
Project to Support: Jar Wars
Project to Support: Dragonfight
Project to Support: Crowfall
Project to Support: Avatar Express
Resources: Players Helping Players
For more details about this update, read the full article at the official Shroud of the Avatar website.
Clan O'Conall and the Crown of the Stag - Sweet Baby Goku
(Note: This is a rescheduled event from Oct 7th due to technical difficulties) Join us on Twitch! https://www.twitch.tv/hitgrab at 8:00PM EDT on October 9th, 2020.
We're proud to release a new demo alongside the SAGF launch, and that means we'll be kicking off the event with a Livestream Demo with Developers James and Jake to run through the current build of the game and some of the great features and creatures we have in store over the week.
We're also going to be on-hand to answer questions about Clan O'Conall, our project, and the path of the game up to its release. We had a great turnout for our last event, but now we have even more to showcase.
Hop on our Twitch at the designated time and get to learn more about Clan O'Conall and the talented team behind its creation.
We've Launched on Kickstarter!
A part of the month of October events, we've also brought Clan O'Conall to Kickstarter. Indie development work in the age of COVID is difficult, and we need your support to complete the last legs of this game and polish it to perfection.
We have great rewards that will go towards a great project. We've been stunned by the show of support in our initial days, so please consider contributing to our project!
About Clan O'Conall
Clan O’Conall is a 2D, art-driven, puzzle-platformer inspired by Celtic mythology. The game contains rapid, on-the-fly character swapping, intense combat challenges, and sprawling, puzzling expanses. Travel the land of Hibernia and save your Father from the Mother of Demons.
Key Features
Swap between the Swordmaster, the Hunter, and the Brute and master their abilities to defeat the forces of darkness.
Challenging worlds where every tree and swamp seems to bar your pass.
A stunning original art style with hand-crafted environments.