Over the past few weeks we've been releasing some first looks at new DIRT 5 gameplay, so here's a handy post with all the early content!
ICE BREAKER
The latest DIRT 5 work-in-progress gameplay takes players to chillier climes, with a first look at the all-new Ice Breaker events in Norway.
Minimal grip, maximum fun – Ice Breaker challenges you to master short circuits that take place entirely on ice, with flowing turns and idyllic environments. Throttle control, precise drifting and momentum are key to mastering this brand-new experience for the DIRT series; allow Donut Media's James Pumphrey and Nolan Sykes to explain more!
You’ll find Ice Breaker events in other DIRT 5 locations, including Nepal and even on the frozen East River by New York’s Roosevelt Island, with up to 12 cars competing together.
PATH FINDER
In this work-in-progress DIRT 5 gameplay, get a first look at something you've NEVER seen from DIRT games before. Path Finder events bring you the most hardcore off-road terrain and incredible elevation changes, meaning success isn't just about speed - it's about strategy and survival.
Take on Path Finder events in our monstrous rock bouncer, built to overcome all obstacles with huge tyres, mad suspension and plenty of power. Allow Donut Media's James Pumphrey and Nolan Sykes to introduce you to Path Finder in this early DIRT 5 gameplay video!
STAMPEDE
In this work-in-progress DIRT 5 gameplay, get a first look at a Stampede track in action, based in between the iconic Arizona buttes!
Hard, unforgiving natural landscapes, built for rough-and-ready machines, Stampede circuits are tough, to say the least. Up to 12 cars will be able to compete in these extreme events.
Taking on the rough terrain in the Jimco Unlimited Truck, the new gameplay also shows DIRT 5’s dynamic weather system at work, with an incoming lightning storm transforming the terrain and skyline.
🎮 DIRT 5 - Coming to Steam in early-October, with a 10% discount for players of any previous DIRT game on Steam!
Another patch just went live, which means we are at v0.6.2! This patch introduces new villagers, a new fishing system, sheep and animal petting! Check out the full patch notes here:
Improved the graphics of trees, animals and mountain areas.
Redesigned festival locations
Added 4 completely new villagers to Orange Town: Gary, Yumiko, Shinnosuke and Kaori
Expanded possible interactions with Orange Town Villagers: Martin, Mia and Prince
Added portraits for every villager
New brand fishing system with dozens of new fish
Changed the way wild animals behave once tamed. They now have a regular routine and they sometimes will leave gifts for you
Added new barn and coop interior
Added sheep to the game, which introduces wool
You can now pet farm animals and talk to them as your voice soothes them
Implemented changes to the way farm animals are managed
Added wind animation on trees
A lot of bug fixes and improvements to general usability
Changed game zoom level
Added A few new sound effects, including footsteps
Upgraded internal engine code
New way to load and manage gamepad profiles
I hope you all like it! Please let us know any feedback you may have on the Steam Community Hub ;)
We are still on track to release an early access version of the game by the end of the year and are still looking for your help to push the concept forward!
After adding Steam Trading Cards to Fated Kingdom, we were asked: why are they even needed? Many have already received eight cards and do not know what to do with them.
It's actually very simple If you have at least one copy of at least one card, then you can make a badge for your profile. Along with the badge, you will receive a random Steam chat emoticon and/or profile background. There are ten emoticons and ten backgrounds of various rarities in total. All emoticons and profile backgrounds can be seen at the Steam Points Store.
After creating the badge, you may collect cards again. If you manage to collect all fifteen cards again, then you can create a next level badge. The maximum badge level is fifth.
Well, if you don't need all this goodness, then you can sell it on the Steam marketplace. It is also worth noting that in very rare cases you can get metal cards. A special metal badge is created from them.
Safe Mode Added a "Safe" Difficulty, with no enemies or damage, some items & achievements will be disabled. For those who want to focus on atmosphere and story only (You are locked to this mode once you start).
General: Fixed the door after the projector room after the last boss fight that wasn't saving as open Fixed a bug that caused the Phonic Modulator ammo to show -1 in the Menu Fixed an error spam caused by footsteps by Abraham during cutscenes Added a prompt suggesting the player can try lower difficulty after dying often Fixed an issue causing doors to close while the player is near them after an AI has gone out of range Fixed a bug that caused pieces of the Phonic Modulator to be visible when picking one of the family crests Adjusted player noise levels Fixed Occlusion issues in Ground Floor
Graphics: Added an option to disable Film Grain
Localization: Updated Arabic Localization Updated Chinese Localization
Change: Maximum Archery skill that you can gain by using an archery target was increased to 45.
Bugfix: Fixed bug that allowed players to get over 40 Archery on an archery target.
Northern Freedom Only: We have identified a few players who used this bug to raise archery higher than intended. After verifying that their archery skill was below 45 before the bug was introduced in yesterdays patch, the Archery skill of those players will be moved back to 45.0.