Rip Them Off - Player Two
Hello!

We are incredibly pleased to say that Rip Them Off is OUT NOW!

Rip Them Off is out now on Steam for PC, Mac, and Linux users, and you can get 10% off with our celebratory launch discount.

What would a video game launch be without a brand new launch trailer? Check it out!



Later today, we're hosting a celebratory gameplay livestream right here on our Steam page, please do join us! All the details on the livestream can be found right here:
https://steamcommunity.com/ogg/1295860/announcements/detail/2787122624549065379
We'd be forever grateful if you would add Rip Them Off to your Steam library, it's been a lot of hard work, but we're just so excited to get it into as many hands as possible. Remember, Rip Them Off is 10% off during launch week, so act fast for a great discount!

Alongside the standard edition, we're also excited to launch the Rip Them Off: Jazzy Edition bundle which includes the game and our pretty great (if we do say so ourselves) original jazz soundtrack. Check both versions out on the Steam page:
https://store.steampowered.com/app/1295860/Rip_Them_Off/

Thank you so much, and see you later for our launch stream celebrations!

Ava and Mat x


Be sure to follow us on your favourite social media platforms to stay up-to-date on everything Rip Them Off:

Twitter: https://twitter.com/Lozange_Lab
Facebook: https://www.facebook.com/LozangeLab/
Instagram: https://www.instagram.com/lozange.lab/

...and please do join us on Discord so that we can chat directly: https://discord.gg/U4bv5WA
Iron Harvest - Sheep_wielder


News: Ranked Ladder


Iron Harvest just became more competitive! Many of you have been patiently waiting for this and we’re happy to be able to release it now.

Players can play against one another in ranked matches. Your position on the ladder is decided by your “Skill Rating” (SR).



There are 6 Leagues (Bronze, Silver, Gold, Platinum, Diamond, Master) with 3 Divisions each. With every match played, you will gain or lose SR. Earn enough SR and you will be promoted to the next Division or League. Losing SR may result in you being demoted.

To establish your initial rank, you will need to play a series of placement matches. Currently, we estimate that 10 to 15 placement matches will need to be played before reliable and fair matchmaking is possible. This is simply because right now we don’t have the data to precisely match you with players of a similar skill.

Generally, we have improved our backend matchmaking and we are working on solutions to continually evaluate your skill level accurately as it evolves over time.

We currently plan to have only one ladder combining your score from all multiplayer game types and factions, but this may change in future based on player demand and feedback.

Ready to wreck? Iron Harvest is available now from Steam and GoG . Game edition comes with perks and check out the store from our merchandising partner for Vinyl, T-Shirts and more exclusive stuff here

News: Auto-Cast Abilities


You can right-click on many of your units' abilities to toggle their automatic usage on or off. When auto-cast ability is on, the units will use these abilities autonomously in appropriate situations.

The idea behind this feature is to take some of the micro-management off the players should they choose. Should you want to keep full control, you of course don’t have to use it.

Auto-cast doesn’t make sense for all abilities, but we may enable this for more in the future depending on the feedback we receive.

News: Change Log
We also updated the game with various changes and improvements:

General Changes:

  • A.I. improvements which allow them to heal, repair, and use some veteran abilities on medium or higher difficult level.
  • The position of the default set Rally Point after entering a Building now depends on the direction from which you entered it.
  • Fixed crashes related to loosing online connection while playing single player modes
  • Fixed a bug causing freezes during campaign missions.
  • Fixed an animation bug that prevented Olga from falling into her unconscious state.
  • General U.I. and tool tip fixes.
  • Updated multiple minimaps.
  • To accommodate these changes and fixes, all saved games will be invalidated.

Balance Changes:

Heavy Mechs- The Tur, Gulyay-Gorod and Kaiser are performing well but we want them to be less common in the mid-to-late game and give other high-tier mechs a chance to shine.
  • The Tur, Gulyay-Gorod, and Kaiser are no longer available as Reserve options.
  • Both an Advanced Workshop and an Advanced Barracks are required to build these mechs.

