This hotfix finally fixes the loading of the research data and the issue of the invisible units. Next to some minor fixes, the survey menu has been improved and a lot of tooltips and icons for a better explanation of the different impacts have been added.
ENGINE
- fixed: research data will be loaded when loading the game from the start menu - fixed: invisible units are now visible - fixed: mendicant monk multiplier on research speed will save/load correctly - fixed: happiness of villagers concerning their work is now calculated correctly for lumberjacks, shepherds and craftsmen - fixed: added damage to simple clubs and lances - fixed: no double spawning of the spear when landing - changed: lowered the villager contentment at the start of the game, making everything a little bit more difficult
UI
- added icons and tooltips explaining the religiosity trend, such as monks in town, expelled monks from town, sale of indulgences, prohibited sales of indulgences, decision regarding the priest events. Attention: no compatibility with old save games. Here the tooltips will reset but without compromising the functionality. - fixed: religiosity/happiness values will be displayed in the legislation menu correctly direct after game load - fixed: indulgence icon will now disappear directly after the monk has been expelled from the city - town upgrade message won’t be triggered twice if player looses some units due to a famine - changed „spear“ to „javelin“
We have some exciting news for you today. The lovely devs over at Antab Studio took some time out of their busy schedule to talk a little about the slick comic-book shooter, Foreclosed! In the video, you’ll learn about some of the game’s music and programming, unique gameplay mechanics, implants, inspirations and more. This is a never-before-seen look into the inner workings of Foreclosed!
You can watch the full video below that was just featured on the PAX/EGX Live Stream!
Alongside this already fantastic news, Merge is happy to confirm that Foreclosed will be coming to next generation consoles PlayStation 5 and Xbox Series.
Be sure to let us know what you think in the community we're excited to hear your questions. Don't forget to wishlist Foreclosed and we'll see you next time!
Today is Wednesday, which means it's time to share what we did and fixed in a week:
Content update: ― Map Legend: now you can view the description of points on the map, highlight the necessary events, when you click on a point on the map, you can see the maximum number of events of each type that you can go through;
Bugs and technical fixes: ― Now if you start a battle in an event and exit the menu, after returning, the battle will begin, not the event; ― Added the ability to exit the menu and return to battle with Millenis; ― Fixed work of the "Wallet Strike" card, now gold is taken away correctly; ― Fixed freezing of the game when dying from the "Toy Knight" item; ― Fixed a bug where some events on the map could be missed ― Fixed a bug with exiting the "Sad Troll" event when trying to draw the sword unsuccessfully; ― Fixed the inability to move the map if you refuse the starting bonus; ― Fixed freezing of the game when receiving fatal damage from the effect of "Fettering Nightmare"; ― Energy refresh when using the Veteran perk now occurs correctly if the amount of mana is greater than the maximum; ― The effect of the "Ichor" potion in the "Well" event now works correctly; ― Fixed display of text on maps; ― Fixed errors and typos in some texts;
We know that many people wanted changes in the work of the map, so we really look forward to your feedback on this innovation,
Well, what we just witnessed was a magnificent fishing battle in the1st Qualifying Round of Mighty Carp Tour that was held on the picturesque Tiber River in Italy. It was our brave competitors' 1st chance out of 3 to get through to the Semifinal by making it to the Top-20 most skilled Carp anglers! And some of you succeeded. Here below we give you the list of those who will head straight to the vast open spaces of Lake Sander Baggersee in Germany and compete against the 60 best Carp anglers in the Semifinal Round on September 19th.
In the previous update info, we forgot to mention an important improvement in the game’s performance. It should now run smoother, especially on larger maps.
Strength indicators for units outside the current screen were removed, before they were stacked at the edge of the screen.
New skill
All Fighter planes got a new “Air Cover” level-up skill.
Bug fixes:
Battle of Tobruk. Fixed crash from a save file. (Reported by MatthewT)
Battle of Moscow. Fixed crash after the operation, after the cinematic, before the Headquarters.
Fixed the scroll bar issues.
Armored trains and Assault guns can no longer be deployed during the Battle for Britain operation. (Reported by NightPhoenix)
Fixed Scouts squad equipment not working properly. Now, it cannot be ambushed.
Gameplay changes:
BM-13 “Katyusha” can now fire twice every turn and has a “Tactical retreat” skill.
All Hideouts now have 10 strength instead of 20.
Units now can enter the enemy hex after the Close combat if the enemy was in the Mountains hex, or across Small river. Now it follows general rule, before those were the exceptions to the rule.
Monitors (river boats) now have “Suppressive fire” and “Moving target” skills.
We plan to deliver the Korean localization by piliaboar11 with the next update.
Also, we are working on the “Undo” button, but due to extensive testing required for it to work properly, we have no ETA yet. The concept itself is quite straightforward, but making it bug-free proves to be more challenging.
