Shroud of the Avatar: Forsaken Virtues - Portalarium
Greetings Fellow Avatars!
This week’s update brings details new functionality for the recently created Player-Owned Town Signposts! For those wishing to participate in any community activities, new one-time and recurring community events have been announced! Also, be sure to also review the Players Guide and Known Issues list for additional information on recent changes and upcoming fixes. Now, let’s see what we have for you in this week’s edition of Update of the Avatar:
New Player-Owned Town Signpost Functionality!
Latest news Q&A Friday Livestream!
New Vault Round!
Latest Store Additions: Leather Flame Armor Set, 6 Building Block 110-Packs & More!
August Login Reward: Giant Potted Sunflower!
R80 Reward Program Login Items: Lord British & Flame Items!
Double EXP Continues!
Streaming Reward Program
Recent Shroud of the Avatar Livestreams
Lord of the Isle Episode 2 Bundles
Upcoming Events Calendar
Meretz: Win a Topiary Keep Dragon Statue (No Trade)
Community Event: Community Event: Catnip Games Weekly Fishing Tourney
Community Event: Lord British Mac & Cheese Recipe Revealed
Community Event: Drizz D’s Birthday Fishing Contest
Community Event: Ëlf Lore – the Fate of the True Elves
Community Event: 2nd Annual Team Fishing Contest Contest!
Community Event: Show Your Stats, Win Your Stacks Raffle
Project to Support: Jar Wars
Project to Support: Dragonfight
Project to Support: Crowfall
Project to Support: Avatar Express
Resources: Players Helping Players
For more details about this update, read the full article at the official Shroud of the Avatar website.
There were safe coffins in Victorian England: if you were buried somewhat prematurely and you wake up in a grave, then just ring the grave bell! Well, if you become a ghost, you can also ring the bell, why not?
After 5 long years in Early Access, we are launching fully! Amazing. Thank you everyone who has supported me & the game over the years, and thank you for being part of the journey!
As with all of my larger updates you can expect some issues slipping through the cracks, so I will be hovering the forums for the next few hours, ready to help & note any issues. Hopefully it should go smoothly though! Expect fixes in the next week for anything that might pop up!
And after that, well, I got some cool stuff planned. More on this later... Let's go!
1.00.0:
Major Additions:
Added Act 5, complete with 29 new areas, 23 quests (8 optional), 12 new unique items from 12 unique monster spawns, 7 new enemy types with a total of 27 variations, 6 new troves to find, and 5 new big bosses to fight!
Added 24 new Legendary+ items.
Added 24 new endgame Runes.
Updated 26 items with new powers, improved powers, or power tweaks.
Updated & improved 14 sets.
Updated & improved 9 Runes.
Added new Anomaly bosses, layouts, and rare modifiers.
Added 20 new Achievements.
Added many suggestions and QoL improvements.
Added over 120 new sound effects to monsters, bosses, interface, etc.
Improved performance.
Fixed a bazillion issues, and probably introduced some new :-)
Items, Sets, & Runes:
Items:
General:
Changes:
Normalized all Legendary weapon attack speeds to 100% - with a few exceptions where attack speed is a focal point.
Normalized all unique+ power roll ranges.
Life Guard (TL Helm): Now also reduces damage taken from indirect sources. GA buffed to 50%, up from 40%.
Hydrascale Boots (TL Boots): The HPR increment based on missing health is now always active.
Weyrick's Crown (TL Helm): Has been nerfed to 3/4% A/GA (down from 5/6%).
Crown of Solitude (Helm): Now has an extra strong Crown Slaying power (rune-able) and drops at level 20 (up from 1).
Gaia's Binding (Ring): Renamed Terra's Binding and now has a combined +all res and +all elements enchant (rune-able).
New:
Boots of Hazard (Boots): Tick Health on Hit when standing in hostile ground effects, and take much less damage from ground effects.
Aspect of the Ethereal (TL Ring): All indirect damage enchants apply a debuff dealing the same amount of damage per second as Ethereal, stacking infinitely and lasting 7 seconds.
