Star Explorers has been updated to version 4.6.5B.
This addresses a couple issues.
1. Sonic Cannon - this weapon should be working again. Somewhere along the way it stopped working, and I am not 100% sure why. I was able to track down the cause though, I think it was actually way back when I updated the game's engine from A7 to A8. Sorry it took so long to fix ... I do remember someone mentioning it a while ago, but sometimes these things slip my mind!
2. Invisible Barriers - One of the recent changes that should help the character getting stuck in caves actually introduced a new problem. It was causing the character to get stuck on outdoor terrain! So I have been able to identify that one part of the last update was not actually essential to the issue, and was responsible for causing this secondary issue.
The good news is that the character should no longer get caught up in any invisible barriers.
I am thrilled to announce that TinyShot is part of PAX Online taking place September 12th – 20th 2020!
What does this mean for you guys? I will be streaming the game live on Sunday, 20th September 1pm-2pm CST/10pm-11pm CEST here on the Steam page to guide you a bit deeper into the world of TinyShot!
With this patch comes a comprehensive graphic rework. All Level 2 residential building models have been replaced by new models that significantly change the cityscape. We also wrote a new post-processing procedure that affects the whole look of the game. The research system has been reworked and offers new features like the research time as well as the possibility to be saved. Besides many other fixes and smaller features, direct trading with the trader is now fully possible and new items and crafting recipes like healing potions are now available.
Engine
- added new building models level 2 - added saving of research data - added varying research speed - added mendicant monk multiplier for research speed - added direct trading between player and trader - added invert mouse function - added exhaustion feature when tired out - added sleep recovery feature - added items and potions: empty flask, flask full of water, revitalizing potion, healing potion - added new crafting recipes for the potions - added drinking of potions - changed maximum space of trading carts to 80 units - fixed: traders at the market are now offering new deals after saving - fixed: path targets of units in armies are now saved correctly - fixed: units won’t idle around when they arrive at a new position - fixed loading bug which occurred when carts were assigned only to mills and bakeries - fixed: crash when combat units were fleeing from each other - fixed: crash which occurred when an already deleted army was deleted from an internal list of armies - fixed: improved key input in build camera when overlapping with active corners - fixed: less glitching/flickering of the cart, animal and unit models - fixed: a bug which occurred due to multiple items in the crafting menu - fixed: starting screen of the first campaign - fixed: collision at the upper stairs of the guildhall lv1
UI
- added: not enough resources panel for research - added: message when research is ready - added: mini tooltips for the prices at the market - added: info message when wrong items for disposal or equipping are selected - added: message when trying to garrison an archer in a tower but there are no free archers
UPDATE 12-09-2020: - fixed a loading bug which was caused when streets were placed close to the border - fixed a bug which was caused by the assignment of siege weapons via hotkey - fixed a bug in the pottery ware and furniture distribution - improved the dynamic occlusion system in the build menu -> buildings are now rendered even when they are close to the camera frustrum
I am thrilled to announce that TinyShot is part of PAX Online taking place September 12th – 20th 2020!
What does this mean for you guys? I will be streaming the game live on Tuesday, 15th September 1pm-2pm CST/10pm-11pm CEST here on the Steam page to guide you a bit deeper into the world of TinyShot!