Community Announcements - Advent RPG
Dear Players,

Development on Mars 2030 began in the summer of 2015. We continued to update the game with dozens of planned features until the last update (1.5.1) in June of 2020.

Unfortunately, due to the changing world of 2020 and the decline of sales, we have decided to discontinue Mars 2030.

We hope to release a "Remastered Edition" in the future, but there is no ETA. You can still play Mars 2030 (1.5) from your Steam library for now, but if you wish to gain free access to the new edition once released you may need to contact us directly.

For players who had as much fun getting to Mars as we did, we are sorry it has come to this. We wish there were more of you.

Live long and prosper,
GM-X
ːArmstrongː ːBotanistː ːMars2030ː ːMarsMissionː ːSpaceDocː\

https://store.steampowered.com/app/416070/Mars_2030/
Jul 17, 2020
Eternal Magic - Clifford101XP
Heroes! The third difficulty level of the Pilgrimage Path instance will unlock today at 12:00, server time! New complex mechanics are sure to make the bosses even more interesting to fight. The strength of equipment acquired from this instance will be 171 (195 with its star level maxed out). Gather your friends, devise new tactics, and defeat the forces of evil!
The first group on every server (EU and NA) to successfully clear the instance will get a unique mount — Astral Drakonid. The award shall be delivered within 3 workdays.

Realpolitiks II - 1C_David


Hey everyone,

We’re back at it again with another Development Blog of our upcoming Realpolitiks 2! You’ve been asking for more content and more episodes so here comes a brand new issue for you to read. This time we are talking about the infrastructure:

For those of you who are new and do not know what we are going to talk about - infrastructure is a wide range of building abilities and specific projects that can modify the overall well-being of the region. Some projects unlock new buildings which can impact the income and unhappiness, as well as HDI, armies, and other crucial attributes. Naturally, we got land and naval improvements, and some buildings can only be constructed on a specific terrain type (like deserts or mountains).

As you may have known, the amount of infrastructure in Realpolitiks 1 was quite limited. Developing a country’s province consisted mostly of a one-time purchase that added a set of simple bonuses. While designing Realpolitiks 2 we came to a conclusion that developing your own country should be an engaging and rewarding experience for the player. That’s why we’ve put in the work to give our players the necessary tools, so that they could create their modern empire as they see fit. The topic of infrastructure will consist of: buildings, actions on provinces, and actions on regions.



Let’s begin with buildings, shall we? They are a highly developed and important part of our game. Right off the bat, we’ve got several dozen of them available and each of them is a complex of smaller buildings that are divided into levels, from the simple ones to the more developed. An example would be agriculture - on a land province we can enact farms which help with increasing the population and GDP. But we haven’t finished yet, as farms can be upgraded to breeding farms or even agricultural centers. Improvements reduce the negative impact on the environment and contribute to a decrease in unemployment. But that’s not all. If our country has the right system and we have the right projects implemented, we can transform agricultural centers into a state-owned farm. Neato! Each of these buildings has its own unique appearance, and each one can be demolished at any time and a new building can take its rightful place.



Actions on provinces are a completely new addition compared to that of what we know from the first Realpolitiks. They bring a wide range of activities that we can undertake individually in each province of our country. Some can implement a specific project and after completion it will provide us with some specific bonuses that affect the province as well as the whole country. An example would be the Military Parade, which increases dissatisfaction in the very province itself, but on a national scale it increases military opinion. Another example would be an ongoing action that represents the implementation of a plan. This action will continue to work until we cancel it out. An example would be the Propaganda Campaign, which reduces dissatisfaction in the province, while increasing Personal Control in the country and the increase in conscripts.



Actions on regions work similarly to actions on provinces, but they are much more powerful. Many countries start the game without having a unified region. Regions are often shared by several countries and the unification of those regions will be a strong motivation for military or political conquest. Actions on regions provide bonuses to all provinces within that region. What is important is that they can be carried out and kept in parallel with actions on provinces. If you run out of resources in your country, you can introduce the Mining Grants action in a united region, and implement the Increased Mining action in the provinces under its influence, and significantly increase your resources in a relatively short time.

That’s what we have for you this time, we hope you are enjoying the content and you are ready for Realpolitiks II. Remember, you can always leave a comment, or post a thread in the Steam discussions to let us know of your thoughts and suggestions. And don’t forget to add the game to your Steam Wishlist!

https://store.steampowered.com/app/1248060/Realpolitiks_II/
Yorna: Monster Girl's Secret - Yeehaw Games
Yorna v1.2.5 is up for download! Aside from the new story content and usual puzzle & treasure hunting, you’ll find 2 new monster girls. After completing the Sealing ritual, kitsune start the hunt for lust cultists. Of course, Ada will participate too. It’s time to find their den and plan the assault!

H content

The update brings 2 new H events with 2 options each. You can get the first pair from new common enemies – akaname girl with pretty long tongues. You can find them inside the Eastern mountain pass on Ikko island. The second pair of scenes feature the new boss – genie on a vacation. She’s in the same zone.