Crown of Innate Probability (TL Helm): All skills with any chance effects, proc rates, etc, have a x% increased chance to trigger.
Talisman of Spines (TL Amulet): For each assigned skill that is Utility, Ultimate, Companion, Aura, Heritage, or Ritual, thorns is increased by x%.
Primordial Rose (TL ring): Every 3 seconds, resistance to a random element is increased by X% for 3 seconds.
Stormchasers (TL Boots): Damage increased by x% for each twister, gust, whirlwind and similar type of effect within 5 meters.
Gemstone Tiara (Helm): Any gems inserted into this helm also provide the bonuses from being in a weapon or jewelry slot.
New Unique Foe Drops (Act 5):
Skin of Terror (Armor): Has 3x Star sockets, and comes socketed with gems.
Fang of Alucard (Accessory): HoH is xxx% more effective.
Ancient Bone (Accessory, Warlock): Bone skills deal increased damage.
Eye of Hazioxth (Amulet): Reveals nearby invisible foes.
Shizbuk's Tail (Accessory): Provokes and pulls random nearby foes when attacking.
Ring of Hunger (Ring): Mana Regeneration is increased for each nearby foe. Bosses count as 15 foes.
Skull of Harlon (Helm): Vastly increased Projectile skill range & damage.
Stone of Tephra (Accessory): Thrown skills and Stone skills (Berserker) deal greatly increased damage.
Skull of Grimm (Relic): Use: Cast Bone Curse V.
Wing of Sziirk (Relic): Use: Teleport up to 10 meters forwards and deal 300% fire damage to all foes teleported through.
Templar:
Changes:
Ring of Blades (Ring): Now also commands the Blades to attack the Templar's target.
Phantoma (TL Sword): Is now Sword-only, and now greater augments up to 100% (was 45%).
Crown of Justice: Now Greater Augments up to 30% (was 25%).
New:
Contra (TL Shield): Each time a foe is stricken by a Shield skill they suffer x% increased damage from all Shield skills, stacking infinitely.
Venerata (TL Sword): Magic skills attack x% faster and have 25% chance to doublecast.
Prayer Beads (TL Accessory): While still, Auras have x% increased range. While moving, Auras have x% increased effect & damage. Effect has a 3 second overlap.
Faith (Amulet): Using an Aura causes a nova for x% damage in the element of the Aura. Damage affected by Aura Effect, and may trigger on-hit effects.
Contender (Helm): While within 5 meters of any Crowned foe, Damage Reduction, Block Chance, and Damage is increased by x%.
Berserker:
Changes:
Moe's Fury (Fist): Fists of Fury shoots projectiles instead of punching, and deals x% increased damage. Skill counts as Thrown skill.
Face Breakers (TL Fist): Max stacks reduced to 4 (down from 8). Damage per stack reduced to 40% (down from 50%). Yeah, it was OP.
Icebergs (Fists): Now increases Shattering Cold damage and gives it an AOE effect.
Floes (Fists): Is now called Floe Fist.
Improved icons of Spirit set fist & claw, and updated the name of the fist (to Spirit Fist).
New:
Haymaker (TL Fist): Brawl skills have a 50% chance to be cast at up to 2 additional random targets for X% increased damage. (no mobility skills)
The Last Word (TL Fist): Increases damage and range for Shout skills, dealing more damage the closer foes are.
Ancient Claw of The Firstborn (TL Offhand): Dragon skills attack X% faster, have X% less cooldown, and last X% longer.
Mantle of the Dragonkin (TL Accessory): For each nearby foe, maximum rage is increased by X. Rage-based passives are Y% stronger. Bosses count as 15 foes.
Drakefoot (Boots): Increased damage of Dragon Stomp, Earthshatter, and Icicles.
Rimeheart (Ring): Increases the range and damage of Rime.
Frozen Anger (Accessory): +x Minimum Rage.
Paingrinder (Accessory): Increased thorns and bleed damage.
