Left-click on "Train editor" in the main menu to start making a new train from scratch, or right-click to open one of the existing trains. (It's easier to make a new train by modifying an old one.)
In the editor, right-click on empty space or parts of the train to change the graphics, sounds and physics of the vehicles. See the guide for more details:
You can download more trains from the workshop. In order to use trains from the workshop, they first need to be assigned to a timetable. More information in this thread. There will be more timetables designed for the new trains and repaints in the future.
Important changes to driving
Railcars now have a working handbrake. Don't forget to release it before moving off!
The vacuum brake for the railcars has been changed to work by holding down the release or application key instead of a single press. You can control the rate of brake application or release by how much you move the handle. (The brake is still manually lapped instead of self-lapping like the Class 37 train brake.)
Friction characteristics of cast-iron block brakes are now modelled correctly (brakes are stronger at low speeds)
The default keys for changing vehicle and panel are now Shift+V and Shift+P respectively (avoiding accidental cab change when trying to brake)
Gear might no longer engage properly unless throttle is closed before shifting
Class 03 throttle handle moves faster and the right-hand side cab position faces backwards by default
Class 37 loco brakes have been strengthened
Signalling and traffic fixes
Fixed signaller bugs that caused it to clear some signals incorrectly
Fixed trains that span multiple signal blocks to spawn correctly
Improved train routing to reduce waiting times and prevent going through slow tracks for no reason
Fixed signals to update properly when editing the track they're on
Changed rescue scenarios to use Class 37 instead of 03 for heavy trains
Other changes
Added regency townhouses and Victorian factories by Sparky66 to the buildings library
Fixed missing rail joints between some pairs of turnouts
Fixed sounds sometimes not playing properly
Fixed AI driver sometimes having problems starting uphill with a Class 03
Fixed route editor making changes to the old route after saving as new
Fixed timetables not being shown in the menu for a particular route, even when the timetable file is placed in that route's folder
Various physics, graphics and audio improvements to the trains
We hope you had fun getting rekt by testing Oryx 3 with us this week. Things are afoot in Oryx’s abode and epic chords now echo in its corridors. This should hint to one thing: the hunt for Music Note tokens is not over! They will keep dropping for another week and you will be able to keep exchanging them in the Token Tocatta quest until 07/22 - 12:00 PM UTC, as well as in a new, once-per-account event quest - Final Cadence - until 07/22 - 12:00 PM UTC:
Quest Name
Requirement/s
Reward/s
Quest Type
Final Cadence
Music Note x80
Mystery ST Chest x1
Once per account
In addition, the tokens will coincidentally appear in a new location…
Wine Cellar Chest Challenge
The Mad God himself will be the host for this wine tasting Chest Challenge, which will run from 07/16 - 12:00 PM UTC until 07/22 - 12:00 PM UTC, again with guaranteed Music Note tokens (and a Shard of the Intern) dropping from the chest. Formally:
The Event will run from 07/16 - 12:00 PM UTC until 07/22 - 12:00 PM UTC.
Defeat Oryx the Mad God 2 to spawn the Event Chest.
The Event Chest will remain invincible for 15 seconds after spawning.
Rin Cost 35→48 HP 95→102 Revenants’ HP reduction per second 13%→10% Revenants’ damage 30%→60% Revenants receive extra damage 150%→70% Revenants’ damage after enhancement 60%→95% Revenants receive extra damage after enhancement 70%→10% Meat wagon burning AOE 3→3.6 Meat wagon burning damager per sec 4→12
Marisa Damage per grenade shrapnel 7→8 Torch’s damage per cone 11→12
Koishi Damage 27→34 Damage AOE will now has a limit based on wave,unlimited →3
Rumia Removed Black hole’s casting delay Dashing speed 6.5→5.5
Wakasagihime Shield duratoin 2.5→3
Kokoro Wolf sign mask swap’s cooldown 5→3.25
Adventure Mode
Added Hiziri and Doremy as minions Added Yoshika as a boss
Tenshi PC’s 40% damage reduction passive has been changed to a 35% block instead Tweaked the unit icons for the adventure mode’s minions
Fixed the bug where Incident’s reward isn’t showing fully Flixed the bug where minion’s enhancement items could be used in store Fixed the bug with some item’s descriptions Fixed the bug where Shikieiki and Yuyuko boss being not affected by some items
A common feedback we've received is that the UI for Embark is too confusing. In the next update we will be overhauling the UI to include item icons, as well as streamlining the calculations for item stats so that they are easier to understand and can be clearly displayed.
