DTM 2020 uses a specific Push to Pass regulation: One activation per lap for a maximum of 24 race laps. Push to Pass is not available in the first lap. Push to Pass is not available to the race leader. (A race leader is determined at the crossing of each track sector and not only at the start/finish line) Push to Pass is available regardless of the gap to the car in front of you.
DTM 2020 uses a specific DRS regulation: 3 activations per lap for a maximum number of activations set to half the expected amount of race laps (rounded up). (i.e.: a 18 laps race will give you a maximum of 9 activations, and since you can activate it 3 times per lap, you can run out of DRS within only 3 laps). DRS is not available in the first lap. DRS is not available to the race leader. (A race leader is determined at the crossing of each track sector and not only at the start/finish line) DRS is available regardless of the gap to the car in front of you.
DTM 2020 Physics evolution after driver feedback.
DTM 2020 drivers now have real helmets designs and racing suits.
Physics engine - Added simulation of Anti-Lag System, used in DTM 2020 for now. This comes with specific sound samples triggered under coasting. The system will propagate to relevant cars in future updates.
Launch Control logic modification - Launch Control will no longer automatically upshift for the player.
Options menu - Added a toggle for TV Camera tracking lag.
Shared Memory - Added Pit Stop Minimum Duration and Pit Stop Minimum Duration Time left
Shared Memory - Added the Incident Point limit before DQ.
Shared Memory - Removed information from opponents current incident points as it could lead to behavioral change near players close to limit
Shared Memory - Player’s Incident points suffers from a known issue where it’s not updating properly. It will be fixed soon™
Sounds - Reduce volume of sound effects from underbody scraping the tarmac, improved their variety.
Fixed DRS regulation that affected other cars equipped with the system and limited the amount of activations since the last update.
Formula RaceRoom 90 - Added some backfires that were missing
Brands Hatch - Updated the track to its 2020 state.
Circuit Zandvoort - Moved the time attack spawn location further back to better allow reaching of maximum speed.
Dubai GP & Club - Some track limit adjustments to make it more strict. (Cleared leaderboard laptimes for those)
Motorland Aragón - AI improvements
Red Bull Ring - Updated the track to its 2020 state
- Added Cluster Bomb. - Added Healing Bomb. - Added Insects Bomb. - Added equipment durability damage to the Sulfur Bomb. - Made Chalk Bomb a smoke screen by removing damage. - Improved performance optimization of bombs and gases. - Improved visuals of bombs and gases.
FIXES & TWEAKS
- Adjusted UI elements of player/clan name overlay. - Fixed being able to unpack things close to enemy bases. - Fixed Slingshot not working with Ammo Chest properly. - Fixed Camelop's protection bubble. - Fixed Camelop continuing to pump after destruction. - Fixed enemies being able to activate the Camelop pump. - Fixed some missing item descriptions. - Fixed water particles interaction with players.
BOMBS
This week, we’re introducing three new bombs! There’s the Cluster bomb, the Healing bomb, and the Insect bomb.
-The Cluster bomb explodes on impact and splits into more bombs, covering a large area with carnage. Be careful, though, it could prove to be dangerous if used without caution!
-The Healing bomb will release healing “gas” within a certain area, affecting everyone inside.
-The Insect bomb releases stinging insects that will follow players who get near them and do some continuous damage. It can also be used to snap grappling hook tethers!
-We've also buffed the Sulphur Bomb by adding durability damage to all equipment it covers with its toxic fumes and removed damage from the Chalk Bomb, turning it into a cheaper smoke screen. All the bombs and gases also received significant optimization improvements and some visual overhauls.
Here’s a few more of your questions! Don’t forget to check out our {LINK REMOVED}Living FAQ, where you can see what we’ve answered in the past. If you want to submit some questions to the devs, join our Discord and check out #announcements for a link to the Community Questions form!
Q: In the wipe that was mentioned; will the content come out incrementally again (like at release), or will all of the content thus far be available at once? i.e; medium, hard, iron, volcanic released sequentially, or how it is now. A: It will be incremental like at release, but likely with some tweaks to order and the time between those phases.
Q: Will you be adding unique item stats to current weapon and armor? like bleed, +weight, resistance, etc? A: All weapons and armors have quite a lot of stats already! There is armor penetration, individual weapon speeds, all kinds of damage types with unique effects on the combat formula, and so on. We didn't want it to be an "excel min-maxing simulator" though, and instead let you pick your gear by how it feels to play with it, so most of those are hidden.
When it comes to new and unique equipment stats and perks though, we're definitely interested in making it more dynamic and interesting. Most likely, it would be either in a form of completely new equipment pieces or a new system that allows to customize existing ones, rather than changes to default stats of current weapons and armors. We'll see what we come up with though!
Q: Are there any deadlines within Early Access? Some list of goals to accomplish before the game can be launched? A: Not in a sense of specific content or features that have to be added before full release. We went with Early Access because we wanted to have a more reactive approach to development and release features based on feedback, our own observations, and what our community would find fun to play, rather than having a dogmatic list of things we would blindly add. It's not always exactly what you directly ask for, since we're looking at the game from a slightly different point of view, knowing its systems and how they interact under the hood, but everything we do is still entirely affected by you playing and sharing your opinions.
