Hey everyone! We want to invite you to the live stream of the Mech Mechanic Simulator which will start on 9th October at 4 pm GMT. Our designer - Wojtek Czesak and producer - Lukasz Blaszczyk will be walking you through the demo, which is available for download during the Festival. Feel free to check it out yourself and leave us your feedback. Don't forget to add MMS to your wishlist!
Dust off your broom and put on your Witch Regalia, we're going to Glome! The Devespresso team is proud to officially debut our all-new teaser trailer for Scarlet Hood and The Wicked Wood. Join us at 11 AM PSD.
Synopsis:
Scarlet, a small-town Kentucky girl, awakens in the strange land of Glome after getting tossed by a tornado. Through a series of unfortunate events, she finds herself in charge of leading a hapless Munchkin troupe through the Wicked Wood to safety. Only one problem - the cantankerous Black Witch, LeFaba, has a habit of incinerating would-be travelers that detour through her forest. Scarlet may be woefully outmatched, but a recursion hex has her reliving the same darn day. Can our fledgling pathfinder take up the mantle of the Red Witch and summon the moxie to overcome the disaster that awaits her at every turn?
Starting at 8 PM PACIFIC / 11PM EASTERN. Steam won't let the times be edited to fix it. Sorry for the confusion.
A music and art experience, with genres from tech house to techno. Join Illuminatty's shows in Wave every third Saturday! When not in Wave, Illuminatty can be found DJing in TribeXR or AltSpace, where they also have residency.
Experience one of the most unique railway lines in England and climb aboard the country’s oldest operational rolling stock with Rivet Games’ Isle of Wight: Ryde – Shanklin. Arriving on Train Sim World 2 on October 15th. Pre-order now to get 10% off.
The Isle of Wight is one of England’s most popular holiday destinations and thousands flock to the island annually. Steeped in history and mystery, the island has a plethora of interesting tourist attractions, beautiful beaches, and a world-renowned music festival. These are spread across the island for newcomers to explore and lucky locals to enjoy.
Due to the island's size and undulating landscape, major roads have never been a possibility. Thankfully various enterprising companies had thought that railways and tramways were viable. This has led to an eclectic mix of some of the most interesting and unique railways in England.
Railways arrived on the Isle of Wight in the early 1800s, and have gone through a variety of changes, from branch line extensions and closures to changes of ownership and the dreaded Beaching cuts that saw much of the line closing in 1966. One of the greatest changes the railways experienced was the electrification of the route between Shanklin and Ryde pier head.
Previous proposals were made to electrify the line prior to World War 1, but these fell through as they were deemed unnecessary. In 1967 as British Railways was modernising much of their network fresh plans were implemented on the Islands railways, and the line from Shanklin to Ryde Pier head was electrified. Due to the height restrictions of the Ryde tunnel, none of the electric train stock used by British Railways at the time could be used, as an alternative London Transport tube trains of 1923-1934 vintage were converted and used. In 1989-90 these trains were replaced by modified and refurbished London Transport 1938 tube stock (the Class 483 units).
Train Sim World 2 will represent the line between Ryde Pier end and Shanklin. lovingly detailed, and incredibly realistic scenery and landmarks that allow you to immerse yourself in this uniquely beautiful island railway. Catering for players of all ability levels with accessible training for beginners and advanced procedures for experts. Whether you're looking to get started driving trains or refreshing your expert knowledge, Isle of Wight: Ryde - Shanklin has it covered.
Dust off your broom and put on your Witch Regalia, we're going to Glome! The Devespresso team is proud to officially debut our all-new teaser trailer for Scarlet Hood and The Wicked Wood. Join us at 11 AM PSD.
Synopsis:
Scarlet, a small-town Kentucky girl, awakens in the strange land of Glome after getting tossed by a tornado. Through a series of unfortunate events, she finds herself in charge of leading a hapless Munchkin troupe through the Wicked Wood to safety. Only one problem - the cantankerous Black Witch, LeFaba, has a habit of incinerating would-be travelers that detour through her forest. Scarlet may be woefully outmatched, but a recursion hex has her reliving the same darn day. Can our fledgling pathfinder take up the mantle of the Red Witch and summon the moxie to overcome the disaster that awaits her at every turn?
If you're enjoying the demo, make sure to use the hashtag #TheDungeonBeneath on twitter. At the end of the festival, we'll randomly select five accounts to receive steam keys for the closed beta!
