Thank you for supporting our game. The description for this updated are:
**Updates** -add Help Menu; -add Chinese achievements and descriptions; -fix parts of the problem that the girl might disappear for a while.
**What will be updated next** -improve play's operation experience; -add CG gallery; -add hotkey changing function; -add more achievements related to hidden CG and map events;
Once again, we express our deep apologies for the bugs and late updates of our game. At the same time, thank you all for your support. The Early Access status of "Stalker" will be continued for a while. In addition, the NetBit @UW production team will continue to improve the game, and prepare to add more achievements, and other new contents. Please look forward to it.
Here is the latest Ranked Map Rotation as determined by the developer picks and community vote. For the next two weeks, you’ll be able to pick from the new set of maps listed below!
Map pools as of: 6p Pacific (9p ET / 20:00 UTC / 22:00 CEST) on Tuesday, July 28 to Tuesday, August 11
Whether you know it or not, the reason The Curse of Yendor is on Steam is because of something called "Approaching Infinity", a sprawling space game I worked on years ago.
"AI" was published by a wargame company, manufactured in a box with an old-school manual, and I'm really proud of that. What I'm not proud of is the steep price tag and DRM they imposed on the game.
But now Approaching infinity is back under my control and I'm bringing it to Steam Early Access. Lots of people say they like the maps in Yendor, so I think you'll love AI's level design. But AI is much more of an "open world" to explore. There's not just one single story being told, there are many.
In celebration of this awesome personal victory, The Curse of Yendor is on sale the week before AI's launch, starting 7/29/2020. What's more, 2 years ago I challenged the Steam community to give me 50 reviews on Curse of Yendor. It's still about 15 reviews short. So I'll say it again: Get me those reviews and I'll get you an update! And I want your honest opinions. If you point out a fault in the game, there's a chance I might change it!
For, example: it's been brought to my attention that The Curse of Yendor might be a little too reliant on RNG, as far as having the right equipment, so "fairness" is certainly something I will address in the future. But I'd also love to hear your ideas.
The newest update brings back crossplay, includes several bug fixes, as well as a highly requested feature.... player hats! Thank you all for your patience, and enjoy!