Counter-Strike - mikela
An update for Counter-Strike is now available:

Fixes and Updates
  • Fixed viewdemo command crashing for certain demo files
  • Fixed ammo boxes visibly spawning when purchasing ammo
  • Security fix to client disconnect handling
  • Security fixes to console command handling
  • Security fix to client/server communications
  • Security fix to model loading
  • Security fixes to BSP and WAD loading
  • Setting _cl_autowepswitch to 2 will now enable auto weapon switching on pickup of a better weapon except when holding Primary or Secondary attack
Half-Life - mikela
An update for Half-Life is now available:

Fixes and Updates
  • Fixed cl_autowepswitch setting not being respected after respawning
  • Fixed "cl_autowepswitch 1" causing the crowbar to be auto-equipped after spawning
  • Fixed viewdemo command crashing for certain demo files
  • Security fix to client disconnect handling
  • Security fixes to console command handling
  • Security fix to client/server communications
  • Security fix to model loading
  • Security fixes to BSP loading
  • Added "Leave game" menu option when in a single-player game to exit back to the main menu
  • Setting cl_autowepswitch to 2 will now enable auto weapon switching on pickup of a better weapon except when holding Primary or Seconday attack

Note: This was updated with additional changes:
  • Security fix to client launching
  • Security fix to sound file verification
Aug 18, 2020
Femdom Waifu - Zee Vital
Hellpoint - Antishyr
Hello, community!

Hellpoint patch is live on Steam:

- Fixed the issue with enemies having empty health bars while being still alive in co-op mode
- Fixed the guest receiving "invisible attacks" in co-op mode
- The host can now kick the guest in co-op mode using the "Disconnect" option in the Online tab
- A lot of items can now be dismantled
- Fixed the Ghost having overly powerful stats in New Game +
- Fixed Interface having an "exploitable" floor pattern
- Fixed Interface laser being blocked by its arms
- Fixed Interface laser dealing "one-shot" damage instead of damage over time
- Added a floating platform to the Sentient fight (co-op)
- Fixed the quest reward for Ozyormy Goija, added a missing catalyst to the world
- Tweaked the "wall" firing mode of the Channelers

- Changed when the Council opens Nemundis' gate when turning in 150% quest, so it doesn't stay closed
- Fixed a stuck Horde in Arisen Palace
- Online sample rate is now 30 instead of 100, which should prevent buffer overflow
- Fixed a Ring Puzzle fog gate not opening properly
- Fixed an exploit involving the Omnicube Transposition program

- Clamped the energy cost reduction from the Firearm Conductor
- Increased the Dagger and Shard hitbox reach
- Tweaked some Twitch integration vote options
- Optimized the main processor cost of the axion visual effects

Please, update your game.

Have fun!
Path of Exile - Natalia_GGG
We're back with our fourth and final Harvest League statistics post. Today we'll be taking a look at which uniques are most-used by players across different level brackets and game modes, as well as which maps are the most popular, and which areas players are dying in the most!

First, let's look at Harvest itself. We'll look at level 70+, level 90+ and all levels of characters.

All Levels
70+
90+
Tabula Rasa
Thread of Hope
Thread of Hope
Thread of Hope
Watcher's Eye
Watcher's Eye
Watcher's Eye
Atziri's Promise
Primordial Harmony
Atziri's Promise
Lion's Roar
Rumi's Concoction
Lion's Roar
Primordial Harmony
Atziri's Promise
Primordial Harmony
Rumi's Concoction
Cinderswallow Urn
Goldrim
The Wise Oak
Lion's Roar
Wanderlust
Tabula Rasa
The Wise Oak
The Wise Oak
Cinderswallow Urn
Primordial Eminence
Rumi's Concoction
Primordial Eminence
Glorious Vanity

Looking at All Levels, we can see multiple uniques that are generally considered to be "leveling unique items" in Goldrim and Wanderlust. What's interesting here is how popular Thread of Hope is. The Harvest update introduced Glancing Blows as a keystone on the passive tree, which just so happens to be in a great position to take advantage of a "Very Large Ring" Thread of Hope!

In the level 70+ bracket, Tabula Rasa starts declining drastically in popularity, as players transition away from their leveling gear and into stronger choices. Two Primordial jewels show up here, displaying the popularity of Golem builds.

Finally, in the level 90+ bracket, we see Tabula Rasa has dropped out of the picture entirely, with Glorious Vanity being a newcomer to the fold. Thread of Hope reigns supreme as the most popular choice, while there is very little fluctuation among the rest of the uniques.

Next, let's take a look at Harvest Hardcore. Here, we'll mainly be comparing how the Hardcore choices look relative to the Standard choices.

