Heh, I'm still smiling thinking about Lair of the Clockwork God. It's so cheeky. I love how it does everything in service of a good joke. It's even prepared to let you get the wrong idea about something so it can pull an 'a-ha!' moment on you later on. I'd been planning to tell the game off for something in the review until I realised it had all been a big joke and I felt silly. What a wonderful long con. I've never seen a game do it, not like that, nor have I seen a game bundle a separate game, a prequel, that you won't understand the use of until you're about half-way through the main game. It's inspired.
Let's recap a bit. Lair of the Clockwork God belongs to the Ben and Dan series, not that you need to be in any way aware of it to play and enjoy this. The previous games were Ben There, Dan That! and Time Gentleman, Please! from about 10 years ago. They're point-and-click adventure games which take the piss out of everything around them and they are very funny. Lair is very much like them, except Lair has a significant new concept (in addition to being much better looking): it's both an adventure game and a platformer.
This dual mechanic manifests in the game's two characters, Ben and Dan - incidentally the name of the game's two creators, Ben Ward and Dan Marshall (who you might know from The Swindle). Ben behaves like a character in an adventure game: he walks around interacting with objects and people, picking things up and combining them to make new items to solve puzzles. Dan, on the other hand, behaves like a platformer character: he runs and jumps around, pushing and pulling large crates. And of course, both Dan and Ben need to work together to overcome situations.
Like a replicant during a Voight-Kampff test, there's something a little off about the Blade Runner: Enhanced Edition. That's how I felt after watching this official comparison video, anyway.
The video, released by developer Nightdive Studios overnight, compares footage of the original - and superb - 1997 point-and-click adventure game set in the Blade Runner universe, with footage of the same cinematic from the currently in development Enhanced Edition. According to the video, the original on the left is running at 15 frames per second in 640 x 480 resolution. The Enhanced Edition on the right is 60 frames per second in 4K.
For me - and I'm no technical whizz - there's something weird about the "cleaned up" right version. It looks upscaled, sure, but something is lost in the upscaling, whether it's a sense of the game presenting a "lived in" virtual world or something else, it's hard to put my finger on it. Perhaps I need to run it past a Baseline!
Nightdive Studios has released a video showcasing the System Shock reboot's reimagined cyberspace. In the game, the player jacks in and transitions into a kind of Descent-style 3D space that involves moving through areas and shooting objects. It's all pretty trippy - and very cyberpunk.
The video below, from YouTuber Blain Newport, shows off how cyberspace looks in the original System Shock. Of course it looks dated now, but back in the mid-90s, I thought System Shock's cyberspace an impressive virtual realisation of the cyberspace featured in William Gibson's genre-defining novel Neuromancer.
Meanwhile, Nightdive has unveiled System Shock's dismemberment system, which lets you do something you couldn't do in the original: see inside your enemies.
You may not have heard of him, but Italy certainly has - and you'll now get to know him as Call of Duty's newest operator.
Meet Fabio Rovazzi, Italian "singer, author, actor, director [and] friend of Will Smith" who's become the face of Morte, an Italian special forces operator who's arriving in Modern Warfare and Warzone tomorrow. Rovazzi's managed to rack up some serious views with his hit songs Andiamo a Comandare and Tutto Molto Interessante (with 182m and 147m views on YouTube respectively), and after meeting some Infinity Ward devs at a sci-fi convention, he's bagged himself a place as an in-game character.
"Being a character in Call of Duty has always been a secret and impossible dream of mine," said Rovazzi. "There are no words to describe the excitement of the opportunity to give my voice and my appearance to an operator."
After years of asking, you're about to get your answer: can your PC run Crysis?
What was once just a meme has been turned into a real graphical benchmark you can try at home. Yes, "Can it run Crysis?" is the official name for the upcoming PC remaster's unlimited settings option.
Crytek revealed a single new Crysis Remastered screenshot showing off its peak PC performance via Twitter last night. Here it is:
Streets of Rage 4 has a big new update that makes more than 80 enhancements to the game.
The patch makes some important changes to the well-received beat 'em-up, with online improvements (better fluidity and stability, less latency), new online stats display options on the HUD, and various bug fixes and fixes for random crashes.
Meanwhile, there's a balance sweep for all main characters, and gameplay improvements for all stages. Specials and star moves now interrupt all hitstun states, including air, and there are buffs to Axel and Cherry. Axel has a faster move speed and less recovery on some moves, while Cherry's flying punch from combos is now fully invincible. If you're into the game, the patch notes are worth a read.
We'll have our review of Marvel's Avengers up over the next few days, but before that we wanted to get some perspective on the representation the campaign brings from someone who really knows the Marvel universe.
When it comes to superheroes, for the majority of people the immediate characters that always come to mind are the classics such as Superman, Iron Man, Captain America and the like. Sadly it's rare that a superhero who isn't a straight white male will ever be mentioned. However, the team at Crystal Dynamics decided that they're going to flip the script when it comes to Marvel's Avengers. Despite this being an Avengers game, not a single one of them is truly the lead in the campaign. The hero of this story is Kamala Khan, a.k.a Ms Marvel, the first Muslim American-Pakistani hero in the Marvel universe - making this game pretty huge for Muslims around the world, including myself.
Representation is something that people of colour and folks from different faiths have been wanting in video games for as long as I can remember. It's something that we've started to slowly see an increase of in recent years with the likes of Overwatch adding Ana Amari, an Egyptian character who wears a hijab, and even Call of Duty: Modern Warfare attempted to break away from its stereotypical representation of Arabs and Muslims by letting you play an Arab soldier called Farrah in the singleplayer campaign.
UPDATE 9/9/20: Dirt 5 now has a new release date of 10th November, making it an Xbox Series S/X launch title.
Earlier this week, Codemasters announced the game had been pushed back from its October arrival to arrive around the same time as next-gen consoles. More on that below.
ORIGINAL STORY 7/9/20: Codemasters has announced a delay to Dirt 5, which will now launch on 6th November. It was previously set to arrive in mid October.
UPDATE 8/9/20: Following a day of vehicle-free battle royale action, instigated after the discovery of a serious, game-breaking glitch, Infinity Ward has restored transportation to Call of Duty: Warzone. As announced in a developer tweet, vehicles have been reactivated as part of today's playlist update. No additional insight on the incident has been shared.
ORIGINAL STORY 7/9/20: Infinity Ward has disabled all vehicles in Call of Duty: Warzone after players discovered a game-breaking glitch.
The glitch involves driving any vehicle to a specific point on the map, triggering the "return to combat area" on-screen warning you see when you go out of the play boundary.
Square Enix has taken data collected "after Early Access" to push out a new Steam patch in an attempt to address the stability issues plaguing Marvel's Avengers on PC.
"We have just released our first patch for Marvel's Avengers, build 12.9," explains an update on the game's Steam page. "This patch is primarily focused on stability, based on the data we have collected after Early Access started a few days ago.
"We are aware of a number of other issues that are causing problems for some of our players, and teams are hard at work addressing those, but for now we want to make sure we get these stability improvements that have already been identified to all of you," the post adds. "Please keep your feedback coming, and we will be releasing further patches as fixes are found."