Hey everyone, Aesop here with your favorite kind of update: Patch Notes. There's a lot of stuff here, so let's get started.
Game
New Weapon Types
I'm sure you've seen our last posts about this, but we've added a couple new weapon types to our characters. Try them out when you get the chance!
Li Dailin - Nunchaku
Hyejin - Shuriken
Isol - Pistol
System
Emotes
Winky Face We've added a system to display emotes to show your teammates how impressed you are with their sick 1v2 win or to show your displeasure at your enemies chasing you. Just press T (default) to open up the Emote wheel and use your mouse to pick the appropriate Emote.
Assists
More XP for you if your Jackie steals your kill! We've added a system of "Assists" to team modes. You will receive an assist in team modes by doing the following within 10 seconds before the target is killed:
Damage the target
Apply a debuff to the target
Target steps on a trap of yours
Buff or heal a team member who does any of the above to the target.
Experience granted
Killer: 200 xp + 60 per level of opponent
1 player assist: 100 xp + 30 per level of opponent
2 player assist: 50 xp + 15 per level of opponent
Hunting experience granted
2 people hunt target: 60% each
3 people hunt target: 47% each
The images displaying "Kills/Animal kills" are now just K,A,H (kill, assist, and hunt, respectively.)
Other
More LP and more chickens! Also, reducing the cooldown of skills by half might be a little too much..
LP Gains in Duo and Squad slightly increased.
Maximum cooldown reduction lowered from 50% -> 40%
Animals now respawn faster after being slain
Chicken: 4mins —> 2min 30sc
Bat: 4min 30sec —> 3min 15sec
Boar: 4min 30sec —> 3min 15sec
WIld dog: 5min —> 4min
Wolf 5min —> 4min
Bear 6min —> 5min
Cemetery security console location moved
Chat windows will display a "no teaming" notice to help remind players and avoid violations of Eternal Return TOS.
Saved Plans
When setting a route, it will now display the area which an item is totally completed.
Added a filter for hiding duplicate items and basic materials.
Balance
We've heard your feedback on characters and are trying our best to balance to make each character fun and worthwhile, so we've made a couple small tweaks. We mentioned some things like Magnus and Fiora's changes in previous patches and that they take some time to implement, but here they are!
Weapon
Quick Cut (Rapier) Cooldown: 20/12sec → 30/18sec
Cloak and Dagger (Dagger) Cooldown 24sec → 40/25sec
Throw: Extra normal damage per mastery level 4% → 5%
Crossbow: Attack Speed per mastery level 1.8% → 2%
Sniper: Skill amp per mastery level 1.5% → 1.8%
Bat: Attack speed per mastery level 2.7% → 3%
Hammer: Extra normal attack damage per mastery level 4.5% → 5%
Character
Fiora
Team mode damage reduction: 5% → 3%
Two handed sword base attack speed 0.75 → 0.78
Marche & Rompre(E)
Can now move in the targeted direction when activating skill the second time
Jackie
Dagger base attack speed: 0.725 → 0.7
Two handed sword base attack speed: 0.65 → 0.68
Dual Sword base attack speed: 0.575 → 0.6
Magnus
Broken Bullet(Q) cast time: 0.8sec → 0.5sec
Bike from Hell (R) now travels in direction of mouse pointer
Hyunwoo
First Attack (E)
Collision ranged reduced 0.5m
Defense reduction: 6/7/8/9/10% —>7/9/11/13/15%
Li Dailin
[NEW] Weapon type: Nunchaku
Drink Up(W) Liquid Strength (when not Tipsy) extra normal attack damage: 0.3% → 0.2%
To build a mud hut, we first create a structural wood frame and then fill it with clay bricks. Clay is an ecological and biodegradable material. We use primitive tools and readily available materials for construction.
New beta testing keys will be available on 9/8/2020 at exactly 19:55 GMT (Greenwich Mean Time) +1. If you need to know what time this is in your specific timezone, visit this link here.
As you probably already know, a year ago we announced that RetroArch would be releasing on Steam. We have worked hard on this for a fair while now. The process is slower than expected due to reasons beyond our control.
It’s been a lengthy process and we have had to significantly retool things to conform to Steam’s policies and guidelines, one of which is no Core Updater (just like on Google Play now).
While we wait for our release candidate build to be manually approved by Steam (which we’ve been told is a lengthy process), in the meantime we will start giving away beta testing keys. We want to gather as much feedback as possible from users so that the final experience on Steam lives up to people’s expectations.
So with that in mind, we are giving away keys for our first beta test version, Beta 1.