Warden:
Changes:
Gaia (TL Bow): Now Greater Augments up to 20% (was 15%).
Harp (TL Bow): No longer depends on multishot, and has its own augmentable value for number of arrows shot in a cone. Now also goes up to 10. (Was 9)
Serenity: Now augments up to 80/100 (A/GA) - was 75/85.
Loaded Bolts (Offhand): Radius set to 3 meters, now augments bonus damage for Double Draw.
Wrap's of the Lone Ranger (TL Acessory): Now Greater Augments up to 15% (up from 10%).
Packleader's Vest (Armor): Now also increase the damage of all wolves.
Armor of The Elven Ranger (Armor): Now augments up to 20%, and greater augments up to 30% (was 15/20%).
Wolf Tooth Necklace (Amulet): Now causes a bleed for 100% damage, up from 50%.
New:
Fungimancer's Loop (Ring): Fungi skills deal xx% increased damage. Spores spawned from Fungi skills are twice as strong.
Sniper's Eye (Helm): Foes hit by Archery skill become weakened, taking increased damage from all skills.
Warlock:
Changes:
The Death Speaker (TL Staff): All curses that do not have a damage over time effect now deal an additional X% of the total remaining damage of all curse damage over time effects on that foe. Hand of Death, Blood Curse, and Flesh Rot now stack infinitely.
Book of Meteora (TL Offhand): Now drops an actual Meteor spell at rank 5, but at x% increased efficiency, rather than an Ethereal meteor at 300% damage.
Pestilence (Ring): Efficiency of Infection procs from companions reduced to 25%.
Death's Bond (Ring): Curse of Woe, Curse of Terror, and Curse of Reckoning are automatically cast once per second at the Warlocks location. Requires the Warlock to equip one of the skills. The skills deal x% increased damage.
Book of Duplus (Offhand): Now Greater Augments up to 75% (up from 30%).
Staff of Screaming Skulls (Staff): Now makes Screaming Skull bounce between foes rather than spiral the Warlock. Bounces up to x times.
Jon's Book of Souls (Offhand): Is now a TL item.
New:
Grimm (TL Staff): Bane skills deal increased damage based on Reach.
Simulacra (TL Staff): 25% chance on casting a Sorcery skill to spawn a magical clone of the Warlock, casting the same skill with x% increased damage.
Sets:
General:
All For One (TL set): Now interacts properly with other effects (except Lusombras, as intended).
One For All (TL set): Now increases all Elements by triple the highest resistance stat.
Templar:
Avatar of Ayeela: 2) +Hallowed deals 100% increased damage.
Caine's Battlegear: Old 3) bonus moved to 2) (does not replace old 2)). 3) Now makes Holy Fire deal 100% increased damage with each consecutive hit.
Berserker:
Bloodsoaked Garb: 3) bonus now doubles the effectiveness of bleeds when using non-stone skills.
Dragonfire Garb: 2) Destr.Man. now deals 200% increased damage instead of triple proc. 3) Bonus damage buff now stacks 20 times at 10% rather than 40 times at 5%.
Spiritual garb: 3) Soul Burn increased to 100% (up from 25%)
Cataclysmic Battlegear: 3) Stalagmites deal 200% increased damage rather than triple proc. and the damage per hit boost has been adjusted (15% up from 5%).
Skysoul: Buffed debuff DoT to 150% up from 70%.
Northern Rage: Frostbound's damage is now affected by Rage Release's damage %, and related Masteries.
Warden:
High Ranger's Gear: 2) now also increases the damage of Razor Tips by 100%.
Windcaller's Regalia: The merging effect of the Whirlwinds have been moved to the 2) bonus, and the 3) bonus now makes Windwalker last until death, and makes it cast rank 5 Gale every 5 seconds.
In addition, whirlwinds no longer spawn in pairs, but deal double damage instead, and have smarter merging to prevent some frame drops.
Stormcaller Set: The Static now considers the total burn damage as part of the triggering hit when adding a charge.
