Cepheus Protocol - Dark the Great
Do note the defensive pods added will be getting a more final mesh in the weeks to come and we are in the process of adding a better particle effect to visualize the projectile they shoot


We are also looking into adding organic matter that exerts Chelseys ownership of a zone allowing expansion through organic matter taking over zones via creep and other organic matter that would spread. A lot more is on the way in the manner of beefing up the Infected for the new Doctrines update






Faction Updates: As many of you know we are hoping to have shipped the factions update as with huge quality changes to the main cast including the Tutorial girl actually getting a physical avatar and talking to you from prerendered scenes over the next 1-2 months! Check out some of our progress here

Chelsey V2



Winters V2



Swat Faction leader Pierce


Swat Faction Updates More variants on the way



Rebel Civilians



Patch Notes - 0.7.59
  • Fixed infected units being 'shown' after spawning from a pod also causing their widgets to remain permanently shown
  • Added logic to make sure that vehicles will not 'continue moving to their last destination' as soon as they get more gas, if they stall out due to running empty
  • Added logic to better cause vehicles to not respond to movement commands while out of gas (because they're out of gas)
  • Added logic to prevent Helicopters from being able to receive fuel while in the air (even while just taking off)
  • Added logic to make the 'fast rope' button gray out if a selected helicopter is currently landing.
  • Added logic to make a helicopter 'stop landing' if you issue another move command to it while it's landing, instead of finishing landing before immediately starting ascent.
  • Hooked up a new image for the vehicle 'supplybox bar' for when the supplybox supplies ammo
  • Vehicle wheel fixes and adjustments so they properly move
  • Truck anims a bit more varied for units sitting in the back of the CERC transport vehicle
  • Potential crash fix that was reported on Discord
  • Adjusted navigation for various structures across the island
  • Nav and Collision fixes for Grid5 buildings.
  • infected pods and gas towers ambient sfx added
  • Silencer Equipped/Unequipped sfx added
  • Removed the old 'SpawnRadii' setup, instead preferring SpawningVolumes
  • Cleaned out a bunch of old 'horde pod/wavemanager' logic (that was primarily for the old 'player can only build at the naval base' setup)
  • Set up SpawningVolumes in the Master for each spawn node (and deleted some old Horde stuff, and a duplicate SpawnNode in G9)
  • player shots sound mix adjustment(Gun SFX more varied)
  • Medic healing sfx added
  • Created logic to spawn units from inside the spawn pods 'lerping out' rather than from random points around the pod
  • With 'walk out' montages while they 'lerp out' so they're not 'idling and floating' while doing so
    (this still needs to be applied to hordes and tested a bit more)
  • Updated the horde spawning to 'come from' pods (needs more polish)
  • Updated character 'lerp' logic to disable gravity+collision until lerp is done (For smoothing out spawning)
  • Started improving 'post-lerp movement' for hordes
  • Further tweaks to horde spawning from pods
    Result: Infected now spawn for both hordes and defensive spawns more effectively, coming from within spawn pods, rather than 'appearing' around the pod in 'mini pods'
  • Tweaked a Grid 6 Hotels pod
  • Tweaked the 'lerp distance' for one of the spawn pod doors to be less likely to cause congestion
    Unit being healed sfx
  • Better vision behavior, and automatically hides now at BeginPlay
  • Fixed an issue with InfectedConstruct's "DamageCharacter" sometimes spawning at world origin
  • Added logic to make customizing of 'how long' a unit will remain visible after being seen easier, and used that to make infected constructs not disappear too quickly
    setting rally point on buildings sfx
  • Setup the basics for an infected Spine Construct across the map
  • Hooked up healthbar, tweaked thermal vision response, etc.
  • Hooked up custom weapon BP logic to make a custom weapon for it, then used that custom weapon logic to create a 'spine-launcher' gun for it!
  • Deals a 25 damage AOE after 2.5 seconds of 'prep time.' You can see when it's prepping to fire, to move out of the way.
  • Does traces to see if its shots are 'blocked', so if you're behind something, it won't hit you.
  • Has a 'fire indicator' pointing out its direction of fire and range.
  • The indicator will be hidden if you cannot see the Spine Construct!
  • Targetable by Right Clicking!
  • Started placing spine turret constructs for the pods in the Zone 0 Spawn Nodes map
  • Also updated the SpineTurret to have a sensing update interval of 1 second (instead of .5 seconds) to make it less expensive
  • And made it not have to 'rotate to shoot'
  • Also made some spawn pods in the master be better rotated/positioned so they hopefully wouldn't spawn units 'into walls'
  • Also adjusted the G10 tower to be in trees (since they can clear trees on spawning, now)
  • Fixed spine turrets 'duplicating shooters' if you saved/loaded
  • Fixed the medic sound causing some BP errors
  • Fixed the medic sound to stop it from causing some BP errors
  • Minor changes to spine projectile

Cepheus Protocol AMA/Showcase

Work on our other maps have started officially in the last week and we hope to have more to share in the coming weeks! Keep in mind a LOT of our week this week into the Little bird and doctrine updates so make sure to check out our dev-update channel on discord to see the daily updates we do!