We will keep working on adding new features and fixing any issues you report.
There has been loads of great stuff happening with Geo 2 over the past few weeks. Heres whats been going down in grove town!
Kickstarter
As you may have seen the Geo 2 Kickstarter was a roaring success! It was fully funded in under 5 hours and finished at around 250% funded, achieving 2 stretch goals! This means that Geo 2 will now have an extra galaxy to explore, there will be hidden arcade mini games to find and play in the galaxy maps that will unlock cool stuff and thirdly you will be able to send nano drills off to bring you resources!! Wooo!
A big part of the Kickstarter campaign was to allow people to put their own stamp on the universe by designing planets, rooms, investment sites and more. I am now getting back the information from the amazing backers as to what they would like and OH MY MY... we have some awesomely weird and wonderful things going into the Geo 2 universe!
Enviroment art
At the top of every planet in Geo 2 is a nice slither of art, the ground level of that planet. I have been furiously designing these assets and I absolutely love drawing alien landscapes. There will be a ton of variety throughout the planets and hopefully these will help build that feeling of descending into a strange alien planet. Here is a few of the designs.
Drills
I have now designed all of the drill components for Geo 2. As you play through the game you will unlock new drill heads and drill bodies. These are interchangeable so you can build a drill that best suits your play style! Each has its own stats that can be upgraded and all the components have their own strengths and weaknesses.
Each drill piece was designed in a large version for the HQ and the Garage and also a smaller animated one for when you are drilling and scooting about in space. The graphics change depending on your choice. Additionally each drill body has its own coloured trail when you fly.
Arcades
As stated above there are now arcade mini games to find throughout the universe. If you can beat certain high scores you will unlock some really cool prizes (like the changable HQ backgrounds) The first game is “Mr Banihans Banana Drama”. As with Geo 2 itself the game is played entirely with the mouse. Left click to shoot and right click to change lanes. Avoid the evil vegetable monsters and drop off bananas for points!
UI/HQ Update A large job I recently completed was to modify every single UI and the entire HQ with damage, marks, scuffs and patches. It was a large undertaking but one I feel gives the entire game a much more “industrial” vibe. An intergalactic mining corporation run by strange aliens wouldn't be pristine and well kept now would it.
Whats next? I have a lot of art to do! I am chipping away at the mountain as fast as I can and rest assured, Geo 2 will be here soon and it will be all the better for all this extra work.
There has been loads of great stuff happening with Geo 2 over the past few weeks. Heres whats been going down in grove town!
Kickstarter
As you may have seen the Geo 2 Kickstarter was a roaring success! It was fully funded in under 5 hours and finished at around 250% funded, achieving 2 stretch goals! This means that Geo 2 will now have an extra galaxy to explore, there will be hidden arcade mini games to find and play in the galaxy maps that will unlock cool stuff and thirdly you will be able to send nano drills off to bring you resources!! Wooo!
A big part of the Kickstarter campaign was to allow people to put their own stamp on the universe by designing planets, rooms, investment sites and more. I am now getting back the information from the amazing backers as to what they would like and OH MY MY... we have some awesomely weird and wonderful things going into the Geo 2 universe!
Enviroment art
At the top of every planet in Geo 2 is a nice slither of art, the ground level of that planet. I have been furiously designing these assets and I absolutely love drawing alien landscapes. There will be a ton of variety throughout the planets and hopefully these will help build that feeling of descending into a strange alien planet. Here is a few of the designs.
Drills
I have now designed all of the drill components for Geo 2. As you play through the game you will unlock new drill heads and drill bodies. These are interchangeable so you can build a drill that best suits your play style! Each has its own stats that can be upgraded and all the components have their own strengths and weaknesses.
Each drill piece was designed in a large version for the HQ and the Garage and also a smaller animated one for when you are drilling and scooting about in space. The graphics change depending on your choice. Additionally each drill body has its own coloured trail when you fly.
Arcades
As stated above there are now arcade mini games to find throughout the universe. If you can beat certain high scores you will unlock some really cool prizes (like the changable HQ backgrounds) The first game is “Mr Banihans Banana Drama”. As with Geo 2 itself the game is played entirely with the mouse. Left click to shoot and right click to change lanes. Avoid the evil vegetable monsters and drop off bananas for points!
UI/HQ Update A large job I recently completed was to modify every single UI and the entire HQ with damage, marks, scuffs and patches. It was a large undertaking but one I feel gives the entire game a much more “industrial” vibe. An intergalactic mining corporation run by strange aliens wouldn't be pristine and well kept now would it.
Whats next? I have a lot of art to do! I am chipping away at the mountain as fast as I can and rest assured, Geo 2 will be here soon and it will be all the better for all this extra work.