All Levels
70+
90+
Tabula Rasa
Tabula Rasa
Thread of Hope
Wanderlust
Thread of Hope
Glorious Vanity
Goldrim
Lion's Roar
Watcher's Eye
Lifesprig
Spreading Rot
Rumi's Concoction
Blackheart
Rumi's Concoction
Spreading Rot
Karui Ward
Lioneye's Remorse
Primordial Harmony
Kaom's Sign
Conqueror's Efficiency
Lion's Roar
Lochtonial Caress
The Jinxed Juju
Forbidden Taste
Araku Tiki
Witchfire Brew
The Jinxed Juju
Survival Instincts
Crown of the Inward Eye
Crown of the Inward Eye

One key difference that is immediately observable when looking at the All Levels bracket is how almost all of these uniques are squarely in the "leveling unique items" bracket. This is significantly different from Standard, where many of the unique items were certainly not your typical leveling uniques.

In the level 70+ bracket, Thread of Hope once again makes an appearance, one notch below Tabula Rasa. Given the difficulty of obtaining this jewel, it's reasonable to expect its use to be lower given there will likely be reduced availability, yet it is quite popular! Notable newcomers include Spreading Rot, Lioneye's Remorse, and Witchfire Brew, with two of those uniques being very useful to Essence Drain / Blight builds.

In the level 90+ bracket, we see Forbidden Taste coming into the picture. This flask is extremely useful for characters with very large life pools, allowing for instantaneous life recovery when it is most needed. Worthy mentions in this bracket are The Jinxed Juju (a commonly used unique in Spectre builds) as well as Crown of the Inward Eye, both of which do not show up in Standard.

Let's move on from trade leagues and take a look at how unique usage varies when players have to find their own uniques, starting with Harvest SSF Standard.

All Levels
70+
90+
Tabula Rasa
Tabula Rasa
Thread of Hope
Wanderlust
Spreading Rot
Atziri's Promise
Spreading Rot
Atziri's Promise
Rumi's Concoction
Goldrim
Thread of Hope
Cinderswallow Urn
Assassin's Haste
Conqueror's Efficiency
Spreading Rot
Survival Instincts
Rumi's Concoction
Lion's Roar
Survival Secrets
Lion's Roar
Tabula Rasa
Atziri's Promise
Assassin's Haste
Crown of the Inward Eye
Karui Ward
Cinderswallow Urn
The Wise Oak
Blackheart
The Wise Oak
Victario's Charity

One of the first things that you can see when going down the All Levels bracket is that Spreading Rot is quite popular. You'll recall that this didn't show up in non-SSF Harvest Standard, but likely shows up in SSF given that this is a quest reward in Act 5, therefore players can reliably make Essence Drain / Blight builds. We see a trio of quest reward jewels in Assassin's Haste, Survival Instincts and Survival Secrets here as well, with players making do with the readily-available options.

In the level 70+ bracket, Tabula Rasa and Spreading Rot remain very popular choices, as is expected. Impressively, Thread of Hope is relatively popular even in SSF leagues!

As we tighten things up by looking at the level 90+ bracket, one key difference is that Tabula Rasa actually sticks around, where in trade leagues, it was nowhere to be seen. This isn't overly surprising given the increased difficulty of obtaining a six-link when you can't trade, but interesting nonetheless. We do see Victario's Charity for the first time, suggesting that Minion builds are a popular choice in SSF leagues.

Finally, to wrap up unique statistics, we'll take a look at Harvest SSF Hardcore.

All Levels
70+
90+
Tabula Rasa
Tabula Rasa
Spreading Rot
Wanderlust
Spreading Rot
Thread of Hope
Blackheart
Lioneye's Remorse
Lioneye's Remorse
Goldrim
Lion's Roar
Tabula Rasa
Karui Ward
Thread of Hope
Rumi's Concoction
Lifesprig
Bated Breath
Lion's Roar
Araku Tiki
Conqueror's Efficiency
Glorious Vanity
Kaom's Sign
First Snow
Forbidden Taste
Spreading Rot
Belt of the Deceiver
Soul Tether
Lochtonial Caress
Rumi's Concoction
Bated Breath

We'll begin by looking at All Levels. If you recall the Harvest Hardcore stats, you'll note that the entirety of this list is identical with one exception; Spreading Rot shows up in place of Survival Instincts, another nod towards the reliability of Essence Drain / Blight builds.

In the level 70+ bracket, we see Bated Breath, First Snow and Belt of the Deceiver as newcomers. Bated Breath slots into any Energy Shield build quite well, while Belt of the Deceiver is a fantastic unique belt for life-based characters, providing ever-important life and resistances. First Snow is specific to Freezing Pulse builds, which is rather unexpected to see as one of the most popular choices, though given that this is also a quest reward and has a limit of two, it might explain its popularity.


