Townscaper is now finally officially supported on MacOS. I don't have much experience making things on or for Mac so it did take a while.
I have hopefully fixed the fullscreen bug, and the missing meshes bug. Let me know in the bugs section if the Mac version has any issues, if you encounter additional bugs or if the before mentioned bugs are in fact not fixed.
This update is a remake of the enemy models and the addition of background dirt. There have been some major changes to the system and I can't say for sure that there are no bugs, so I'm releasing it as a beta version for now.
Open "beta" tab of properties of this game, and enter the password "sokoniirundesho" to activate the beta. After that, select "beta - Beta version" from the list.
his update focuses at making hardpoints a more viable option for combat by adding gimbal, a target lead indicator, hitmarkers and a finer mouse control with the addition of a power curve.
Improvements and changes.
Gimbal added for fixed weapons. Hit Marker added. NPCs can uses fixed weapons. Target Lead indicator for each hotkey added. Mouse Power curve setting added: default is at 50%. Some CPU optimizations
Hello! Here is a long list of things that are on my to do list (most are user suggestions):
LIST - (MAJOR) Replace current tutorial system with interactive tasks/tutorial system - (MAJOR) Lots of UI improvements - (MAJOR) Rearrange challenges, such as 18 and 20, as they can be done before lots of others.
- The main values need to have a toggle box so they can be excluded from the buy max (mostly to exclude the speed value) - Volume slider - Reduce Server Automation upgrade costs - Redo Server descriptions - Add Mute before tutorial
- Add an indicator on the hardfork button on the main screen that shows when the cooldown timer is finished Red = Not Possible to Hardfork Yellow = Hardfork for less than current Green = Hardfork for more than current
- Add a new color to challenges to determine if it's unlock-able or not
- Decimal challenge (like C0 2.0) 5 Completions Start with +1 SP, increases by 1
- As of right now, all I can really suggest is anything to indicate when something is clickable. A [?] box for the Tokens tab. Still not 100% sure what value time token's have and how they correlate with the constant ticking timer. Add a mock tutorial for daily challenge maybe, or another [?] since i spoofed my first two attempts.
- Perhaps put in a timer that shows how long until you reach the goal of whatever challenge you're in. If the goal is say e77 wei and you are at like e72 wei/s it can be tricky to determine if you should hardfork again or just wait it out. A timer to see how long it would take to get to the goal from whatever wei/s you currently have would help with that.
- Have you considered moving server upgrades AP2-4 up one spot so that they line up better with their other respective upgrades? (Readjust server upgrades) - Make a color key for challenges - Add a node upgrade that grows exponentially (caps at how many wasted transaction you have) and it boosts forget speed, resets when you go out of it
CONCLUSION There are lots of balances, bug fixes, UI changes, and other stuff being made (such as an interactive tutorial for new players)
And the list will grow, lots of these are small and simple things but I wanted to add on to this list so that they didn't get re-suggested.
Thank you guys for all the support and suggestions, I will do my best to keep the game evolving and make it better for you, and new players =)
My goal is to have this all done by the end of next week, I have a busy schedule, so I will do my best! Enjoy, CryptoGrounds
Hi again, the beta release has now been made public, meaning 4.7 is out! If you are already using the beta - nothing new for you! If you are not, then - new stuff!
Changelog, copied from the beta updated (but more confidently):
UI scaling bug finally fixed, along with many other bugs and UI improvements
Shield Generator Ship that projects a field slowing down incoming missiles
Ship shader effects (zoom in real good and watch the stars shine on them!)
New Pingoism-spreading Olive Branch Dove ship
Randomly generated mottos for all empires
Gift of Balance (wipes out half of everything and it won't cost you a dime)
New music track
Game icons now work ːsteamfacepalmː
NOTE: This update breaks backwards compatibility, your old galaxies will not be loadable after this update!
Hello treaters. Just wanted to let you know another update is coming, will probably take the entire week to finish but will provide a smoother more professional experience.
New Features will include...
NEW VR HANDS
NEW VR HOLSTERS [for equipment or weapon]
NEW VR ONLY PERFORMANCE OPTIMIZATION PASS [this might remove some assets and props previously in levels, but shouldn't be noticable]
NEW UI SYSTEM [For objectives and storytelling, it's about time]
Plus I will finally get down to adding a
PC RESOLUTION OPTION
BLOOD ON/OFF Option and hopefully a
DIFFICULTY Option.
Stay tuned for release some time this coming week.
Just showing off the high fidelity AI movement of our new POWER AI bot. We've also got the Utility AI brain done that controls advanced decision making and will be showing that off soon:
One dude in one Steam thread asked for Vecter to support screens in portrait mode because he has an arcade machine which has the screen in portrait. As a big fan of arcade machines myself, as you all know, I want to honour this brave individual, so now the UI scales to fit pretty much any aspect ratio, portrait or landscape or even square.
I'll be the first to admit that it doesn't always look good in portrait as I wanted a quick-ish solution. But over time I hope to work a little more on it so it better uses the screen in that format.
In the process, I also upgraded from Unity 2019 to Unity 2020. I wouldn't be able to tell you what's new and different in 2020 vs 2019, hopefully, it doesn't have a Pandemic mode in there. However, I like keeping Vecter on the latest version as it makes it a lot easier on me to upgrade often and quickly then do an upgrade every year or so and find out that 20 million things are no longer compatible and I have to fix half the game.
If the menus look a little different than they used to, this is a consequence of the new portrait support. Please let me know if there are menus you cant read / use because they are too big/small / don't fit.
On a totally unrelated note, have you guys seen the Bitcoin prices recently? Crazy...
Aright... well it's a Sunday so have a great remainder of the weekend everyone. Hopefully, it all goes nice and quiet for you. I'm going to spend the rest of it probably in bed with my feet up and eating ice cream.