Daraney - Guardian's Rise - Ceydran
Hey everyone!

If you're interested in getting Daraney - Guardian's Rise, then
now is the time to go and grab it while it's on discount!
(Discount will last until the 12th of August at 10am PST)

I wish you all a great day and stay healthy!
Last Wood - justusgamelab

[experiment] Ver 0.9.4f1
  1. Increse the storage volume of simple rain collector.
  2. Survivors drop items on their hands when get out of stuck.
  3. Add tooltips for how to select and deselect perks when creating characters.
  4. Remake the model of old ones.
  5. Fishing net now cost fish baits to fish.
  6. Add tooltips for current wealth on the environment panel.

switch to [experiment] branch to experience more new contents!

Join our Discord group to check detailed guide and share your plays!
https://discord.gg/DjN6H5B
Aug 2, 2020
Last Evil - Flametorch


[UPDATED]
  • The camera rotation algorithm has been improved.
  • Body decals have been added.
  • Some of the encounter images have been recreated.

[NOTICE]
  • I did several tests to correct the error of the save file disappearing, but I knew that the save file of the entire user could be damaged.
    So I worked on dividing the save file into several pieces.
  • For about a month or so, I went through a many R&D to support user mod.
    But... I've never made scripting system for user mod in a game, so I still don't know what to do :s
    I will study more about scripting system for user mod.
  • Instead, I'm trying to produce another sub-content.
    I've only managed to organize my ideas now, so I think it's still too short to tell you.

Trap Legend - Eroge Japan
  • Fixed problem with screenshot in window mode.
Aug 2, 2020
我来自江湖 From Jianghu - INDIECN
This game supports Chinese only!

bug修复
  • 修复店铺未选择类型时可以上架并造成物品列表出错的bug
  • 修复随机任务重复刷新在同一人身上时无法完成的bug
版本更新计划
  1. 开放主线相关内容:追寻灭门真相的你历经坎坷,终于发现了白莲教总舵、并有实力与之对抗,你将直面白莲圣人镜吉玉,决战一触即发。
  2. 开放更多的支线任务:市井见闻、比武招亲、奇人怪客、朝廷隐秘,让江湖更加丰满。
  3. 开放门派绝学任务:降龙掌、太极剑、打狗棒……一系列绝学将以任务链的形式出现,想要习得盖世绝学,实力、财力、运力,缺一不可。
  4. 开放更多门派:恶贯满盈的恶人、取人头颅练功的邪派。
  5. 开放悟道塔:中原门派在一处秘地发现了一座塔,疑是百年前的武林留下的秘境,塔中可根据挑战者的境界生成相应的敌人,在意识中战斗,各大门派纷纷派出弟子闯塔,玩家在闯关时不仅要应对塔内的敌人,还要应对来自其他门派弟子的恶意。
  6. 全新经脉系统:代替现有的练功突破服药设定,接地气,更武侠。
  7. 优化成长数值:改善经营和游历的体验,上手更简单。
  8. 优化随机生成的内容生成规则:让整个江湖更加的鲜活。
  9. Mod编辑器及创意工坊初步测试:暂定只针对成熟的MOD作者们开放。

温馨提示
  • 更新后如果无法正常游戏,请删除安装路径下的.gamedataE文件夹。
  • 可能会造成极少数玩家存档损坏,请将坏档文件发送到coop@indiegames.cn,我们修复一下就好。

如果您有bug或者建议需要反馈,请加入QQ群联系管理员或者发送邮件到 coop@indiegames.cn
  • 官方玩家1群: 691906051(已满)
  • 官方玩家2群:1147185863(已满)
  • 官方玩家3群:1148564764

你们的每条建议,我们都有认真阅读,合理的建议已经记录并安排在更新计划中。我们一定会努力完善,争取早日给大家呈现一个更好的江湖!

https://store.steampowered.com/app/1058770/_From_Jianghu/

更多游戏请关注:
The Colonists - Rich
Hi everyone,

The latest 1.5.2 update for The Colonists is available!

Frontiers
The new Frontiers mode allows everyone to compete on the same procedurally generated map each month. At the start of every month a new Frontier is released with a different goal and can be played for the duration of that month. August's Frontier is available now - good luck!

