Gloria Victis: Medieval MMORPG - BartoldGV
Hello warriors!

Even though we're in the middle of the current ranking season, after having many discussions in our Discord regarding the planned changes to combat, we’ve decided to not wait to implement them for the end of the season. We’ve just introduced them in this update and gave you a free Ability Reset – read below for details!

See you in battle!

Changelog v.0.9.4.2



Combat Changes:

As some of you might have seen, lately there was a global test server open for everyone. We have been testing some changes widely discussed over our Discord channel. Very important part of the combat is having a responsive controller, but at the same time, as Gloria Victis is an MMORPG game, the timings need to be adjusted to fit the player reactions and average ping.

While blocking enemy attacks, we either do that with Shield or Weapon – weapon has its "power bar" while blocking which allows us to save stamina while blocking on Red power bar, but also inflict the longer "attack cooldown" on the enemy attack. The attack cooldown is the part of our game, without which it would be full spam-to-win, because it gives the blocking person time for a counter-attack.

Inside our team, we use the "Perfect Block and Imperfect Block" terms. The Perfect Block saves stamina and until now was putting 1.4 seconds of enemy attack cooldown, while Imperfect Block [blocked with a weapon, outside the red blocking power bar] until now was putting 1 second of enemy attack cooldown.

Every similar game, like Warband, Mordhau or even The Witcher, has the attack cooldown for those obvious counter attack reasons, but at the same time due to length of attack cooldown in our game [which is much longer than in any of above games], it makes much of the “clunky” feeling, same time making 1v1 battles much more stale – as you can successfully start blocking while having the attack cooldown.

The attack timers in Gloria Victis vary about 800-1300ms, depending on weapon type, attack side, power bar, etc. When we successfully block, if we want to counter-attack – there goes half of ping + frame time of both client and server (let's use 75ms as average amount) – we need to react (let's say its 250ms for average player) and after we do that we need to click the attack to the server to proceed (half of ping + frame time of both client and server so another 75ms as average amount).

In total, we already used 400ms, which is a reliable time at full focus, not including choosing the attack side or simply playing on the higher ping. So let's use 500ms for further calculations. Difference between fastest dagger attack and slowest two-handed spear attack is those 500ms – so it means that already we need to make sure the very minimal attack cooldown would need to be longer, at least 750ms, but it is still 250ms lower than what we have already.

For the reason of speeding up the combat, we set both Perfect and Imperfect Blocks attack delay’s into 750ms [which would make battles, especially 1v1 more dynamic].

At the same time, we knew that we needed to do further changes, as on the bigger scale battles could get a bit more spammy. After lots of chat with the community together we found potentially best further changes that should make combat more position related.

Those changes are:

– Hits which went through ally won't be interrupting further hits [which will require proper positioning of forces while fighting, and give some additional chances while fighting outnumbered and enemies hitting through their forces]
– Cleave hits through enemies were not interrupting them on the server-side at the global servers already, but we found out the client-side representation was bugged which led to ghost hits, as client-side animation was interrupting attack, which was not interrupted on the server. It was fixed now so it is consistent between client and server now.

In short words – if our attack will pass through the allies before hitting the enemy, or we already hit and interrupted the enemy with a cleave attack, and a further hit of this attack won’t be interrupting the attacks. For that reason, if you fight 2v1, this update makes the battle harder for those 2 only, because the only new thing is that they cannot interrupt if they hit trough the ally.


– Archers interrupting on the global version of the game was related only to shooting using full charged attack (“Red Power Bar”), it allowed non-archers to pick any bow and shoot interrupting the enemies fighting in melee, which many players felt was not fun.
– For that reason, we have added an additional requirement, except for the full charged attack, which is having unlocked top tier skills related to archers. The new skill has been added, and we will be giving a free Abilities Reset to the notification center for everyone which can be used within two weeks of this update.
– Moving backward is now 15% faster, which leads to more positioning during the battles combined with hits that don't interrupt while hitting through an ally.
– Some skills, like “You Shall Not Pass” due to recent changes in the above system should be much more usable, even though there were no direct changes in them.
– We have fixed the bug when the interrupted attacks didn't turn off the power bar interface on the client-side which was misleading players a lot.

