
Look, we’re all worn out from this summer-long celebration of FakE3, right? What better way to wind down than with the digital release of that Bugsnax bop and some Bugsnax-related reveals? The former’s out today, with a vinyl release planned for later. The later is coming next week on Monday, July 27th. Will we actually find out what the heck this game is, or will it just create more questions about Bugsnax?
Hi-Rez Studios, the makers of Smite and Tribes: Ascend, today launched their latest multiplayer game. Rogue Company is a class-based, third-person shooter which, from what I’ve seen, looks like an arcade-y kinda Counter-Strike thing. Not quite sure. Here’s the launch trailer which makes the game look like something entirely different.

There are perks to being dead, it turns out. You can talk to your dog who is also dead, talk to other ghosts, and look inside just about anything to take a peek at what’s hidden within. Hollow Ponds gave folks a look inside I Am Dead, explaining how recently deceased museum curator Morris Lupton and his dog Sparky will save the Shelmerston with their new ghost powers.
has had several lovely upgrades for its PC release, including uncapped frame rates, 4K resolution support and Nvidia’s DLSS 2.0 tech. But the one I’ve been most looking forward to trying out is its 21:9 ultrawide monitor support. After all, Death Stranding is effectively Beautiful Landscape: The Game in addition to being a surprisingly engrossing postman sim, and seeing its huge, expansive vistas in all their ultrawide and post-apocalyptic glory has definitely enhanced my overall enjoyment of it. Here’s a quick tour of what it looks like, how it works, and why it’s one of the best ultrawide PC games you can play today β even if Kojima has pulled a fast one on its actual resolution support.

Although us PC folks didn’t get to snag Ustwo Games’ puzzle game Monument Valley, they did grace us with their more recent puzzler Assemble With Care. They’ve announced their next project and heyo, looks like we’ll get to check it out as well. Ustwo announced Alba: A Wildlife Adventure and say it’s coming soon to several platforms including PC.
won’t launch until next year, but hey here’s some extra blood, guns, and katanas to pore over ’till then. Devolver Digital have published a new gameplay video tearing through “Way to Motoko” and a fight with that there Slinky Jakku thing.
When Video Matthew, Brendy (RPS in peace) and I discussed the very first Cyberpunk 2077 demo, way back in 2018, Brendy made fun of Matthew and I for being suits. We said we’d be interested in finishing the game, a massive first-person sci-fi RPG from the people who brought you The Witcher 3, as a big corporate sellout.
Well, the joke is very much on Brendy, a) because he broke his collarbone and I bet corpo money would be able to buy you a cyber-collarbone that turns into a gun, and b) because CD Projekt have revealed all three of the “lifepaths” available in Cyberpunk 2077. And, like, obviously the corpo V is the coolest one? Sorry, I don’t make the rules, we are all sellouts now.
Riot Games might be adding a replay system to their free-to-play tactical shooter, Valorant, so at some point you may be able to rewatch all your sick plays. Replay systems are so useful, not just for the cool strats, but for watching matches you’ve played from various perspectives and assessing how you play if you’re trying to improve. They’re also very satisfying to use to dunk on friends who say things like, “I was covering you!”, providing you with video evidence to prove that they were, in fact, not doing that.
The playful piano of Untitled Goose Game will be inscribed in plastic, creating a physical record of the goose’s havoc. To hear the piano is to know the crimes it accompanied. The merchmasters at Iam8bit today announced that the soundtrack’s vinyl release will launch on September 29th, and that it has a clever little trick. Just as the game’s soundtrack is different every time, the physical pressing is on a dual-groove record, so two different versions are on the same side and you won’t know which it will play until you start it rolling on those wheels of steel.
sounds like a really lovely time. Hearing just the name, I’d think of an adorable little village filled with houses made from yarn, held together with knitting needles. It’s very much not that, however, it’s actually a cutesy 16-bit version of FromSoftware’s PS4 exclusive, Bloodborne, made by Max Mraz. It’s an impressive feat, too β Max has recreated Bloodborne’s very first area, Central Yharnam, in excellent detail, right down to the area’s big bosses.
Here’s me getting my ass whooped by the Cleric Beast: