Pay close attention to me, General. I am entrusting you with an army to explore this new and exotic land.
We know little about this realm, solely what is held in books and legends. However, one thing we do know is that their city is full of magical energy, a weaker kind of energy if compared with mine, yet worth conquering nonetheless.
Some of our orcs think that we have already won the war, that our job is done… Those fools may land joking about peace and thinking that they only need to growl to win once more. They shouldn’t underestimate their enemies. You and I know better than that.
We feel that this is an important step for everyone as this gives you the chance to try out our game and get a feel for what it is like.
Armed with this experience, you can then make a well informed decision on whether Raji: An Ancient Epic is the game for you!
Naturally we hope that you will enjoy the game.
As always, we welcome any and all feedback, so please do let us know what you think about our demo in this thread over in the discussion sections.
Likewise, if you would like to know more about our game, please feel free to ask your questions directly in the comments or community hub. You can also follow us on Facebook, Twitter, Instagram for daily Raji content, or read more in depth articles about the game over at our IndieDB page.
Today we are pleased to announce that we have made our demo permanently available to download and play.
We feel that this is an important step for everyone as this gives you the chance to try out our game and get a feel for what it is like.
Armed with this experience, you can then make a well informed decision on whether Raji: An Ancient Epic is the game for you!
Naturally we hope that you will enjoy the game.
As always, we welcome any and all feedback, so please do let us know what you think about our demo in this thread over in the discussion sections.
Likewise, if you would like to know more about our game, please feel free to ask your questions directly in the comments or community hub. You can also follow us on Facebook, Twitter, Instagram for daily Raji content, or read more in depth articles about the game over at our IndieDB page.
7 Bones and 7 Stones - The Ritual - RunAroundGames
7 Bones & 7 Stones - The Ritual enters Early Access this month and what a better way to start the Halloween month than with an exciting cinematic trailer to get you into the mood? Get ready for the insanity to begin this month on the 20th! Share the news and prepare for the ritual to begin!
The next two updates are here! We have fixed the most common issues, and improved the title. We hope that these changes will improve your experience, and allow you to enjoy the game even more!
Bug fixes:
Issue with closing mini-games has been fixed.
Hurricane mini-game (a 3D space shooter) has been fixed, and it's now working as intended.
Corrupted action figures texture has been fixed.
Several smaller issues with the Commander's operating system have been fixed.
If you encounter a different bug, or an issue you believe should be fixed, please drop me an e-mail (martin@themoonwalls.com), and I will update the game as soon as possible.
Fountain Spring was having a greater effect than what was intended and healthy, and is being brought down in effect. Players should not be able to move beyond their inhibitors with this enhanced movement speed.
Effect reduced from 50-100% to 25-50% and duration reduced from 8 to 7 seconds.
Lane Minion Aggro
With the recent changes to lane minions, the need to limit what draws lane minion aggro has become apparent. Lane minions need to have the ability to attack heroes for a meaningful duration that draw aggro in lane at inopportune times, but the conditions to draw this meaningful aggro needs to be refined. AOE abilities and skillshots need to be allowed in lane in order to promote trading in lane, so removing them from what draws lane minion aggro will lead to healthier engagements in lane that does not overly disrupt lane management.
Dealing damage to enemy heroes with abilities no longer draws lane minion aggro, except lock-on abilities and items.
Ranged & Siege Minion Attack Range
Our lane minions need to be in a tighter group when crashing in lane in order to allow AOE abilities to be effective for wave clear. Due to the size proportions of our hero models and AOE abilities, there cannot be one attack range that satisfies both this AOE ability requirement while also punishing heroes who aggro them in lane without running around the lane too much and disrupting lane management. Having their attack range change when attacking heroes should make their overall behaviour in lane more healthy.
Ranged and siege minions attack range now increases from 500 to 1000 units when attacking heroes.
Bug Fixes
General
Turrets
Fixed an issue with turrets targeting enemy heroes and minions but not attacking.
Items
Warlock's Opus
Percent Energy Penetration will now properly penetrate Energy Armour. (Added in 0.6.2)
Heroes
Dekker
Ion Bomb (Q):
Fixed an issue that was causing the projectile to go through spell shields.
Countess
Shadow Slip (Q):
Fixed a bug allowing Countess to Shadow Slip under turret without taking aggro.
Today I made the difficult decision to postpone the initial release of Slumber Clause.
Our tiny development team of three was pushing to release Episode I into Early Access in time for Halloween 2020, a pretty ideal time to introduce a new weird, narrative horror game into the world.
Sadly, the Summer of Coronavirus has been a parade of speed bumps and gear wrenches as I juggle AAA writing commitments with indie passion projects like Slumber Clause.
Slumber Clause is a game I've wanted to make for years—and I want to make sure it is as good as it can be.
Releasing the game episodically through an early access model is meant to help on this front, as episodic + early access supports the game's ongoing development financially, while also providing us with essential player feedback as we squash bugs, polish the writing, and add new episodes.
Our initial release still needs to be pretty rad, though. And to hit that bar of pretty rad, I need more time to write and test.
Basically, I don't want to rush this thing. :(
So for now, Slumber Clause's Ep. 1 release date is sitting at the ultra-vague date of "2020." I'm flirting with the idea of releasing it when it's ready, setting it live with little warning, "when you least expect it." Whether we go this route or announce a new specific date, you'll be the first to know by wishlisting the game and/or following us on Twitter.
Thank you for your patience, and for your support of Copychaser's weird little games.
We at Nexon America are happy to announce that MapleStory Fest will be returning with a special All-Digital Event for its third year on November 11! Come celebrate the legacy of MapleStory in the safety and comfort of your own home, participate in trivia contests, compete with other Maplers in cosplay and fan art contests, and learn more about what's coming soon to MapleStory and MapleStory M!
While we're staying socially distant for the whole event, you'll still be able to enjoy the contests and exciting news from the MapleStory Twitch channel, and you can enter the raffle now on the MapleStory Fest website to win special in-game prizes during the event.