Destroyer: The U-Boat Hunter - murmur
We would like to thank everybody for the warm reception of our cinematic trailer! Destroyer is beginning to earn widespread interest, and we will soon be sharing more material, including the first gameplay footage.



Before that, however, we would like to show you how we were able to achieve the level of graphical fidelity that you can see in the trailer. Many of you have praised the painstaking attention to technical detail, and we have heard many kind words about how we have approached the subject. Truth be told, we would have never been able to achieve this level of quality if it hadn’t been for the fantastic people from the USS Kidd Veterans Museum in Baton Rouge, Louisiana.



When we visited the museum in December last year, we didn’t realize how much we were about to learn over the next few days. Our hosts were so kind as to let us access a lot of locations that are normally off-limits and they created many wonderful opportunities for us to learn and expand our knowledge. We even had the honor of talking to two destroyer veterans who were kindly willing to share their time and expertise in order to help us understand how things worked back in the day. We were able to hear first-hand accounts of how tin can sailors lived and fought during World War 2, and we also gained much more insight into how advanced 1940s naval warfare technology and tactics actually were. Those exchanges were invaluable and allowed us to look upon the subject from an entirely new perspective.



We hope that once you see more of the game itself, you will agree that our research has really paid off and that Destroyer indeed has the potential to depict WW2 anti-submarine warfare like no game before it. To us, however, it is even more than that. We feel that working on a game like this is also a way to honor and remember the men who, in spite of all odds, cast themselves into the heat of battle for the sake of our freedom. And that is something that we must never forget.

https://store.steampowered.com/app/1272010/Destroyer_The_UBoat_Hunter/
Quaver - Swan
A new Quaver client version has been released!

0.19.2

Bug Fixes
  • Fixed an issue where users could not register with numbers in their usernames.
  • Fixed a crash when opening the game while disconnected from the internet.

0.19.1

Bug Fixes
  • Fixed a visual bug where long notes would slide below the receptors.
  • Fixed a bug on Windows where alt+tabbing while in fullscreen doesn't minimize the game.
0.19.0

Additions
  • Half rates above 1.0x can now be played for ranked scores and in multiplayer,
  • Health at lower levels now scales based on map density (actions per second). The game should now be more beginner-friendly.
  • DrawLongNoteEnd is now defaulted to True for the default bar skin.
  • Added "HyuN - Disorder" as a default/bundled song.
  • A notification with useful information now appears when failing to upload a skin to the workshop.
Bug Fixes
  • Fixed the editor causing a black screen when creating/uploading maps.
  • Fixed a crash when unable to load custom skin textures.
  • Fixed a crash while playing multiplayer matches.
  • Fixed judgement burst texture animations not working.
  • Fixed an issue where the game may lock up a user's session on Linux.

We hope you enjoy the update! 💙
- The Quaver Team
Florensia - Cheeserito
Dear Florensians,

with the sun comes the heat and we're looking forward to something hot with the release of My Dangerous Life on Steam on the 23rd of July!
What does a different game have to do with your duties in Florensia, you ask? Well, let us explain. Some of the Tower bosses are secretly fans of this game’s genre and wish for it to become a great hit. For that they are even willing to jump into a PvP Zone and even offer the loot of different bosses outside the tower.
So head over to https://store.steampowered.com/app/1253580/My_Dangerous_Life/ and put the game on your wishlist if you want to appease those bosses and who knows - maybe you’ll find something you like.
Once we receive a certain number of wishlist entries until its release we will be holding a celebratory event for a couple of days after the release.
But to get the chitchat out of the way, here are the hard facts for this celebratory event:

After 500 wishlist entries for My Dangerous Life
  • Bewildered Guard Boarhead (Lv 30), Floor 21, receives the drop list of Roby with 30% original drop chance
  • Bewildered Warloss (Lv 65), Floor 61, receives the drop list of Serbetus with 30% original drop chance
  • Zildre (Lv 100), Floor 100, receives the drop list of Humbert with 30% original drop chance
  • Spawn Event within PvP Zone with the monsters mentioned above
After 750 wishlist entries for My Dangerous Life
  • Bewildered Guard Boarhead (Lv 30), Floor 21, receives the drop list of Roby with 40% original drop chance
  • Bewildered Warloss (Lv 65), Floor 61, receives the drop list of Serbetus with 40% original drop chance
  • Zildre (Lv 100), Floor 100, receives the drop list of Humbert with 40% original drop chance
  • Spawn Event within PvP Zone with the monsters mentioned above
After 1250 wishlist entries for My Dangerous Life
  • Bewildered Guard Boarhead (Lv 30), Floor 21, receives the drop list of Roby with 50% original drop chance
  • Bewildered Warloss (Lv 65), Floor 61, receives the drop list of Serbetus with 50% original drop chance
  • Zildre (Lv 100), Floor 100, receives the drop list of Humbert with 50% original drop chance
  • Spawn Event within PvP Zone with the monsters mentioned above
Your Florensia Team
Medicinal Herbs - Cannabis Grow Simulator - Pvt_Shepherd
  1. Modeling on the professional options for growing has started.




  2. Detailed objects such as the attachment for automatic irrigation were modeled and programmed.



  3. A lot of work was done on the scripts this week. Logics were adjusted, bugs were fixed and the gameplay was expanded. The game was tested on 8 different computers in order to test the performance and find unwanted bugs.

    Next week the focus will be on modeling new items. Then there is another script optimization and then the game and gameplay is already tested and errors are corrected.

    So far everything is going according to plan. I hope it will stay that way =). I will try to release the functional game as early as possible and plan many updates in the form of new items and functions.

    At this point in time I cannot say how far the simulation will develop. The early access plans are implemented (circumcision, temperature, humidity, CO2, mold, insects, fertilizer). Since an expanded nutrient system also requires real experience, I will probably not integrate this into the main game, but rather publish it as an addon or DLC. I really like this idea, but I want to avoid it being too much information for the players who just want to simulate.



I am also very happy to implement your ideas!
If you have a restrictive suggestion, let me know.
You can reach me here in Steam or on Discord.ːsteamhappyː


Discord: https://discord.gg/qRMyrTb
IL-2 Sturmovik: Battle of Stalingrad - 777 Studios
Dear Friends,

Today is a very important day - we have just released update 4.008 that includes the first Battle of Normandy aircraft and the last tank for Tank Crew - Clash at Prokhorovka project. The first BoN plane is P-47D-22 "Razorback", the one so many of you had waited for. Battle of Normandy is at a very early stage of development, in the first quarter of the whole plan, but some of its parts are already taking shape - for instance, this new plane we told you in detail in the Dev Blog #225. This release officially starts the Early Access program for the Battle of Normandy and its owners will gradually get more and more content as soon as it is ready, starting with the "Razorback" today.

The last combat vehicle for Tank Crew - Clash at Prokhorovka is Sd.Kfz.184 "Ferdinand" tank destroyer, you could learn more about its history and design peculiarities in our Dev Blog #254. Tank Crew owners can try it right now. This fearsome machine completes the vehicle lineup of this unique and interesting 'Clash at Prokhorovka' project.

Another new addition in this release is the new historical campaign Ice Ring by Alexander =BlackSix= Timoshokov. Consisting of 15 scenarios, it is dedicated to very interesting and strategically important events of November and December 1942 in Stalingrad area - the actions of the special IL-2 group under the command of Major Leonid Karpovich Chumachenko which was tasked with interdiction of the German 'air bridge', the air supply route for the encircled Paulus' 6th Army. The campaign can be purchased here and requires only the Battle of Stalingrad module to play.

Battle of Moscow owners also will find something new in this update - Martin =ICDP= Catney has finished the work on new 4K quality external textures for IL-2 mod. 1941. They, as well as Battle of Stalingrad customers, just received the new early war Luftwaffe pilot model in winter uniform and additional stuff - sidearm, animations for putting the glasses on when starting from parking and the oxygen mask when it is needed.

Another neat feature we want to tell you about is the support for a special in-game voice communications system known as SRS - "Simple Radio Standalone" (IL2-SRS). At the moment its support is not final, but it can be used with ease already. You can find all the info on how to install and use it here.

