Jul 26, 2020
Bad School Boy - SylphArcade
So, now no more weird and hard to handle targeting, our hero learned a lot in class so he is now able to target properly.
Also, mouse commands are now available !
There is also a tutorial to clarify there 2 buttons to shot, the usual shot, and the high aiming button, now it isn't no more a secret everybody will know it, but notice you must start a new game slot to see it !
And to finish, we added an indication for the cards, pretty sure many users didn't even know how to use them, it's actually simple, just hit the 3rd button to use them during the tests..

Hope you'll like it and thank you all !!!
Dash Island - Colin
  • Levels have been increased from 18 to 78

  • Open world concept, where you have open access to multiple levels, thus adding the luxury of playing a diverse set of levels from the very start

  • The graphics have improved, displaying messages and level introductions

  • The Storyline has been cut out, providing a more user friendly experience

  • Wait times have been sped up, to get the user engaged in playing quicker than ever

  • Collect over 230 Pysankas "Little Ukrainian Eggs"
001 Game Creator: 2025 Edition - Lee (Alomerain)
Today is the start of a new chapter for 001 Game Creator, as we’ve launched a Patreon page to help fund future development! With your support, we can grow our team and add more content to 001 – while also developing new, bigger projects that we know you’ll enjoy!



By supporting our Patreon page you’ll gain access to unique perks including early previews, feature requests, beta versions, merchandise and even your name featured in the engine - plus, so much more!

For more details, including why this has become necessary for us, please check out and support our Patreon page here: https://www.patreon.com/SoftWeir
Jul 26, 2020
Mirrors of Fear - NemesisGames
In this small update there is a complete re-work of the menu, the interface and the general user interface.

Furthermore, the controls and selection options in the settings now work as intended.


it is now possible to adjust the various volumes and to adjust the graphics options
Jul 26, 2020
HEXTERMINATE - Wings of Steel
Infinite War

After a couple of months of development, the Infinite War update is ready. With it, HEXTERMINATE gains a new game mode with procedurally generated galaxies and brings new challenges to the players.



In this new game mode your objective is to capture the homeworlds of all the factions. To assist you with this, you can boost your defenses with powerful starforts and use probes to keep an eye on the Empire's enemies.



Additionally, you'll find new modules you can customise your ship with:

  • Antiproton cannons are a new, devastating weapon type.
  • Quantum state alternators work in conjunction with the antiproton cannons, as well as providing a way of defending against them.
  • Ramming prows are armour modules which greatly increase the efficiency of the Ramming Speed ability.



You'll encounter them on ships belonging to a new faction: the Hegemon. You can expect the most challenging battles in the game if you're going against them, as well as new mechanics to master.



Changelog

Additions

  • New game mode: Infinite War.
  • New modules: Antiproton cannon, Quantum State Alternator, Ramming Prow.
  • New faction: Hegemon.

Improvements

  • The load game screen now displays hardcore games in a different colour if the player has lost their ship.
  • The colours of the fleet chevrons in the galaxy view have been updated and should be easier to distinguish.

Bug fixes

  • The number of engine modules now correctly contributes towards a ship's top speed.
  • Save games in Hardcore where the player had lost their ship can no longer be loaded.
  • The popup text for when a player's ship is destroyed in Hardcore mode is correctly centered.
  • Fixed the "Demigod" achievement not being unlockable in the expected fashion.
  • When a fleet jumped into a sector, they could be seen for one frame before the hyperspace gate animation started.
  • Fixed an issue where the hotkeys for activating modules would not keep their order if some of the addon modules had been destroyed.

Good luck, Captain.
封神纪传奇 - Demon fantasy
封神纪OL第一赛季于7月27日结束,期间服务器进行维护.等待大更新内容的第三赛季开启.具体信息请加官方群了解细节。
Jul 26, 2020
COSMOS - citybuilder14
Hey everyone,
Heres's the second small patch for Cosmos.

Patch Notes:
  • Improvements to Win Screen to help readability
  • Slight improvements to the tutorial for controller players
  • Added the option on controller to shoot when aiming
  • The option to disable camera restrictions now follows the player horizontally
Jul 26, 2020
我来自江湖 From Jianghu - INDIECN
This game supports Chinese only!

对于刚发售的抢先体验版没有带给大家很好的体验,我们表示很抱歉。你们的每条建议,我们都有认真阅读,合理的建议已经记录并安排在更新计划中。这两天基本没怎么睡,已经尽可能的修复了玩家集中吐槽的地方,我们一定会努力更新争取早日给大家呈现一个更好的江湖!

功能优化
  • 增加音量设置
  • 添加自定义键位设置
  • 增加右键取消
  • 与NPC交互时暂停时间
  • 制作数量设置增加维持X个,可删除未完成的订单
  • 商店和游历准备界面对物品的批量操作改为ctrl+左键,并在物品信息下方提示
  • 取消建筑的耐久设定
  • 种植现在有几率收获种子
数值调整
  • 去掉疗伤药cd
  • 减少瓶颈突破所需时间
  • 提高突破成功率
  • 战斗受到伤害小于10%时不造成伤势
  • 伤势恢复时间显示为刻
  • 调整社交数值
  • 散人好感度变化后若剩余时间少于3天,将刷新为3天
  • 下调上门入侵的门派强度
  • 提高地图商店的商品出售数量
  • 提高谷物和蔬菜的产量
  • 下调在真新镇出现的散人的声望要求
  • 基本武功不再有瓶颈
  • 下调来入侵的敌人的难度
  • 增加战斗获得的历练
  • 增加菜饭的菜谱,可以用谷物和蔬菜制作
  • 消耗食物顺序变更为优先消耗低级食物
  • 上调自动获取历练的速度
  • 降低1级门派升级费用
  • 提高门派店铺的商品售卖价格
  • 减少昊元丹制作所需材料
  • 降低门派武功所需人情
  • 昊元丹制作医术等级降低为6
bug修复
  • 修复散人好感显示不准确
  • 修复modifier未正确删除的问题
  • 修复赵家寨任务被官府打败后卡住的问题
  • 修复灵元吐纳法瓶颈二效果不正确触发的问题
  • 修复给予赛华佗曼陀罗花后奖励数量不正确的问题
  • 修复马厩历练的刷钱bug
  • 修复土狼帮高手无限复活的bug
  • 修复社交不正确影响店铺物品售价的问题
  • 修复进行门派叛徒随机任务时,选择“帮助逃跑”时触发错误的bug
  • 修复部分文本错误
  • 修复突破时手动给弟子吃东西的bug
温馨提示:
  • 谢老头后续任务如果选择"平淡无奇","不懂机关术",将无法触发后续剧情
  • 归云山除恶任务敌人有难度,请注意任务提示并提前存档

如果您有bug需要反馈,请加入QQ群联系管理员或者发送邮件到 coop@indiegames.cn
官方玩家1群: 691906051(已满)
官方玩家2群:1147185863

https://store.steampowered.com/app/1058770/_From_Jianghu/

更多游戏请关注:
大千世界 - 地精骑士★★★
增加了一个存档致歉大礼包:12621111
1.大大加快了碎片遇敌动画的速度
2.现在兴奋治疗药出售可以获得一个生命草
3.修复了高阶火焰套的一个问题
4.佛门取经降低到30分钟
5.龙虎山金光覆映动画效果更改 更加效率了 虽然没那么炫酷
6.修复了誓言守护者没暴击加成问题
7.修复了MOJITO技能没有增加BUFF问题
8.修复了麒麟精血暴击率加到闪避率上的问题
9.修复了誓言守护者没暴击加成问题
10.修复了影杀不回TP的bug
11.修复了泥鳅的等级使用问题
12.修复了混元套没反击问题

ps:天剑目标不准就是这样子的。。不然特效做不出来
AREAZ - areazgame


Hi there,

started to rework the swamp area(z). As it is a large area - about 1/2 of dry land, it will be added in several updates.

Once fully reworked, you will be able to brake the blocking entrance to swamp labyrinth if you have the right tools and enough calories.

But be careful - the are dangerous predators and venomous animals.

Fixes:
- fix when trying to melee when picking up / crafting
- fix when character did not die on dehydration on Eden setting, when calories are depleted
- tweak for animal sensing distance when character is dirty

Changes:
- camera movement when going from standing to sitting ( doing this in ADS is not set yet)
- physic on dead animals corpses have to be done - so they might behave strangely.

Thank you

Juraj Bachar
Game Creator


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