You can play the demo right now as part of the Steam Game Festival: Autumn Edition, and your progress will transfer over to the main game, so why not begin your business adventure now?
Please also consider hitting 'follow' on Craftlands Workshoppe on Steam! We will be running a launch discount, and wishlisting and following means you'll be notified when the game launches and won't miss out on the discount!
Capes will be set on fire in an all-new world of Puddle Knights levels. There's an entirely new gameplay mechanic, a fire tile that only metal knights can move through without an issue. The levels open up a new alternative path to the end of the game, and contain some tough optional challenges.
Let's go for the biggest update Orphan Age has ever known! Buckle up, it's going to be a long trip!
First of all, the Black Flag's crew has grown and we are no longer a two men team! We are super glad to welcome Daniel, Florent, Martin, Laura and Harry on board. Thanks to them, we were able to add a lot of new things to Orphan Age and speed up our development process!
Thanks also to Francisc who organized long test sessions to allow us to improve the interface of Orphan Age!
So, let's go for the patch note:
New features:
Cooking is now possible!
New portraits for the orphans
New furniture to be built
New level up system
New loot system
A hope meter helping you to better manage your orphans' hope.
Thanks to your feedback we have completely changed many in game systems:
Redesign of the craft
(Almost)Complete redesign of the interface
Complete overhaul of resources and storage
Redesign of the tutorial
complete rebalancing of the game
Backend improvments:
Update of the game design tools
Refactoring of all game actions
New save system (which will allow you to keep your backups for future updates)
New feedback on many actions to make the game clearer:
Feedback on the death of an orphan
Feedback on furniture construction
Feedback on quests
Feedback on Hope's change
Feedback on the change in the environment value of the rooms
There are still some bugs and we have planned to fix them by the start of November.
Oh by the way, please come on discord where we often post polls about in game art and design!
Hello everyone, I am going to live-stream the usual full demo gameplay with some coop and then I will be showing you brand new footages of crumble gameplay right after! This will all be pre-recorded and on loop.
I hope to see you there!
About the game
Crumble is an upcoming physics platformer with a grappling tongue mechanic. Join the chaos of unstable platforms and unexpected destructions with this cute blue ball! Try to progress in exciting levels falling around you. Move like a Slime, jump like a Ball, swing like Spiderman!
Watch the whole Weaving Tides team weave tapestry on some actual real life looms. Some of us for the very first time ever! We'll of course also entertain questions and suggestions from the chat.
This fun event was unlocked thanks to our amazing Kickstarter backers. We hope you'll all have fun watching us struggle to make acceptable tapestry!
Explore this Beautiful Land during Steam Game Festival!
About the demo version:
Lost Viking: Kingdom of Women Demo will take you to mysterious lands where You explore, craft, and trying to survive! So far it contains the Tutorial Part of a Game.
Feel free to join an amazing community on our Discord Server and visit our Social Media! If You have encountered any trouble please share it with us! Developers Twitter and Facebook Publisher Social Media
KOTOVOD Learning Factory looks especially festive today! It is not accidental: this week, the Autumn Festival is being held on the campus, with hundreds of curious new recruits flowing through the gates to see the technological marvel that is our Learning Factory.
Ah, that glow of enthusiasm in their eyes! The shiver of excitement in their hands! You can’t confuse it with anything. What will they find here? Oh, they’re in for so many treats! The glorious ruins of MARSOHOD rover! The gorgeous cotton fields in bloom! Not to mention the giant Sphinx piñata for the new engineers to crack and discover its wonders! Just be careful with the Spinx’s behind, there is expensive machinery inside (wink-wink!)
And what about the cats, one might ask? Oh, these days they will become happier than ever, with so many new caring hands and smiling faces around them! Cats know how to tell when they are loved: new kinds of curious feline creatures were noticed coming out of Cat Gates. Welcome to cat-human paradise, little furry friends!
All is well at KOTOVOD. Let us celebrate!
Version 0.7.0 (and 0.7.1!) Released!
Gameplay
Updated texts
Transporters are now turn automatically upon building if you press and hold 'Ctrl' button
Manipulators now cost twice as cheaper
Updated layouts for resources at the start of the game
Graphics
A colossal Sphinx monument waiting to be discovered by new players
The remains of MARSOHOD rover to be found and dismantled on the map
New looks of trees and cotton bushes
New types of cats coming through Cat Gates
Nights have become darker
Interface
LOTS of HUD updates
New and more comprehensive help and tips
Bug fixes
Fixed several bugs that could result in game crashing
More Engineers Required
We want YOU at KOTOVOD! Your participation in our Alpha program will help us create a more bright and enlightened future for cats and humans! Please use the information below to join our ranks:
To play the Alpha, please join our Discord server or sign up for Email list
And of course, don't forget to add Learning Factory to your Wishlist (check out the button on the right of this page!)
Starts: Thu. 08 Oct. 18:30 CEST (UTC+2) Ends: Tue. 13 Oct. 07:30 CEST (UTC+2)
Special Features of the Test
The rewards for activities on the Public Test server may differ from those on the live server. The new U.S. battleships are not available to research on the Public Test server.
The first ship for Key Battles will immediately be available in the Port with her stock modules. New modules and ships can be obtained by completing combat missions. A description of the combat missions is available in the game client.