Less than a month has passed since the previous update, but again we have found ourselves posting a vast list of changes made. Sometimes the corrections mean that a user-created content needs to be updated as it happened now with height map corrections for Battle of Moscow, but the required actions are minimal, you can learn more about them here. Other numerous changes and corrections in 4.008 are listed below. Please note that some of them are quite important and should get your attention:

Main Features:
1. P-47D-22 “Razorback” heavy fighter is available to all customers who pre-ordered the Battle of Normandy. Early Access phase starts for Battle of Normandy project;
2. Sd.Kfz.184 “Ferdinand” tank destroyer is now available to all owners of the “Tank Crew” project, completing its 10 vehicles lineup; Official retail release of Tank Crew is TBD.
3. The new historical campaign “Ice Ring” is released and available for purchase (it requires Battle of Stalingrad);
4. Support for special SRS Radio voice comms app. The final version of SRS for IL-2 is still WIP by its author and will be released soon. We have created a special section in the forum dedicated to SRS instructions and discussions. https://forum.il2sturmovik.com/forum/147-srs-radio/
5. The 1941 IL-2 attack aircraft now has 4K quality external texturing thanks to Martin = ICDP = Catney;
6. The new model of the early war Luftwaffe fighter pilot in the winter uniform has been added for Battle of Moscow and Battle of Stalingrad;
7. The new model of a hand holding a pistol or flare gun in a 1st person view added for early war Luftwaffe pilot;





Aircraft improvements:
8. In a multiplayer game, the next steps have been taken to eliminate the problem of invisible planes that appear only at the moment they start to shoot. Because reproduction of this problem is extremely difficult, please help: if you encounter this problem again, be sure to report it and attach a flight record to your message;
9. The option to leave a destroyed object in the game now works for aircraft (uncheck the “Delete after death” checkbox in mission editor);
10. P-47D-28 stall behavior has been corrected: the aircraft is less likely to suddenly stall at a beyond-stall angle of attack;
11. P-47D-28: damping moments have been corrected, resulting in the more inert and 'heavy' feel of controls;
12. P-47D-28 controls effectiveness has been corrected. The maximum roll rate has been reduced to correspond to the historical data. At high speeds (before the air compressibility effects kick in) the aircraft is more controllable along the roll and pitch axes. During the Mach-tuck the controls lose effectiveness making exiting a dive more difficult;
13. P-47D-28: maximum wing lift with extended flaps has been reduced;
14. P-47D-28 engine thermal model corrected (it became more resistant to overheating);
15. P-47D-28: the visual image of the rotating rotorhead has been improved;
16. P-47D-28: the problem with the rotation of the bent screw when using boost has been fixed;
17. P-47D-28: 150-octane fuel modification has been added;
18. P-47D-28 injection system corrected: when there is no liquid in the system left, the engine can’t be switched to combat emergency mode. The pressure gauge shows correct pressure in the injection system;
19. P-47D-28: the description of the aircraft and the related tips in the technochat were updated;
20. P-47D-28: the outside and inside sound mismatch has been addressed;
21. P-38, P-47, P-51, Tempest, Ju-88, Me-262: landing gear doors of other players in multiplayer won’t stay visibly open;
22. Me-262: landing gear doors in the hangar are now open;
23. P-51: landing gear doors in the hangar are now open while the flaps are down due to the lack of hydraulic pressure;
24. P-38: antenna between the two rudders disappears when one of them is lost;

