According to the reams of footage on my hard drive dated from the last few days, I have played Post Void.
It is possible I did not start out in this reality. It is possible I have somehow travelled here, to replace this universe’s version of me, who started playing Post Void and vanished without a trace. Asked to explain, I can only go by the notes she left behind. They start out lucid enough, but, well.
“Post Void is an FPS that feels like Devil Daggers had a fever dream about Hotline Miami while drowning in a vat of caffeine. It is magnificent.
I don’t know what’s more surprising: that someone has set up a Kinect to control aeroplanes in Grand Theft Auto V by holding his arms out like a kid pretending to be a plane on the playground, or that he didn’t make speed controlled by how loudly he shouted “Nyoom!” This is the latest work of Eric “Insert Controller Here” Heckman, a YouTuber known for his weird custom controllers (including one to ragequit by pouring literal salt). Now he’s here T-posing, pretending to be a plane through Microsoft’s motion sensor. And yes, absolutely he’s planning to do this for Microsoft Flight Simulator too.
I was today years old when I learned that Mediatonic’s bean-based battle royale, Fall Guys, has more than one final level. I’ve played the game a bunch, and yet I’ve only ever played the one where you have to jump for that dang crown! Perhaps my luck will change with today’s update though, because the game is getting a new level for the final beans to compete in. It’s called Jump Showdown, and if you played in the beta you’ll likely recognise it.
I almost forgot how much everyone raved about The Witcher 2. RPS founder-turned-fugitive Jim Rossignol said in his The Witcher 2 review that “This is one of the most significant games of 2011. Right now it looks like most significant PC-only game of 2011”. It’s a series that has since become a juggernat, helped made a billionaire, and even overcome the traditionally murderous adaptation to film media.
So I went and played the first one, and never got round to the rest. I really should though.
Game development can often feel like a locked box. Behind walls of marketing and non-disclosure agreements, we rarely we get an insight into how our favourite games are made. Enter Mixolumia developer Davemakes, who’s kept a complete Twitter log of the rhythmic puzzler’s development from prototyping to its release this past weekend.
Three green eyes lurk in the shadows of Rainbow Six Siege, which means it’s time for Tom Clancy stealth buff Sam Fisher to join the wargames. It might be five years since he last headlined his own game, but the Splinter Cell star will join Team Rainbow in Operation: Shadow Legacy. Expect more intel on the ageing sneaker’s career change alongside the update’s full reveal this Sunday.
is a Series X launch title no more. Following a seemingly shaky transition to working from home, developers 343 Industries have cited Covid-19 woes (and the extra time and polish needed following last month’s somewhat shaky showcase) in their decision to postpone Johnny Halo and the war gorillas’ trip to the great big hula-hoop in the sky ’til next year.
For many of us, Winter couldn’t seem further away right now. Nevertheless, it’s coming unseasonably, soon should Minecraft: Dungeons be believed. Mere weeks after lurching out of the jungle, the Minecraft hack-n-slash is bracing for its Creeping Winter DLC, and it’s bringing more than just a touch of frostbite when the cold rolls in on September 8th.
Despite being off work and mostly offline the past fortnight, I couldn’t help but be caught in the cultural phenomenon that is Blaseball. It’s a browser game simulating a supernatural baseball league, where players place bets on teams like the Chicago Firefighters (motto: “We’re from Chicago”) and Charleston Shoe Thieves (“Your kicks are my kicks”), vote on rule changes, and pray that players like Jessica Telephone or Blood Hamburger aren’t struck by a peanut allergy or incinerated by a rogue umpire. While I wasn’t online to play last season, I did spent a lot of time cooing over fan art on Twitter. The fan art community is: very good.
“If you’re a ghost, and you walk through a wall…” asks Richard Hogg, in the tone of a man confronted with a real head-scratcher, “…do you get to see the inside of the wall?”
It’s a good question. The kind which, for most people, might fuel a good half hour in a pub, or a 2am chat with a partner who can’t sleep. But for Hogg and his long-term collaborator Ricky Haggett – who last year spun a thought about the simple pleasure of stacking shelves into the phenomenal Wilmot’s Warehouse – it’s a question worth writing a game about. That game is I Am Dead, and after watching Hogg and Haggett play for half an hour, it looks like exactly the tonic I need in the middle of this long, dark year.