- Bugfix: going to main menu from escape menu generates a save for the main menu instead of a save for the played level. - Bugfix: crash when detaching trailers through the advanced menu. - Missing textures for those that don’t own CH DLC - Missing tire in/deflate sounds from core game (if you didn’t own Sherp DLC).
"Chopping down a tree with a hammer is weird." "Breaking a rock with a sword makes no sense."
I hear you! Like the shared resource between inventory and storehouse, this is another one of those things I've been stubborn about for a while, but I can't argue - the current implementation *does* look weird.
The main reason HammerHelm lets you get resources using your weapon is I didn't want to force players to have to manually switch between their weapon, their pickaxe, an axe, etc. Even making it a hotkey still feels cumbersome to me.
So, I'm developing a system to automatically switch to the correct weapon/item and have an artist creating axes and pickaxes for you to craft!
The concepts were created by the same artist who made the apiaries, beehives, and trellis and she's also working on the in-game models.
The hammer in the above image is going to be the new starting weapon. I think a HammerHelm Dwarf should start out with a hammer! :)
There are four kinds of pickaxes and axes. Tress can be felled with any of the axes with better axes requiring less hits to knock the tree down. The same is true for the pickaxes and getting quality stone. For ore deposits, you will need the right pickaxe to get the ore.
Copper pickaxes can mine Copper and Iron. Iron pickaxes can mine Jade Jade pickaxes can mine Gold and Diamond. And the Diamond pickaxe can mine Blood Stone.
Pickaxes can also mine anything at lower ore levels, so a Jade pickaxe can also mine Copper, Iron, and Jade. I'm, still debating whether a weaker pickaxe *can't* get ore or if it requires double the number of hits. Either way, making an axe or pickaxe won't be a big investment and you should easily have one by the time you get to the next ore level. These items will also NOT have durability so once you have one, you're good to go.
My goal with this system isn't to make getting resources more difficult but rather to make the process of chopping a tree or mining ore feel and look better. So the actual cost in resources to make these will likely be pretty low.
The tutorial will be updated to get you your first Copper Pickaxe and Copper Axe before the part where you make your first weapon. Existing saves will be able to just craft the items depending on what ore you have available.
Right now I'm thinking these will be craftable at the Metalworker. I'll add the higher ore ingots to the Metalworker as well, although they'll cost a bit more than the Armorsmith's or Weaponsmith's ingots. I don't want to put the pickaxes and axes exclusively on those two jobs though, just in case someone gets to Jade Ore before placing those buildings. I don't want them to gate advancement in this system.
(click to see full size)
The Equip Panel of the Inventory UI will be updated to include two new slots. One for your axe and the other for your pickaxe. Once equipped the system will automatically choose the correct item depending on what you are hitting.
Testing the system using the Jade Hammer and Jade Axe as stand-ins. Your weapons is the default in case you swing at nothing or break a create, alchemy log, etc.
This gif isn't the best quality (we're limited to 3mbs for uploads in announcements) so I also put up a video on my YouTube account so you can see it in action.
Hello, fello Arkers! Chrono Ark EA v1.42 Beta is here!
Improvements
The shortcut for End Turn has changed from Tab to Q key.
You can now open the party information window with Tab key during battle.
Changed the attack timing of Lucy's 'Dark Silhouette'. e.g. Hein's 'Merciless Explosion' skill will be cast before 'Dark Silhouette' when both are cast on the same turn.
The basic skill set for each role group after recruitment has changed slightly.
Chrono Ark now supports Windows 64-bit! (Better optimized with 64-bit)
Newly Added
Lucy's New Skill: 'Trick Show'
Balancing
Charon - Soul Stigma: The debuff success rate has increased by 10%. The debuff damage is amplified if you or an ally has dealt damage to the target.
Charon - 'Vigil of Darkness': Debuff duration has increased from 2 to 3 turns.
Charon - 'Shadow Pillars': Skill has been reworked.
Lian - 'Combat Roar': 3 Skills from the top of your hand gain 100% chance to critical hit after casting Combat Roar.