The Dungeon Beneath is a tactical rogue-like autobattler. Gather your party and descend into the dungeon, battling your way through room after room of nefarious enemies. Collect powerful artifacts and equipment to create an endless variety of strategies.
In this latest edition of Designer’s Notes, we'll go into more detail about the balancing changes that’ll come with the 3.3 patch and give you an insight into the reasons behind these changes.
BALANCING MATRIX AND TOP OPERATOR BANS
WIN DELTA VS. PRESENCE
Please note that we are using presence to gauge the popularity of an operator. This notion had to be introduced to reflect the implementation of the pick & ban.
Presence definition: pick rate of an Operator when not banned. Win Delta: The Win Delta is aggregated from Operator’s Win Deltas per Bomb Site.
OPERATOR BAN RATE
Due to a tracking issue, we cannot provide the "No Ban" details this time around, we hope to have it back next time.
OPERATOR BALANCING
ACE
Reduce the number of S.E.L.M.A. Aqua Breacher explosions to 2 (from 3).
Population targeted by this change: Casual, Top Ranked and Pros.
Ace is currently a very strong and popular Operator as you can see in the Balancing Matrix above.
Our investigation on his performance led us to witness that his hard-breaching gadgets are very effective and have less downsides than Thermite for a similar result.
With this change we aim to reduce the presence of the Operator, maintain Thermite as a credible alternative and to invite Ace players to think twice when placing S.E.L.M.A. on a reinforced wall.
FROST
Adding the ITA12S as a secondary weapon.
Population targeted by this change: Casual.
As you all know, secondary shotguns are very important in defense to structure the environnement and create rotation holes.
Frost's efficiency currently relies on how often she is played, most players trapped in her Welcome Mats did not expect the Canadian Defender.
On top of that Frost is often placing her traps in staircases close to doors and windows. We hope that by adding a secondary shotgun to her loadout she will benefit from being a bit more versatile, but also to be able to create new pathways to place her Welcome Mats, such as rotation holes requiring Attackers to vault their way in.
Players will be able to be a bit more creative and we hope to bump her presence by a little margin.
GLAZ
Reduce vision recovery time to 0.4s (from 1s).
Reduce movement penalization by 50% (from 6s to 12s of movement).
Population targeted by this change: Casual, Top Ranked and Pros.
According to our Balancing Matrix, Glaz currently is one of the most underperforming Operator. We are aware that Glaz is an extremely situational Attacker who has to potential to be quite frustrating in certain configurations.
At the moment, we are only trying to help Timur find a middle ground to boost the usefulness of his gadget to make him slightly easier to use and a bit closer to other Attackers in terms of performance.
As usual with Glaz, we will monitor your feedback very closely.
MELUSI
Adding MP5 as a primary weapon (Removing T-5).
Optics available on the MP5: Red Dot, Holographic, Reflex.
Population targeted by this change: Casual and Top Ranked.
Melusi's performance is extremely solid as she boasts a very high presence and Win Delta in defense. We gathered feedback on this outstanding performance to investigate which balancing lever would make more sense.
The T-5 is currently on of the best Defender weapon and we felt that switching it for the MP5 should lead to an adequate performance reduction. Additionally, only 1.0x optics will be available on the MP5. This should slightly reduce her versatility and ability to win gunfights.
ORYX
Adding T-5 as a primary weapon (Removing MP5).
Optics available on the T-5: Red Dot, Holographic, Reflex, Scope 1.5x.
Population targeted by this change: Casual and Top Ranked.
Contrary to the change we did with Melusi, Oryx was suffering from having an underwhelming weapon which turned out to be detrimental to performance in firefights.
Thanks to the T-5, which has proven to be excellent for other roamers, but also with the addition of the Scope 1.5x we are fairly confident that Oryx should see some improvements in that area.
TACHANKA
Removed 1.5x Scope from Tachanka's 9x19VSN.
Population targeted by this change: Casual; Top Ranked and Pros.
To prepare the arrival of the Tachanka rework, we decided to remove the 1.5x Scope from the Lord's SMG.
We believe that he will be able to rely on quite some assets and this scope would likely make him a bit too potent.
BALLISTIC SHIELDS - EXPLOSION PROTECTION
Shields bearers are now affected by the Guard Break when hit by an explosion.
Operators protected behind a shield bearer are no longer taking full explosion damage.
Shield explosion protection lowered to 66% (from 80%).
EXPLOSION PROTECTION:
The following Operators: Montagne, Blitz, Fuze and Clash will protect any player (hostiles included) from an explosion if the shield bearer is standing between them and the explosion.
It's important to add that players standing behind a shield will suffer proportionally to how exposed their body is to the explosion. Additionally, shields will still be protecting Operators even if stored on characters' backs.
GUARD BREAK:
The Guard Break animation will be proportional to the damage inflicted to the Shield (not to the Operator) and will only be triggered if a minimum of 50 damage is received. The greater the damage the more important the guard break animation will be. (up to 100 damage)..
Melee damage, concussion effects as well as the Sonic Burst will trigger the guard break to the highest degree, while Electric damage will only trigger the lowest guard break animation.
Additionally, the rotation speed of the shielded Operator will be reduced during the animation and we also added a new animation for Montagne to prevent his shield from folding up during the Guard Break.
This change has several major goals, the first being consistency. It feels intuitive for Operators hiding behind a shielded ally to be protected in the same way as the Operator standing even closer to the explosion.
With that in mind, we know that this is likely to open the door to more team work and cooperation. Attackers will be able to rely on the passive protection of a shield bearer to plant on a bombsite for instance.
Indirectly, we foresee a renewed interest from Defenders to pick Operators such as Goyo, Smoke as well as the future Tachanka to counter these tactics.
However, explosions will now also trigger the Guard Break mechanism and offer a window of opportunity to damage shield bearers.
On top of that, Clash's CCE Shield is becoming a hard counter for shielded Operators as her ability will now trigger the Guard Break.
We are aware that shields are often a source of frustration, and we hope that the new guard break mechanism will improve this aspect. Our goal is also to improve teamwork and find new interesting ways to play with a shield and for the benefit of your team.
WEAPONS
TCSG12
Damage drop-off has been made more progressive to reach minimal damage at 50m (instead of 20m).
Damage at maximum range increase to 68% (from 48%).
Suppressor damage penalization normalized to -12.5% regardless the range.
Population targeted by this change: Casual and Top Ranked.
The presence of both Kaid and Goyo is currently quite low within the Top Ranked population, we would like to tweak their shotgun to make them a bit more appealing that they have been recently.
The feedback we gathered from pro players tend to indicate that buffing long-range damage by a reasonable margin should not be concerning. With these new specifications, the TCSG12 will now be capable of downing a 2-armor operator at maximum range.
We will keep on monitoring the performance of both Defenders to see if additional adjustments are required.
ACS12
Damage drop-off has been made more progressive to reach minimal damage at 50m (instead of 20m).
Damage at maximum range increase to 68% (from 48%).
Suppressor damage penalization normalized to -12.5% regardless the range.
Population targeted by this change: Casual.
Just like the change abovementioned, and also out of consistency, now that the ACS12 is equipped with slugs, we are increasing the effectiveness of this weapon and long-range.
Given how good the MX4 Storm for Alibi and the Alda 5.56 for Maestro currently are, we don't expect this change to have a massive impact on the presence of win delta of both these Operators.
The ACS12 should now be a bit more viable and more effective at long-range for anyone willing to use it.
OPTICS
The community requested the possibility to equip any x1 optic an any weapon. From our perspective, some elements of these optics are only a matter of preference and have no direct impact on the actual performance of the Operator. However, these optics have different shapes and casings and have, to a degree, a balancing impact. The space taken by the optic on the screen can be something that can make the gun perform better.
On top of that, we want Operators to feel different and have a specific identity. Our intent is to give players a reason to choose certain Operators over others.
If you want to learn more about optics in Siege, Mathieu Lacombe was recently interviewed on the Logic Bomb podcast and provided some additional insights on this specific topic (around the one hour mark).
We also updated the full list of our weapon optics for attacker and defender to reflect the current distribution on the live build and the upcoming Y5S3.3 TS changes.
A few operators are not included in these assets: Kali as she only has her unique scope on the CSRX 300 and Blitz, Montagne & Clash as their only primary option is their shield.
Tachanka's new primary option, the DP27 is not included either, as it only has access to a custom reflex sight.
Try out the latest Rainbow Six updates on the Test Server and earn an exclusive charm through the BugHunterProgram.