Player Controllable Tanks improvements:
25. Crew members can be gradually poisoned with CO gas when firing the main gun with the hatches of the fighting compartment closed and ventilation turned off or damaged. M4A2, KV-1s, SU-152 the ventilation system is powered from a working main engine while on other tanks it is electric and won’t work with no electric power;
26. The engine won’t stop so frequently after a collision;
27. Tanks shouldn’t visibly ‘levitate’ above the ground;
28. A bug that reduced the actual number of shots for the main gun by 1 for each ammo type has been fixed;
29. A bug that caused the number of shells to be calculated incorrectly when one ammo type is spent (it did not decrease at first and then decreased by 2 after a next shot) has been fixed;
30. Driving along the shallow coastal part of the river is no longer like driving on a highway;
31. A toppled over tank won’t glide on a terrain slope like on ice;
32. A bug that could cause a detailed tank to explode multiple times has been fixed;
33. The effective destruction ranges of light vehicles have been corrected in HE shells descriptions;
34. Pz.Kpfw.VI ammo descriptions updated (trajectory drop and HEAT speeds);
35. Pz.III Ausf. M, Pz.V Ausf. D, Pz.VI Ausf. H1 starting procedure has been updated (the manual fuel pumping was replaced by an electric one with the addition of the required buttons in the driver compartment);
36. Pz.III Ausf. M now has a functioning fuel gauge (to the lower right on the bulkhead of the engine compartment);
37. Pz.III Ausf. M traverse indicator is now illuminated;
38. Pz.III Ausf. M and Pz. IV Ausf. G intercom Z18 parts are covered in self-luminous paint;
39. Pz.IV Ausf. G and Pz.V Ausf. D odometers have been corrected;
40. T-34-76UVZ-1943, SU-122 and SU-152 fuel and oil pipes color has been corrected (made less vivid);
41. The external tools attached to the German tanks were improved to look better, ground jack added for Pz.V Ausf. D;
42. Other changes and improvements to the German tank interiors;
43. The sounds of control levers, pedals and the hand brake are added to Tank Crew tanks;
44. Turning the SU-122 and SU-152 panoramic commander sight produces a sound;
45. Pz.IV Ausf. G and Pz.V Ausf. D odometers have been corrected indicate a change of direction;
46. A failure of one of the M4A2 engines now affects the instrument readings and the engine sound;
47. M4A2 low oil pressure indicator lamps have been corrected;
48. Sound of the M4A2 engine's startup has been improved;

Visual Crew Improvements:
49. The color of pilot’s glasses of the late war Bf 109 Luftwaffe pilots has been corrected;
50. The “holes” in the texture of the American flare gun were eliminated;
51. The texture of the flare gun on the British pilot model has been corrected;
52. Shooting any pistol ejects a casing;
53. Soviet tankers have less gloss effect on the faces;

AI Improvements:
54. AI pilots won’t try to attack targets with the parameter engageable = 0 which could cause steep diving on a ground target with no chance of recovery;
55. AI pilots aim at air and ground targets better and the rockets and projectiles won’t fall short of a ground target at the beginning of a burst;
56. AI fighter pilots won’t chase its target too far from their assigned route or area of operations;
57. All AIs in a fighter group will attack a target (previously one of them could ignore it and follow its mates in a formation;
58. A rare random bug that could cause the AI gunner of a player tank to spontaneously rotate the turret at the beginning of the mission has been fixed;
59. A knocked off detailed AI tank (no marker visible and other AIs don’t see it as a threat) won’t continue to fire at targets sometimes;
60. When all the gunner visors of an AI-controlled detailed tank are damaged, it won’t track the targets and fire at them;

Other Improvements and Fixes:
61. The residual inertia in the first-person non-VR view of the gradual zoom at maximum zoom and maximum zooming speed option when not using a mouse for looking around has been addressed;
62. The contours of objects against a clouds background have been minimized by using special tech;
63. The lowest cloud quality setting still causes significant artifacts on the aircraft visible against a cloud at near distances, but no longer gives an unfair advantage in spotting a distant aircraft;
64. The double triggering of onKilled events in the mission script shouldn’t happen again;
65. New training missions added for Battle of Moscow in the spirit of the real initial training of a MiG-3 pilot (Missions – Battle of Moscow – Migalovo training);
66. The recently found error on the Moscow map (the landscape height above the sea level was 50m less than it should) has been fixed;
67. The missing buildings at the Liege / Bierset A-93 2414/7 airfield on the Rhineland map have been added;
68. The poor-looking machine shop buildings in the industrial district of Belgorod (Prokhorovka map) were replaced with better ones;
69. The truncated or missing phrases of one of the USAAF air traffic controllers and RAF and USAAF forward observers were corrected;
70. The shimmering of very long railways on Kuban map that was visible up close has been corrected;
71. The look of the passenger and freight railroad wagon roofs has been improved;
72. Selecting a random Entente aircraft in the duel on Arras map in QMB no longer produces a Bf 109F-4.

