Please Note: *If you are playing the game when maintenance begins, you will not be able to return to the Waiting Room under any circumstances. Please avoid playing the game near our scheduled maintenance time. *The game cannot be played during maintenance. Please wait until maintenance is over. *Even if you are using a Solo Shelter at the start of maintenance, you will be returned to the Waiting Room when you log back in. *Remaining Express Pass time is still consumed during maintenance.
Many players asked for this, so it's been made a reality. Once you unlock it by purchasing the voucher, you can now use a shopping crate to hold multiple items at once. You can throw as many items as you like into the crate and bring it to the scale with you to purchase multiple items at once!
Coins:
Coins and coin stacking have been completely reprogrammed from the bottom up to optimize stacking and eliminate frame dropping for large stacks of coins ( a must for end game ). Removing a coin from the stack will drop coins and line them up unevenly as they fall using custom physics.
Coins are now more fluidly animated on battle rewards:
Scale:
The shopping scale code has been refactored. The rewrite improves item and coin parsing and optimization. The scale now supports better physics and the new coin stacking algorithm.
Tongs and Scoop:
Physics have been improved and instructions have been added for new players to explain use.
Bug/Issues Fixes:
- The game now support Vive Cosmos - The knapsack will now always combine coal correctly into one stack - The tongs now work in the right hand for WMR headsets and controllers - The chalkboard now lists the bows correctly - OnDrop will proritize combines correctly over bag dropping now - On final blade combine it will now say "chance of pristine" if you have a pristine blade and good handle combine - Success message on lathe fixed - Experience scroll hand transform improvements, now legible in both left and right hands - Experience scroll texture optimizations - Lathe blade hand transform improvements - Arrow lathe blade can be grabbed correctly now - Bow visibility fixes on the equipment stand - Improved stat listing for bows and arrows - Physics on the coin side of the scale will no longer freak out if certain items are placed there - Bow shows correctly after hide - Scoop coin sliding improvements - Deatched hand on pedestal in shop bug fixes - lighting LOD fixes - Shop lighting improvements
We were extremely surprised to see the amount of feedback we got from you when Against the Storm demo was available for the first time at Digital Dragons.
Here are some cool facts:
You added almost 100 suggestions and more than 60 bug reports on our Discord Server
You filled 240 surveys
You made 6 people smile.
To prove we’re actively reading your messages, we decided to create a public Trello board with bugs reported by the players:
You can track the progress of us ironing them out. Please be aware that we might decide not to fix some of them right away for various reasons, such as:
Lower priority
A possibility that the affected system might be modified or dumped in the future
Other.
Some of the bugs have already been fixed. Some have not yet been added to the board as we’re still in the middle of analyzing your feedback and working on the new demo at the same time. But you can expect it to be continuously updated with time.
That’s it for today. Remember that the next (slightly polished and updated) demo is coming to Steam Game Festival on October 7-13.
Added a category for the jukebox where only supporters can listen to. Only three songs are there right now, and the songs will be made by Mibli only. I can't say for sure if this will be a continuing trend, but I do appreciate your support.
Fixed a crash that could occur when possessing piles of bones in the Mausoleum Adjusted how click-to-move handles previously seen enemies, should stop less frequently now