Community Announcements - 暗夜以北
夏日祭活动现已正式开启!
夏日祭期间,所有8月20日前注册玩家上线即可领取寻觅劵*3,参与夏日祭活动可获得限定轻库娘角色和特殊皮肤~
(邮件会在7天后过期,请及时领取)

【本次更新内容】



◆夏日祭-千织的悠然假期&轻库娘也是户外派?活动开启◆
1. 活动任务时间:8月20日维护后——9月3日4:59,共计14天;
2. 奖励兑换时间:8月20日维护后——9月4日4:59,共计15天;
3. 活动模式:完成每日刷新的互动任务来获得活动道具,在活动页面使用活动道具可以帮助推动活动进度,奖励会随着进度越加丰厚(与电脑的对局除外)。



4. 活动期间获得道具「夏日券」,可在活动页面兑换获得:
限定雀士:轻库娘、限定服饰:清凉夏日-轻库娘
※.详细规则见游戏内活动页。

◆宝牌狂热模式开启◆
限时开放宝牌狂热模式!8月20日维护后——9月3日4:59可以通过点击比赛场-宝牌狂热即可进行对局。
游戏规则:
宝牌狂热场随机匹配玩家对局。对局开始时会翻开3张宝牌指示牌,最多翻开5张宝牌指示牌,之后开杠不再增加,立直和牌结算时里宝数量同翻开的宝牌数量,对局场次为四人南。
※.宝牌狂热模式进行对局同样可以完成活动任务与每日任务,详细规则见游戏内描述。

◆首充重置◆
8月20日维护后商店辉玉界面内,除月势御守与65辉玉两种商品外,所有商品的首充特惠将进行重置,可以重新享受首充优惠。

◆新雀士登场&寻觅限时UP◆
1. 新增内容:“樱花之路”新增雀士:辉夜姬、藤本绮罗,“竹林之路”新增雀士:如月莲、石原碓海;
“樱花之路”与“竹林之路”新增特效与装扮:「立直-浪之声」、「和牌-海浪的馈赠」、「立直棒-乘风破浪」、「牌背-浪花朵朵」、「桌布-冲鸭!」;



2. 樱花之路限时UP:8月20日维护后——8月27日4:59,辉夜姬、获取概率UP;
8月27日5:00——9月3日4:59,藤本绮罗获取概率UP;



3. 竹林之路限时UP:8月20日维护后——8月27日4:59,如月莲获取概率UP;
8月27日5:00——9月3日4:59,石原碓海获取概率UP;



4. 新增特效装扮UP:8月20日维护后——9月3日4:59,上述新增特效与装扮获取概率UP。
※. 新增特效装扮将于9月3日4:59概率UP活动结束后下架。

◆清凉夏日系列登场&海滩派对系列限时再临◆
1. 服饰屋限时开放购买清凉夏日系列限定服饰:「清凉夏日-三上千织」、「清凉夏日-泽尼娅」、「清凉夏日-白石奈奈」、「清凉夏日-五十岚阳菜」;



2. 服饰屋限时再登场海滩派对系列服饰:「海滩派对-一姬」、「海滩派对-相原舞」、「海滩派对-抚子」、「海滩派对-九条璃雨」。



※. 上述服饰购买时间持续至9月3日4:59,共计14天。
※. 购买后的服饰可在仓库-服饰中查看已持有的服饰状态。
※. 寮舍-查看角色-点击角色头像可更换服饰。

Rhythm Fighter - SinZ
1. Fixed the overexposed metronome under character's feet in France/Egypt.
2. Changed the Beaten to a Pulp achievement from Stage 5 to Stage 6.
3. Optimized the performance of game. Now the gameplay is smoother.
Aug 19, 2020
Endless World Idle RPG - JDaggerZ
The server will be temporary down for maintenance at around 1am PDT. The estimated maintaining time would be around two and half an hour.
Sorry for the inconvenience. We will send 30 coupons to you after the server reopen.

For details about what will be updated, please check this link: https://store.steampowered.com/newshub/app/840260/view/2740957557830659974


Don't forget to follow us on steam.
https://store.steampowered.com/app/840260/Endless_World_Idle_RPG/

If you haven't played our game, please add it to your wishlist so that you can get the most updated news.

Aurora - Hidden Colors - Zoe Zero


Updated items:

- New Feature: Bestiary. Now the Enemypedia has become the Bestiary and can be acquired from Ursula in the Sky Village (talk to Marlon to find her). Donate enemy parts for her to analyze them and give you more details about each enemy.
- New Feature: Recipes Notepad. Now you receive a Recipes Notepad during Chapter 2 (you'll receive yours automatically in case you're past it). Find more recipes to make your journey even more interesting!
- New Feature: Schedule. Use your schedule to check your current and completed tasks, missions and goals
- General balancing of skills, items and enemies in Story Mode. Important: Now the potions, magic waters and other restoring items give more HP and MP (and cost the same price). New items drop from various enemies (and can also be donated to Ursula)
- Several bugs fixes. Finding bats will no longer have a chance of causing a black screen error.
- Improved texts and translations. In case you find untranslated text, get in touch via Steam Discussions or e-mail: auroramidiagames@gmail.com.

