So, now no more weird and hard to handle targeting, our hero learned a lot in class so he is now able to target properly. Also, mouse commands are now available ! There is also a tutorial to clarify there 2 buttons to shot, the usual shot, and the high aiming button, now it isn't no more a secret everybody will know it, but notice you must start a new game slot to see it ! And to finish, we added an indication for the cards, pretty sure many users didn't even know how to use them, it's actually simple, just hit the 3rd button to use them during the tests..
Today is the start of a new chapter for 001 Game Creator, as we’ve launched a Patreon page to help fund future development! With your support, we can grow our team and add more content to 001 – while also developing new, bigger projects that we know you’ll enjoy!
By supporting our Patreon page you’ll gain access to unique perks including early previews, feature requests, beta versions, merchandise and even your name featured in the engine - plus, so much more!
For more details, including why this has become necessary for us, please check out and support our Patreon page here: https://www.patreon.com/SoftWeir
After a couple of months of development, the Infinite War update is ready. With it, HEXTERMINATE gains a new game mode with procedurally generated galaxies and brings new challenges to the players.
In this new game mode your objective is to capture the homeworlds of all the factions. To assist you with this, you can boost your defenses with powerful starforts and use probes to keep an eye on the Empire's enemies.
Additionally, you'll find new modules you can customise your ship with:
Antiproton cannons are a new, devastating weapon type.
Quantum state alternators work in conjunction with the antiproton cannons, as well as providing a way of defending against them.
Ramming prows are armour modules which greatly increase the efficiency of the Ramming Speed ability.
You'll encounter them on ships belonging to a new faction: the Hegemon. You can expect the most challenging battles in the game if you're going against them, as well as new mechanics to master.
Changelog
Additions
New game mode: Infinite War.
New modules: Antiproton cannon, Quantum State Alternator, Ramming Prow.
New faction: Hegemon.
Improvements
The load game screen now displays hardcore games in a different colour if the player has lost their ship.
The colours of the fleet chevrons in the galaxy view have been updated and should be easier to distinguish.
Bug fixes
The number of engine modules now correctly contributes towards a ship's top speed.
Save games in Hardcore where the player had lost their ship can no longer be loaded.
The popup text for when a player's ship is destroyed in Hardcore mode is correctly centered.
Fixed the "Demigod" achievement not being unlockable in the expected fashion.
When a fleet jumped into a sector, they could be seen for one frame before the hyperspace gate animation started.
Fixed an issue where the hotkeys for activating modules would not keep their order if some of the addon modules had been destroyed.
started to rework the swamp area(z). As it is a large area - about 1/2 of dry land, it will be added in several updates.
Once fully reworked, you will be able to brake the blocking entrance to swamp labyrinth if you have the right tools and enough calories.
But be careful - the are dangerous predators and venomous animals.
Fixes: - fix when trying to melee when picking up / crafting - fix when character did not die on dehydration on Eden setting, when calories are depleted - tweak for animal sensing distance when character is dirty
Changes: - camera movement when going from standing to sitting ( doing this in ADS is not set yet) - physic on dead animals corpses have to be done - so they might behave strangely.