Try your luck in the Lucky Draw event, every day you get x1 free attempt to spin the wheel, and the spent gold coins are awarded to you in the form of points, which can also be used in this event.
Blood Bond - Into the Shroud (Enhanced Edition) - KosalaUbayasekara
Good afternoon all!
Patch 4.1 goes live on Sunday the 13th of September.
Our goals with this build Quality of life updates and bug fixes.
Features
No new features have been added in this build.
Improvements
The incredibly loud yelling of the Khristian Militia is now a lower decibel.
The map updates with locations you discover.
The food buffs now have their own section on the character sheet as does item buffs.
Bugfixes
Deer Antlers count fixed on the quest that the hunter gives you. The game is now correctly able to count to 6 - nailed it.
The Tinkerer or Two quest not completing has been fixed - He now accepts the fact that you can indeed complete this quest.
Mr no face NPC is fixed and has found his face. He is now able to face life. It's all good.
The mystery of the disappearing village if you took a particular path across a hill in Chapter 1 is fixed. The village has been found again. No trees were murdered in this investigation.
Vista quest now updates correctly. All your vistas now actually belong to you!
You no longer get multiples of Sven's map. There is but one map to rule them all.
Known Issues
There are still voiceovers missing for Astrid. These are under development and will be added in the final game build.
3rd Party Integrations
Steam Achievements and cards are not part of this patch release but will be in the final version of the game. Any quests completed or points where you would normally have gained an achievement will be remembered by the game and you will be awarded your achievements from this Chapter when you play the full game later. So no progress will be lost by playing the current chapters.
The character tooltip is finished until we add AI, when we do it the tooltip will have more info.
The icon is the corner shows the current mood, right now all girls are locked in "happy" mood, there are several happy icons since they change based on personality type, as you can see above Sasha's happy mood has the "energetic happy" variant.
Reiko is the more serious type, her icon is the default (neutral happy)
Yui is quiet and easygoing, her icon is the "calm happy", I want to add variations of each mood icon (sad, angry, etc...). None of the icons are hard coded to each character, they are applied to each character based on their personality.
We started setting up the personality properties of each girl, the AI system will use these to give them different reactions to each situation. But right now these are just used to choose the mood icon.
My brother is implementing plant Traits now, this is the final big feature needed to finish the agriculture system.
I bought an animation pack and started modifying the animations to fit better our models, since they were made for characters with slightly different proportions, most of them are fine, but some will need a lot of work.
Ostranauts's first day in the wild was a crazy one, and not without its issues. A number of bugs appeared that I hadn't expected, and for that, I apologize!
That said, I have absolutely loved seeing the stories told about your first captains, and the glory (or demise) they found! Thank you for playing, and sharing.
We've been trying to keep up with feedback on forums here and elsewhere, and managed to get fixes in for several of the more common issues reported by users. Specifically, and in no particular order:
Changed overloaded status to allow very slow walking, instead of no movement.
Changed starting salvage pod to have more power in batteries to start.
Fixed itm rotation infinite loop on loading save file.
Fixed pink noses on some characters.
Fixed time controls covering message log in some resolutions.
Fixed a bug that caused career kiosk to stop working if abandoned and resumed.
Fixed a bug that caused save slots to retain leftover data when deleted.
Fixed a bug that could cause corrupt save when saving game while crew in lost tiles.
Fixed a crash that would occur in pathfinding if origin tile was null.
Fixed a crash that would occur if loading a save destroyed a progress bar prematurely.
Fixed a bug that caused game to freeze when repairing a damaged wall.
Fixed a bug that caused items to move position when repaired or damaged.
Fixed a bug that caused battery control panel to always show 100%.
Fixed a bug that would cause game to crash when loading corrupt saves.
Fixed a bug that caused null exceptions when trying to get objects inside an already removed object.
Fixed a bug that caused ships to duplicate crew records on save.
It's a fair number of fixes, and a few tweaks, which should all get you in the game for longer stretches before you run into trouble. No doubt there are still some to fix.
Note that, even if you don't see your specific bug mentioned above, many of these were "silent" crashes that happened without showing any symptoms until later in the game. So some of the weirdness we saw could be a downstream issue caused by the above.
In any case, do let me know how the patch treats you, and whether your issues were resolved, or if you are still encountering any.
