Squad 44 - SnazzyDuckling
Greetings!

Sometime late last night Post Scriptum's Server Browser started having issues with showing and loading servers. This is a global issue affecting several games including our Publisher. We have been working with our publisher and Steam to fix the issue and we are awaiting Steam on the matter.

As it affects our players we've got a hotfix which aims to alleviate some of the issues with the Server Browser.

If the fix does not work please try applying our temporary workaround as detailed here: https://steamcommunity.com/app/736220/discussions/0/2843417619892457336/

As per usual get your changelog below!

Changelog v2.0.944.15560
  • Server Browser: Changed the server browser timeout to 60 seconds. This might help alleviate missing servers.

  • Level Design: Fixed some water shaders.

  • Effects: Fixed some grenade and HE explosions rotating with the camera while leaning.
  • Effects: Fixed new White Phosphorus blasts rotating with the camera as you lean.

Sincerely,
Periscope Games



JOIN THE DISCUSSION ON DISCORD

TaleSpire - Bouncyrock Entertainment


From the restless taverns and dark alleyways of the city streets to the soaring towers of magic and cursed ruins of ancient battlefields, new heroes have emerged in the world of TaleSpire!

After our recent collaboration with Eldritch Foundry and some time at the digital forge, we’re excited to unleash this first batch of Hero and NPC miniatures who are ready to populate your world and give players more options for their characters.

Your call for more miniatures has been heard, and this is just the beginning. We hope you enjoy these new miniatures and we’ll see you again for the next Asset Patch!




BUILD-ID: 5592377 - Download Size: 92.8 MB
Sep 25, 2020
KurtzPel - KOG_Pie
Prodeus - Prodeus
Game:

- Fixed some menu back buttons not working
- Updated SSR shader for better performance, maybe, I can't tell a difference
- Updated graphics options menu to say (non native) next to the screen overlay effect
- Fixed logout bug when local session timer expires
- Added an input delay when focusing on the application to stop alt tab button pressed
- Set inputs to ignore non gamepad joysticks, will maybe fix the whole HOTAS issue, also allows hot-swapping of controllers now

Maps:

Excavation - tweaks and adjustments
Sep 25, 2020
Divine Legacy - Godarkhaos
  • Added 2 more seconds to the 2nd blue ghosts puzzle in the castle.
  • Blue ghosts are now more visible.
  • The poison state is now shown in the HUD.
  • The 'Town Teleport' NPC now has a special icon on the compass.
Sep 25, 2020
Stellar Tactics - Stellar Tactics
Here is a summary of the things you can expect for the next content patch. I hope to have this update ready for everyone by the end of next week.


Perks
The next patch will introduce the perks and skill tier bonuses for salvaging, crafting, and repair. All perks will be in the game. Some perks and tier bonuses have been revised to be more useful.

Perk and tier bonus progression adjustments

Perks or skill tier bonuses will be rewarded every 5 levels with the next patch. Perk selection and preview has been completely overhauled so you can preview all skill perk and tier bonuses through skill level 100 at any time. Perks are still situational and you can switch between selections in each group as you have in the past.

The repair system and equipment wear

Weapons, armor, and ship equipment will all degrade over time. The repair skill will allow you to repair gear through your inventory by pressing the spacebar when hovering over an item. Perk bonuses will allow you to apply additional durability bonuses to repaired items (max 125% condition) and repair tier bonuses will apply reduced item degradation to items, slowing the wear of items based on your current repair skill level. Wear progresses at a relatively slow pace so, you won't need to worry about repairing items every few missions.

The crafting perk line will allow you to apply permanent base durability bonuses to crafted equipment, assuming those perks are selected when crafting. The base durability for weapons, armor, shields, and ship equipment can be increased to 130% at the maximum crafting skill level.

Items that do degrade below 50% will have reduced functionality. Ranged weapons will misfire and jam, melee weapons will do less damage, armor will mitigate less damage, turrets will misfire, ship systems will have additional negative penalties.
  • Below 25% - Additional penalties are applied.
  • Below 5% - Items will barely function.
  • At 0% Items are non-functional and must be repaired.
A new slot in the crew manager will let you assign a crew member to a repair station. Repair experience is granted to the crew member in the ship repair slot. Ship damage and ship equipment will be repaired over time as you travel the universe, reducing the need to dock and repair. This will be automated as long as a crew member is assigned to maintenance. Of course, there are some situations where if you do take heavy damage, you may want to manually repair your ship equipment.

Ammo converter

A new device will be available from Varadyn faction vendors that will allow you to convert any type of ammo into other types of ammo. The UI will be simple to use and you will be able to directly convert standard and heavy weapon ammo at the following ratios:
  • Pistol, SMG, rifle, shotgun, and E-Cell to any other ammo type in this category = 1:1 ratio (1 for 1)
  • Pistol, SMG, rifle, shotgun, and E-Cell to missile, fusion cell, flamer fuel, minigun = 3:1 ratio (3 for 1)
  • Missile, fusion cell, flamer fuel, minigun to any other ammo type in this category = 1:1 ratio (1 for 1)
  • Missile, fusion cell, flamer fuel, minigun to pistol, SMG, rifle, shotgun and E-Cell = 1:3 ratio (1 for 3)
The device can be used in any ground location including missions.

New ranged weapon sound effects - Most of the ranged weapons in the game have new sound effects. I think they sound much better overall and they pack a lot of punch.