Field Cannons and Anti-Armor Gunners- These have proven to be a bit too effective against unarmored targets such as infantry. As a first step, we:
  • Anti-Armor Gunner splash damage decreased vs. unarmored from 15 to 5.
  • Field Cannon damage decreased vs. unarmored from 100 to 50.
  • Field Cannon splash damage decreased vs. unarmored from 50 to 15.

Headquarters- We want to give players more time to respond to base attacks and reduce the odds of being caught off-guard. Therefore, we are making it more difficult to destroy an HQ and we’ll keep a close eye on this going forward.
  • Increased HP for all Headquarters from 1300 to 1750.

Reinforce, Repair and Heal- The cost of these affected the rest of the match too heavily. Therefore:
  • Costs for repairing mechs in-base reduced by 40%.

  • Costs for Medic’s Heal ability decreased:
  • For infantry decreased iron cost from 170 to 75.
  • For repairing exosuits decreased iron cost from 200 to 150 and oil cost from 30 to 25.

  • Exosuit in-field repair cost decreased by 50%.

  • Exosuits in-base reinforce cost (per soldier) decreased:
  • Rycerz reinforce cost from 85 to 60 Iron and from 20 to 10 Oil.
  • Eisenhans reinforce from 85 to 55 Iron and from 15 to 5 Oil.
  • Groza reinforce cost from 85 to 55 Iron and from 30 to 15 Oil.


Michał Sikorski was very difficult to counter for most players, while Polania’s early mechs were slightly too powerful for how easy they are to acquire. By contrast, their Rycerz exosuits needed a little love.

Michal Sikorski:
  • Reserve coins increased from 2 to 3.
  • Melee damage decreased:
  • vs. Unarmored from 40 to 20.
  • vs. Light Armor from 20 to 10.
  • vs. Medium Armor from 10 to 5.
  • vs. Heavy Armor from10 to 5.

  • Armor class changed from Light to unarmored.
  • Michal’s personal HP decreased from 400 to 250.
  • Cavalry soldier’s HP increased from 100 to 110.

Rycerz (exosuit):
  • Weapon damage increased:
  • vs. Unarmored from 15 to 25.
  • vs. Light Armor from 20 to 30.
  • vs. Medium Armor from 15 to 25.
  • vs. Heavy Armor from 7 to 12.
  • vs. Structures from 8 to 10.

Strażnik (spider mech)
  • HP decreased from 600 to 550.

Śmiały (scout mech) 
  • Weapon damage decreased:
  • vs. Light Armor from 75 to 70.
  • vs. Medium Armor from 65 to 60.
  • vs. Heavy Armor from 45 to 35.
  • vs. Structures from 35 to 30.

Mocny (artillery mech)
  • Weapon damage increased:
  • vs. Light Armor from 100 to 150.
  • vs. Medium Armor from 80 to 110.
  • vs. Heavy Armor from 70 to 110.

Lowca (Stinger mech) cost decreased from 600 to 575 Iron and 170 to 165 Oil.


Brunhilde is powerful but hard to utilize properly. With this change, we want to make playing with her more forgiving.

Brunhilde's HP increased from 850 to 1100.

Stiefmutter's wheel damage increased:
  • vs. Light Armor from 65 to 85.
  • vs. Medium Armor from 50 to 75.
  • vs. Heavy Armor from 40 to 65.

Wotan's (heavy mech)cost decreased from 550 to 525 Iron and 170 to 160 Oil.[/b]


Rusviet’s high-tier mechs have received some improvements to help make the Advanced Workshop feel like a worthwhile investment.

Kolokol's (bomber mech) damage vs. structure increased from 20 to 35.

Nagan (revolver mech)
  • HP decreased from 1150 to 1100.

  • Weapon damage increased:
  • vs. Light Armor from 45 to 65.
  • vs. Medium Armor from 35 to 45.
  • vs. Heavy Armor from 25 to 45.

  • Cost decreased from 550 to 525 Iron and 190 to 155 Oil.

Serp (scythe Mech)
  • HP increased from 1000 to 1150.

