
I am not ashamed to admit that it was Final Fantasy X-2, not Final Fantasy X, that made me want to get a PlayStation 2. So fervent was my desire for this game that I even entered a text competition on the telly to try and win one. Needless to say, I was not successful. Still, it was just what I needed to push me over the edge. I was vaguely aware of FFX and Yuna and Tidus and all of that back in the early noughties, but man alive, Yuna just looked so damn cool in X-2 with her guns and new short hair/mad pony-tail combo, and I was also precisely the right age for Paine to seem like a total badass. It was the perfect storm of all my teenage passions, and I still look back on it fondly even though we all know it’s a total trash fire and innately inferior to X proper.
The Darkness might be an intimidating mass of deadly triangles, but Destiny 2 has more grounded concerns to worry about right now. As Bungie continue to wrestle with life under the Covid-19 pandemic, they’ve postponed the release of the game’s next big expansion to give themselves more breathing room. Destiny 2: Beyond Light will now release just under two months after its planned September release, launching instead on November 10th.
I’m afraid Rogue Legacy 2 will be waiting a few more weeks before taking its place in the roguelike pantheon. Developers Cellar Door today announced that the procedural, generational dungeon-crawler needs a little more time to polish its armour, and won’t be launching this month as planned. Instead, Rogue Legacy 2 will enter early access at the later date of August 18th – and promises to be a heftier package than initially planned.
Have you packed your broomstick, reader? Are you ready to learn spells, master potions, reckon with some unsavoury facets of a beloved children’s book series, and gorge yourself irresponsibly on flavoured beans? Release this week, Pottergame is a wonderfully broken mess of an homage to Hogwarts – a broken, nostalgic collectathon that’s at once a shovelware joke and a cutting criticism of the Potterverse.
We’re back! This week, we’ve reverted to a more traditional gaming podcast format by spending the first five to ten minutes talking about 90s kids’ TV shows we watched. Did you miss us?? Remarkably, we do also talk about some video games, to whit: Halo 3 and Death Stranding, which are two big beasty release from this week that VidBud Matthew and Nate have been playing. Unfortunately I, Alice, haven’t been playing anything new, but am able to provide input – as well as sound effects! Yes, this week also sees the return of the much loved soundboard. Ooh la la!> (more…)
In 1994, Revolution Software released their second game, a dystopian adventure game named Beneath A Steel Sky. Then they mostly made Broken Sword games for the next 20 years. Today, Revolution finally return to that ferrous firmament with the launch of a sequel, Beyond A Steel Sky. It’ll send us into an AI-controlled megacity to rescue an abducted child and definitely not get tangled in any sort of sci-fi conspiracy. Come see some of that in the launch trailer below.

The marriage between action comics and fighting games is one that transcends mediums: an enthusiastic relationship based on love, mutual respect, and a shared passion for punching people in the face. Some licensed games, like Dragon Ball FighterZ, are played at a professional level in esport tournaments. Others, like My Hero: One’s Justice, are more simple and accessible. Some are team-based, while others are arena brawlers. All are generally good fun.
And yet, sometimes I think parser games would be better suited to adapt this genre to screen. (more…)

When I first tested Death Stranding’s DLSS 2.0 tech in the run-up to the game’s release, I wasn’t able to show you what it actually looked like. I could tell you that switching it on would turn any RTX card into a 4K 60fps machine, but not how its clever, AI-driven upscaling wizardry affected the in-game visuals. Well, now I can, and as you’ll soon be able to see for yourself, there is precisely… wait, which ones were my DLSS screenshots again?
It’s time to update your American Truck Simulator road atlas, drivers. The big stateside truck ’em up heads deeper into the midwest today with American Truck Simulator – Idaho, adding miles and miles of the state’s valleys, potato pastures and cold hard tarmac to haul your way across – and a new Viewpoints feature to give you a fresh perspective from outside the cab.
was well good, wasn’t it? What if you could go back to it, again and again, knowing that each new session would give you a completely fresh fight? After a few years in early access, procedural gauntlet Superhot: Mind Control Delete delivers just that. The standalone expansion is out now – and if you’ve bought Superhot at any point before today, it’s already yours.