Support for rebinding the equipment hotbar keys. This may be helpful for players with a broken number key.
Destroyed_Vehicle_Default [962] spawn table separated from metal boulders, allowing them to be overridden separately.
Button to reset server list filters when results are empty. Useful if the filters are too specific.
Support for external link buttons on songs and rich text in titles.
Different gun hitmarkers for zombies with high bullet resistance.
Per-water-quality values for canteens and non-water stats.
Support for passenger seats in train cars.
Quantity field in salvage/delete stacked item menu.
"-HostPlayerLimit" command-line parameter for hosting providers.
Windows shortcut links for the Unity appdata folder.
Changed:
Explosion damage falloff calculation uses closest point rather than center.
Actual tree colliders are used for respawn overlap test rather than a simple radius overlap.
Slightly reduced scale of Moai Head mask.
Reduced scale of kill counter items, and updated them to TMP.
Increased rain and snow fog density.
Included physics settings (collision layer matrix) in example package.
Non-admins can carjack and repair tires of their own vehicles in safezones.
Friendly sentry guns target players holding socket wrenches, and no longer target walkie talkie users.
Players get half a second of damage immunity after respawn.
Warn if parsing misc JSON config files fails.
Show both version numbers in version mismatch messages.
Imported UMarine skin updates by CD.
Cannot build while seated because head can pass through walls in some vehicles.
Skycrane ignores collision between itself and attached vehicles.
Fixed:
Raw beef had cooked material, and cooked beef had raw material.
Updating map details on server info screen when map is not installed.
Client incorrectly sending stance changes.
Repair vehicle passenger check not working properly on server.
Using explosives to destroy holiday trees out of season.
Starting climbing ladder while handcuffed.
Opening menus while fishing rod charge overlay is visible.
Catching fish on land with the right timing.
Infinite loop when selling more than 255 items.
Power bug with custom oil drills missing an animation.
Server getting stuck if mod contains an infinitely looping crafting recipe.
Nearby items list not finding items that rolled between grid cells.
Note quest objects had non-trigger colliders.
Placing makeshift vehicle upward into ceiling.
Rocket logging duplicate console output.
Potential fix for sudden angle change the frame after closing inventory on Mac.
Stepped sun blending as fog changes.
Backend time offset not getting set properly.
Objects getting stuck in editor when move between regions was interrupted by flying/copy/paste/delete/etc.
Loading infinite/NaN UI scale value.
Inconsistencies with newly placed electric items at grid cell borders.
Ammo count in description of equipped gun.
Default formatting of singleplayer config without a display name.
Slightly misaligned markings on road props.
Achievements from NPCs were not unlocking properly in multiplayer.
(Beta) Transport Layer Netcode Rewrite:
The "network transport layer" is responsible for carrying data between your client and the server. Ever since 3.0 began development it was hardcoded to use Steam Networking V1, but is now being rewritten to support alternatives like the New Steam Networking V2, and generic sockets for offline LANs. If you are a plugin developer or interested in trying out the beta, read more here: GitHub Issue
This is an outdated build (the same you might have experienced before). The demo does not contain many of the latest game improvements, modifications and fixes.
If you're currently playing on the Early Access, you have the most up-to-date version of the game.
Cheers and hope to see you soon!
Also, we'd encourage you to join our Discord and interact with the community and developers to get behind-the-scenes information on the game’s development and updates as they happen. We also have a newsletter and active social media accounts - we love seeing all your fanart, screenshots and videos - tag them with #roboquest for a chance to be featured on our official channels.
- more work on the story mode overhaul - minor internal bug fixes - improve performance for Remnant City District 3 in the story mode - the first attempt to incorporate the new character system with the old quest system in the story mode
Want to invite your friends to Elteria Adventures so you can farm Highboars and Lava Slimes together? It can be done in just three steps!
Join our Discord channel
Contact one of our Community Managers to get enough Elteria Adventures keys for all your friends
Send the keys to your friends
And that’s it! Moreover, once your friend activates their key, you will also receive a promo code within two days (or faster if you contact one of our community managers). This promo code contains the following in-game goodies:
All items that were received with promo codes will be saved in case of a server wipe. You can receive multiple promo codes for each time one of your friends activates the game key.
So this update was going to be a general update, then it was looking more like it was going to be a throne room update, then a little while after the militia master plans popped up and got added, so now it's a mix of the three. Lots of new content and gameplay changes here!