Wispmother Set: 2) now makes Wisps target whatever the player applies Wisp Spark to.
Runes:
General:
Changes:
Lesser Rune of Focused Lightning: Is now Lesser Rune of Chained Focus & now affects all skills with the "Chained" tag, rather than "chain lightning skill effects" (this will make more sense going forwards).
New:
Lesser Rune of The Bombardier: Bombardment skills deal x% increased damage for each second of duration, however their base duration is halved. Bombardment skills without a duration gain 3 seconds worth of bonus damage.
Lesser Rune of Relentless Assault: Assault skills no longer cost any mana, restore 3% mana on use, and have their cooldowns reduced by x%.
Lesser Rune of The Sentry: Sentry skills deal x% increased damage and last x% longer, however their radius is halved.
Lesser Rune of Splitting Throws: Thrown skills that are not thrown in an arc may now split on cast, creation X copies of itself going in random directions.
Lesser Rune of Bouncing Throws: Thrown skills that arc and hit the ground may now bounce up to X times, traveling an additional 2 meters and dealing damage on each bounce.
Lesser Rune of Polished Gems: Each socketed gem adds x% damage to the gem's element (color), regardless of the shape of the gem.
Lesser Rune of Brutal Attacks: Damage is increased by x% for each percentage attack speed below 150%. Any percentage below 100% attack speed grants twice this bonus.
Lesser Rune of Greatness: +1 to Greater Rune cap.
Templar:
Changes:
Lesser Rune of Rolling Thunder: Now Greater Augments up to 75% (up from 35%).
New:
Lesser Rune of Holy Chains: Cinderblast and Holy Bolt are now Chained skills and may jump up to 4 times. Deals increased damage.
Lesser Rune of Provocation: Foes affected by Provoke take x% increased damage.
Lesser Rune of Holy Expulsion: Expulsion deals X% increased damage when triggered from Holy Nova hits.
Lesser Rune of Thundering Avatars: Soul Avatar has X% increased attack speed and cooldown reduction, and summon an additional Avatar.
Berserker:
New:
Lesser Rune of Winter Rage: Glacial Roll, Arctic Leap, and Frigid Roar deal x% increased damage and generate twice as much rage on hit.
Lesser Rune of Rage Peak: Glacier consumes all rage on cast, dealing x% increased damage per 5 points of rage.
Lesser Rune of The Blue Bolt: Dive also casts a free Dragon Storm when used. Dragon Storm deals x% increased damage.
Lesser Rune of Soulstorm: Dragon Souls triggered from Dragon Storm deal x% increased damage
Lesser Rune of Ancestral Rage: All rage-based passives & heritage effects now always give a minimum of x% of the effect, regardless of current rage level.
Lesser Rune of Targeted Destruction: Destructive Manoeuvres now attempts to target a random enemy within range, and will apply a stacking burn effect to all foes struck, dealing x% of the damage dealt, per second, for 5 seconds.
Warden:
Changes:
Lesser Rune of Poison Trees: Now has a % modifier to the effect of Barbed Spores.
Lesser Rune of Bramble Burst: Now also affects Vine Shot, Bramble Storm, and Vine Blast.
Lesser Rune of Trap Throw: Now also changes Lay Traps into a Thrown skill, letting it synergize with new effects.
Lesser Rune of Split Thunder: Now makes one of the splits auto-target a random foe within range.
Lesser Rune of Multishot: Now also affect Scattershot and Volley.
Lesser Rune of Great Hail: Now Greater Augment up to 100%.
New:
Lesser Rune of Acrobatic Barrage: Cast Volley on using Escape or Tumble, however Volley is now highly inaccurate. +Volley damage.
Lesser Rune of Norla's Gale: Gale now follows the Warden and lasts 7 seconds. Gusts and Tornadoes cast also spawn on each Gale whirlwind. +Gust and Tornado damage.
Lesser Rune of Swelling Pods: Pods no longer deal damage in a radius when bursting, and instead add X stacks to itself. Pods also deal double base damage.