  • Melee damage increased.
  • vs. Unarmored from 100 to 175.
  • vs. Light Armor: 100 to 150.
  • vs. Medium Armor: 100 to 150.
  • vs. Heavy Armor: 100 to 150.
  • vs. Structures: 80 to 40.

  • Oil cost decreased from 175 to 140.

Info: New This Month

We have already released two new maps since releasing the game and we have more planned in future updates to keep the battlefield fresh. If you haven’t already, check them out here:



Check out new artwork, the stats and lore behind each unit in game as well as refresh your game knowledge with the tutorial.


You and a friend can work together to complete over 21 hours of campaign missions spanning the intertwined narratives of our 3 factions and their heroes.


Outlook

As many of you know, our Kickstarter player survey revealed that most of you wanted the campaign experience to be the focus of our development. With this largely complete, and receiving much praise, we can now shift our attention to the multiplayer experience. This, and the recent map additions are only the beginning as we assess your feedback and establish our long-term goals for future updates.


Stay up to date as we continue to progress by joining us on:
Our Official Discord Channel!
Facebook 
 Twitter
Reddit  
Instagram
Devs are also streaming on Twitch!


Sep 24, 2020
Make Your Kingdom - BigGame
What do you think about adding some grass?

RollerCoaster Tycoon® 3: Complete Edition - Frontier Developments
Greetings all!

RollerCoaster Tycoon 3: Complete edition is out now on Steam! Build the park of a lifetime and rediscover the critically acclaimed rollercoaster simulation bestseller. Feel the thrill of a genre-defining classic, complete with two huge expansion packs.



RollerCoaster Tycoon 3: Complete Edition includes all the released expansions for RollerCoaster Tycoon 3 along with enchancements for modern PC hardware and widescreen support.

Gamecraft - JoshJammer


Hello Gamecrafters, we have some really exciting teasers to share with you for our upcoming ‘Enlightened’ update. This update is currently in beta and will be live for everyone on October 2nd. We hope you are as excited for this update as we are!





We’d also like to point out that Gamecraft is currently 25% off between the 21st September and the 28th of September! So if this update has caught your attention, now would be a great time to pick it up!
https://store.steampowered.com/app/1078000

Please follow us on our social spaces and share your creations with us:
Discord - https://discord.gg/gamecraft
Twitter- https://twitter.com/Gamecraft_FJ
Reddit - https://www.reddit.com/r/GamecraftGame/
Youtube - https://www.youtube.com/channel/UCkcRFCr9aQxszaYeXcWZjwA
Facebook- https://www.facebook.com/GamecraftGame/

Thanks for reading!

The Gamecraft Team
Deep Rock Galactic - Soren - Captain of Ghost Ship


Hello Miners!

First things first: Update 32: Roughnecks At Work will release on Steam on October 8th.

Yes, that’s in Q4 and we promised Q3 in the roadmap, and for a while, we thought we could make it for the very end of September. But it’s still not finished, and we don’t want to rush things, so we decided to give it a week more in the cooker. We will, though, release Update 32 to the Experimental branch early next week. So, technically, you will get access to it in Q3 ;-)

Teasers for Update 32: Roughnecks At Work
So, what will be in Update 32? In our roadmap we promised you some new Mission Types, and we are certainly going to deliver on that one. The two new missions are called Escort Duty and On-Site Refining and the overall theme is about working with heavy machinery deep in the mines of Hoxxes. How the new missions will play out will be a secret for a little while longer. But we already released several teasers and will continue to release more in our Twitter, Facebook and Reddit channels - the Steam forum is sadly not well suited for this.















Apart from the two new missions, Update 32 will also deliver a bunch of new fancy cosmetics, an updated Assignment terminal screen, a couple of new achievements, weapon balancing, a new cosmetic DLC (called Roughneck Pack), and many other smaller things.

Live streams of the new missions
This Friday, September 25th, we will live stream a playthrough of the new mission called On-Site Refining. And we'll have some devs in the chat for answering questions. This happens at 1PM UTC+2 on our Twitch channel and it will be re-streamed to our Steam store page and Youtube channel as well. And on Tuesday, September 29th, we will live stream the other new mission, Escort Duty, on the same channels and at the same time (1 2 PM UTC+2).