Dismantling Buildings
If you ever find yourself short of materials then you can now dismantle any building and recover the resources that were used to construct a building. You can find this option on the info panel for any fully constructed building. Any unusued resources for production can also be recovered.

Release Notes
  • NEW! Frontiers Mode - Compete against each players on a new map each month!
  • NEW! Dismantle Ability - Dismantle any building and recover construction resources
  • Adjusted market prices for resources to better reflect production costs
  • Added Continue Game option to main menu
  • Minor optimisations to rocks and carrybot animations - large colonies may see a small performance boost
  • Fixed new trains not have upgraded storage after Steam Engines II is researched
  • Added warning when upgrading a building with import rules
  • Fixed shaft mine deposits placed precisely at sea level not being usable
  • Fixed counts of adjacent natural resource surface deposits of different types displaying incorrectly on the map

Thanks to everyone for their continued testing and feedback!

Discord: https://discord.gg/thecolonists

Help And Bug Reporting: https://www.notion.so/The-Colonists-Help-0f8b20f71a96426490fbfbff5511e3bb

Wasted World - Tatien
Hello everyone,

For the past month, I've been working on the background story, creating the quests system, writing characters and interactive dialogues. The story is divided into multiple parts and in this update you will find the first one. I'm starting to work on character customization and coop multiplayer.
Thank you for your feedbacks, it helps me a lot.





Additions:
New area inside the base: bunker
New intro inside the bunker
New buildings to repair
NPC with quests and interactive dialogues: Siren & Bachibouzouk
Scan of map area with the Scanner pad
Day night cycle (1 day in game = 20 minutes in real time)

Changes:
Save system to save the map scanner files
Map around quest area

Fixes:
Missing texts
Various performance issues



Website: https://www.wastedworldgame.com/
Discord: https://discord.gg/Wwxh2gf
Twitter: https://twitter.com/Tatien44
Facebook: https://www.facebook.com/Achrony/
Soul Scathe - BlueberryBandit
Added:
  • You can now view your level and gold amount on your waist belt.

Changed:
  • Spellcasting throwing has been adjusted so that the angle of a thrown spell is slightly higher to make it more accurate.
  • Reduced the amount of gold received from coin bags by 40% to counteract the increased rate of their spawns.
  • You can no longer deal damage to golems while they are in the middle of constructing themselves after being aggroed. You can still deal damage during construction when they revive.
  • There is now a 10 second cooldown between decapitations via the Dismantler and 3rd tier strength passive bonuses.
  • The Focused Spellblade energize ability now has a 5 second cooldown and the proc chance has increased from 5% to 7%.
  • Enemies now have slightly more health scaling applied when you level up.
  • Damage from all enemies except golems has been increased a little bit.
  • Damage from Fire Skeletons has been increased a little bit.
  • Damage from all enemies is increased by 5% for every Dungeon Soul you have up to a maximum of 20%, making each new dungeon run more challenging.
  • The Circuit Renewal Healing Spell can now only work during combat.
  • Hovering a potion over a belt slot will now cause the controller to vibrate giving a better indication that you can safely release.

Fixed:
  • It's no longer possible for the game to get into a stuck state where sometimes frozen enemies that became shattered would still be considered part of the active enemy count.
  • The health bar of golems that succesfully revive now correctly shows full health upon reviving.
  • Knights now ragdoll upon death and collide properly with the environment.

Another batch of fixes is coming tomorrow, so stay tuned!

- Blueberry.
Cold Cable: Lifeshift - Matheus
Due to players feedback, some changes were made to the game:

- Returned to the old shader version, but with better visuals;
- Optimized overall textures;
- At beginning of each episode, theres a dialogue that will drive you deeper into the story;
- Overall FPS should be greater for everybody due to rework on each level.

Also, the game is close to its final version - only bugs and players feedback will be considered to change game again.

We heard from a some players that Bosses are a bit hard, what do you think? Thats important to decide if we Nerf or keep them at the same state.

Thanks for all people thats taking a look into this project.
Brash Monster Simulator - xuhongcai
A friend said that the archive disappeared after being saved. I don't know whether it is the reason why the archive is not in the front after saving. Therefore, the sorting order of archives is changed to sort according to the saving time, so as to find out the latest saved archives as soon as possible.
...