Sep 30, 2020
Compost - Spess Carp
This update most notably brings the tabletop fun of airhockey to the green thumb world of Compost. Lets just say the wind god was challenged to a game by the god of steam to a game of airhockey and this happened. It's quite fun, all the robots and bugs and plants came along for the ride, mostly to be violently squished by the pucks and paddles. It follows the same rules as wave mode. I tried to make some excellent paddle AI, it's eerily human-like!

Other changes:
  • Seeds that come in from the map edges. Necessary since the airhockey stuff squishes locusts and the seeds in their bellies, so this gives the possibility of greenery to airhockey. Whilst also increasing the plants that show up in classic mode.
  • The boss robot has been revamped. It's a ticking time bomb of doom and constantly dodging.
  • Shield robots changed from shield projectors to robots with an inflatable balloon system. They're happy to expand their balloon and block a projectile.
  • Flowers grow at the end of a wave provided that there are butterflies available for pollination.
  • Venus flytraps are now brutal. Any bug trying to chew on them should be afraid, but they don't like eating metal objects.
  • Smog doesn't slow down the fps... as much!
  • Many other tiny improvements.
VR Zen Garden & ASMR Playground - Tazzoman
Panels & Music
We organized the panels a bit more by moving the music to the second panel to free up some space. We added two more titles to the music selection (3 total) for those that want to mediate on their own without the guide. We now have 2 song selections that are right at the 30 minute mark for some longer and deeper sessions.

Thanks for letting us journey together!




TechnoTsunami - snakebite
  • Fixed a bug that players can't pick the laser module after loading an autosave after Boiler Room Boss fight.
  • Olympia Thief quest's goals are now more clear.
  • Upgrades UI now correctly displays previously purchased upgrades.
  • 3 new upgrades.
  • When switching to the remote controller, the bullet icon will be hidden.
  • Celestial Deck secret picture is not usable if you don't have a related quest.
  • Most of the objects on the ground now can be intractable without needing to crouch.
  • The Mirror room scoreboard is now easier to spot.
  • Revolver reload sounds.
  • Olympia technologist icons quest is now easier to spot.
Sep 30, 2020
ULTRAKILL - El Oshcuro


It's been about a month since we launched ULTRAKILL into Early Access and we can now officially say...
IT HAS BEEN THE BEST NEW BLOOD LAUNCH EVER.

THE FASTEST SALES
(More than DUSK)

THE HIGHEST REVIEWS
(#1 FPS On Steam)

THE BLOODIEST FUEL
(There wasn't much competition for this)

So we just want to say... THANK YOU.

But not just for all that.

For all your forum posts, Discord chats, Tweets, comments, feedback, everything!

And especially the fan art that's been filling up the New Blood Gallery.






And THE MEMES.



OH GOD THE MEMES.

https://twitter.com/Clandestine_vox/status/1304832874546212869
https://twitter.com/Breakfast_Baron/status/1309368457276862464
https://twitter.com/Scarfulhu/status/1306405091499540480
https://twitter.com/DaveOshry/status/1303160104900939776
https://twitter.com/GetGianni/status/1305201423085375490
https://twitter.com/shootyshooty_/status/1302689151087792128
https://twitter.com/glasg0wned/status/1304785624218693635




But I digress...

Over the next weeks and months we'll be releasing updates to the game which will include small tweaks, changes and additions to The Cyber Grind to keep you drenched in blood while you wait for...

ACT II: IMPERFECT HATRED.

And you know what else is cool???

Hakita has released the soundtrack for Act I: INFINITE HYPERDEATH!!!


So, yeah...

We didn't send the game out for reviews.

We didn't pay any PR agencies.

We didn't send it to any "content creators"

We didn't even put out a press release.

This launch was 100% word of mouth and community driven.

It was all YOU.

So thank YOU for proving ONCE AGAIN that New Blood has the best players in the world.

