Blightbound - SlowWolf
For those who are Blightbound...

As we continue work on the Wolfpack Patch, here's a quick hotfix for you folks. The big news is for folks with lower end GPUs and intel cards, we have a new low texture option and should have eliminated the majority of on-launch-crashes, respectively. Take a read!

Hotfix 0.2.3 patch notes
20 August 2020

New Features
  • Added option for Low texture quality.
  • Fixed that many Intel GPUs couldn't start the game because High texture quality uses too much texture memory (they run on Low now).

Gameplay
  • Fixed an issue where enemies would become and stay invulnerable after spawning, causing a softlock. If you still run into one of these, please fill out a report.
  • Fixed an issue where client players did not acquire any survivors at the end of a dungeon run, resulting in little to no Prosperity gain.
  • Fixed an issue where one of Ezzouhn's Phalanxes would sometimes not spawn when the skill was used near collision.
  • Fixed an issue where players could become trapped by Tentacle traps while using Lawbringer, causing some weird behaviour as well as making the Warrior invincible until the next room.

Items
  • Updated Gorman's Root: it now makes use of a new animation, and the item effect only triggers when you are in combat.
  • Fixed an issue where Bloodrain's item passive triggered on switches and destructible barrels and chests.

Hopefully this fix ends up being a little boost to your experience!

Stay safe,
SlowWolf
Community Manager
Stratos - NewState


Hey all,
I’m happy to announce Stratos has just been updated to version 1.1!
Main features include the introduction of special abilities, found on weapons & armour.
Combat
  • Attach and defence of enemy units now scale with player level
  • Enemy fortifications- can only be destroyed by cannons
  • Obstacles – take up unit space in the arena
  • Corrected Bow & Arrow animations
Quests
  • Weapons and armour are now quest rewards
UI
  • Fixed some room descriptions missing
  • Crafting menu is better organized for navigation
  • Inventory menu is now a list, showing names of items & stats
  • Audio
  • Included some missing sounds for combat FX
  • Separate controls for Music, Master & SFX volume
Gear
  • More weapons and armour
  • Unlock new crafting recipes each player level up to 19
  • Wands that feature strong magical abilities
  • Charms that improve passive stats in combats
Ship
  • Training Rooms – An Entertainment room that improves strength of crew members that visit it
  • Crew
  • Crew no longer level up by combat XP. Each Stat is improved by conducting various tasks or being equipped with certain weapons in combat.
Borderlands 3 - 2kschug
Today in Borderlands 3, we kick off the Borderlands 3 Anniversary Celebration Show Me The Eridium event and have made some adjustments to various pieces of gear! These changes and the accompanying event will be live on all platforms by 12:00 PM PST. To apply hotfixes, wait at the main menu until you see a sign that says “Hotfixes Applied”! If you are experiencing any issues or want to provide feedback, please submit a ticket to https://support.2k.com/.

With today’s hotfixes, the Show Me The Eridium event goes live! During this event, players will see more Eridium dropping and discounts on items that cost Eridium. This event will be live until August 27 at 9:00 AM PST, when it will switch to the Mayhem Made Mild mini-event with next week’s hotfixes!
  • Turns on the Summer 2020 Anniversary Event: Show Me The Eridium, live until August 27 at 9:00 AM PST
  • Replaced Mayhem 4 gear with Mayhem 6 gear in the Guardian Takedown boss pools
  • Increased the health of Titus, Herb, and Juno in the Bounty of Blood Add-On Content

Weapon Adjustments
Monacle
  • Increased weapon damage
Headsplosion
  • Increased weapon damage
Storm & Firestorm
  • Reduced charge time
  • Increased weapon damage
ASMD
  • Increased weapon damage
  • Slowed down the orb and increased the explosion damage
Lyuda
  • Increased weapon damage
  • Decreased reload time
AutoAimè
  • Increased weapon damage
Recursion
  • Increased the ricochet cap from 5 to 7
Star Helix
  • Increased weapon damage
Ogre
  • Increased weapon damage
Sawbar
  • Increased weapon damage
  • Increased the radius of the child projectiles
Damned
  • Increased weapon damage
Smog
  • Increased weapon damage
  • Doubled amplified damage when weapon shield is at max capacity
Webslinger
  • Increased weapon damage
Globetrottr
  • Increased the number of shots before the weapon breaks
Juilet's Dazzle
  • Increased weapon damage
Good Juju
  • Doubled the critical hit bonus per body shot
General Grenade Buff
  • Increased grenade damage across the board
Don't Starve Together - Klei-JoeW

Hey everybody.