MILITIA MASTERS EXTENDED (40 features)
Previously the militia, your main source of peasant hired recruits and sometimes a valuable defense assistant had little in the way of randomisation. The militia unit price would vary game to game and change over time and the leader of the militia always had a unique face and name but beyond that there was very little in the way of unique change. Now there are 20 different traits that the militia leaders can have, these vastly impact the militias functionality and variation.
* Added new system of random traits for militia masters * Added ability to see militia masters trait from the diplomacy screen under militia * Added Militia Leader trait 'Recruiter - +10% more militia peasants recruited' * Added Militia Leader trait 'Recruiter+ - +25% more militia peasants recruited' * Added Militia Leader trait 'Recruiter++- +50% more militia peasants recruited' * Added Militia Leader trait 'Strength - +5 Battlescore to milita units' * Added Militia Leader trait 'Strength+ - +10 Battlescore to militia units' * Added Militia Leader trait 'Strength++ - +20 Battlescore to militia units' * Added Militia Leader trait 'Cheap - 5 gold per unit, 10% less recruits' * Added Militia Leader trait 'Cheap+ - 3 gold per unit, 25% less recruits' * Added Militia Leader trait 'Cheap++ - 1 gold per unit, half recruits' * Added Militia Leader trait 'Free - free units, half recruits' * Added Militia Leader trait 'Bulked - +5 gold to unit cost, +10 Battlescore' * Added Militia Leader trait 'Bulked+ - +10 gold to unit cost, +20 Battlescore' * Added Militia Leader trait 'Bulked++ - +15 gold to unit cost, +30 Battlescore' * Added Militia Leader trait 'Workers - Cannot hire militia units, they earn 1 gold each per year for you' * Added Militia Leader trait 'Soldierly - Hired militia units are soldiers not peasants' * Added Militia Leader trait 'Public - Militia spread the word, +1 public op per turn' * Added Militia Leader trait 'Low Barrier- 2x as many recruits, -10 Battlescore' * Added Militia Leader trait 'Grubber - +1 to militia cost per year (max of 45 gold)' * Added Militia Leader trait 'Grubber+ - +2 to militia cost per year (max of 45 gold)' * Added Militia Leader trait 'Terrible - only 1-2 recruits per year' * Added system to prevent new leader copying old leaders trait accidentally * Added 1/15 chance end of turn event with new leader * Added random end of turn event 'Militia leader found dead' * Added random end of turn event 'Militia leader missing' * Added random end of turn event 'Militia leader retired' * Added random end of turn event 'Militia leader died of natural causes' * Added random end of turn event 'Militia leader stepped down amid scandal' * Added random end of turn event 'Militia leader lost leadership armwrestle battle' * Added random end of turn event 'Militia leader stepped down out of boredom' * Added random end of turn event 'Militia leader died and passed rule to his son' * Added random end of turn event 'Militia leader fallen from a high place' * Added new dynamic screen for new leader and their perk/trait effect explained * Added new screen for not having the gold to buy militia peasants * Fixed text bug in militia upgrade list * Fixed text bug in militia introduction screen * Added new screen for disbanding militia from diplomacy screen * Added new screen for orderign militia to defend * Added new screen for ordering militia to attack
The militia leader is dead!
A bad choice for militia leader
A much better choice I got later on
1 Gold coin per man... sold
THRONE ROOM EXPANSION (24 features)
I recently wrote myself a little guidance tool for adding new throne room encounters as the system is very big at the moment and with Warsim there are so many different systems to remember in those 500'000 lines of game code that I sometimes forget. With my new guidance I set out to add a bundle of new throne room encounters to refresh things a little bit!