Update 32 on Experimental Branch
Next week, on Tuesday, September 29th, Update 32 will go live on the Experimental Branch goes live. This will probably happen late in the afternoon our time (3 PM UTC+2). Read about how to join Experimental Branch and what it is here
UPDATE: The build is now live on the Experimental Branch! Go give it a spin and give us feedback!

Release of Update 32
Exactly two weeks from now, on Thursday October 8th, Update 32 goes live on Steam along with new cosmetic DLC.

That’s all for now - see in the caves of Hoxxes!


Rock and Stone!
the Ghost Ship Crew
Poker Championship - admin
CODE : friday044
Enter the code in 🛒SHOP (in-game)
Like us on Facebook 👉https://www.facebook.com/poker.bbstudio/

Every Friday, new redeem code will be posted😎
See you at the Tables!
❤️BBstudio Members❤️

Tools Up! - All in! Games || Luke


A new Tools Up! demo is available on Steam. The demo contains levels 1-1, 1-2, 2-2, 3-2, and 5-3 in Party Mode with the main set of characters. If you haven’t played Tools Up! yet, this is the perfect chance to try it out.

https://store.steampowered.com/app/1342350/

Fun for Everyone
Tools Up! is great fun for every skill level, with a simplified control scheme and straightforward tasks. Playing in local co-op mode lets you paint walls, carpet floors, and much more with up to 3 assistant apprentices.

Take control while you read the blueprints, see what needs to be changed, and come up with a plan to make it all happen before time runs out. Who’s doing what and in what order? And just when you think you’ve got it all figured out, SPLAT! Spilled paint is everywhere and everyone’s slipping in it!

Renovating against the clock is skilled work, so download the Tools Up! demo and start your apprenticeship to become a master builder today!

Having fun with the demo? Consider getting the full version on Steam and start your renovation party in no time! Tools Up!, shinier than ever before, will be 35% off until September 27.

https://store.steampowered.com/app/1004490/Tools_Up/
Connect with other Renovators:
Like on Facebook
Follow on Twitter
Subscribe to Newsletter
Check out our games on Steam

Sep 24, 2020
Lost Region - Cedrico

Hello Survivors and Welcome to the 44th weekly news! The time goes fast!
Let's go--->

Fixes
Bug fixing work continues
Fixed bugs are related to
  • Inventory icon rotation.
  • Weapon projectile replication.
  • Strange lights effects at the police station.
  • Fixed issue when there was no waste product after using food or water.
  • Fixed inventory bug with moving objects between each other
  • Fixed water duplication near neighborhoods.
  • Fixed issue when the player was able to use items multiply times

Animations
We are working on animations for our characters, currently the prone animations was added.


Weapon
Some changes to the weapon-related issues were made, such as:
  • SCAR AIM sight fixed.
  • AK AIM sight fixed.
  • 1911 fire rate was increased.
  • Weapon damage overhaul.
  • Ricochet was added to SCAR, 1911, VAL.
  • And other small changes.

Map
The design team continues their work on map improvements.




This is it for this week and like always thanks for your support !
Special thanks to Amme for all the help he gives on testing!
Ylands - marton.magyar
Hey there, fellow ylanders!

While Adam is enjoying his well-deserved holidays I am here to provide you company and let you know what's going on. I guess - I know - you would like to know more about update 1.5 and specifically about our plans with Exploration.

Well, that will happen soon but today I will be talking about something else, something that you will experience very soon. To make sure you will get something new and shiny to play with as you wait for 1.5 we will be soon releasing a smaller, asset-based update 1.4.1.

So what will you get with 1.4.1?

Some very cool weapons from ancient Egypt, cool clothing (ever wanted to look like a mummy?), armour set, reworked mummies and two new awesome enemy types, based as well in the era of pharaohs.




This, along with a nice portion of fixes and tweaks, will surely make the wait for the update 1.5 a bit more bearable :).

That's it for now and I'll talk to you again very soon. Until then - stay safe and classy, ylanders!

- Ales
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