Lesser Rune of Mega Wisp: Mega Wisp is more powerful, and Empowered Wisp stacks 10 more times.
Lesser Rune of Sparking Static: Static deals increased total damage (yes, including the set bonus burns), based on number of active Sparkies.
Lesser Rune of The Wolfcaster: Air Freeze and Ice Shard now summon charging wolves instead, with their damage based on Wolfpack and Alpha Wolf respectively.
Warlock:
Changes:
Lesser Rune of Reaping: Life Reap deals x% increased damage to foes affected by Curse of Woe, Curse of Terror, and Curse of Reckoning (bonus stacks).
New:
Lesser Rune of Total Armageddon: Armageddon has +x% proc rate.
Lesser Rune of Instant Combustion: Detonation now triggers Combustion on all foes affected by Flaming Hells. Combustion deals x% increased damage.
Lesser Rune of Exploding Blood: Poison Nova now explodes all Living Blood and Clot for x% increased damage.
Lesser Rune of Putrefying Poisons: All Corruptor skills also apply Blood Curse and Flesh Rot at max rank for x% increased damage.
Skills:
General:
Expanded on the skill tag system and granted every skill 1-2 tags.
Some skills have been granted already existing tags, such as "Nova", whereas most have been given brand new ones.
Updated some skill and mastery descriptions to be more clear.
Base melee skills now use a radial hitbox affected by reach and lists their radius on the tooltips.
Rapid or double hitting base skills (Fists of Fury, Lightning Jab, etc) has a slightly lower base range of 1.1 meter radius. Shield base skills also have this radius, as they have a higher base damage.
Berserker:
Hungering Call and Dragon Warp should now both break objects properly.
Ice Slam has had its damage lowered slightly but in return has the largest radius of all base melee skills (2 meters vs 1.5 standard).
Dragmageddon is now limited to 5 instances.
Rime now has a visual aura effect.
Rage Release now triggers after a few frames, stacking up damage from very rapid triggers to improve both performance and visual clarity.
Built Up Rage (Mastery Perk): Increased to 5%, up from 1%.
Templar:
Reduced some of the sound effects from Shield Spiral.
Blaze now auto-cleanups when you get a larger trail going, to prevent some frame-rate issues.
The fire pit left by Exploding Shield now correctly triggers related effects such as Contra, but is limited to 8 pits. However the duration has been reduced by 3 seconds.
Supercharged (Mastery): Is now called Charged Auras.
Warden:
Wolves: No longer howl, and will instead growl, because this is less annoying on repeat.
Wolves: Now have attack/hurt/death/spot sounds.
Vine Shot: Now deals direct damage on all ticks, and now pulls foes harder the further away they are, rapidly grouping them together.
Storm Shrooms: Now benefit from the Shroomtender set stacking damage debuff.
Tornado: Now moves faster (double speed) but lasts shorter (-1 second).
Winter Storm: Instance limit increased to 7. (Was 4)
Increased instance cap of Bramble Storm, Nimbus, Lightning Arrow, and Blizzard by 1.
Changed arrow VFX for the skills used with Harp.
Warlock:
Masochism: Lowered regeneration bonus to 3/4/5% per stack, down from 6/8/10%.
Undeath: Lowered Health bonus to 6/9/12%, down from 10/15/20%.
Relish In Their Pain: Lowered regeneration bonus to 14/22/30%, down from 30/50/70%.
Soul Feast: Increased the recovery to 5%, up from 2,3,4%, but added a 15/20/25% chance to trigger.
Detonation: Reduced screenshake.
Bursting Boils: Is now only triggered from Poison skills.
Fire Storm, Bone Storm, and Affliction: Has been capped to 5 instances.
Bone Storm: Now follows the Warlock.
Frozen Soul (Mastery): Is now called Lich Heart.
Combat, Companions, and Mobs:
Bleed, poison dot, etc enchants now deal a damage tick on each application.
All damage over time effects now tick once per second, rather than some ticking twice and some ticking once. Note: the base DPS remains the same!