Finally, in the level 90+ bracket, we don't see Watcher's Eye at all, where it was also missing in Harvest Standard as well. It's certainly a very powerful option, suggesting that acquisition of Watcher's Eyes is relatively difficult (both in terms of rarity and perhaps also encounter difficulty). The final newcomer here is Soul Tether, a relatively rare unique belt which allows Life Leech effects to not be removed when you reach Full Life.

Let's now take a look at the top 10 maps run.
  • Glacier
  • Tropical Island
  • Promenade
  • Lookout
  • Desert
  • Strand
  • Burial Chambers
  • Shore
  • Toxic Sewer
  • Chateau
We actually have a decent mix of "straight line" and "open" layouts in this set of data. Four of the top five most run maps are Tier 1 maps, though we do see Promenade, a Tier 16 map, as the third most run map; this is likely in part thanks to how reliably obtainable it is thanks to Orbs of Horizons. Notably, Burial Chambers is less popular than it's been in the past. We have an Atlas shuffle coming up in the 3.12.0 update, so it will be interesting to see how this shakes up in three months time!

To wrap this all up, let's take a look at the most deadly areas.

  • Azurite Mine
  • Eye of the Storm
  • The Cavern of Anger
  • The Harvest
  • The Rotting Core
  • The Chamber of Innocence
  • The Feeding Trough
  • The Belly of the Beast Level 2
  • The Upper Sceptre of God
  • The Karui Fortress
The Azurite Mine remains the most deadly area in the entire game, both thanks to how much time can be spent in the mine as well as the ever-increasing difficulty of encounters. Following that, we see that Sirus, Awakener of Worlds continues to claim plenty of victims (though unique statistics previously mentioned show that Sirus is also being killed quite a bit). The rest of the areas are all campaign areas, demonstrating the ruthlessness of many of the campaign bosses. Merveil (Act 1), Dominus (Act 3), Malachai (Act 4) and Innocence (Act 5) all appear to be difficult obstacles for some players, aided by how weak most players' gear is at this early point in the game. As is expected, Kitava (Act 10), the final hurdle before we own your soul, proves to be a commendable challenge.

That wraps up this fourth and final statistics post for the Harvest leagues. We hope that you've enjoyed this series and we look forward to watching how things unfold in our 3.12.0 update, which we'll have plenty of info and teasers for over the next few weeks!
Nightmare Puppeteer - imaginationrabbit
After feedback from the Puppeteerian beta testers we took the old Ui behind the shed and kindly asked it to do die, if that wouldn't be too much trouble. It ran away screaming but it is as good as dead to us.



The new ui which can be seen above(work in progress) is much more friendly to living humans. Nightmare Puppeteer's creator M dot Strange is a biodroid so what works for him usually does not work for humans so the redesign is here.

See it in motion here

These are the new modal menu's with fresh grey plastic, a mockup can be seen here

This redesign will push the release date back by a week or two but no one is going to read this so who care's anyway ːsteamhappyː
Aug 18, 2020
Sword Rogue - chx125ck
New Feature:
-- Pause automatically when your mouse is off the window in small windowed game. Thanks @Piwovsky for the idea.

Skill Rebalance:
-- Bullet explosion range reduced.
Cows VS Vikings - redoxgameteam
  • Levels on the β€œWaterfall” Hill (third one) now open correctly.


  • Waterfall Level-5 β€œUnmasked!” made easier.


  • Cave light animation fixed in Levels β€œUnmilky Gorge”, β€œSwarm”, β€œUnmasked!”, β€œHorned Deluge”.
  • β€œZeppelin” and β€œTrojan cow” health lowered.


  • Bug fixes and performance improvements.

  • Enjoy the game and hope to soon please you with a new content update!
Aug 18, 2020
Hexagon Heroes - JPoppa
I've noticed when playing the game that a lot of times something would happen and you wouldn't notice so I've added an 'Action Camera'. Whenever there is an action happening on the board within your vision, the action camera will take over and give you a close up of what is happening.

Here is a link to a Twitter post demonstrating this in action!

Of course this a feature you can disable by going into the settings and turning off the setting 'Enable Action Camera' in the camera section.

Until next time! <3
-Jesse
Aug 18, 2020
The Black Masses - Brilliant Game Studios
Hey everyone! Just a few critical issues addressed in a small hotfix.


-Bug fixed where some areas wouldn't load.
-Giant prop set in Perth fixed.

Hope everyone is having a fantastic week!

Regards.
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