Miss Chain - 'Pursuit': Cost has reduced to 2. All skills drawn by Pursuit have their cost reduced by 2.
Miss Chain - 'Bazzuum!': Attack power ratio has increased from 133% to 140%.
Hein - 'Detect Weaknesses': Now costs 0.
Hein - 'Blood Reflux': Restores the target's healing gauge. Take damage equal to half the amount.
Trisha - Passive: Trisha's next skill costs 0 after her 4th ability or skill is played. -> For every 5th skill played by Trisha, an ally gains a free skill cast.
Trisha 'Shadow Veil': Now has Swiftness.
Trisha's New Skill - 'Heart Pierce': Heart Pierce costs 1 and deals combined ticking debuff damage from yourself and the target.
Common Skill - 'Locked On': Now increases Accuracy by 15% instead of 10% and critical damage by 50%.
Bug Fixes The buff from The Forgotten King's equipment no longer disappears below 3 stacks.
Development News The Chrono Ark development team have welcomed a new UI designer, character artist, and scenario writer! This has allowed us to work on Chrono Ark more efficiently!
The image below is a preview of the next new boss!
From August 6, the assortment of the Palladium Shop will be updated:
EXP and Relig EXP potions - 1 pd (without changes)
Silent Compass 3pcs - 1 pd (there was 1 pc)
Red Prism - removed from the store
Easy Road Home 4pcs - 1 pd (there was 1 pc)
Remove Cooldown 10pcs - 1pd (there was 1 pc)
Amphoras for choice is replaced by similar amphoras with 1 weight 100pcs - 2 pd
Druidic Grindstone 100pcs - 1 pd (there were 50pcs for 2 pd)
Mage and Warrior Alchemy Supply with 1 weight - 3 pd (without changes)
Bomberman - 1 pd (there were 5 pd)
Pet Energy Potion - 2 pd (there were 5 pd)
Powerup 10% for choose - 3 pd (there were 5 pd)
70 Servings of Appetizing Fish Soup - 5 pd (there were 10 pd)
Genie - 120 pd (without changes)
Ice Fishing Set - 2 pd (there were 5 pd)
Indulgence 3pcs - 1 pd (new)
Mass Teleport To The City In The Clouds - 1pd (new. removed from the Mogash store)
Mass Teleport To the North - 1pd (new)
Mass Teleport to Travellers Well - 1pd (new)
Mass Teleport to Dr. Kronus - 1pd (new)
Mass Teleport to Centaurs - 1pd (new)
Racial Ability to Choose 10 pcs - 1pd (new. when choosing, 10 identical racial abilities are given)
Traps 2 min - 1 pd (new)
Prism of Pest - 1 pd (new)
Prism of Traveler - 1 pd (new)
Prism of Assassin - 1 pd (new)
Prism of Spender - 1 pd (new)
Big Mirror - works similarly to a magic mirror, but shows all group members if they get to the location where it is installed - 1 pd (new)
High Tier Magical Scanner - is an analogue of a Magical Scanner, but acts even on players hidden by the Magical Cloud Sphere. Silent, without "ringing in the ears" - 4 pd (new, current silent Magical Scanner will remove from Palladium Shop)
Potion of Solitude - when used in combat, instantly turns on the solo mode. Cannot be used by dwarves in quest zones (including Antique China) - 4 pd (new)
Cloaking Device - the character under the effect of the potion is not visible on the mirrors. Time 60 min. - 3 pd(new)
Isolation Sphere - the user cannot be seen by other players compasses while under this effect, but the character cannot teleport. can be removed if you switch between clones on a star. Time 60 min. - 3 pd (new)
you can now configure the keyboard and gamepad controls. With ready settings for qwert and qzery.
skip dialogues
You want to go straight to action now you can skip the dialogues with Irina.
Minor bugs and glitches
A new round of bug and glitches have been exterminated. such as computer buttons, the pause menu, and unsheathing weapons after exiting an interactive object.
This build fixed an issue that could cause Treasure Chests to break and not produce loot. The update also includes some more localization features, including the ability to switch fonts for languages not supported by the default font.