* Added new throne room encounter 'man wants to join army cause his cousin did' * Added new throne room encounter 'man wants to join army to avenge recently dead father' * Added new throne room encounter 'man wants to join army as seer in his dream told him to' * Added new throne room encounter 'man wants to join army as its a family tradition' * Added new throne room encounter 'man wants to join army to impress a girl from his village' * Added new throne room encounter 'crazy person accuses you of being a demon overlord' * Added new throne room encounter 'crazy person accuses you of stealing his soul' * Added new throne room encounter 'crazy person accuses you of being the great one' * Added new throne room encounter 'crazy person claims everyone is a figment of his imagination' * Added new throne room encounter 'crazy person dares you to kill them' * Added new throne room encounter 'crazy person shouts questions about life and death' * Added 7 random additional actions that could happen in crazy person encounters (1/10 chance) * Added new goblin encounters that trigger if goblin slavery is over (and are 70% more likely to happen if you also have goblin celebration active) (credit Mr. Bun) * Added new throne room encounter 'Friend of goblin praise' * Added new throne room encounter 'Thank you for kindness praise' * Added new throne room encounter 'Friend to all goblins praise' * Added new throne room encounter 'Great one praise' * Added new throne room encounter 'Goblinkin goblin gift' * Added new throne room encounter 'On behalf of goblin kind goblin gift' * Added new throne room encounter 'Done us a kindness goblin gift' * Added new throne room encounter 'I speak for goblins goblin gift' * Added goblin gift encounters have 1/15 of being a fake item trick * Added goblin gift encounters have 1/10 chance of being uncapped any item * Added goblin gift encounters have 9/10 chance of being item of 10 gold or less in value
A crazy person in my court
A kind goblin visitor
The goblin equivelant of Van Gogh
GOBLIN THANKFUL REACTIONS (11 features)
Previously goblins had no reaction to being thanked, I've now added this new section with 10 random reactions.
* Added new throne room room reaction section for thanking goblins * Added goblin grins and hops away reaction * Added goblin smiles and bows reaction * Added goblin puts its fingers in its mouth, throws up, and then drinks the vomit and grins reaction (with sfx) * Added goblin lets out a happy yelp reaction (with sfx) * Added goblin grins and cackles reaction (With sfx) * Added goblin wiggles left to right in joy reaction * Added goblin bows and leaves reaction * Added goblin grins, bows, and then dashes away reaction (With sfx) * Added goblin smiles and then runs away screaming reaction (with sfx) * Added goblin stares at you for a moment then walks away reaction
CRAPPY GOBLIN LOOT (21 features)
As per the new goblin encounters new lower tier loot was needed so a ton of new borderline worthless goblin tat is available!
* Added 'Jar of interesting looking leaves' random loot item (worth 3 gold) * Added 'Doll made of leaves and a mysterious smelly glue' random loot item (worth 3 gold) * Added 'Crude castle statue made up of dried goblin earwax' random loot item (worth 4 gold) * Added 'Crudely made stone fork' random loot item (worth 1 gold) * Added 'Crudely made stone spoon' random loot item (worth 1 gold) * Added 'Jar of Goblin vomit' random loot item (worth 3 gold) * Added 'Vial of Goblin vomit' random loot item (worth 1 gold) * Added 'Vial of Horse vomit' random loot item (worth 2 gold) * Added 'Vial of Troll vomit' random loot item (worth 4 gold) * Added 'Vial of Cow vomit' random loot item (worth 2 gold) * Added 'Vial of Gnome vomit' random loot item (worth 4 gold) * Added 'Vial of Elf vomit' random loot item (worth 6 gold) * Added 'Vial of Dwarf vomit' random loot item (worth 5 gold) * Added 'Rotting apple with a battle scene carved into it' random loot item (worth 1 gold) * Added 'Rotting apple with a naked male goblin carved into it' random loot item (worth 2 gold) * Added 'Crude ring made of hardened goblin dung' random loot item (worth 1 gold) * Added 'Finely crafted hardened goblin dung ring' random loot item (worth 1 gold) * Added 'Crude bracelet made of hardened goblin dung' random loot item (worth 1 gold) * Added 'Finely crafted bracelet made of hardened goblin dung' random loot item (worth 1 gold) * Added 'Crude crown made of hardened goblin dung' random loot item (worth 1 gold) * Added 'Finely crafted bracelet made of hardened goblin dung' random loot item (worth 1 gold)
KULLAK MINOR ADDITIONS (2 features)
Just a few smaller extra options in Kullak
* Added ability to try to speak to a local bandit in Fort Kullak * Added ability to try to speak to Gor the Bastard of Fort Kullak
MERC TWEAKS (3 features)
A few issues with mercenaries are now resolved!
* Fixed text bug with merc group battle prep text * Fixed able to send merc companies on invasions and raids of factions that can only be skirmished like demons/pest bandits * Fixed entering a number other than the options in merc attack choices screen skips the battle and shows victory text for the mercs (credit u/theGamingDictator)
BUGFIXES (2 features)
Not too many bugs cleared this update but there are many on my list to clear!
