LET IT DIE - GungHoNick


Maintenance will occur at the following time:

North, Central, and South America: 9/28/2020 01:00 – 05:00 (PDT)
Europe: 9/28/2020 08:00 – 12:00 (UTC)
Japan & Korea: 9/28/2020 17:00 – 21:00 (JST/KST)
China: 9/28/2020 16:00 – 20:00 (HKT)

Details:
-Event preparation

More info: https://www.letitdiethegame.com/news.html#/5379/

Please Note:
*If you are playing the game when maintenance begins, you will not be able to return to the Waiting Room under any circumstances. Please avoid playing the game near our scheduled maintenance time.
*The game cannot be played during maintenance. Please wait until maintenance is over.
*Even if you are using a Solo Shelter at the start of maintenance, you will be returned to the Waiting Room when you log back in.
*Remaining Express Pass time is still consumed during maintenance.
Master Bladesmith - jimmy
Shopping Crate:

Many players asked for this, so it's been made a reality. Once you unlock it by purchasing the voucher, you can now use a shopping crate to hold multiple items at once. You can throw as many items as you like into the crate and bring it to the scale with you to purchase multiple items at once!










Coins:

Coins and coin stacking have been completely reprogrammed from the bottom up to optimize stacking and eliminate frame dropping for large stacks of coins ( a must for end game ). Removing a coin from the stack will drop coins and line them up unevenly as they fall using custom physics.



Coins are now more fluidly animated on battle rewards:




Scale:

The shopping scale code has been refactored. The rewrite improves item and coin parsing and optimization. The scale now supports better physics and the new coin stacking algorithm.



Tongs and Scoop:

Physics have been improved and instructions have been added for new players to explain use.




Bug/Issues Fixes:

- The game now support Vive Cosmos
- The knapsack will now always combine coal correctly into one stack
- The tongs now work in the right hand for WMR headsets and controllers
- The chalkboard now lists the bows correctly
- OnDrop will proritize combines correctly over bag dropping now
- On final blade combine it will now say "chance of pristine" if you have a pristine blade and good handle combine
- Success message on lathe fixed
- Experience scroll hand transform improvements, now legible in both left and right hands
- Experience scroll texture optimizations
- Lathe blade hand transform improvements
- Arrow lathe blade can be grabbed correctly now
- Bow visibility fixes on the equipment stand
- Improved stat listing for bows and arrows
- Physics on the coin side of the scale will no longer freak out if certain items are placed there
- Bow shows correctly after hide
- Scoop coin sliding improvements
- Deatched hand on pedestal in shop bug fixes
- lighting LOD fixes
- Shop lighting improvements





Against the Storm - eremitegames


Citizens!
We were extremely surprised to see the amount of feedback we got from you when Against the Storm demo was available for the first time at Digital Dragons.

Here are some cool facts:
  • You added almost 100 suggestions and more than 60 bug reports on our Discord Server
  • You filled 240 surveys
  • You made 6 people smile.
To prove we’re actively reading your messages, we decided to create a public Trello board with bugs reported by the players:


You can track the progress of us ironing them out. Please be aware that we might decide not to fix some of them right away for various reasons, such as:
  • Lower priority
  • A possibility that the affected system might be modified or dumped in the future
  • Other.
Some of the bugs have already been fixed. Some have not yet been added to the board as we’re still in the middle of analyzing your feedback and working on the new demo at the same time. But you can expect it to be continuously updated with time.

That’s it for today. Remember that the next (slightly polished and updated) demo is coming to Steam Game Festival on October 7-13.

May the storms be gentle on you!

Join other villagers on our official channels:

COCKHEAD - Yoba Games
Hi guys! Today we are released our game and in honor of this we decided to add TRADING CARDS, EMOTICONS, BADGES and BACKGROUNDS.
Hope you enjoy!
Sep 27, 2020
Racingmaybe - [MOR] jhoffis
So here is what I've got for September, better visuals and bug fixes :)
  • Nos is now called nos not nb.
  • NOS bonus now actually gives 60% off Tireboost.
  • You can now change title, amount of players and visibility when creating a multiplayer lobby.
  • Reaction time is now shown at the left of Tireboost info at the start of a race.
  • Turbo Blow number is now within the gauge.
  • Redone looks of the gauges.
  • Fixed lobby still counting down to the next race after the game is over.
  • Leadout now has longer races.
  • Throttle-shift now allows you to shift from 1-3 with no problems.
  • Dots in the RPM-meter now generated based on max RPM of the car; large dots per 1000 RPM.
  • The dashboard will now light up as you drive past lampposts.
  • Upgrades using percentages will now affect in decimals also. Before: +1, Now: +1.3 etc.
  • Cars now are properly sized and not giant..
  • Cars now have textures.
  • More Bonus sfxs.
  • Sequential gear-lever is now at the right spot and not in the void.
  • When shifting it will hint at how far from the perfect shift you were.
  • More bonuses! For late game that is. ^^
  • Purchase hover sfxs won't make your ears bleed anymore.
  • Better SCORE system! No longer best to grind money than drive fast.
  • Using your keyboard while choosing a bonus will no longer crash the game.
  • Cars are now more balanced.
Sep 27, 2020
I'm Russia - Major bee
The first update which is developing this is not an interesting story. Adds new locations and even (!) new enemies.
Shadowforge - Gibi
Added a category for the jukebox where only supporters can listen to. Only three songs are there right now, and the songs will be made by Mibli only. I can't say for sure if this will be a continuing trend, but I do appreciate your support.
ESCAPE FROM VOYNA: Tactical FPS survival - TheButcher555
Good day
We would like to inform you that we are working on revising EFY and making it available to all of you as a remaster.

It will probably come out in 2021!
Possession - weirdfellows
Possession v15 has been released.

Fixes:

Fixed a crash that could occur when possessing piles of bones in the Mausoleum
Adjusted how click-to-move handles previously seen enemies, should stop less frequently now
Traveler of Artcaster - A and D Cooperation
The path to the Momonga Mountains is now opened! Visit them today and play another part of the story.
...