Material Strength
All material types in Embark have a material strength stat. This will remain the same. The difference will be how this stat is used. Previously it was used as one of the factors in determining item strength, but the way the total was calculated was hidden and too obtuse.
The new system will simply calculate the item strength value by using the material strength modified by the quality. 0 quality gives the base material strength and 100 quality triples the material strength.
Processed Materials
Processed materials like planks, blocks, and ingots will have the same strength values as their raw material counter parts. So a pine log and a pine plank of the same quality will have the same strength, but the quality roll for making the processed material will be added to the raw material, so the raw material quality is still important.
Combined Items
Items which are made by combining several materials will use the sum of their component strengths. Their quality will modify the total. So legendary items can have 3 x 3 or 9 times the strength of the base material.
Weapons
The final item strength is simply added to character strength to get the final damage. The weapons are also differentiated more with different attack speeds. Because the item strength is the sum of the components, the larger, harder to research and make items will be much more powerful now.
Buildings
All buildings now have an Ideal Strength and Difficulty Strength. A number of new buildings are planned, and will be the subject of another post. Buildings will also have the bonus they provide as a stat. This will replace the old building upgrade system. For example the bed is split into a normal bed and fancy bed. The fancy bed has a higher Ideal Strength but will provide a bigger bonus at 100% strength than the normal bed.
Ideal Strength
The Ideal Strength is simply the final item strength required to have a building which gives 100% of its bonuses.
Difficulty Strength
The difficulty strength is the strength required for construction to have a 100% success rate. The early game buildings will not have a difficulty strength, but the mid and late game buildings will have progressively higher difficulty strengths. Failing construction means the loss of all items used.
A number of advanced items will also have a difficulty strength. The difficulty strength is only used during the creation of the item/building and has no other effect.
Replacing the old system where one could provide a bonus to item quality by using more materials, difficulty strength can be purposely added to provide a bonus to quality.
Special Cases
There are still some special cases. Blunt weapons will still use the density stat instead of material strength. Tools have an Ideal Strength but also have a base value as a bonus. The other item attributes like value, weight, and space remain the same.
We bring you a new edition of the Zula Europe Masters so you can compete with the best teams in the competitive scene of Zula.
Tournament features:
- 32 Teams. The selection of teams will be carried out based on the sign-up order. - All matches will be best of 1 (Bo1) except the Final and the match for the third and fourth place, which will be best of 3 (Bo3).
- Veto system:
Bo1:
1. BAN 1st team 2. BAN 2nd team 3. BAN 1st team 4. BAN 2nd team 5. LAST MAP - 1st team pick side (the one in the upper bracket)
Bo3: 1. Team 1 - Ban 2. Team 2 - Ban 3. Team 1 - Choose Map | Team 2 - Choose Side 4. Team 2 - Choose Map | Team 1 - Choose Side 5. Last map - The team that wins the most rounds in the two previous matches Choose Side
- No live broadcast will be carried out.
Rewards:
1 -> 80,000 Zula Gold per player 2 -> 60,000 Zula Gold per player 3 -> 30,000 Zula Gold per player 4 - 8 -> 10,000 Zula Gold per player 9 -16 -> 50,000 Zula Points per player 17 - 32 -> 25,000 Zula Points per player
The server will be down for maintenance in about 10 minutes. The estimated time would be 1 hour.
Sorry for the inconvenience. We will send out a 30-coupon compensation after the maintenance.
What’s New 1. Mercenary Skins – Players can now get Feu, Kukbar, Andre, and Ironheart.
Feu - Indigoeye Witch
Kukbar - Stealing Runner
Andre - Money Worship
Ironheart - WD-76-1
2. Add skill effect for skills: Solitary and Outrage
3. New Speed Run System – Player will be able to register for Speed Run after the update. Speed Run will officially start this coming Saturday.
4. Mercenary Balance: Andre’s Skill Change Speedy Strike Old: Taunt surrounding enemies for 3 sec, dealing Wind Damage equal to 167% attack power New: Deal Wind Damage equal to 264% Attack Power.
Lightening Field Old: Unleash a Lightning Field in the surrounding area, increasing Defense by 140% for all allies for 10 sec and Paralyzing all enemies for 5 sec. New: Unleash a Lightning Field in the surrounding area, increasing Defense by 140% for all allies for 10 sec, increasing Damage of allies with Wind Element by 30%, and Paralyzing all enemies for 5 sec.
Angeldust v3.11 lets you summon a creature right from the in-game shop. For a small fee you can call any previously ridden or tamed creature back into existence. A great way to show off your exquisite animal collection:
As this totally NOT Photoshopped® image shows, you:
buy the 'Summon a creature' action from the shop
select the creature to spawn
click the 'Summon' button to actually summon it
Literally as easy as 1, 2, 3.