Lowered health of King Slimes.
Removed target circles from killstreak spells.
Removed target circles from some companion spells.
Improved coloring of many monster variations.
Camera now zooms on player on death.
Game Over screen made more clear.
Added Golem gibs.
Gibs and breakable object fragments that fall into pits/void no longer stops mid-air, and now fades and falls down. If landing in water, they will cause a small splash.
Added spawning animations for 5 more monsters (some new, some existing).
Reduced collision box on some Warden companions so they get around corners easier.
Removed Sticky Targeting.
Interface:
Re-ordered the item codex to place all non-set items in the same order based on class, slot, and quality.
The item Codex now displays additional info on items (such as Ring of Marvellous Gems "Rolls random permanent sockets").
Sound Volume slider is now called Sound Effects Volume to be more clear.
Removed some old tips from the loadscreens that no longer apply.
Added some new loadscreen tips.
Shifted mouse tooltips on buffs a few pixels to the right.
Improved minimap icon display so that icons are revealed in a slightly larger radius than tiles are.
Improved item tooltips so skills referenced are highlighted with their element color.
Drastically improved item card visual clarity when scaling down large cards to fit the screen.
Moved some stats on the inventory quick stat pages to make them fit better.
Improved handling of damage numbers with auto-cleanup for massive amounts of numbers and reduced frequency of overlapping numbers by shifting them vertically and having indirect damage move with an angle.
Damage number from special effects such as the Desecrator set skull bomb effect are now larger and always on top. The same applies to stacking DoT effects - after 10 stacks they'll be prioritized.
Damage numbers are now depth sorted with the highest value being on top.
Damage number auto-cleanup will now remove lower numbers before bigger ones.
You can now ctrl-click items in the inventory and stash to quickly drop them.
You can now alt-click items in the inventory and stash to favorite them. Favorited items cannot be sold or auto-sorted until un-favorited again.
You can now buyback a full stack (shift + lmb), or buy 100x from stackable stuff in sotres (also shift + lmb).
Improved the buff tooltips, fixing some alignment and spacing issues.
The text saying "all enemies have been granted the X affix" when entering unstable dimensions and rare anomalies now says "all crowned foes" instead, to clarify.
Fixed Codex cards not being named correctly when printed (f10).
Endgame:
The Memory Essence reward from Anomalies is now affected by the Crafty perk (and any other future or current sources of +bonus crafting materials).
Slime King anomalies are now more rare.
Added more special spawn setups to anomalies.
Added a new tier of monsters to anomalies (Act 5 monsters) that appear on Mythic and up.
Added 9 new Anomaly bosses.
Added a new rare champion affix: Runelord - drops random endgame runes. Only spawns in Mythic+, and very rarely so.
Added 3 new unique Anomaly layouts.
Added new layout and detail/tile/light combinations for Anomalies (old layouts, new looks).
Anomalies now have a very low chance to apply a random bonus loot affix (crystals, materials, gems) to all crowned foes in them.
Mechanics:
HoH and MoH triggers will restore based on the most powerful attack made during its internal cooldown (5 frames), so you always get maximum sustain from it.
Tweaked the movement speed applied by knockback effects.
Puzzles now periodically push away nearby companions so they won't get in the way as much.
Companions now stop idle moving if they are nearby puzzles.
Misc & World:
Removed an unobtainable Berserker armor from the Codex. (old and no power)
Added some consumable items to early quest rewards.
Added a Legendary item to the Act 4 final quest reward. You can get this item *once* if you have already finished the quest before it had a reward, by just talking to Korem.
Added a same-area portal system that allows short-range portals within the same area without any loadscreens. (You'll find this in Act 5 but it moight pop up elsewhere in the game as well for more interesting layouts)
Levers are now color-coded with red and green depending on state.
The button puzzles towards the end of Act 3 are now using colored levers.
Updated some quest texts to add location names so you can find your way back at a later time.
Updated some older quest rewards with newer enchants.