* Fixed ancient southern ruins text bug * Fixed text bug in make peace vassal option (credit LexTheMighty)
EVERYTHING ELSE (4 features)
A handful of little things here, some new names and some logical fixes defender brought up.
* Added new dwarf name 'Torgo' (credit Torgo) * Buffed Swamp Bridge Troll to be twice as hard to kill (Credit Defender) * Made Uktak Swamp Goblins will not join you if you have goblin slavery allowed in your lands (Credit Defender) * Added 2 new vampire names (Odovacar, Odovocar)
WHAT'S NEXT
My list of things to clear through has grown a lot recently so I'm going to continue cutting through them, may be looking into Leagues and new league related features soon too!
Hello, we are happy to announce the Bomber Fox 2.0 update. We want to give you much better aesthetics so you can enjoy the game even more! That's why we've spent hours and hours polishing and improving visual aspects of the game. In following update you can expect:
99% remastered graphic, new main hero model and 17 remastered skins, new maps look and a new UI
New intro, outro and tutorial
We've also added game modes to VS mode for more variety of gameplay
We hope that his update will make you enjoy Bomber Fox even more!
We are delighted to tell you that in 24h we will be streaming Red Solstice 2: Survivors, so don’t miss out and come and join us! We will be talking about the state of the game, where we are in the development, answer questions from you guys & gals in the community and a few tips and tricks to survive on Mars ;)
Schedule:
Tomorrow from 8 PM when EGX-PAX kicks off, we will be streaming each day to showcase some gameplay of Red Solstice 2: Survivors.
Content of the streams 12. Sept - Saturday: Arcadia Colony 13. Sept - Sunday: Mining Colony
18. Sept - Friday: Swamp Colony / Followers and tactics 19. Sept - Stealth/Hunter game mode
Today less about the game and more about upcoming PAX EGX 2020! Yes, we will be there 😉
Because it’s the World’s Largest Digital Games Event of the year, and it takes place ONLINE, we couldn’t miss it – or more precisely – HELL ARCHITECT couldn’t miss it 😉
Starting tomorrow we invite you 24 hours per day for next 9 days to PAX EGX – on this occasion you will be able to see our Live Stream with Hell Architect team, here on the Hell Architect website (if you didn’t add the Hell Architect to your wishlist, now it’s a good time to do it!) and on the official PAX EGX website. Finally we will say more about upcoming Kickstarter (yes, it’s coming!).
After playing our hellish demo we are waiting for your feedback on our discord – discord.gg/JTvDRuH
Remember that Lucifer is waiting for best employee – become his manager today :> In the end we wish you a hellish weekend and a lot of fun during upcoming event 😊 Read you soon!
Shroud of the Avatar: Forsaken Virtues - Portalarium
Greetings Fellow Avatars!
This week’s update brings players of Shroud of the Avatar a small sneak peek at an upcoming new scene known as “Well of Aldur!” For those wishing to participate in any community activities, new one-time and recurring community events have been announced! Also, be sure to also review the Players Guide and Known Issues list for additional information on recent changes and upcoming fixes. Now, let’s see what we have for you in this week’s edition of Update of the Avatar:
Well of Aldur Sneak Peek!
Latest News Q&A Friday Livestream!
New Vault Round!
Latest Store Additions: Ornate Round Setees, Golden Oracle Guardian Statue & More!
September Login Reward: Dyeable Fishing Rod!
R81 Reward Program Login Items: Lord British & Farming Items!
The Bug Brigade Rides Again!
Recent Shroud of the Avatar Livestreams
Streaming Reward Program
Lord of the Isle Episode 2 Bundles
Upcoming Events Calendar
Meretz: Win a Topiary Keep Dragon Statue (No Trade)
Community Event: Screenshot & Video Contest
Community Event: Catnip Games Weekly Fishing Tourney
Community Event: Birthday Scavenger Hunt
Community Event: The Prince of Brittany
Community Event: TheAvatar.Express Needs You
Project to Support: Shadow of Valhalla
Project to Support: Jar Wars
Project to Support: Dragonfight
Project to Support: Crowfall
Project to Support: Avatar Express
Resources: Players Helping Players
For more details about this update, read the full article at the official Shroud of the Avatar website.