We would like to thank everyone who participated in the test and chat about the changes with us, we do believe that the best possible way to improve our game is to directly speak with the players, for that reason we are finishing the in-game voting system where we will be asking you about changes like those. We are already doing that on Discord but we know doing that outside the game gives results only from a fracture of our player base.

Still – please feel invited to join our Discord channel, and after trying the latest changes, let us know what you think on the #combat-discussion channel.

Map Update:

Thanks “Siege Survival”, a game developed by FishTankStudio which is set in the Gloria Victis world, we have changed the visual display of our map! It is another feature we have received from this fruitful cooperation.

Also, it has opened new opportunities. Expect during the few weeks dedicated maps for the Valley of Death Tournament and arena – no more lacking of the location map!

The whole map is generated automatically but, in our opinion, it looks much better than before.
How do you find this change? Tell us in the comments!



Saturday State of War Deactivation:

As we want to create leaders and battle commanders, we have decided that we need to give players opportunities to take over the leadership. We have connected that with the deactivation of Saturday SoW – an activity for the big groups.

From now, if the leader of the party belongs to the Alliance, all party members get the bonus Deactivation progress for every player who is not from their Alliance. Sounds a bit complicated? Well, simply it is worth gathering as many players for events like Brandon, Ragi, Sirius, or SoW attacks as possible to faster achieve deactivation of the Saturday State of War. Also, we have changed the display of progression from percents to raw numbers due to user experience.

It is not the end. According to some players' suggestions, we are going to add the possibility to increase reward from Saturday SoW instead of deactivating it. Some players do not want to turn off that State of War so we have decided to reward them for such great activity!



Quality of Life:

– Added ballistas all around the main building’s roof
– Implemented debuff dealt from Emperor's Flames to players from you nation
– Increased charging time of Emperor's Flames from 10 to 15 seconds
– Improved sounds of jumping horses, shooting and landing of stones from catapults and trebuchets
– Improved horse rig – in some animations, the rider was clipping with the saddle. Now it should look better
– Increased number of Daily Challenges to choose from 2 to 3
– Reduced HP of Workshops and Inns – as it was sometimes used as an additional defence at Guild Provinces and its hp was close to the palisade, we have decided to make it more vulnerable
– Increased cooling downtime of some meals from 2 to 4 hours – due to the introduction of Gout debuff, we have observed that cooking gets much harder. We have decided to make it a bit easier to keep it interesting without doing hardcore mode from some additional feature
– Changed name of the Skeleton to Undead – as Story says about “souls who have come back from the Realm of the Dead via foul pagan rituals”, we have changed their names to more adequate to the situation and their look
– Added decoration recipes as a reward to some quests from the Raven Inn, Happy Rams Inn, and also Mines and Lumbermills
– Added Journeyman's Fishing Rod and 50 Fishing baits – Worms as a reward for third chain quests (Claretta, Bjorn and Allan quests)
– Introduced special battle effects to bosses: Brandon, Ragi, Sirius, Bernie, Glutton and Spectre from the catacombs – from now expect burn or bleeding when they have more or less HP!



Fixes:

– Fixed visuals of Metallurgist's Workshop – one model wasn’t displaying
– Fixed Gunnhild dialogue – there was edge case not allowing Ismirs to continue their quests
– Fixed issue causing that sounds of blocking by hands wasn’t playing
– Fixed more than 130 Level Design bugs reported by players – issues with terrains, levitating benches, holes, and places where you could get stuck
– Fixed collisions of Stalls and Inns – some objects had collisions but couldn’t be damaged
– Blocked dealing dmg to friendly NPCs by Emperor's Flames
– Fixed collider of trebuchets – from now it can be damaged by archers and ballista

Minor Update 2020-08-17:

– Added bonus rewards for the active players, connected with Saturday’s State of Wars – some players have pointed that they want to play actively but they don’t want to deactivate the SoW. According to that, we have added “Saturday’s State of War (Challenge)”; it may be enabled at the guild window, after filling the progress bar. After that, Saturday State of War will start in time, but defenders and attackers will earn some extra rewards for active participation!
– Added character titles, achievements and 6 new Steam achievements connected to Saturday’s State of War (Challenge) – achieve 100% activity as an attacker or do not let the enemy achieve full activity during this special State of War to earn them!
– Around 20 minor fixes to terrains and models reported by the players
– Few events will also give deactivation points to the Alliances from now – Black Sickle, The Griffins Company, Rogue Highlanders, Enclave of the Rejected, Outlumbered, Heathen Plague, The Grey Company, Temple of Doom, Catacombs, Volcano, and Sea Wraiths
Armored Warfare - Silentstalker
Commanders!

Today, along with a bonus and gift, we’ve prepared the following items for you:
  • Polish Armed Forces Day Bundles
  • Object 490 Tier 10 Premium Main Battle Tank
  • WWO Wilk Tier 8 Premium Tank Destroyer
  • Enigma's Legacy Loot Crate
Between August 13 and August 20, 2020, the following items will be available:


Polish Armed Forces Day Bundles


In connection with the upcoming Polish Armed Forces Day, we’ve prepared three special bundles for you. These bundles contain Polish vehicles, a special camouflage (digital camouflage pattern that appeared on several Polish prototypes during the 2016 MSPO expo in Kielce), two decals (Polish Armed Forces chevron and Winged Hussar) and Gold.



Three bundle sizes are available:
  • Basic bundle with BWP-2000 Tier 7 Premium AFV, the abovementioned camouflage with decals and 1.000 Gold
  • Medium bundle with BWP-2000 Tier 7 Premium AFV, T-72M2 Wilk Tier 6 Premium MBT, the abovementioned camouflage with decals and 2.000 Gold
  • Large bundle with BWP-2000 Tier 7 Premium AFV, T-72M2 Wilk Tier 6 Premium MBT, with BWP-1M Puma Tier 4 Premium AFV the abovementioned camouflage with decals and 4.000 Gold
If you own any of these vehicles already, you will, of course, receive their price in Gold and the same goes for the Polish camouflage. The decals are free bonuses.






Object 490


The Object 490 Main Battle Tank was an advanced concept from the waning days of the Soviet Union. Designed in the 1980s, it represented a radical departure from the MBT paradigm. Its distinct wedge-like shape, along with the fact that the crew was located in the back, offered unparalleled levels of protection. But the most interesting part of the design was its double suspension paired with two engines, allowing the vehicle to stay mobile even after suffering significant damage. However, the conclusion of the Cold War put an end to this design, along with many other advanced Soviet projects. You can learn more about this vehicle in our dedicated article.



In Armored Warfare, the Object 490 Tier 10 Premium MBT is perhaps the best armored vehicle in the game. It’s a true behemoth that is almost impossible to slow down, let alone knock out, and concentrated effort is required to stop one of these things when encountering them on the battlefield. The combination of extremely thick armor and a powerful 152mm gun makes this tank incredibly deadly, even though these advantages are balanced by its mediocre agility and the fact that its gun is only forward facing. This MBT is ideal for you if you prefer slow, methodical advances while dealing massive amounts of damage with each shot. If you keep your flanks secure, you’ll be all but impossible to stop.

The Object 490 MBT is available in our Web Shop via Loot Crates. Collect 100 blueprint pieces from these crates to obtain the vehicle.






WWO Wilk


The WWO Wilk is the second Polish vehicle of Armored Warfare named after the ferocious pack animal. It is a fire support variant of the Rosomak, replacing the original IFV turret with the Cockerill CT-CV one, armed with a 105mm gun. A prototype of this vehicle was built and tested in 2012. After passing the tests, it was offered to the Polish Armed Forces but failed to catch its attention despite the excellent trial results. You can learn more about its history in our dedicated article!