I'll be watching you… even more!
The previous update introduced the 'Watch list' where you can monitor nearby player health and status. Angeldust v3.11 takes it one step further and shows all watched players on the world map, too:
Additionally, the world map will now continue to show the compass, the orientation bar and the watch list at the top of the screen. It's your one-stop shop for situational awareness.
Fast-ened Furious
Ever found an extremely rare creature? Tried to hunt it, but accidentally pressed the E-key and rode it? Players have gone furious—and fast—due to this. So there's now a menu option to restrict the saddle to riding only your currently ridden creature:
You might already have noticed that the Angeldust v3.11 update addresses long-standing issues and frustrations. Thanks to Hummm, ColtsWalker, obi-, Loki The Witful and others for reporting these.
"Type your message here."
This catchphrase had become a meme in itself. Angeldust v3.11 updates the Angeldust website, PlayAngeldust.com, with proper text placeholders:
So yeah, Alexi makarov—I went ahead and did it…
10 signs she's into you Subtle hints
Even long-time Angeldust players didn't know that the E- and F-keys offer quick functionality in many in-game screens. Angeldust v3.11 introduces subtle hints to remind you of this:
Hopefully this prevents you looking back in ten years and realizing she was into you all along you could have sat, zoomed and filtered much quicker in Angeldust.
Additional changes
Fix sitting pose switching on touchscreen devices
Hide «» indicators for sitting or dancing heroes
Fix land claim hints not showing when elevated or looking up
Be social!
If you like Angeldust, please write a positive review on Steam! You can also stalk us everywhere. Thanks in advance:
A thrilling and action-packed even with up to 10 million KRW up for grabs,
here are your participants and brackets for the Shadow Arena Regional Cup – Asia (Solo)!
Shadow Arena Regional Cup - Asia (Solo) Participants Announcement
■ Event and Livestream Schedule
Stage
Server
Date and Time
Group Preliminaries
Asia Server
Group A: July 22, 2020 (Wed) 20:00 (UTC+9)
Group B: July 22, 2020 (Wed) 22:00 (UTC+9)
Group Preliminaries
Asia Server
Group C: July 29, 2020 (Wed) 20:00 (UTC+9)
Group D: July 29, 2020 (Wed) 22:00 (UTC+9)
Playoffs
Event Server
August 1, 2020 (Sat) 15:00 - Expected to run 3 hours (UTC+9)
* The playoffs will be held on a separate event server. Details of the server will be provided at a later date. * The A and C group preliminaries will be broadcasted live on the Shadow Arena official channel. ▶ Watch the event on our official channel (Twitch)
* Players selected as participants will be sent a Discord channel URL by in-game mail after the participants announcement. Please make sure to enter this Discord channel as further event communication and information will be provided through it.
* If you fail to join the participant Discord channel, you may not receive the information necessary to participate in the event. Please note that you will be responsible for any disadvantages that arise due to this.
* Participants will be randomly assigned to a group for the preliminaries, and there will not be changes to the group assignments after the brackets are announced.
* The nicknames of all participants will be visible during the Shadow Arena Regional Cup – Asia (Solo).
* The event will start at the scheduled time even if a participant fails to enter the arena before the start time or there are missing group participants.
* Please refer to the links below for details such as the event rules, allowed Heroes, format, scoring system, etc.
▶ Go to the Shadow Arena Regional Cup – Asia (Solo) Notice
▶[Shadow Arena Official Rules and Shadow Arena Regional Cup - Asia (Solo) Supplemental Rules]
* Please make sure to carefully read the Shadow Arena Competitive Rules and Supplemental Rules to avoid any possible penalties.
Additional Notices
* If the same player is found to be participating with more than one account, the player will face penalties such as being disqualified, revoked of their participation privileges, have their results annulled, and forfeit any prize money. If you have signed up to participate with more than one account, please contact us via Discord or Customer Support to notify us of this fact before July 19, 2020 (Sun) 23:59 (UTC+9).
- Note: In this case, the account with the higher Solo ranking will be acknowledged as the account participating.
* The event will be with the latest version of the client, Participants must understand and acknowledge before signing up that any updates during the event (such as any Hero-specific balance changes, etc.) may impact the event.
- Cash prizes will be sent to you through Paypal or bank remittance. We may be unable to send you the prize money if you do not have the necessary information or documents (bank account, Paypal account, etc.) to receive the prize when we collect your personal information. > Note: If the recipient of the cash prize is recognized as a minor by their country of residence, the consent of their legal guardian is required.
