Hello, new patch day! The translators have been busy and we now have full Korean and Japanese translations, with some more languages on the way ːsteamhappyː I've also improved the font rendering for the CJK languages. Here's the changelist:
Added Korean and Japanese translations, and partial French (UI only)
Added outlines and fixed some bugs with the Asian fonts
Added fonts that support Polish characters
Added a bunch of small features to improve translations
Added Pause/Resume options for movement zones
Added a box next to the progress indicator that shows how much of each material you have used when building something
Fixes for gate and equipment policy dialogs not working with gamepads
Various fixes for equipment policy
Fix for icons getting mixed up if you have a large number of clothes in one building
Fix for maps sometimes being generated with no zombie or rabbit spawnpoints on them
Fixed various bugs regarding height of overhead icons
Crash fixes
These features are available in the "publicbeta" branch so far. You can play it by right-clicking the game in your Steam library, going to "Properties...," clicking the Betas tab, and selecting "publicbeta" in the drop-down there.
All new features will be available in the "publicbeta" branch for a while first, before pushing them to the main game. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using that branch. But keep in mind:
Because it's the bleeding edge it'll be less stable
If you want to be able to play online co-op with someone you'll need to be on the same version as them
If you go back from the "publicbeta" branch to the main branch you may not be able to load savegames created on "publicbeta".
My main code changes were to fix some bugs with the "Set Zone" and "Set Equipment Policy" features I added in the last patch (v85). Because there were a few bugs, I won't be moving v85 to the main branch today, I'll just do that with v86 next week instead (hopefully).
I did add a small new feature which is something that has often been requested - while you're building or crafting something you now get a little display that shows what resources are being used:
Thanks to everyone who gave feedback and reported bugs with the previous patch! Let me know how this one goes.
EDIT - found a crash in that patch so I've uploaded another one to fix it and a few translation issues, it's v87 now in publicbeta.
We’re coming up to 48 hours into the launch on Steam, and the response has been mind-blowing! We appreciate you all being patient with the lag issues, and this update includes several fixes for lag as well as for some crashes and players getting stuck.
We’ll be continuing to monitor the server and will keep you updated if we encounter any further issues!
Improvements were made to the server code to optimize and mitigate lag significantly
An issue with some characters not being able to transfer to/from Defiance should be resolved
Relogging should no longer show winter visuals
You can no longer gain skills during the tutorial
Fight skill required to capture battlecamps on Defiance to 20
The Steam Summer Sale is over, but Starport Delta is still available on discount in the Humble Space Sale this week! We've also had some new & recent positive feedback for the game, and we're looking forward to the next steps for Starport Delta.
The big change in this update is two new second-tier upgrades for both Oxygen Plants and Food Farms - you can see a sneak peek of these in the image above! Following on from adding "Normal" and "Challenge" difficulty modes to the first four missions in v1.0.16 and v1.0.17, this update adds the same selectors to missions 5 & 6. We've also given you the ability to compliment your residents any time you want, some UI updates and more. Soon we'll have difficulty modes for the rest of the campaign, and we're looking forward to giving players more choices and more of what they want to see in the game.
This update also includes bug fixes and requests from our community, including adding any build cost shortfall to the information window so you don't have to do the math and work out what you need. We welcome feedback of all kinds through the Starport Delta Discord, the discussion boards, support site or regular old email. We've also added a new Cloudfire Studios Support user here on Steam as another avenue to connect with us. We read everything we can to help improve your experience of our game.
If you're interested in seeing Starport Delta in your language, make sure to let us know! We have a dedicated localization requests channel on the Starport Delta Discord and we're listening on all other channels as well.
What's new
add 7-building upgrade for Oxygen Plant
add 7-building upgrade for Food Farm
add 'Normal' difficulty mode for missions 5 & 6 of the campaign
add option to compliment residents
add unlocking animation to mode and grid buttons
add the specifics of any build cost shortfall to information window
adjust default labels on rescue button
adjust resident ships to fly to more places on the station
update translations
update some Cyrillic characters in the title font
fix errors on ships when deconstructing buildings
fix upgraded building meshes not hiding properly in some cases
fix pirates, radiation clouds & electrical storms doing damage while game paused
What's next
more difficulty options for the last of the campaign missions
Hello Astronauts! We have made progress in working on the online game mode, and we would like to share with you a small video where you can see what we have achieved. At the moment, we have a working online character, creatures in the world, items in the game and story tasks. We still need to make the items extracted (ore) and collected (plants) networked. Also, of course, all this should be finalized so that it works properly and beautifully.
We are using MDM Zinc cross-platform software to boost performance of game. This game are now in borderless window with welcome screen. Problems with performace in the Windows are solved. Remeber all is in the vector graphics - it can't get any better.
Improved sound by ADPCM 44 kHz, 5 bit, Stereo quality.
- In-game bug where you must broke the urn with the ghost repaired.
We hope the we can get our game to the Linux and SteamOS soon.