Hello, another few issues related to pretty rare crashes were fixed. For those who were still experiencing issues in version 1.0.2. (especially during startup), please give this version a try. If you still experience problems during startup in version 1.0.3. please contact us directly. We will do our best to fix it with you.
Today we uploaded a couple patches that made the following changes:
Fixed the Craft button in the crafting menu. It did not have the correct font set up, so its text displayed something like ▍▍▍▍. Now the text displays correctly.
Partly fixed the gate that allows you to exit from Sunrise Outpost in the Shadowlands. Previously the gate did not open at all. Now one side of the gate opens. We will fix this more thoroughly very soon.
Fixed a bug that would cause your character to become stuck after the battle leading into the Tomb of the Weeping God.
Set up and saved battlefield and world-map connections between hexes. Previously the game did this at run-time, which took a few seconds. Now battle maps and world maps should load slightly faster.
Localized the recipe window.
Fixed sprite sheets for male illusionist armor, which had some pixels crossing the edge into the rear kneeling frame.
We'll try to share the details of these small daily patches more regularly in the future.
Welcome to Serenity Valley, a shiny new world with 16 levels and challenges!
New achievements added.
Sandbox Mode
New theme and new vehicle type.
Added support for duplicating multiple selected items.
Accurate selection for boats and planes.
Added custom shape option: collide with split joints.
Undo multiple changes (from holding down a button or key) in one undo step.
Hydraulics Controller Improvements
Panel is now semi-transparent, and you can click through it to add/remove split joints and hydraulics.
When using "Remove All" on a phase, any new split nodes or hydraulics will not automatically be added to phase. This is indicated by a red slash through the hydraulics phase. "Add All" will reverse that and return to default behavior for the phase.
Vertical scrollbar added when there are too many phases to fit on the panel.
Fixed issues with undo and 3-way split joint state.
Fixed issue with "3-way Split Joints" toggle resetting after simulation.
Level Updates and Balance Changes
Swap Levels 'Compression' (3-2) and 'String Theory' (2-13).
Increase Limo Horsepower on 'Low Rider' (2-3).
Added Cable to challenge level 'Lean on Me ' (4-11) and increased budget to 86k.
Update 'Buggy Bouncer' (2-4) to lower rocks and reduce speed of Dune Buggy. Cleared leaderboard scores for this level.
Added static anchor to 'Cross Jump' (3-11).
Twitch Integration
Support added for optional Subscribers Only mode.
Allow auto-saves when using Twitch integration if suggested bridge has been changed.
Usability Improvements
Don't show re-center button when there is something to paste.
Improved system to highlight vehicles/flags/checkpoints in Build Mode.
Allow updating existing Workshop levels (you now have choice to overwrite or create new).
Improved collision accuracy for Hydrofoil and Sea Plane.
Optimized parsing of ranks info at startup to remove stall on Main Menu.
Left/Right arrow keys on Leaderboards screen to cycle to previous/next board.
Highlight items on hover in all drop-down menus.
Disable search options in Workshop when viewing recently played items.
Show "Solution Has Breaks" on Gallery Video panel if replay had breaks.
Show red cancel button on warning popup related to a workshop level failing to download (rather than green check).
Hide the Workshop Campaign panel when loading or showing "no items found" message.
Bug Fixes
Fixed Sandbox Mode undo issues with custom shapes.
Fixed issue where overlapping nodes could occur if traceline draws over itself.
Fixed issue with showing stress when boats/planes hit a platform or ramp.
Fixed issue where you could access a locked challenge world using up/down keys.
Fixed issue in My Rankings that could cause a rank to be shown as very large number.
Fixed issue where Twitch auto-save could carry over to next level.
Fixed issue with sometimes not seeing the replay that is double clicked on the level complete UI.
Fixed issue with ramp in Edit Mode drawing behind bridge pieces.
Fixed issue with zooming in Sandbox Mode when using mouse wheel on vehicle drop-down menus.
Fixed issue with level lights affecting the bridge in Build Mode.
Fixed issue with grid intersecting very wide objects.
Fixed issue with Undo not working for disabling a split node.
Fixed issue with leaving Sandbox Mode while dragging an item for placement with the mouse.
Fixed issue with loading popular workshop items twice on Featured Page if leaving page during initial load.
Further Updates (since v1.20)
Fixed issue with Gallery not filtering properly by level name.
Fixed issue with sharing to Gallery failing (server issue).
Fixed issue with Gallery not returning items when both World and Level selected.
New board is now available for public testing: Lunar Station. This one is more arcade in terms of gameplay compared to Hexagon Island: tile-based events and items to be acquired. The main objective in this case is to gather the most batteries from the vendor machines before the end of the game.
Remaining changes to implement this week are: - A second vendor machine located on top of the board with the following items: - A barrier control item: an item that will allow to cycle the barriers, with the same result of landing a green tile. - A golden magnet: allows to steal one battery from the chosen player (expensive though!) - A keycard that allows access to a secondary area.
- Effects for items use. - Secondary area to be accessed with the keycard. - Bots configuration for items use. - Maybe a map for general use.
New version also includes some fixes: - Implemented online collisions for Ink Spheres minigame. (and improved collisions overall, players will push more when landing a direct hit to other player in the direction they're rolling). - Bots in Ink Spheres will try to get droplets instead of just wandering around covering the most possible surface area. They will also try to push other players depending on their selected skill. - Implemented a more solid behaviour for Lava Parkour and Samurai Climb which should fix the players sometimes disappearing issue.
- Added : Generals ! You've been asking for this (HQ kind of thing), well here it is. They are units just like others, but their mechanics is different. They can't attack / retaliate / surrender. They are only giving bonuses to friendlies around them. Their range as stat is not the range they can attack but the range they will give the bonuses. Their stats (Armour, Air, hard and soft attack values also are their bonuses). Now this all means, let's say you have a general on the board that has 10 hard attack, 5 armour and a range of 5, your general will give a +5 defense armour, and a +10 hard attack to ALL friendly units within a radius of 5 tiles. That simple. - Added : Heinz Guderian, Erwin Rommel, Erich von Manstein, Hermann Goring, George S. Patton, Dwight D. Eiseinhower, Bernard Montgomery, Georgy Zhukov. - Added : Rename any unit in the map editor. Left click on the unit on the board, and an input field will appear on the left. This allow you to edit the unit's name and rename it by "14th panzer division" or whatever you need it to be called for your scenario ! - Added : 3 new achievements. Kill a general, subscribe to a mod, and upload a mod.
- Fix : Loading a save wasn't working. - Fix : City names were getting super small when zooming in close, now they have a minimum size. - Fix : Retaliation not working in some cases. - Fix : You could rename a save a give it no name at all, which would render the save infindable later on because it has no name.
- Removed : Kubelwagen, Jeep MB units (As they are needed for the generals units, I don't want you to get confused by which is a general and which is a recon unit, I just removed them as recon units).
- Map hexagons are now displayed with different graphics for each specific land. - When drawing a land or a quest you get to chose among 3 lands or 3 quests. - Support portable mode. - Renamed Rift to Plane of Earth as Stonehenge. - Renamed Colosseum as The Temple. - Renamed Caravans Market as Pyramid. - Fixed a but about guild chooser. - Added a tutorial screen about card drawing choosing to Tutorial : Basics.