Combat Missions and Rewards
Round
12
Play a Random or Co-op Battle. Reward on the live server: 3x signals of each type, except for special signals
Play three Random or Co-op Battles. Reward on the live server: 10x Type 6 camouflage patterns
Complete the "Always Courageous!" collection. Reward on the live server: 1x Wargaming container
Complete the Halloween chain of combat missions. Reward on the live server: 5x each of the following special signals—Dragon, Wyvern, Red Dragon, Ouroboros, and Hydra
Deal 1,000,000 damage in a Key Battle after completing the Halloween chain of combat missions. Reward on the live server: 3x each of the following special signals—Scylla, Basilisk, and Leviathan
One Wargaming container provides 1 day of Warships Premium Account.
Starting Bonuses
Every participant of the Public Test will have all researchable Tier VIII ships, helmed by Commanders with 15 skill points, credited to their PT accounts.
The research prices for ships and ship modules will be substantially discounted.
Players will be able to reset Commander skills free of charge.
If you're joining the Public Test for the first time since Update 0.9.9, you'll be awarded the following additional bonuses:
500,000,000 credits; 30,000 doubloons; and 90 days of Premium Account.
50 signal flags of all types (except special signals) will also be added to your PT account.
IMPORTANT! Because the Update is still being tested, the information in this Bulletin is tentative and reflects the state of game development at the time of its publication. Some changes and new features may be removed entirely or implemented differently by the time the Update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after the Update is released.
U.S. Battleships: Part 2 ● Big Hunt: The Key to Victory!
U.S. Battleships: Part 2
Please note: the rewards for activities on the Public Test server may differ from those on the live server. The new U.S. battleships will not be available to research on the Public Test server.
The event in Update 0.9.10 comprises combat missions, Daily Shipments, and a new collection dedicated to the U.S. Navy. It will inform you about the main batteries of battleships, admirals, medals for service in World Wars, and the main uniform types of enlisted men of the U.S. Navy during World War II. For the purpose of standardization, the Directives have been renamed into combat mission groups. "Always Courageous!" containers can be obtained by completing combat mission groups in the "U.S. Battleships 2" section and opening Daily Shipments. Each container holds one element of the new collection, as well as other rewards. The "Always Courageous!" collection consists of four sections, with four elements in each.
The rewards for completing each section are five expendable Stars'n'Stripes camouflages and such patches as Wings, Stars, and Stars'n'Stripes.
Completing the entire collection will bring you V Oklahoma in the Military camouflage and a Commander with 6 skill points.
V Oklahoma won't be available on the Public Test server.
Elements of the collection can only be obtained from event-related containers.
We've also updated the Naval Base Port.
When Update 0.9.11 goes live, VIII Kansas, IX Minnesota, and X Vermont will leave Early Access and become available for all players to research.
Big Hunt: The Key to Victory!
A new temporary battle type—Key Battles—has been added to celebrate Halloween. A new themed Port emphasizes the event's atmosphere. Demonstrate your skills in an exhibition competition of the future by assuming command over a ship representing one of three corporations!
The new battle type pits 16 players against each other and AI-controlled monsters on a gigantic Polygon map. The main objective is to exit the Polygon through a portal located at the center of the map. In order to do so, you need to destroy one of the special monsters and obtain a key. The monsters will initially be quite weak, but they will become more dangerous as you get closer to the portal.
Instead of the usual rectangular Minimap, the new battle type features a round one with the player's ship at its center. It shows everything within the spotting range of your ship.
You start out alone, but you can gather a team of up to three ships directly in battle. Only one player can use the key, which is why you'll face a choice—go all the way with your allies, or turn your guns against them and escape as a lone wolf via the portal. To invite a player to your team, aim at them and press F.
The number of keys is limited. After the last key has been used, the remaining ships will be transported to a special area—the Octagon. The final battle takes place in a gradually shrinking combat zone. The last surviving ship will also leave the Polygon successfully.
For destroying monsters and other players, you'll get a temporary resource—Battle Points. Having accumulated a certain number of Battle Points, you can reinforce your ship directly in battle. For example, you can reduce incoming damage or increase the damage dealt by your guns. Once you earn a certain number of Points, a window will appear. This will allow you to select one of the two improvements. Use Ctrl+1 and Ctrl+2 to select. You don't need to spend any Points to make your selection.
Any Points you earn can be exchanged for various rewards in the Armory. Successfully escaping the Polygon will bring you additional Battle Points. Please note: exiting through the portal will get you more Points than winning in the Octagon.
The rewards for activities on the Public Test server may differ from those on the live server.
A total of three ships are available for this battle type in Update 0.9.10. Each of them offers a wide variety of modules that can have a significant impact on gameplay. For example, you could replace standard torpedoes with a type that temporarily disables all the main armaments of an enemy, but deal less damage. The choice of weapons is not limited to simple guns—lasers, plasma torpedoes, wavecasters, and mortars are all at your disposal. For example, wavecasters can destroy torpedoes in the water, while plasma ammunition heats up the target's armor and temporarily increases the damage dealt by subsequent hits of plasma shells and torpedoes to the same area. New modules are unlocked by completing special combat missions.
The first ship will be available immediately, while the second and the third are obtained by completing a chain of combat missions.
We are happy to inform you that our upcoming project Strategic Mind: Spectre of Communism participates in the Steam Game Festival Autumn Edition! We invite you to play our Free Demo:
We also encourage you to browse the festival and check out some promising strategy games there. The festival runs from 7 to 13 October, so you have plenty of time.