And know that we'll be on this for the long haul. I very much want this game to be something we can all play, create stories in, and share with others. First we fix the bugs. Then we start to get into the fun stuff ;)
Time load game version 4.0 : 1 minute ( with HDD ) New VGA : Tested VGA 1060 6G : ~ 90 FPS Old VGA: Tested AMD Radeon HD 6670 1Gb : ~5-10 FPS (Very lag)
( Game load times have been improved, but with older graphics cards, the FPS is too low , 5-10 FPS can't play the game )
To improve this issue to improve this issue in version 5.0
In version 5.0
Time load game version 5.0 : 2 minute 10 seconds ( with HDD ) New VGA :
Tested VGA 1060 6G : 154 FPS (in house) - and 119 FPS ( in farm )
Old VGA: Tested AMD Radeon HD 6670 1Gb : 43 FPS (in house) - and 32 FPS (in farm)
( Game load time increased, but the graphics card's FPS was resolved... low-profile computers now can play games , With 1 GB VGA , the FPS will reach ~ 40 FPS, the gaming experience can be good. )
This version 5.0 hoping you can accept that the load times will increase but the FPS will improve , In the future I will continue to find solutions to improve the loading times.
If you have any feedback on this change , please click to button discuss below
We've added a map showing passages, shops, interactive objects, and characters.
Small bug fixes.
We fixed the bug with the controller.
Why? We've seen a lot of people enjoy Time for Quest when they play longer, but they often get lost at the beginning of the game, so we decided to make life easier for new players and added a map!
What's next?
We still will focus on fixing the grammar and focus to develop main story of the hero. We also plan to add more quests and finished all maps for our Worrior chapter.
Thank you very much for support the game! We Love you!
Since we are now developing a faster and more compact versus mode we are also taking measures to streamline the actual drafting process. To achieve this we have taken steps to simplify the drafts in the new bests of 3. All move, hack and MOD drafts will be presented as packs, with draft rules and guarantees.
When you open a basic pack, you get to pick 2 moves out of 6. Each pack is guaranteed to have at least one move of each color, and a certain rarity distribution. There is also a karma system working in the background, which increases the likelihood of getting a rare card the more packs you have opened without seeing one.
Having easily recognizable draft packs with a simple rule set means that it should be easier for new players to get into Haxity. We also believe it will be less taxing for existing players, since you donβt have to read a bunch of text each time you are presented with a choice.
This and several other changes to the versus mode are coming very soon, so stay posted.
Metal League X is coming soon, completely renovated!
The Metal League is the Official Tournament of the highest competitive level of Heavy Metal Machines. Starting this season, with a cash prize pool, it will take place outside the game, twice a year, alternating between the South American and European servers. This edition will be on the South American server.
π The Metal League is an official HMM Tournament π The tournament is semiannual and online. Participate from anywhere! β New! π Total prize money of 2,500 Euros π 8 teams form the Elite of the championship β New! π Cash prizes for ALL Elite Teams β New! π Free registration π Players of any level can participate π The event is 100% broadcasted, with wide announcement of the matches β New! π Teams with up to 6 members β New!
How will it work?
Starting this Season, the Metal League will take place every six months. The top eight Teams on the server will play Bo2 clashes in the all-against-all format to generate a leaderboard. The top four Teams move on to the Playoffs and fight it out for the Grand Champion of the Season title.
The bottom two Teams in this ranking need to compete in a Promotion / Relegation Tournament with the other ranked Teams (coming from parallel qualifying championships, which take place during the off-season).
For this reason, whenever there is a Metal League Season, we will also have qualifying championships for the other Teams that wish to participate in the competition next semester.
METAL LEAGUE X β SOUTH AMERICA
Metal League Seasons will alternate between servers from now on. Therefore, we will start this next Tournament on the South American server, and the European edition will be for next year, while it is off-season in SA.
The Metal League will be formed by an elite of 8 Teams. For this first Tournament (South America), we will define the eight classified as follows: 2 vacancies β SPL 2020.1 Finalists 6 places β Best placed in the qualifying Tournament
All teams can participate in the qualifying Tournament, regardless of game level or Team experience. And the Teamβs squad can count on up to 6 players.
When?
Qualifying Tournament registration end date: 07/10/2020 - UPDATED Metal League X qualifying Tournament date: 10/10/2020 - UPDATED Metal League X start date: 17/10/2020 - UPDATED Metal League X Final Date: 12/12/2020 - UPDATED
After we have defined the 8 participating teams, we will have an exclusive environment with them to organize the matches.
And how about Tournaments in the game?
If you havenβt seen it yet, we just announced the launch of the {LINK REMOVED}Colosseum, a new in-game Tournament format, to replace the old Metal League in-game. It will be a Tournament every Sunday, with Beginner and Veteran divisions, with game items as prizes, and will take place simultaneously on the two servers: Europe and South America. It is worth checking out, {LINK REMOVED}click here to learn more.
This Dinosaur book unlocks 20 additional levels for Coloring Pixels! Inspired by the prehistoric, dinosaurs from both land and sea! Get ready to color your favourites like the Tyrannosaurus and Velociraptor as well as possibly learn about dinos you didn't know about!