ExoTanks meets Tanker Day with new adventures. It's time to prepare tanks for victorious battles, and its participants are able to obtain some valuable prizes.
On September 13th from 19:00 to 20:00 (Moscow time), our Izyubr will take to the field.
If you are an allies/competitors of Izyubr, your task is simple: to win and kill as many enemies as possible, contributing to the victory.
Players of the winning team get 200 Ares each.
Screenshots are accepted ONLY in the specialized thread on the ExoTanks forum.
22 Racing Series will be a part of this year's PAX Online 2020 season.
To celebrate, we'll be running a limited time special access event where you can 'play for free', and be in the running to win prizes.
All you need to do is head over to https://www.pavillionhub.com/app/#/ where you can register to collect your exclusive limited PAX Online game pass - Available from the 12th Sept Or, you can grab the demo Steam demo from the 15th (Dependent on Steam approval)
Throughout the event we'll have live leaderboard timings available, which you can access Here
The event runs from the 12th Sept - 20th Sept (PDT) - No extensions.
Good luck!!!
P.S. We have a tutorial available in the demo. Hot tip that you're going to want to do that at least once to understand how to go REALLY fast.
PAX Online will kick off on Saturday 9/12, and Republic of Jungle will have a virtual booth in its Indies Zone. Make sure to check our virtual booth space out and share it with your friends. Because of the pandemic, PAX is going full digital this year, and it is free for all the attendees. It will have 24/7 programs from 9/12 to 9/20, so make sure to check it out: https://www.paxegx.com/
During PAX, we will have Steam broadcast every day with one game session and then a dev Q&A. In addition, we will stream the game along with the CliquePlayLive gang on https://www.twitch.tv/cliqueplaylive every day. The game sessions we are going to stream will be open to all, and you can signup for playing with the hosts live on the stream on our website at https://republicofjungle.com
This character gains an advantage by destroying your opponent's store squares, mainly with aggressive bills. It can also take away your opponent's stock.
Balancing
Remilia Scarlett
Passive changed to "You can follow the bat". (Almost all of Remilia's passives, which were complicated, are gone.)
Vampire "Get money from the owner for a percentage of the store's shopping fee based on the bat you possess and the cumulative bat" to "Get 20% of the store's price from the owner. Summon a bat according to the amount. I changed it to "I will summon a bat according to the amount". Also, the maximum amount of money you can suck blood is no longer limited.
The awakening system has been removed and operations now start early in the game.
A new card, the "Emissary," has been implemented. The ability is "You get the bat you're following x 10 yen
She is a vampire and has the ability to manipulate her destiny. While I think the "bat system," "bloodsucking" and "manipulation" do a good job of reflecting her setting, race and abilities, I found an unhealthy problem with the game's progression. This game is essentially a game where the player with the most stores and the most shopping dollars is supposed to be the strongest, but from the design stage Remilia goes against those rules. For me, I had decided that if she could go on a rampage at the end of the game, it would be no problem, so I put a cap on her bloodsucking and so on, reducing her performance in the early-mid game. However, once the game was released and I saw how the actual players played, I was able to actively set her up early on with 5x buys, etc. to make the area all yours. I've found that the play of the game can be very incompatible with Remilia. Taking the same area increases the shopping fee, which makes Remilia's bloodsucking more powerful, which makes Remilia too much of a presence in the early-mid game. Also, despite buying five times as much, Remilia gets paid for stopping at that store. I decided that this was not the right way to play the game. So, we will make bloodsucking not dependent on shopping fees, but dependent on store prices. Bloodsucking is a plus from areas where the owner only has one store, but otherwise the shopping fee outweighs it. Also, the rate at which bloodsucking appears is lowered due to manipulation and the incoming messengers.
Koimeiji Koishi
It's harder to get mercy in the middle of the game and easier to get a day's walk.
Koishi has a higher time presence in the middle of the game compared to other characters, so make the adjustment.
Other
A list of bills has been added to the pre-start menu. It's a temporary fix and we'll be improving it in the future. Also, battle history and statistics are now in one tab.