* More details, including the exact transfer method, will be provided separately to the winners at a later date.
* The placement cash prize will only be given to a single player and cannot be rewarded multiple times. However, the MVP cash prize can be rewarded multiple times.
- The “Qualified to Playoffs” rewards will be sent to your character in the Asia server 2 weeks after the end of the “Shadow Arena Regional Cup - Asia (Solo)” during the following maintenance.
- If a player who is selected to participate fails to attend without a specific reason after signing up, this player may be less likely to be selected to participate in future events. If you cannot attend due to unavoidable/unforeseen circumstances, please let us know via Support.
- There will be a total of 4 rounds each for the group preliminaries and playoffs, and it may take more than 3 hours to complete all the rounds. We recommend having extra time to continue playing on that day if the time takes longer than expected.
- All matches (group preliminaries and playoffs) will be broadcasted live via our official channels, as a result, the nicknames and other details of participants may be broadcasted. Pearl Abyss reserves the right to use the video (unedited or edited) of this broadcast for promotional purposes without limitations to time or region.
- Pearl Abyss reserves the right to change/cancel the event depending on mitigating circumstances. If changes are made, they can be found on this event page.
- If you have any other questions or concerns related to the event, please contact us via [[/b]Support][/url].
Only two weeks left until Othercide releases on July 28!
As Humanity’s last hope, lead your army of Daughters to combat in an intricate dance of spectacular actions and counters, and face fearsome bosses in epic battles. Today’s Gameplay Overview Trailer shows off exclusive footage, taking a deep dive into the tactical combat and progression systems that make up this dark indie gem.
Dynamic Timeline System: set up combos and manipulate foes
In Othercide, the unique Dynamic Timeline System is at the core of every battle. Rather than simply controlling where and what your units do, you will also manipulate when things happen. This can be used in many ways, from interrupting an enemy attack before it even occurs, to unleashing a devastating series of combos.
Death will inevitably take you. Healing Daughters requires the sacrifice of another, and your forces cannot withstand the onslaught of Suffering forever. However, there is hope: each failed run opens up new game-changing abilities, options and opportunities for the next attempt.
Othercide comes to PC on July 28. Pre-order now on Steam and get 15% off. The Base Game + OST + Artbook Bundle is also available to pre-order on Steam, with an additional special discount.
It's time for the Evensong! Our first free major expansion, the Evensong Update is coming to King's League II in Early August, 2020.
The Evensong Update includes a brand new story campaign, new characters and classes, and lots of new gameplay features! All for free!
A Brand New Story Campaign
Join Sella the Aegle Bard on a journey of truth and trust. Meet new characters, learn more about Kurestal, and witness a different perspective of the King's League.
8 New Playable Fighter Classes
Try out various new classes with entirely unique skills, available both in Story Mode and Classic Mode.
Bard, advances toMinstrel
Vanguard, advances toGuardian
Trickster, advances toPhantom
Crusader, advances toTemplar
Classic Mode: Battlethon
Enter the Battlethon, a new tournament of endless, ever-increasingly difficult battles with battlefield modifiers and random enemies. This feature is exclusive to Classic Mode.
Classic Mode: Special Events
Special Events may appear on the World Map from time to time. Different events will appear every time you start a Classic Mode playthrough.
Participate in Special Events and make decisions that can gain you rewards or lose your resources. This feature is exclusive to Classic Mode.
New Main Menu
With the addition of the Evensong Story Campaign, you can now select between two stories to play. To better reflect your progress, we're improving the Main Menu to dynamically change according to whether you have played or completed a Story Campaign.
Story Mode Difficulties
You can now select and play Story Mode campaigns in your choice of Casual, Normal or Expert difficulties!
Thalia's Guidance and Objectives
Get extra rewards on the side by completing certain tasks! These are available in both Story Mode and Classic Mode.
Under Siege
Settlements that you own through completed Challenges may now come under siege by enemy teams! You must protect your settlements, or risk losing your Wardenship! This feature is available in both Story Mode and Classic Mode.
Training Improvements
You can now see which of your units are in the middle of training when you manage or deploy your units.
New Classic Mode Leaders
There are an additional six more Leaders to choose from when you begin a new Classic Mode playthrough. They include:
Sella the Bard
Philippe the Vanguard
Fraylix the Trickster
Herriot the Crusader
Kiyo the Bowmaiden
Peanut the Postknight
[/i][/list]
There are tons of new features and improvements, all to make your climbs towards becoming Champion all the smoother and more enjoyable!
Let us know what you think!
We're already hard at work on our next update, so don't stop giving us your feedback! We really appreciate your thoughts, and we want to thank you for playing King's League II!