Added some missing player speech (text) upon entering certain zones in acts 1,2, and 4.
Tweaked rare mob spawning to prevent them spawning into walls.
Improved detection and filtering of externally modded/hacked items (as unfortunately these modded items may cause crashes).
Sound & Music:
Added drop sounds for Unique and TL equipment and rare materials.
Added new sounds for performing and learning transmutation recipes.
Added 5 new music tracks for Act 5 and Anomalies.
Added 120 new sound effects to enemies and bosses.
Performance:
Improved lighting system so it's slightly faster, and also supports ambient light sources such as lava.
Improved texture memory handling to try and keep the memory allocation lower.
Improved framerate on death.
Improved performance for many instant on-hit triggers by making them auto-cleanup their visual effects sooner if there are very many being triggered.
Improved performance for Berserker by queuing and batching rage-based effect updates.
Improved performance for for Berserker and Warlock by delaying some instant UI updates a few frames.
Improved internal handling of Gems & stat calculations.
Improved performance of rapid interface updates.
Improved temp data handling, removing some redundant data or stuff that can be easily recreated from saving, reducing disk access somewhat.
Fixes:
Fixed gibbed foes still drawing their shadows and auras etc after they've exploded.
Fixed the Assistant spawning in Act 3 even after the point where he shouldn't.
Fixed Magnetic Orbs and Magnetic Field sometimes disappearing before the effect ended.
Fixed Dancing Blades summoned through a Codex having very little health.
Fixed companion summon spells such as Dancing Blades not properly re-summoning if a new cast was performed as the previous blades despawned.
Fixed hammerblade converted swords sometimes flashing into their original sword form when also using ring of blades.
Fixed spell target circles not being cleaned up.
Fixed issue where if standing adjacent to walls you could shoot projectiles through them or for very long distances.
Fixed undoing multiple skill point allocations at once sometimes putting skills into negatives.
Fixed being able to use the Halloween relic without cooldown.
Fixed decals such as blood and scorch marks appearing on water or "void" areas.
Fixed Expulsion burn effect not benefiting from crit chance.
Fixed some spelling and grammar errors.
Fixed a few sequence break issues with Diana Jones in act 4.
Fixed crash from enemies using taunt and dying in the same frame(ish).
Fixed several issues with enemies and companions getting stuck due to knockback effects.
Fixed some unique foes having incorrect color tinting.
Fixed trying to use a Scroll of Return after an Anomaly boss triggering the error message "Portals blocked until victory!" - it should now say "Portals blocked in this area!".
You may be eligible to join us for a sneak peek of New World.
Participation Eligibility
If you belong to Wave 1 invite groups, the following applies to you:
On August 21, you will receive an invitation email containing a Steam code that will add "New World Preview" to your Steam Game Library.
If you are a Steam Pre-order customer, on August 21 "New World Preview" will automatically appear in your Steam Game Library.
On August 21, all Wave 1 invitees will be able to pre-download and install the "New World Preview" game client on Steam.
HOWEVER, you will not be able to begin playing New World until Preview begins on August 25.
Starting August 26, subsequent invite waves will receive their invitation emails and immediately be able to download, install, and play as outlined in the chart we provided.
This Preview event will begin August 25, 2020 at 9:00 AM PT (12:00 PM ET) and end September 4, 2020 at 11:59 PM PT (September 5, 2020 at 2:59 AM ET).
K. A. from Milky Tea here. This week I took our brawl to Twitch, where I somehow managed to win some matches against HyperBrawl's producer, Kel. I'm not sure how it happened, but we've got video evidence - and you should totally give it a watch!
Beyond me kicking some butt in the arena, I made the most of having Kel on the stream by talking about how HyperBrawl is coming along, some of our favourite things in the game - and even showing off some previously unseen character skins, among other things. There's a lot to take in, so grab some popcorn and enjoy!
To be notified about our next live brawl, consider following us on Twitch right here.
In case you missed it!