New features and activities

The new part of the kitsune optional quest will feature a new passive skill and a chase segment. I decided to diversify puzzles with a bit of action. Based on your feedback, I may increase the number of such activities or cut them in the future. I plan to finish the furball story in v1.3. Don’t worry, Ayane isn’t going anywhere but gets a bit of punishment from her “sis” :P

Both puzzles are ready. One of them is based on rolling stones with a bit of a twist, and the second one is the simple memorization sequence. After getting all the feedback, I’ll think about adding more “action” minigames to the mix.

The usual treasure digging is ready too. This time part of the cache will be used in the puzzle aside from just holding some goodies.

As always, I added new monster girl interactions – check out the kitsune temple on Ikko island to see them.

Small fixes and improvements

Added secondary background tracks (like the birds in the forests from v1.2) to most of the zones that should have them. Some are more problematic, like lava caves – I’ll think about these in the upcoming update.

Decreased Titania’s lewd damage resistance so players could get the domination scene easier.

Added some NPC reactions to naked Ada. It’s pretty strange that they don’t react at all. I will polish and add more in v1.3.

Changed icons for some items and status effects for more descriptive ones.

Ayane now properly takes seal parts from Ada in the library. This change doesn’t affect the logic, just clears up the inventory after the item loses its meaning.


As always, if you don’t like something about the game – tell me and if you like Yorna – tell your friends ^^
Amberial Dreams - VillaVanilla
We have a new trailer!

It showcases the near-final graphics, the new HUB, updated environments and a better multiplayer camera. Screenshots on the steam page have been updated too.



We also just started a Discord server which you can join here:
https://discord.gg/HnJ2qhZ
If you are interested in playing and providing feedback for the beta version, please roll in and let us know.
The Hub menu system is done, and is now a fully playable environment.
Since I was a child, I had a particular fascination with Mario overworlds such as the castle in Super Mario 64, or the map in Super Mario World. Being able to move around, explore, and inhabit the game spaces allows for more playfulness and opportunities for imagination.

Now we will be working on refining the multiplayer system and player progression.

There has been some delays, but the development roadmap is now updated too:
https://trello.com/b/zHJZ8k2q/amberial-dreams

--Cuauhtemoc "oddgoo" Moreno
Jul 17, 2020
Ancient Abyss - allocfree
  1. Restored V-Sync, so you won't be able to cook on the graphics card
  2. Changed relics rules, now you can see more options before the pillar
  3. Fixed the dead lock when enjoying food in shop
  4. Fixed other small bugs here and there
Jul 17, 2020
Florensia - Cheeserito


Dear players,

You will receive an additional 15% AP on all AP purchases you started from the 17th of July 2020 11:30am CET until the 21st of July 2020 12:00pm CET!

Your Florensia Team
Lumberjack's Dynasty - SwordsOfTheSouth
We're streaming today starting at 12 noon - 4 pm CET (UTC +2) on Twitch and Steam!
Jul 17, 2020
Relicta - Mighty Polygon
Time to run!

Hello everyone! Welcome once again!

Today we bring you a new challenge for the Relicta demo. This time you need to beat the demo in the shortest time possible. You will have the demo available from today to monday (July 17 to 20).

Those of you who haven't tried it yet will have the opportunity to play Relicta for the first time and see how much time you need to overcome it. For those who have already played it... Let the race begin! You can try as many times as you want until you find a score with which you are satisfied.

Take a screenshot of your time and send it to us on any of our social media. You can participate as many times as you want! But only your best score will be count, of course :)

Demo time!
Starts: July 17 15:00 CEST
Finish: July 20 12:00 CEST

The rules are simple!


What's new on the demo?
Demo 1.3 is here!
  • Minor bugs fixed.
  • New graphic settings including FPS limit, Render scale, and the option the see the current FPS in-game.
  • Added Tobii Eye Tracking support.
  • Change the Save Game file in order to support the continuation in the game upon release from the point you were in the demo.
  • Now if you beat the demo and press continue upon loading you will see the last time you did.
  • Added some missing translations for the skip scenes system.

Follow us!
Facebook
Twitter
Instagram
Join our Discord Server.

If you have any questions you can leave it here or on any of our social networks. Enjoy!

Keep experimenting!
Mighty Polygon.
Villages™ - simonjames247
Story so far
After the pandemic started, The LittleArctic Government cannot risk sending any more personnel to the border. So you are recalled since there will be no life support send to the border. Now you have to stay at "Hailkamp Medical Center" temporarily. Here in this place, the government can supply you easily. It will be boring but there will be more things to do in the future.

Real story though
I successfully researched new systems for the "Phase2". But these new systems are very different from the old internally. So I have to reboot everything and make it from the start. We start will count from build number 1.

You cannot walk and do things as you used to (yet)
I decided to create a new character movement system. It's not done yet. Also, many functionalities are missing. But I promise they will come back for more.

I really need to test the fundamental
The key research for Phase2 was the advanced asset loading system. It will make the game and the server load the assets efficiently. However, it isn't battle-tested yet. I should observe and investigate if any bug occurs. If this system stable, I can push new updates faster than ever.

Now you can receive "The Welcome Box" after entering the server. The box will go to the cargo but you will not see it yet because the Cargo menu isn't ready. Don't worry and trust what the officer says.



This is in the "Social Welfare Officer" menu.



As always, thanks to my sponsor ZAP-Hosting
You can visit their website for more services.



See you next build for sure.ːemofdrː
...