Note from Zoe: Thank you, Vitor Rubião Vieira, for all your help, translations and support, and War-Machine, for finding the bats bug! :)

https://store.steampowered.com/app/1184530/Aurora__Hidden_Colors/
Aug 19, 2020
Gladio - Strider
Hi everyone,

I've put out another patch that addresses a few issues. We apologize to those who have been experiencing technical issues, but everything should be cleared up now.

Changes & Fixes
  • Resolution setting will now successfully save upon exiting and starting up the game
  • Enemies will not get stuck on dead bodies
  • Tweaked the dodge window
  • Tweaked the deflection window
  • Set default Total Enemies in Custom Survival to 50
  • Lowered the frequency that the Grunt will use the combo attack

Thank you for your patience, as always continue to let us know your thoughts and if you experience any issues!

Strider
Super Squad - PlaySuperSquad
Play Super Squad this FRIDAY and SATURDAY!



You're invited to play Super Squad THIS FRIDAY, August 21st at 2 PM Eastern (11 AM PST / 7 PM BST) and SATURDAY, August 22nd at 4 PM Eastern (1 PM PST / 9 PM BST). Servers will stay open for at least two hours.

Mark your calendars, soldiers! We'll see you on the battlefield.

Neos VR - Frooxius
Another new subsystem was added for the new World UI - modal dialog system for UIX. I've switched over the Login page to it if you'd like to see it in action.

This build also has a bunch of other smaller additions, like ability to save photos captured by others as you local screenshots or exposed MipMap bias property on textures, as well as several bugfixes (e.g. making the new LogiX wire grabbing work with multitools).

New Features:
- Added ModalOverlayManager component (UIX/Interaction) which will take care of instantiating modal dialogs for any elements under its hierarchy that requests them
-- It allow configuring the root where the modal dialog is spawned and the modal UI template
- Added ModalOverlay component which is the base behavior for the modal overlays, exposing ShowLerp property which allows animating the modal overlay in and out (you can use this to build your custom visuals)
- Added RadiantModalOverlay component which is a programmatic ModalOverlay template that blurs and partially fades the background and displays the content on top
- Added "InteractionBlock" component (under UIX/Interaction) which allows explicitly blocking any UIX interactions from passing through the graphic it's on (it will respect the Enabled state)
- Added "FillRect" to RawGraphic, which allows controlling the relative size of the generated quad to the RectTransform it's on
- Added a diagnostic of unread notifications by pressing the F9 key, which will print out where the number is coming from to the log (based on report by @Faolan (RAD))
- Added ability to save photos captured by other users as own screenshots, by grabbing them and selecting "Save as screenshot" in the context menu (requested by @orange)
-- This will save the screenshot to all locations (Steam Screenshots, "Pictures" folder in Documents and any other future locations) as if it was photo captured by you
- Added "MipMap Bias" property to Static Texture 2D and procedural textures (requested by @H3BO3)
-- Negative values will make the textures sharper (at cost of performance impact), while positive ones will make them blurrier
-- Asset variant system will automatically combine texture requests to use the lowest bias requested. If there is a request for texture with lower bias, it will affect all textures

Tweaks:
- The login dialog now uses the new modal overlay system instead of a separate dash screen
- RTF tags are now stripped from world name when generating debugging strings (this is mostly internal change, will improve readability of logs and other debugging information)
- Additional security improvements (based on report from @Rue Shejn | Artist 3D)
- Upgraded Oculus SDK to 19.1 (this includes OVRPlugin upgrade to 1.51.0 from 1.48.0)
- Neos will now auto-initialize SR Anipal (HTC Vive Eye & Lip tracking) if it finds it installed in default location ("C:\Program Files\VIVE\SRanipal") (based on feedback from @フリック)

Bugfixes:
- Fixed TooltipMultiplexer not passing through grabbing events
-- This fixes the LogiX tooltip grab to create new relays not working with multitools (reported by @Alex from Alaska)
- Fixed LogiX tip breaking when trying to drag-grab wires on some wires with missing targets (reported by @Gunnar0 and @Shifty | Quality Control Lead)
- Added guard to prevent user from getting respawned due to errors in OnGrabbing event in ToolTips (based on report by @Gunnar0)
- InteractiveCamera will cleanup itself on startup if it's corrupted (missing main or secondary camera) (found in a log from @Enverex)
- Fixed potential bugs in the cloud message fetching mechanism due to local system timezone issues due to not using UTC time
- Fixed "Recieved" typo when receiving tokens (NCR, CDFT, KFC) in the friends list (reported by @Blaze)

Shadow Arena - [GM] Bear


Greetings, this is Shadow Arena

The maintenance is now finished, and you can now access the game.

Thank you for your patience during the maintenance; we have sent you compensation as a token of our apology for the inconvenience you may have experienced.


Maintenance Compensation Details

- Who is Eligible: Accounts created before the maintenance

- Compensation: 1,000 silver

- Expiration Date: August 27, 2020 (Fri) 23:59


* Note

- If you do not receive the compensation enclosed in the in-game mail before the expiration date, the compensation will expire and no longer be receivable.


Greetings, this is Shadow Arena.

We will be performing our maintenance on August 20 (Thu).

During the maintenance, you will be unable to access the game service and website.


Game Maintenance Schedule
Server
Maintenance Schedule
Asia
August 20, 2020 (Thu) 15:00 - 19:00 (UTC+9)
NA
August 19 (Wed) 23:00 - August 20, 2020 (Thu) 03:00 (PDT)
EU/RU
August 20, 2020 (Thu) 08:00 - 12:00 (CEST)

August 20, 2020 (Thu) 09:00 - 13:00 (MSK)
SA
August 20, 2020 (Thu) 03:00 - 07:00 (BRT)
Game Maintenance Impact

- Unable to access the game


■ Reason

- Update, fixes, and improvements to certain content


Website Maintenance Schedule
Server
Maintenance Schedule
Asia
August 20, 2020 (Thu) 15:00 - 18:00 (UTC+9)
NA
August 19 (Wed) 23:00 - August 20, 2020 (Thu) 02:00 (PDT)
EU/RU
August 20, 2020 (Thu) 08:00 - 11:00 (CEST)

August 20, 2020 (Thu) 09:00 - 12:00 (MSK)
SA
August 20, 2020 (Thu) 03:00 - 06:00 (BRT)
■ Maintenance Impact
- Unable to access website and Parental Controls site



■ Reason

- Update, fixes, and improvements to certain content



* Additional Notices

- The maintenance times are subject to change, extension, and/or early completion. Any changes will be provided as an update on this page.


- Once the maintenance begins, you will be automatically disconnected from the game, even if you are waiting in-queue or in a match.





Thank you


Chronicle of Daneya - Veche
Hello everyone!

New update v.1.09:

  • The "easy difficulty level" will now be even easier, as originally intended :);
  • Changed the characteristics of some opponents for easing battles;
  • Various small changes that should make the game more balanced in its difficulty;
  • Fixed a bug where you could re-activate the dialog with Niso in the circle of stones;
  • Fixed typos in the text;
  • Changed the dialogs with Franc, now the logic of events is better preserved;
  • Now you can buy books from Franc without participating in the experiment;
  • Now after the rest before going to the castle, our heroes will be fully restored;
  • Added a save-point at the beginning of the battle.

Have a nice game! :)
HammerHelm - Calandryll
Tonight's update includes the new resource tool system and some controller enhancements.

Resource Tools
Pickaxes and hatchets have been added to the game!

Two new equipment slots have been added to the "Equipped" part of the inventory UI, one for your pickaxe and the other for your hatchet.



If you have a pickaxe or a hatchet in their slots, your character will automatically switch to use the correct tool based on what you are hitting. There is no need to manually switch using a hot key or opening your inventory. If you swing at nothing or attack a monster, your weapon will appear.

I made a quick video to show off how it works.
https://www.youtube.com/watch?v=d3EUB4iZqmI&feature=youtu.be
There are four levels for each tool, copper, iron, jade, and diamond.

For trees the better the hatchet the less hits it takes to chop it down. The same is true for mining stone with a pickaxe. For ore, you need the right pick to mine ore deposits. Copper picks can mine copper and iron. Iron picks can mine copper through jade. Jade picks can mine copper through diamond. And diamond picks can mine any of the ore including Blood Stone.

You'll also need a hatchet to smash Alchemy Logs, Supply Crates, and Dungeon Crates. These all still take only one hit regardless of what kind of hatchet you have.

Copper, iron, and jade tools can be crafted by the Metalworker. These can also be crafted at the Weaponsmith, in addition to the diamond tools. Metalworkers can also craft jade ingots. This is to make sure you can make jade tools if you haven't placed a Weaponsmith or Armorsmith yet. If you start a new character you get a copper pickaxe along with your weapons and potions.

This update also changes out the starting axe with a starting hammer. You can see that in the above video as well.

Controller Updates
  • Mappable buttons. This is still in testing so if you encounter any issues with it please let me know.
  • You can now use a controller to place and rotate furniture.
  • You can now invert the right stick on a controller.
  • You can change the sensitivity of the left and right sticks on a controller.
  • Fixed a bug that caused the footstep volume slider to ignore controller input.

I have to admit this was one of the more fun updates I've worked on in a long time. I really enjoyed getting the pickaxes and hatchets to automatically appear before your "attack" hit the object. It feels really good and I want to say thank you to everyone who suggested adding pickaxes and hatchets.

-Jonathan "Calandryll" Hanna
jon@hammerhelm.com
...