Just in case you missed last week's brawl, where I took on - and totally lost to - our artist, Luke, you can watch that right here too. We discussed lore and more (it rhymes!), so you may even learn something new!
If you want even more, you can check out the Weekly Brawl playlist {LINK REMOVED}here.
DevLife just released in Steam Early Access! The game is now available for you to buy and play. We hope that you like what we’ve prepared for the premiere! But of course, that’s not our last word! If you have any thoughts on the game or you found some bugs then feel free to message us on our social media, join our Discord server, or go to https://mesotegames.com/bugsreport.
Because we start in Early Access it means that the game is not complete yet, so we will be adding new features and mechanics in future updates.
I will go in detail about our development plans in the next DevLog that should be live in a few days. But for now, here is a general Roadmap for what you can expect in the coming months:
First update with quality of life features (like commissions manager panel or additional tooltips) based on your feedback, as soon as possible.
New customization options and character traits by the end of the year.
Interactive Events in the first half of 2021.
Updates with theme-based events until we decided that there is nothing more to add to the game.
We hope that you will stay tuned for further information about our game. The best way to do that is to join our Discord server and of course, follow us on social media:
You’ve heard it countless times before, but we really mean it when we say Witch It 1.0 is just around the corner - and with that, our biggest, most tremendous content update yet!
We’ve jam-packed our 1.0 update with plenty of surprises. Today, we reveal one of those surprises - custom maps are soon arriving onto Official servers!
Barrel Roll Games are eager to implement a selection of beautifully crafted, well-functioning maps that will appear as a separate voting option between rounds… but we need your help!
Your task is to create a unique custom map that can be used across all gamemodes (excluding Fill a Pot), that is both visually stunning and practical for standard 16-player gameplay. If you win, your map may be host to countless matches and play a core part in the player’s Witch It experience!
🏆 Prize Information:
If you win, your map will be added to our Official server map pool during our 1.0 release!
We are allowing for multiple winners - there is currently no capacity on how many entrants can win!
In addition, all entrants who submit their map on discord.gg/witchit will receive the brand new Architect role, while competition winners will receive the mighty Grand Architect role!
The winners will be chosen by community staff as well as Barrel Roll Games who will have the final decision. Community staff cannot vote for their own creations. You can vote for your favourite maps over on our Discord server in the #contest-submit channel, but all entries will be considered regardless of votes!
🔨 Participate in just 5 steps:
1. Create a custom Witch It map following our rules and advice below!
2. Upload your map to the Steam workshop!
3. Upload at least ONE screenshot onto your workshop page!
4. Add the hashtag #mapcontest2020 in the description - this helps us sort entries as well as lets us know we can use your map on our servers!
5. Finally, post your entry under this announcement, or in the #contest-submit channel over on discord.gg/witchit - we'll be watching both throughout the contest!
> You must build on an empty map with no structures (interior, town day, island day, town night, ice day, or graveyard night)! > You can submit as many maps as you want (remember, quality over quantity)! > You can either make your map solo, or collaborate with up to 4 creators - please mark them as a contributor to your workshop item! > You can enter with previously-made maps - just follow steps 2 to 5! > You cannot enter using other workshopper’s maps that you are not an original contributor on (we will check for stolen work)! > You must design an entirely original map - it cannot be based on an existing map from another game! > Offensive/NSFW content is strictly prohibited! > All users can enter, including GIF Masters and community staff!
Breaking these rules may result in disqualification from the contest!
📜 Advice to maximise your winning chances:
> Avoid glitches - such as physical prop chains or impossible to reach hiding spots! > Your map should work with Hide & Seek, Mobification, and Hunt a Hag. > Make sure to extensively test your maps before submitting! > Aim to use an optimised amount of props - we recommend below 1000! > You can use as many structures as you want! > Make sure your map supports a 16-player lobby - consider the size of your map!
⌛ Deadline:
We aim to close the contest on Sunday, 13th September 2020. After that, we will be reviewing your entries and deciding on the winners, which may be revealed shortly after.
We wish the best of luck to all prospering Architects!