Schematics can be reviewed in the salvage UI so you can see what you have unlocked at any time.

And of course, a number of bug fixes and issues that were on my list.

As with all patches, there will be no save game reset – you can just pick up the game and move forward from where you left off.

Once this patch is released, I’ll be finalizing the new weapon special attacks. I had hoped they would be finished at this time, but they need a lot more work. I expect these to be done in December along with a number of other smaller enhancements and QoL adjustments.

It will be great to finally be in a place where I will be working on the expanded mission system, more story content/locations, lore, new enemies, more armor sets, faction agents/merchants for the rest of the main factions, and of course - polish. It's been a long road getting to this point. I'm sure a lot of you are looking forward to the continuation of the game story and some of the features that will be unlocked through the story and side missions.

As always, thanks for supporting Stellar Tactics! I hope you all have a great weekend.
Dungeon of Rikka - Rikka
New Things

# A small tutorial has been added
# The settings menu can be reached from the start menu now
# Every other floor tile is now a slightly different color
# Two new Helmets
# Two new gloves
# One new pair of boots


Changes

# The number of skill slots has been reduced from 12 to 10
INTERSTELLAR PRIME - DreamcatcherStudio
- Created more areas in the Remnant City to explore
- Laying a new foundation for the phase 2 of the story mode
- Added more NPC and pedestrians
- Added procedural enemies in the Underground Old Sewers
Shotgun Farmers - Megastorm Games
A super mega gigantic update has just arrived in Shotgun Farmers! Squads, Voice Chat, The Lemonade, Xbox One Crossplay, and more!

🍋🍋 New Weapon: The Lemonade 🍋🍋
A new crop drop shipment is in, and it’s pretty sour! The Lemonade explodes on impact and temporarily blinds players by squirting lemon juice in their eyes! You can even use it to confuse zombies!




🎤🔊 New Feature: Voice Chat & Squads 🔊🎤
Squad up with your farmer friends! Invite your Steam friends to join you on the farm or take on zombie hordes! Oh and did I mention we now support voice chat with squad members too! You can toggle voice chat and push to talk settings in the Options menu.




🎮🎮 New Platform: Xbox One with Cross-play 🎮🎮
At long last, our first ever console version is here! Shotgun Farmers is officially out on Xbox One, with full cross-play! Expect to see Xbox players in your lobbies soon! If you’re not a fan of cross-play, you can turn it off in your options menu to avoid cross-play matches.



Xbox players also get access to the exclusive new skin, XB-001! This robot farmer has traveled from the future to warn the world about a great danger.


🎩👔 New Costume: The Fancy Farmer 👔🎩



You didn’t think Xbox would be the only ones to get a special skin did you! Say hello to the Fancy Farmer, an exclusive skin unlockable only by Steam players. Pair it with the new Fancy Top Hat!


💃🕺 New Emote: The Fancy Bow 🕺💃




Starting this weekend we will have more people online in Shotgun Farmers then every before! Hope to see you there!

Please note that due to some shader issues, the Mac and Linux updates are a little behind. We hope to have them to you very soon! Just trying to figure out what went wrong.

-Qazi


P.S. The Hay-k 47 is still in development but we hope to release it soon!

Full changelog is over on Discord!

Join our Discord of over 12,000 Farmers!


Keep up with the latest news:
Join the Shotgun Farmers Discord
Follow Shotgun Farmers on Twitter
See Behind the Scenes on TikTok
Watch on YouTube
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Follow Shotgun Farmers on Instagram
Sep 25, 2020
Bhavacakra Maco - TC_Dean
The game is now officially released. It is far from over though as only one plot arc is completed, and there are at least 2 more plot arcs. (Cizna guild arc & Jordin guild arc)
There are also long-length side quests to work on.

At the moment, there should be around 25ish hours of content.

A lot of minor stuff were adjusted as I played the game from the start once again. Quest passive timers were toned down, exp was generally boosted. Character balances were also adjusted, generally for better damage output.
It is probably wise to restart. The main reason for that is tanking change. You are not required to restart but will be missing out the changes.



What has been added:

1. A credit page has been added to the main menu.

2. Eton guild quest “Rat king” added.

3. “Extra” added to the main menu. It will be regularly updated.

4. Attacks now have its own sound effects. No longer there is only one dull attack sound. A few are missing sounds though as I couldn’t find proper sound effect files in time.

5. Eton guild quest “Kesper’s resolve” added.

6. Sysneca (The girl at Ezona shipwright) can be recruited once Eton guild plot is over. She is a wind-gun mage.



Below is a list of changes/fixes

1. More typo corrections.

2. A lot of minor exp gain adjustments are made here and there. This also includes loot drop rate alterations as well.

3. A side quest “Better hotdog” now has a tracker.

4. Tanking and taunts have been completely re-worked. So far, tanking was limited to Baba, Xander, and Konrad. Now, the taunt skill has been given to Kesper, Doreian, and Pierre.
Taunting also no longer works 100% time. For natural tanks (Baba, Xander, Doreian), their taunting skill will work most of times. For lesser tanks though, taunting effectively is greatly reduced.
Kesper having a taunting skill is fairly important because, as it turns out, he is the only tanking capable companion who can traverse Jordin territory from early to mid game. Xander is the other one but he is available only in late game.

5. Since Kesper and Pierre have been repurposed as tanks, their defence has been boosted.

6. Taunt skill itself now gives some boost to defence since a taunting tank can’t do anything else.
...