Eternal Return - Nimble Neuron
Hey everyone, Aesop here with your favorite kind of update: Patch Notes. There's a lot of stuff here, so let's get started.
Game
New Weapon Types
I'm sure you've seen our last posts about this, but we've added a couple new weapon types to our characters. Try them out when you get the chance!
  • Li Dailin - Nunchaku
  • Hyejin - Shuriken
  • Isol - Pistol
System
Emotes
Winky Face
We've added a system to display emotes to show your teammates how impressed you are with their sick 1v2 win or to show your displeasure at your enemies chasing you. Just press T (default) to open up the Emote wheel and use your mouse to pick the appropriate Emote.
Assists
More XP for you if your Jackie steals your kill!
We've added a system of "Assists" to team modes.
You will receive an assist in team modes by doing the following within 10 seconds before the target is killed:
  • Damage the target
  • Apply a debuff to the target
  • Target steps on a trap of yours
  • Buff or heal a team member who does any of the above to the target.
  • Experience granted
    • Killer: 200 xp + 60 per level of opponent
    • 1 player assist: 100 xp + 30 per level of opponent
    • 2 player assist: 50 xp + 15 per level of opponent
  • Hunting experience granted
    • 2 people hunt target: 60% each
    • 3 people hunt target: 47% each
The images displaying "Kills/Animal kills" are now just K,A,H (kill, assist, and hunt, respectively.)

Other
More LP and more chickens! Also, reducing the cooldown of skills by half might be a little too much..
  • LP Gains in Duo and Squad slightly increased.
  • Maximum cooldown reduction lowered from 50% -> 40%
  • Animals now respawn faster after being slain
    • Chicken: 4mins —> 2min 30sc
    • Bat: 4min 30sec —> 3min 15sec
    • Boar: 4min 30sec —> 3min 15sec
    • WIld dog: 5min —> 4min
    • Wolf 5min —> 4min
    • Bear 6min —> 5min
  • Cemetery security console location moved
  • Chat windows will display a "no teaming" notice to help remind players and avoid violations of Eternal Return TOS.
    Saved Plans
    • When setting a route, it will now display the area which an item is totally completed.
    • Added a filter for hiding duplicate items and basic materials.
Balance
We've heard your feedback on characters and are trying our best to balance to make each character fun and worthwhile, so we've made a couple small tweaks. We mentioned some things like Magnus and Fiora's changes in previous patches and that they take some time to implement, but here they are!
Weapon
  • Quick Cut (Rapier) Cooldown: 20/12sec → 30/18sec
  • Cloak and Dagger (Dagger) Cooldown 24sec → 40/25sec
  • Throw: Extra normal damage per mastery level 4% → 5%
  • Crossbow: Attack Speed per mastery level 1.8% → 2%
  • Sniper: Skill amp per mastery level 1.5% → 1.8%
  • Bat: Attack speed per mastery level 2.7% → 3%
  • Hammer: Extra normal attack damage per mastery level 4.5% → 5%
Character
Fiora
  • Team mode damage reduction: 5% → 3%
  • Two handed sword base attack speed 0.75 → 0.78
  • Marche & Rompre(E)
    • Can now move in the targeted direction when activating skill the second time
Jackie
  • Dagger base attack speed: 0.725 → 0.7
  • Two handed sword base attack speed: 0.65 → 0.68
  • Dual Sword base attack speed: 0.575 → 0.6
Magnus
  • Broken Bullet(Q) cast time: 0.8sec → 0.5sec
  • Bike from Hell (R) now travels in direction of mouse pointer
Hyunwoo
  • First Attack (E)
    • Collision ranged reduced 0.5m
    • Defense reduction: 6/7/8/9/10% —>7/9/11/13/15%
Li Dailin
  • [NEW] Weapon type: Nunchaku
  • Drink Up(W) Liquid Strength (when not Tipsy) extra normal attack damage: 0.3% → 0.2%
Xiukai
  • Wok it Off (E) collision range reduced 0.5m
Hyejin
  • [NEW] Weapon type: Shuriken
Isol
  • [NEW] Weapon type: Pistol
  • SP regen per level: 0.04 → 0.03
  • Assault rifle base attack speed: 0.65 → 0.67
  • Rebel Assault(W)
    • Damage: 20/40/60/80/100 —> 20/30/40/50/60
    • SP Cost: 70/80/90/100/110 → 70/85/100/115/130
  • Camouflage(E)
    • Move Speed Increase: 10/15/20/25/30% —> 10/11/12/13/14%
    • MOK Operational Mine (R) Cooldown 40/30/20sec —> 40/35/30sec
Nadine
  • Squad mode damage dealt reduction: 7% → 9%
  • Crossbow base attack speed: 0.6 → 0.63
Aya
  • Squad mode damage dealt reduction: 7% → 10%
Zahir
  • Eye of Azrael (Passive) proc damage: 50/75/100 → 20/40/60
Sissela
  • Go Get 'Em Wilson!(Q) Area Damage: 60/95/130/165/200 → 60/90/120/150/180
  • Free at Last(R) Damage: 100/200/300 → 150/275/400
Item
Dagger
  • Carnwennan
    • Extra Normal Attack Damage: 32 → 29
Bat
  • Spy Umbrella:
    • Skill amp 35 → 30
  • Statue of Soteria:
    • Attack power: 85 → 95
Spear
  • Fangtian Huaji
    • Skill Amp 45 → 40
  • Gentian Silver:
    • Gun Attack Power 95 → 100
Bow
  • Golden Ratio Bow
    • Skill Amp 30% → 20%
  • Elemental Bow
    • Recipe change: Scorchbow + Gilded Quill Fan → Scorchbow + White Crane Fan
    • Movement Speed + 0.1
  • Ancient Bolt
    • Attack Power 40 → 50
Crossbow
  • Sharanga
    • Attack Power 122 → 140
  • The Legend of The General
    • Attack Power 85 → 100
Two-Handed Sword
  • Monohoshizao
    • Life Steal 16% → 18%
  • Laevateinn
    • Attack Power 60 → 75
  • Arondight
    • Attack Power 35 → 45
  • Thuận Thiên
    • Attack Power 60 → 70
Rapier
  • Durendal Mk2
    • Crit Chance 30% → 20%
Dual Swords
  • Divine Dual Swords
    • Life Steal 15 → 18%
  • Starsteel Twin Swords
    • Attack Speed 30% → 50%
Shuriken
  • Death Rune
    • Skill Amp 25% → 20%
  • Mystic Jade Charm.
    • Skill Amp 15 → 12
  • Azure Dagger
    • Skill Amp 35 → 30
Guitar
  • Bohemian
    • Crit Chance 15% → 20%
Armor
Head
Imperial Burgonet
  • Skill Amp 16% → 14%
Mithril Helm
  • Cooldown Reduction 20% → 15%
Tactical OPS Helmet
  • Cooldown Reduction 20% → 15%
Helm of Banneret
  • Defense 15 → 20
Laurel Wreath
  • Defense 6 → 12
Crystal Tiara
  • New recipe: Circlet + Piano Wire → Circlet + Stallion Medal
Chest
Sunset Armor
  • Defense 25 → 28
Rocker's Jacket
  • Attack Power 20 → 25
Amazoness Armor
  • Defense 35 → 38
Battle Suit
  • Defense 18 → 25
Butler's Suit
  • Attack Power 20 → 25
Covert Agent Uniform
  • Cooldown Reduction 20% → 15%
Arm
Sword of Shah Jahan
  • HP 300 → 400
Creed of the Knight
  • Crit Damage: 35% → 30%
Leg
Maverick Runner
  • Attack Speed 20 → 30%
EOD Boots
  • Defense 18 → 21
White Rhinos
  • Movement Speed 0.3 → 0.35
Accesory
Schrodinger's Box
  • Health 500 → 420
Trap
  • Mousetrap
    • Quantity 3 → 2
  • Snare
    • Quantity 3 → 2
  • Jungle Guillotine
    • Quantity 2 → 1
    • Damage 75 → 100
  • Remote Mine
    • Damage 550 → 450
Optimization
We want to make Eternal Return smooth and playable on PCs of all specs. We're constantly focusing on optimization and a playable experience.
  • Optimized UI when moving item slots and fixed some frame drop with updating items and guides.
  • Improved frame drop that occurred during status effects and checking tooltips
  • Improved frame drop that occurred when animals first spawned
  • Fixed issues where visual effects would not disappear as intended
  • Improved sound line loading
  • UGUI outline improvements