In Armored Warfare, the WWO Wilk is a Tier 8 Tank Destroyer. A lower tier counterpart to the existing progression vehicle Wilk XC8, its mobility is comparable to other vehicles using the Rosomak platform, while its 105mm gun firepower allows it to compete with such vehicles as the American Stryker.






Enigma's Legacy Loot Crate


This Loot Crate contains Enigma’s Legacy Battle Coins and Boosters.


  • Battle Coins are the primary currency of the Enigma’s Legacy Battle Path campaign and are used to progress through it and to obtain its prizes.
  • Battle Coin Boosters are usable only during an active Battle Path and increase your Battle Coin income by 900 percent for two hours.
Please note that you have to obtain the access to a Battle Path to use both items.





We hope that you will enjoy the offer and, as always:

See you on the battlefield!
Aug 13, 2020
HEX Hacking Simulator - Phantom
Howzit Hackers,

H.A.N.N.A.H 2.0 is making her way to the new system soon!

But until then we've fixed some other issues:

System
  • Control's command panel now focuses after installing apps.
  • Fixed when typing Nodes on Control's end during co-op showing wrong nodes.
  • Fixed issue of total funds not accumulating when playing co-op
  • Added install command to the command list.
  • Nodes need to be unlocked before being able to enter them.
  • Fixed the bug when sessions from other games sometimes pop up on the join screen.
Funds Accumulation
  • Custom mission funds no longer get added to your total amount.
  • When playing co-op only the Hacker gets the funds transferred to their account.


Nodes
Ghost
  • Ghost now fails when submitting the wrong word on Control's end.
Injection
  • Fixed the issue where a valid path will result in a failure. (That was a headache)
Pizza
  • Updated node icon
Network/Mimic Tracer
  • When getting traced while doing the Network node, the lines will no longer render above the tracer.

Cheers!
SoundPackager 10 - Yarlen
Stardock is pleased to announce a free update for all SoundPackager owners on Steam today. This content drop adds new soundpacks for several of Stardock's popular games including:

Ashes of the Singularity: Escalation
https://store.steampowered.com/app/507490/Ashes_of_the_Singularity_Escalation/

Galactic Civilizations III
https://store.steampowered.com/app/226860/Galactic_Civilizations_III/

and

Sins of a Solar Empire: Rebellion
https://store.steampowered.com/app/204880/Sins_of_a_Solar_Empire_Rebellion/

The new packs should install automatically once you update SoundPackager via Steam and launch the app from the client. We hope you enjoy them!
Aug 13, 2020
Shakes and Fidget - Leander Playa Games
We will have our EPIC EVENT from Friday to Sunday! This means an increased chance of those awesome items in the shops if you're level 50 or higher.



Have an EPIC weekend!
Divinity: Original Sin 2 - Definitive Edition - Jess_Larian


Hi Everyone,

Our latest update for Divinity: Original Sin 2 - Definitive Edition is now live! We've addressed an array of visual and technical issues with the new Armour Sets, the Peck Eyes skill is no longer available during character creation and the cake is no longer a lie as we've addressed the crash from interacting with the wedding cake in Arx.

Also a big shout out to Futeko Snowfeather, who created a mod called Relics Of Rivellon- Stand Alone which enables you to complete the Gift Bag quests on your current play through, without the need for a new game. You can take a look at the mod here.

Happy adventures through Rivellon!

-Larian Crew


Full changelist below:

Bug Fixes:

  • Fixed the Perseverance talent not restoring physical or magical armour correctly
  • Fixed the talent Indomitable from the Divine Talents gift bag mod to correctly restore physical or magical armour
  • Fixed a crash related to interacting with the Wedding Cake in Arx
  • Fixed a blocked dialog when having the Vulture Armour equipped in the Hall of Echoes
  • Fixed not being able to declare war to another player through the party management screen, while you could with the in-game cursor
  • Fixed a lingering particle effect related to equipping the Captain’s Armour
  • Fixed Magister Cecic’s Ghost not having a dialog when the Scion died or was not released in Fort Joy
  • Fixed an issue that other equipment would also be boosted in level when completing and equipping the Captain’s Armour set
  • Fixed an incorrect aura visual effect being present when equipping the Captain’s Armour in combination with the Pet Powers gift bag mod
  • Fixed dropping and picking up Vulture Armour set pieces causing early completion of the quest
  • Fixed an issue with the pants equipment slot after switching from loading into act 2 while wearing the Captain’s Charismatic Coat
  • Fixed the Captain’s hat being taken from the player if you acquired it before blessing the stone ring
  • Fixed an introductory dialog line not playing correctly when meeting Daeyena
  • Fixed an issue with polymorph status expiring when one of the party members has the Vulture Amour set equipped
  • Fixed Path of Blood’s pure status getting overwritten by the Vulture Wings buff
  • Fixed the armour set buffs being removed when switching to specific scenes like the Arena of the One
  • Fixed Daeyena not being present in her camp in Reaper’s Coast after rescuing her from the magisters in Fort Joy
  • Fixed not receiving the contamination spore after fighting Daeyena, while leaving Magister Carruthers alive
  • Fixed combat with the captain not starting in his hideaway after not giving him the soul jar and failing the persuasion check
  • Fixed the Contamination Armour’s helmet causing the player to skip a persuasion check while sneaking
  • Fixed Peck Eyes skill being a starter skill
  • Fixed Duna’s Undertaker not giving the feathers to the character currently in dialog
  • Fixed the tooltip description for Deathleech from the Devourer armour set
  • Fixed Source hounds fleeing when a summoned character attacks magisters
  • Fixed a combat trigger issue when having a second character at the buried chest on a cliff while another character revives Captain Sech Zapor
  • Fixed the Captain’s odd skeletal arm still scratching when his soul jar is already destroyed
  • Fixed an issue with death fog barrel not killing the unit it was initially dropped on
  • Fixed an issue with combat randomizer and the fight with Paladin Keene in the hidden laboratory
  • Fixed being able to remove the curse of Captain Zanor’s cursed stone ring by cursing it again
Armored Warfare - Silentstalker
Commanders!

On August 15, 2020, the entire Poland celebrates the Armed Forces Day, commemorating the 100th anniversary of the 1920 Battle of Warsaw, where the Polish military defeated the Red Army invading forces. During the Polish-Soviet War, the communists ultimately wanted to capture the entirety of Poland but were instead soundly defeated by the forces of Marshal Józef Piłsudski in what is commonly referred to as the Miracle of the Vistula. The celebration of this great victory and the Polish Armed Forces was renewed in 1992 and is accompanied by military parades since 2007.



To celebrate this grand anniversary, between August 13 and August 20, 2020, we'd like to offer you a 50% bonus to Crew XP income from all battles as well as a special gift, available on MY.GAMES Market, containing:
  • 3-day temporary version of the Polish WWO Wilk Tank Destroyer
  • Polish Flag decal
  • Józef Piłsudski decal
  • 3 Commander XP boost tokens
 


And to make the gift even more fun, we’ve prepared a contest for you! Use the WWO Wilk Tank Destroyer to deal as much damage at 300 meters or more as you can in one battle, take a screenshot of the result (available in your detailed result tab) and post it to our dedicated Discord contest channel along with your ingame name and the mode you played in.

There will be three categories:
  • PvP (Random Battles)
  • Global Operations
  • PvE (excl. Special Operations)
The best result in each category will receive 2.000 Gold and 5.000 Battle Coins. The submissions must be from the period between August 13 and August 17, 2020, so you have a weekend to compete.

We hope that you will enjoy this event and, as always:

See you on the battlefield!
Aug 13, 2020
Albion Online - iancurtismayfield
The dust has cleared on Albion's ninth Guild Season - congrats to new champions Elevate on their decisive victory!