I hope you're all out there doing well. We're back with another QOL update. As before, we're using this time to give the team some room to catch for the next update. And in classic Klei fashion, we took this opportunity for a small update and went a little overboard.

In addition to that, we have a bunch of fun stuff to give away. We have new twitch items, login rewards, and a new Klei reward item as well!

First up, the notes:

Changes
  • Added the Cookbook item for survivors to record and review their culinary adventures.
    • The Cookbook item can be crafted under the Food crafting tab.
    • Recipes will be learnt after the player who cooks the food, picks up the item off the cooking device.
    • Food details will be displayed upon eating it.
    • The 6 most recent unique recipes will be stored, older ones will be forgotten.
    • The history is stored in your online profile and can be viewed in the compendium
    • Modded foods are saved locally, they are not saved to your online profile and appear in their own tab within the cookbook screen.
  • Changed the screen flash effect for lightning and gunpowder.
  • Screen flashes (lightning and gunpowder) will no longer close any containers you have open.
  • Added the option “Screen Flashes” to allow players to further reduce the intensity of screen flashes.
  • Tackle Box and the Spectackler Box can now be opened from the inventory. It will be dropped on the ground when doing so.
  • Add the option Backpack Layout to allow keyboard/mouse players to use the backpack layout that is integrated into the inventory bar.
  • Batilisk Wings can now be used in the Crockpot.
  • Holding Left Shift (key binding: "Force Container (mod)") and right-clicking an item in your inventory will now drop it.
  • The Ancient Guardian now drops a sketch to craft its statue.
  • Mods can now be favorited and will show up at the top of the mods list.
  • Mods can now be searched and filtered in the mod screen.
  • Added our newest team member, Zachary Lockwood (Zarklord), to the credits.
Tuning and Tweaks
  • Improved the resolution of the ground textures.
  • Improved resolution on various items.
  • Improved resolution on walls.
  • Characters will now display their most recently used skins when previewing beards.
  • Rockjaws can now despawn.
  • Rabbit Earmuffs no longer require a science machine to prototype.
  • Reduced the amount of Tentacle Spots required to craft the Tail o' Three Cats.
  • Reduced the amount of Cat Tails required to craft the Cat Cap.
  • Reduced the amount of Batilisk Wings required to craft the Bat Bat.
  • Increased the chance of Batilisks dropping a Batilisk Wing.
  • Added c_freecrafting and c_selectnext to auto-complete in the command console
  • Stingers can now be set on fire.
  • Added map icons for the Suspicious Marble pieces and the Crab King.
  • Wurt no longer disappears when reading a book while riding a beefalo.
  • Improved the performance on the mods screen.
Notes for Modders
Cookbook
  • Calling AddCookerRecipe will add a recipe to the cookbook.
    • All mod foods will be added to the Mod Recipes tab within the cookbook.
    • Recipes for the “portablespicer” will not be added to the recipe book.
    • Add “no_cookbook = true” to a recipe to exclude your recipe from the cookbook.
    • RegisterInventoryItemAtlas(atlas, image) must be called for each food and ingredient in order for their icons to be displayed in the cookbook. If this is not called, the food or ingredient will be displayed as a question mark.
    • Foods with side effects should set “oneat_desc” to a descriptive string.
    • Foods with temperature modification as their only side effect will automatically have the description set.
    • A custom details panel can be set by implementing “custom_cookbook_details_fn” for a recipe. This function must return a Widget for your new details panel.
  • RegisterInventoryItemAtlas(atlas, image) can be called to add an item’s inventory icon and atlas to a global lookup table. Anywhere that calls GetInventoryItemAtlas will use this table.
  • Mods can now mark other mods as dependencies in modinfo
  • Two new modsettings.lua functions
    • DisableModDisabling() disables the games built-in functionality for disabling mods when the game crashes
    • DisableLocalModWarning() disables the warning that happens when enabling an all_clients_require mod that isn’t on the workshop
  • Modinfo now gets passed a locale code, stored in the variable “locale” to support translations inside modinfo
  • A helper function “ChooseTranslationTable(tbl)” will take a table and return tbl[locale] or tbl[1], tbl[1] should be the default locale of your mod.
New Streaming Drops!
We are adding the Sorcerer's Staff to the Crystalline collection. For more information on streaming drops and how to get them, check out the post here.

New Login Bonuses!
And to keep the ball rolling, we have not one but TWO chests full of magnificent beards for Wilson and Webber! These will be granted for free upon login for a limited time, so grab them now while you can.


Klei Rewards!
And because we need to get more and more cool stuff into Klei Rewards, we have also added the Hunters Shovel to Klei Rewards for 1200 points. And have some free points too: https://accounts.klei.com/link/augQOL (link expires in 30 days)

Next update!
The team has been chipping away at the next big content update, but before that we have another Character Refresh coming up next month! Now, this image is probably a bit more on the nose than the teasers I have shared in the past, but frankly - I really just thought this was so cool that I had to share. As always, I'll have more details as we get closer to release.

That's it for now. Thanks again for playing, have fun out there!
Aug 20, 2020
theHunter Classic - Pucu


SUMMER FIESTA 2020 - WEIGHTSAVER BONANZA!

A new species has been added to the Weightsaver Bonanza competition! Find out which one here:
https://www.thehunter.com/#competitions/details/101326

P.S. Spoiler in the trophy shot above ːsteamhappyː

Epic Chef - Emily_Team17
Hello Chefs!

It's that time again! Get ready for our Flavour Of The Month, this one is all about our new Mount!



Everyone tip your chef hats and give a warm welcome to Birch!



This mount can carry items in it's saddlebag, perfect for portable pocket storage! This Saddlebag allows players to extend their storage on the move. This makes harvesting items a breeze when heading out and exploring.



You can call your mount at any moment, and it will be tele-transported to your location, talk about fast travel!



Make sure to take care of your mount, or it will not allow you to ride it. If you feed your mount their favourite food, their stats will increase! This will also in turn make your mount both faster and stronger.


Birch says thank you to all our Chefs for reading August's Flavour Of The Month!

That’s a wrap for this month’s tasty Dev Log! We will see you next month, Chefs!

Wishlist Epic Chef! Go on, you know you want to!
https://store.steampowered.com/app/1312960/Epic_Chef/

Follow these delicious Socials for more news nuggets!

Epic Chef Twitter
Epic Chef Facebook
Team17 Twitter
Team17 Facebook
A Long Way Down - RedFanny
Hello and welcome to the darkest maze,
A Long Way Down will hit Steam on August 27, 2020.

Build your deck of cards as you play, fight lost souls, upgrade your powers, meet allies, and advances through the different worlds of the hereafter.



After 7 months of Early Access, the game will finally be released in Full Version. We would like to thank all the players who tested the game and helped us to improve it. Your feedback is very important to us. To join the "Testers Club" and try the Goblinz Studio beta games, the link is here : Join the Testers Club.



See you next week,

Seenapsis & Goblinz studio
Aug 20, 2020
The Beasts Of 9500 - 寒映雪


"Room" and "Ai" is almost done !

We see there are few man still playing it.

BUT! The update will be coming, a big, bigger,biggest update will be coming!

My friends, I could finally tell you

Everyone could creative their own server which could play with top 10 players and plenty of Ai !

At first, because of our poor experience, we don't know Robert used be a staff of "Mesozoica",we faced so many accuse, some one say our game is a SCAM. So we prove ourselves again and again, we need prove it, our game is NOT A SCAM !

Sorry for that.

We are doing the final work, it wouldn't be a long time to wait!

Thanks , and please waiting more news in our update-note!
New World: Aeternum - Windsward
Greetings, Adventurers!

We are excited to invite more players than ever to venture into Aeternum for our upcoming sneak peek of New World. We are proud of how far New World has come but we want your help to make New World the best it can be. We would like to invite eligible participants to play New World and share their experiences and feedback.

This Preview event will begin August 25, 2020 at 9:00 AM PT (12:00 PM ET) and end September 4, 2020 at 11:59 PM PT (September 5, 2020 at 2:59 AM ET).

Participation Eligibility
We will be inviting our largest group of players into Aeternum to date! Invitations will go out in waves. Please review the invite waves below and the qualifications for each eligible player group.



If you belong to Wave 1 invite groups, the following applies to you:

  • On August 21, you will receive an invitation email containing a Steam code that will add "New World Preview" to your Steam Game Library.
  • If you are a Steam Pre-order customer, on August 21 "New World Preview" will automatically apprear in your Steam Game Library.
  • On August 21, all Wave 1 invitees will be able to pre-download and install the "New World Preview" game client on Steam.
  • HOWEVER, you will not be able to begin playing New World until Preview begins on August 25.
Starting August 26, subsequent invite waves will receive their invitation emails and immediately be able to download, install, and play as outlined in the chart we provided.

Download and Install
If you are an Amazon 2016 Pre-order, Amazon Pre-order, Alpha Tester, or Beta Sign Up, you will receive an invitation email with a new Steam code* granting you access to New World Preview.

If you are a Steam Pre-order customer, you will automatically have access. Be sure to check your Game Library on August 21, 2020 at 10:00 AM PT (1:00 PM ET) for New World Preview to install the game in advance of the event.

Please be advised that you will not be able to log in to a world and get started playing until August 25, 2020 at 9:00 AM PT (12:00 PM ET).

In order to better support our global players, we will have servers in the following regions:

* North America East
* North America West
* Central Europe
* Asia Pacific
* South America


Share Your Experience
This Preview event will not be under NDA or confidential. You are free to discuss openly and create content about any gameplay experiences you have during this event. However, please note that content from previous Alpha testing phases and the Density Test will remain under NDA. Please also familiarize yourself with our Content Usage Policy.

Partner With Us
Are you a broadcaster, content creator, artist, wiki editor, guide maker, or interested in contributing to the New World Community? Be sure to check out our New World Creator Program and sign up today!

Share Your Content on Social
Whether it’s fan art, broadcasts, guides, screenshots, or video content we can’t wait to see what the community makes! Follow us on Social Media @PlayNewWorld and use #NewWorldPreview for a chance to have your creations shared on our official channels.

Provide Your Feedback
Your voice matters and we want to hear your feedback. Please be sure to create an account on our Official Forums and share your feedback with our team.
Read this article for details on how you can create a forum account.
You can also share your feedback with us on Social Media @PlayNewWorld and be sure to use #NewWorldPreview.

Need Help?
If you experience any technical issues accessing or playing New World, please visit the Support FAQ and be sure to visit our Support Forums where our team is ready to help troubleshoot any issues you encounter.

Preview FAQ

I didn't get my invite e-mail but I pre-ordered the game, who should I contact?
- First, please check the Invite table above. If you pre-ordered you should have received an invite e-mail to the Preview, please check your promotions tabs and spam mail to see if the e-mail is there. If you are still missing the invite e-mail, please contact Customer Support for assistance.

New World Preview is not appearing in my Steam Game Library what should I do?
- Please visit this Game Support article for more information.

I didn't use my Density Test code. Can I use it to get into the Preview?
- No. The code issued from the Density Test is no longer valid. Your Preview invitation will include a new code for this event.

Will my progress from the Density Test or Preview carry over until launch?

- No. Servers will be a wiped and no progress will carry over from previous Alphas, Density Test, and the Preview.

Can I share content from prior to the New World Preview?

- No. Any content from prior to August 25, 2020 will remain confidential and under NDA.

Will the next Alpha be under NDA?
- Yes. We will share more details about future testing in the weeks to come.

*Please note this Steam code is for the preview event only, and will not be valid for further use after preview is over.

Helpful Links:
Official Forums
Support Forums
Forum Account Creation Article
New World Creator Program
Content Usage Policy


#NewWorldPreview






Primal Carnage: Extinction - dinosauriac
A new patch for Primal Carnage: Extinction has just been released!
This patch includes numerous minor bug fixes and several small but meaningful gameplay improvements.

The Meltdown Event is still ongoing, with more sizzling hot content on the way later this summer. We're still hard at work on a certain new Bruiser class coming soon, but until then check out the latest changes and tweaks made hand in hand with our community testers....

Patch Notes:
  • Dinosaurs can now continuously attack by holding down primary fire
  • Humans are now highlighted to teammates when grabbed by Pteranodon
  • Trapper knife's damage bonus now also applies to Stunned enemies
  • Hatchets that get stuck in surfaces (not players) can now be retrieved

  • Explosives now correctly deal 50% damage to their owners
  • Fixed cases where explosives could do double damage to enemies
  • Updated bouncing logic and lifetime management of rockets
  • Reduced spread of grenade launcher rocket when not crouched
  • Reduced rocket launcher grenade arming time from 1.1 to 0.8 secs
  • Reduced rocket max time before exploding from 4 secs to 3 secs
  • Fixed rockets exploding when hitting teammates

  • Increased sensitivty of sniper scope from 0.15 to 0.25
  • Fixed molotov bottle vanishing when thrown
  • Added new in-air particle effect for molotovs
  • Reworked acid pool damage falloff to work better
  • Increased interval between acid pool damage ticks from 0.8 to 0.85 secs

  • Your killer's current rank and Evolution level are now shown on the death screen
  • Added unique nameplate background to the death screen for Evolved players
  • Added the player's Evolution level to the main menu's name card

  • Fixed an issue that could cause Sprays to be set incorrectly for the current class
  • Fixed the Pyro not having the option to select None in the Spray loadout
  • Fixed incorrect progress tracking on Cryo acid kills challenge
  • Default items should now be usable when not connected to the economy
  • Various fixes to skins, taunts and mutation models
  • Switched to a new more reliable release build process

We hope you enjoy these adjustments and look forward to hearing your feedback!
Remember you can always catch up with us on the official discord channel, we don't bite (usually!).

See you soon...

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