If you missed our AmA you can watch it here!

https://www.youtube.com/watch?v=ZznhKn8hPU4

Cepheus Protocol Novelization is now available on Steam Store!
https://store.steampowered.com/app/1387390/Cepheus_Protocol_Novelization

Cepheus Protocol Novelization is also available on our website! Buy it here!

Keep in mind this book takes place before, during and a bit after Pandemic mode and follows dozens of characters around the events of CP. It will hint to our year 2 content(So spoilers if you analyze it close enough). Its not for the faint of heart (Very violent deaths and all that). You can pick it up for $3.99 now!

It will also be available on the Steam Store as an DLC on October 1st if you prefer to get it there! Just keep in mind on our website we make 99% of the sale the rest goes to PayPal

Feel free to use the #💬lore-questions on our Discord to discuss the ramifications of what the book brings to the universe and how it will affect the game as we start to work in story elements presented in the novel

CERC Operator edition
We also offer a new CERC Operator edition for those havent bought the game and novel yet with a launch discount of 5% when purchased together

https://store.steampowered.com/bundle/15959/CERC_Operator_Edition/

Cepheus Protocol Dev Update #3 and 4 Month in Early Access Overview

Sorry for the delay a lot of scheduling conflicts with our normal voice over actress. So we had one of our developers take over! Check out the latest Dev update video and some new teasers are hidden inside it for the Worm/Leviathan and his little guys
https://www.youtube.com/watch?v=x9dINrXfhR8

Stage 2 Chelsey WIP


Animation Revamp

Ever since we heard some feedback regarding the stiffness of our units/animations we have been hard at work finding a solution. We are now working on implementing a better RIG and Animation Blueprint to give us even more control including starting to utilize a Mocap suit to really make these animations shine as we work towards 1.0. Here's a quick preview of what we have in store for you folks in the coming weeks via a total animation revamp.

https://www.youtube.com/watch?v=uqpNGvAZJ8k&feature=youtu.be

Until next time, good luck in Treasure Island!
Drone Wars - RS-Rasmus
>Click here to get to watch the video<


Here is a list of the most important things I have done in the new Drone Wars 2.x project since the last devlog.
  • Fixed an issue were a player would be unable to shoot precisely, caused by client sided miss predictions
  • Added Voting system for game modes selection
  • Added Added match manager system, to controll the game modes
  • Added Added recoil to human character class
  • Added Added new trees and stylized textures
  • Added Prototype UI
  • Added Arena Zone
  • Added System for breakable objects
  • Added human ragdolls
  • Added Some new SFX and VFX
Moe! Ninja Girls - Solmare


It's lovable ol' Producer K, here to announce the release of Season 29! It picks up right where Season 28 left off. This one features an interesting choice of girls to choose from. We're glad to finally have another story featuring them. We hope the wait has been worth it and that you enjoy the story!
Now get to reading!
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️
Opening Offers End: Oct. 10, 8 PM (PST)
Super Early Bird Ends: Oct. 17, 8 PM (PST)
Early Bird Ends: Oct. 27, 8 PM (PST)
GearCity - Eric.B
Greetings everyone,

I have released the 6th hotfix for version 1.25.0.11 .

This hotfix includes:
-Media: 6 New Video Tutorials.
-Bugfix: EPS Growth Rate issue in the Stock Report
-Bugfix: Revenue Growth Rate issue in the Stock Report.
-Bugfix: Operational Margin issue in the Stock Report.
-Bugfix: Fixed issue with recent changes to contract bids that could cause vehicle contracts not to being assigned.
-Bugfix: Fixed possible crash in the custom district branch pricing system on the world map.
-Bugfix: Fixed incorrect value in the Buyer Rating Table explination.
-Bugfix: Fixed incorrect text in the subsidize dealerships system.
-Bugfix: Fixed typo in the news paper articles
-GUI: Added global fuel rate to the Fuel Popularity Report and the newspaper.
-Engine: Added a warning message if you run the game at lower than 720p resolution. (Typically only happens with Windows 10 users playing in window mode with 720p monitors.)