Q: Will there eventually be more construction based customization on walkers, ranging from just building small structures (like driver cabins) on your walker all the way up to building completely custom walkers from the ground up? A: There are lots of drafts and prototypes of various Walker structures like steering levers attached to toolpods and Walker deck shields. We absolutely will be adding more of those!
Completely custom Walkers is something we've had in the back of our minds for a while now. Our main concern here is ending up with a single meta build, which would nullify all other Walkers and destroy the balance entirely, not to mention box ship meta is also ugly... If we come up with a solid solution that balances out creativity and effectiveness, we'll definitely consider it.
Q: If I build an arena do you think we could force gladiator to fight in it? A: If you build an arena, you should definitely share it with me so I can see it and feature you in one of these posts! And who knows, I just might join you for a fight 👀
Q: Will the commerce update wipe include private server data? A: Yes. There are big server optimization changes that require it.
And now, for a teaser of something coming in the future:
What other types of bombs would you want added to the game?
Updates to W40K: Inquisitor will be released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.
Patch v2.3.2
New Void Crusade: Crimson
Collect 5 Crimson shards to challenge the newest Void Crusade which will also be the final one making the total number of Crusades 9. This layout is also available in Hardcore mode
Fixed Bugs
Fixed an exploit with which players could complete the Tireless Acquisition Seasonal objective without actually gathering the required amount of Cortex Fragments
The challenge which required the completion of 2 Purge missions within 30 minutes at least 4 levels higher did not count the Purge missions completed in Void Crusades. This has been fixed
Fixed an issue where some Construct modules' enchants as well as their values could not be re-rolled
Fixed an issue where enemy Construct units did not drop loot
Adjusted the animation of the Assault Jump to have no downtime at finish so other skills can follow its cast more smoothly
Corrected numerous typos and strings
Corrected the description of the number of enchants which were displayed on Construct module blueprints
Updated the Rapid Elimination Protocol perk's description
Renewed the effect of the Energy Shield to be more transparent
Updates to W40K: Inquisitor will be released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.
Patch v2.3.2
New Void Crusade: Crimson
Collect 5 Crimson shards to challenge the newest Void Crusade which will also be the final one making the total number of Crusades 9. This layout is also available in Hardcore mode
Fixed Bugs
Fixed an exploit with which players could complete the Tireless Acquisition Seasonal objective without actually gathering the required amount of Cortex Fragments
The challenge which required the completion of 2 Purge missions within 30 minutes at least 4 levels higher did not count the Purge missions completed in Void Crusades. This has been fixed
Fixed an issue where some Construct modules' enchants as well as their values could not be re-rolled
Fixed an issue where enemy Construct units did not drop loot
Adjusted the animation of the Assault Jump to have no downtime at finish so other skills can follow its cast more smoothly
Corrected numerous typos and strings
Corrected the description of the number of enchants which were displayed on Construct module blueprints
Updated the Rapid Elimination Protocol perk's description
Renewed the effect of the Energy Shield to be more transparent
I've been quite busy the last few months. Reason is, i've been building a Kickstarter campaign for a new videogame, "Girl Genius: Adventures In Castle Heterodyne".
For "Viking Chess: Hnefatafl", i've been working behind the scenes with upgrading backend, making it easier to further develop the game. While I can't set a date for a new content update just yet, just know that it's in the works. We've also tested the game on mobile platforms, and with some tweaks and adjustments, I'm hoping to get a release out for mobile. It looks great on tablets!
If the Kickstarter is successful, we are developing for PC/Mac/Linux available here on Steam, and Nintendo Switch™, with other consoles as stretch goals.
Girl Genius™ is the multiple Hugo Award winning graphic novel series by Phil & Kaja Foglio, of fame from the early days of Magic The Gathering, and the comic "What's new with Phil & Dixie" published in Dragon Magazine. Read the comic for free here
Please consider supporting the Kickstarter campaign, and please help share the campaign with other people. Thank you!
All the best - Kenny Twitter: @raingames_kenny and @rain_games
A short fast-paced Ranked Matches season has already started. Take part in breathtaking combats while we are preparing a very special season with awesome rewards for you that will begin next week. Demonstrate your skill and get to the top!
Details
The new season has already begun and will last till 08:30 UTC (10:30 CEST) on the 23rd of September. You will fight on the maps of "Plant the bomb" game mode and and Blitz excluding "Platform". SEDs are excluded from the Ranked.
In this season you will be able to get:
Rare camo from "Ruby", "Diamonds" and "Jade Dragon"series;
Unique achievements and a special stripe "True Сowboy" for the first league;
"Spectre" gear for each class;
Cards for crafting weapons of the "Apache" series.
Unto The End is going to be featured by Rock Paper Shotgun as part of its PAX x EGX 'Indies Uncovered' live-stream, which takes place Thursday 17 September. Stephen and Sara (aka Unto devs 2 Ton Studios) will be joining the stream to chat with the hosts about all things Unto The End.
If you want to see the RPS team playing Unto The End and get some insider info direct from the devs, be sure to click the 'Set a reminder' button on the side of this page.