We Love You & We Hate Money <3

https://store.steampowered.com/app/1229490/ULTRAKILL
Sep 30, 2020
Medieval Dynasty - robin_rogi88
Trees inside buildings and fields FIXED - Unfortunately, it will only work when loading the game from a save before patch 0.1.1.2. In the case of saves from version 0.1.1.2, you have to delete the trees yourself
Depths of Sanity - nmasercola

Hey Everyone,

Last month we told you the big news – Depths of Sanity is going Early Access on October 30th! We detailed how we came to the decision in this blog post, so definitely give it a read if you haven’t yet.

But now that we’re officially one month (!) away from our Early Access launch, we wanted to share with you some more information about what to expect on launch day:

LAUNCH CONTENT AND ROADMAP:
On October 30th Depths of Sanity will launch into Early Access.

For the initial launch, you’ll be able to play the first 3 chapters (out of 6) to completion. They will contain all of the mechanics, story elements, boss fights, and secrets of the final game.

After this initial launch, the plan is to add-in player feedback and release the remaining chapters of the game every two months. Chapter 4 would come out by the end of December/early January, Chapter 5 by the end of February/Early March, with the final Chapter releasing somewhere in April/May.

Your save data will carry through the additional patches and chapter additions, which will add even more to previous sections.

For example, when we release Chapter 4, you’re not just getting a new biome and story segment - you’ll be uncovering new tools and weapons that can help you more deeply explore the previous sections. And, depending on player feedback, there may be additional enhancements that also release if we’re seeing a consensus from our audience.

The goal is to spend 6–8 months in Early Access fine-tuning the game and incorporating player feedback before the full launch. Of course, this could change if we receive overwhelming feedback that requires massive overhauls.

PRICING:
When Depths of Sanity goes into Early Access on October 30th it will be priced at $14.99. This will remain the price throughout the entire Early Access period, whether you’re one of our Day 1 supporters or decide to leap aboard once we release Chapter 5 a few months from now.

The earlier you support us, the more feedback and influence you can have on the development of the game, but whenever you join during this period you’ll receive all additional chapter updates for free, alongside bonus modes that will launch with the full game such as a boss rush, new game+, and more.

Once we leave Early Access for our full launch on Steam and XBOX, the price will raise to $19.99. It will remain there for our subsequent platform launches.

PERKS:
We really want to show our thanks to those who support us during our Early Access period.

The first 500 Early Access supporters to buy the game and send us a screenshot to our Discord ({LINK REMOVED}) will receive their name in the credits as a special thanks for helping us out through development.

In addition to getting your name into the credits, participating enters you into a drawing where 5 lucky players will get a free code for Depths of Sanity’s finished release on an additional platform of their choosing. So if you win and are looking forward to the Switch version in particular, you’ll be able to get an additional Switch copy for free.

WRAPPING UP:
We’re incredibly excited to show you what we’ve been working on at the end of the month, and can’t wait for our launch.

We really hope you choose to support us through this period and are incredibly grateful for those of you who take the plunge with us.

Keep following us on Twitter for updates, {LINK REMOVED}, and we’ll be in touch soon with our official launch trailer!
Sep 30, 2020
Agoraphobia - TaintedGames
Agoraphobia Released one day early, enjoy the horror. Thank you to everyone who contributed to bug fixes and overall game-play. As all ways may for temperatures be low and your frame rates be high.
Sep 30, 2020
Misplaced - Kuryia
BUGFIXES
- Fixed a bug where you could lose a small amount of ammo after a reload.
- Fixed a bug where one specific armor plate was floating in air.
- Fixed a bug where enemies could get stuck on fences.
- Fixed a bug where Unbreakable and A Healthy Diet achievements would not always unlock properly.

OTHER
- Armor plates now pulse bright more frequently and also has a small particle effect to make them easier to spot.
Kingdom Karnage - Kepithor
Performance
Improved login speed.
Removed chat.

Campaign
If you have surpassed campaign Human Mission 10, when viewing deck selection you are no longer returned to the campaign screen, instead you go back to the main menu.

Dungeons
Dungeons now flash when a group is forming so you can more easily find groups.

King of Karnage
Abdicate button only lights up if you are king and do not have abdication lockout.
For the MFT event, defending your throne counts as a challenge towards your event requirement.

Bug Fixes
Sep 30, 2020
Traveler of Artcaster - A and D Cooperation
Some bugfixes and major improvements.
...