Bug Fixes
We're always trying to squash bugs that pop up
  • Fixed bug displaying normal pings instead of dragging pings on some boxes.
  • Being hit by crowd control will cancel skills that you have already "queued up"
  • Fixed tooltips to correctly reflect cooldown reduction
  • Crossbow skill now correctly knocks back nearby enemies.
  • Li Dailin no longer freezes when Sissela pulls a player into Li Dailin's ultimate.
  • Hyejin's omens will no longer be seen if she is in fog of war.
  • Bat weapon skill (Full swing) sound effect corrected.
  • "Start Game" button defaults to your most recently played game mode.
  • Fixed camera issues in spectator mode when using Page Up/Down if camera was locked with Y.


Nonogram - Master's Legacy - hook_games


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Sudoku Killer / 杀手数独 - hook_games


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Death Maze - hook_games


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Nonogram - The Greatest Painter - hook_games


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Anomaly Hunter - hook_games


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Sudoku Jigsaw / 拼图数独 - hook_games


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Linkage - hook_games


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House Builder - FreeMindGame
To build a mud hut, we first create a structural wood frame and then fill it with clay bricks.
Clay is an ecological and biodegradable material.
We use primitive tools and readily available materials for construction.

RetroArch - Gadsby


New beta testing keys will be available on 9/8/2020 at exactly 19:55 GMT (Greenwich Mean Time) +1. If you need to know what time this is in your specific timezone, visit this link here.

https://www.libretro.com/index.php/retroarch-steam-beta-1-key-giveaway-read-more-for-details/

ORIGINAL POST 9/6/2020

As you probably already know, a year ago we announced that RetroArch would be releasing on Steam. We have worked hard on this for a fair while now. The process is slower than expected due to reasons beyond our control.

It’s been a lengthy process and we have had to significantly retool things to conform to Steam’s policies and guidelines, one of which is no Core Updater (just like on Google Play now).

While we wait for our release candidate build to be manually approved by Steam (which we’ve been told is a lengthy process), in the meantime we will start giving away beta testing keys. We want to gather as much feedback as possible from users so that the final experience on Steam lives up to people’s expectations.

So with that in mind, we are giving away keys for our first beta test version, Beta 1.
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