Season 9 saw numerous power blocks reorganized, with Season 8 winners Sex With Ex and their ARMOR alliance beginning to fall apart even before Season 8 ended. The result was a power vacuum that Elevate, a guild created during the offseason, expertly stepped in to fill. Mamono, leader of Elevate, describes their strategy as follows:

The first month of the season was spent building the strongest zerg in the game while fighting the mega alliances of the world against all odds. We did this while also maintaining the #1 spot in the rankings, which was taken in the first week of the season through dominance in both the open world and the Crystal League.

Elevate 3x City Fight:
https://www.youtube.com/watch?v=nI57g1gN570
The resulting boost to their reputation helped them recruit even more talent and placed them firmly into the upper echelons of Albion politics, where they decided to lead a coalition of guilds against the POE Empire. Black Order, Zorn, Violets, and their alliances all joined the coalition, as did many other guilds and alliances, to take down POE led by Crimson Imperium Reborn. This ongoing battle continued until the final weeks of the season, as massive forces from both sides fought daily over the southern Outlands. Mamono describes their approach to unseating POE:

"Just before the first reset day, Elevate, RUCOM, and several of our allies formed a coalition against POE. The war raged on with several battles won and lost by each side daily. The coalition quickly pushed POE out of its former 15 UTC holdings, and began the assault of Rivercopse Fount, the main zone of Hammer and Sickle. This attack was attempted and failed numerous times as POE defended for over a month, but once the Hideout reached its last shield, Elevate and Black Order were able to defeat CIR, SUN, Hammer and Sickle, and ScoiaTael in back-to-back battles."

Once POE and their allies fell back further south, much of the momentum of the coalition's push was halted, and Elevate had to transition from being the underdog to the difficult task of ruling an empire. As far as the season victory was concerned, though, Elevate's lead at the season's midpoint made catching them out of reach, even for #2 guild RANG. Early in the season, Rang, Native, Final Order and Last Warn looked quite strong, and many even picked Native to win the season based on their strong Crystal League play. But Elevate's consolidation of teams and their domination of ZvZs, city fights, and early-season Crystal League battles left other guilds fighting for second-best.
https://www.youtube.com/watch?v=RA0xaXBWg-c
The battle for second place was much closer: in the final weeks of the season, current second-place team RANG closed up shop. This opened the door for Bloco de Rua, who took to hiring mercenaries to push their season points in the final stretch by scoring massive points in the Crystal League and dominating castle conquest during the double-points phase of the season. Sure enough, on the final day of the season, Bloco de Rua passed RANG and claimed second place.

Steinhub, leader of Bloco de Rua, describes facing off against Elevate's coalition from the opposing side:

"We fought many battles to assist our EU allies who were facing a mega alliance led by Elevate, but the most important moment was when we helped ARCH against Last Warn. After that, ARCH began to help us in our quest for the top. Seven CTSs per day was a hard time and we were glad to take the extra help from our Crystal GvG allies."


Looking to Season 10
Other notable storylines of the last season include Final Order's war in the north and their subsequent closure as they look to reestablish Seasons 1-2 champions Money Guild, which will be worth keeping an eye on. And ARCH was drawn into a massive war to defend their homes from the forces of Last Warn and the newly reemerged EOS. Territories fell and Hideouts were smashed but ARCH remained strong, and with the launch of the Rise of Avalon update and the upcoming season many believe their best days are still ahead of them.

Season 10 kicks off on Saturday, August 29 - for the complete season schedule, see this forum post.

Thanks to Shozen, Mytherceria, Mamono, Steinhub, and others for their contributions to this article.
Community Announcements - salvo gop


Howdy Governors! 🤠 The Under the Sea Calendar is now o-fish-ally open!🎉 Come out of your shell and collect your daily Calendar rewards🎁. Don't forget to claim 45+ days to receive a JAWESOME Ultra Spin Token!🌀 🤑

The Governor of Poker 3 Team
iRacing - OverdriveAlex
This Patch includes fixes and updates for the 2020 Season 3 Release.

Check out the Release Notes for this update on our Members Forums here:
https://members.iracing.com/jforum/posts/list/3762201.page
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