About 40 more video tutorials to go. I'll work in some bug fixes if any major ones popup. Enjoy!
Oct 3, 2020
Bunny Minesweeper - LadyDilly


Changes:
- full rework of the main menu ui
- fully removed virtual cursor and controller support now is more "native" and based on buttons
- now the dance starts at number [1]
- now, after building the field, the game will immediately switch to the main gameplay mode with tips on what to click
- fixedthat bunny continue to getting cold after finishing survival
- added sound response for choosing mode and building field
- minor change to many other ui elements

Bug fixes
- fixed compatibility of voodoo skin with some other parts of skins (glasses, pacifier)
- fixed that you cannot play with gamepad after the previous update

Notes: there are some bugs with putting clothes on (no visual update of the clothes button) when using gamepad and changing RGB slider.
Oct 3, 2020
Glo Phlox - Adelaar
We've pushed a big bug fix update to the game.

A small percentage of users were getting a bug where conversations weren't loading correctly. You'll know this was happening to you if you entered a room and an empty dialogue box appeared with the bat enemy as the portrait. I'm happy to announce this is fixed for all users now as we're serializing the dialogue completely differently.

We've also made a ton of other misc bug fixes

- you will now be locked into a boss room until you've defeated or died to the boss
- misc sound effect changes and fixes
- fixed some collision issues across the game
- made the "drop extra health" charm function correctly
- added walls around all rooms to stop getting stuck outside the map
- fixed death animation and made the blue flower that marks where you die serialize correctly
- many more fixes and quality of life improvements

With Glo Phlox updated we're moving on to bigger and better things. Stay tuned or more!
Oct 3, 2020
Killer Gin - HellHathNoFury
Killer Gin Updated!

- Lighting + Weather improved
- Updated Graphics
- Over 1,000+ Voice acted lines added
- Star Shift Quest Updated
- And much more!

One last update before the final version.
The final version should be ready in 1 week.

~Regards
Freddie

STEAM Link: https://store.steampowered.com/app/1164480/Killer_Gin/

Killer Gin website: www.killergin.com​​

(A page from the KG Manga WIP)
#killergin #Indiegame #rpg #voiceacting #steam
Oct 3, 2020
Healing Spree - Paro


Yes, we are working on ONLINE CO-OP as everyone is demanding it.
And these crazy bugs appear! We have been debugging overnight and they just keep coming.
Oct 3, 2020
Hex of Steel - valentin56610
- Added : Max frame limit in the settings (for people who have 144Hz screen).

- Change : To all boats + 4 MP.
- Change : Can’t deploy troops to a VP you just captured. You now need to wait 1 turn. This is to prevent instant blitzkrieg on a country, or taking VPs just buy spawning units on them. I felt it was like cheating and somewhat unrealistic.
- Change : More clouds during rain / snowstorm.
- Change : Junker 88 had visibility of 2.
- Change : HUGE code optimization on the AI’s pathfiding, it is now instant for him to find the path. NO MORE LAGS WHEN AI IS PLAYING (Thanks @CrazyStewie ONCE AGAIN for fixing my broken code !!!)
- Change : Same optimization with the supply line, I implemented the same algorithm there. So 100 times faster too, no more lag at all when displaying it, regardless of the distance its gotta generate.
- Change : Same optimization for when you click on the tile to move. Well it never lagged before, like ever, but say you have 100 MP and you click on a tile that is over 100 tiles away, it would have lagged to calculate the path of the unit to follow. Anyway. NO. MORE. LAG. Due to bad optimization.
- Change : Almost all movement sounds (@Harley).
- Change : Some attack sounds.

- Fix : When upgrading a captured unit to a unit of your country, the graphics would disappear. (@Robert) due to the country not being updated when upgrading.
- Fix : Tiles being added twice in the deployment list of tiles, making some tiles be less transparent / more white than others.
- Fix : Can’t UNDO after resupplying another ship with a ship.
- Fix : Plane being deselected when its fuel = 0.
- Fix : No sound when CAS / bomber attack another plane.

- Removed : AI radius limit in the settings, no need for that anymore !
Block Wizard - savvidesl
Hello,

First of all thank you for downloading and trying out the demo!

All of your feedback is invaluable to make Block Wizard the best game it can be, so please if you have any concerns/ suggestions or any other message please don't hesitate to pass it onwards to my support email savlef.info@gmail.com!

Based on some recent feedback, a small patch has been applied that addresses the following things:

  • Game now starts in fullscreen to better showcase the CRT effect initially.
  • The player now cannot place a block on the main character accidentally.

Additionally, an extra achievement has been added!

  • Beat the DEMO without dying or restarting in a single run!

I hope you continue to enjoy the game and I cannot wait to share more with you really soon!

Thank you for your continuous interest and support.

Kind regards,
SavLef
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