Note: Tank Crew title will be coming to Steam store in the near future.

We hope you enjoy these additions and improvements!

The Sturmovik Team
Figment - Bedtime Digital Games
Hey hey all! Bedtime Hans here :)

We've been working on The Jester's boss fight(s) recently and it seems like a good time to share! His carnival themed outfit and style in fighting is similar to that of a circus. It is theatrical, musical and overwhelming. Here's how we structure the fights, coordinating carefully with the music to put the attacks on beat and create a visually pleasing event at the same time.

Creating musical boss fights is an essential part of the Figment universe. Their theme songs give little tidbits of information, describing why they are spreading chaos in The Mind.

Stay updated on our progress on Figment: Creed Valley by clicking the link below!
https://store.steampowered.com/app/1085220/Figment_Creed_Valley/

Step 1

Greyboxing stage: prototyping boss mechanics but also exploring general game mechanics, puzzles and enemies.

Step 2

We thought of an interesting stage shape to go alongside the mechanics developed above and put on some temporary textures, models and music to get a feel for the fight as a whole. As the music is essential, getting the timing right was a barrier of its own.

Step 3

Here's one of the animations we implemented into the fight.


And this is the final version of the stage, ready to be placed in-game.

Step 4

Some crisp animations and different fight patterns, it's all coming together.

Step 5

And this is the final result! A cleaner background, some lighting effects and even wildlife (if you can spot it) have been added.

If you want to check out the process with the music, click the video below :)
https://youtu.be/NqFm4SFykcg

Come say hi and hang out with us in our discord https://discord.gg/WEEWBce where we share this type of behind the scenes stuff often :)
Sacrifice Your Friends - Harvatos


Hi everyone! This is the patch note for SYF version 0.12.4.6 which came out yesterday. It is a smaller update with some tweaks to the main menu and some gameplay improvements. With it, we are also adding a Chinese localization to the game. This is a preliminary version of the translation, as it will be revised and improved in the coming weeks.

Localization
  • Added an initial version of the Chinese localization.

Game balance
  • Increased Cthulhu Ancient Grasp' radius from 1 to 1.5.
  • Prevented several arena hazards from damaging invincible players.
  • Cult Avatars are now invincible for 1 sec after transforming.

Physic
  • Improved the physic interpolation of characters and items, which should result in smoother controls.

Visuals
  • Added different hit effects when hitting an invincible player.

UI
  • Added the "Wall of Sacrifices" to the main menu, which features SYF top backers from the Kickstarter campaign.
  • Added a confirmation prompt to the character selection screen when all players are ready.
  • Added an EXTRAS section to the main menu.
  • Added the game's credits in EXTRAS.
  • Moved the PROFILES menu in EXTRAS.
  • Damage dealt to Avatars is now displayed in their Stress Bar.
  • Added a text tutorial to the Gilman House's story mission about chargeable items.
  • Added a text tutorial to The Chase's story mission about the Dash.
  • Added keyboards keys to the story tutorials.


Your feedback is invaluable and always appreciated! Join us on Discord [[url=https://discord.gg/HVAufpv]Link[/url]] and participate in the ongoing development of Sacrifice Your Friends!

Jul 8, 2020
Project RTD: Random Tower Defense VR - JAMONG Inc.
1. Trophy
- Now you can get trophies according to the stage clear result in challenge mode.
- There are 3 types: Clear Trophy, Mission Complete Trophy, and HP Trophy.
  • Clear Trophy: The trophy you get when you clear each stage.
  • Mission Trophy: When you clear each stage, you get it by completing all 6 missions (3 basic and 3 hidden).
  • HP Trophy: When you clear each stage, you get more than 30 HP remaining.
- Trophies are automatically registered for users who have already cleared the stage according to their clear record.





2. Tech Tree
- The trophy you collected can be converted into a tech point and used to develop skills for clearing the stage.
(1 trophy = 1 tech point)

- You can increase the maximum HP or weaken the enemy by using the tech tree.
- Alternatively, you can speed up the Goldmon summon cycle for higher scores, or increase your gold gains.
- Use the tech tree to challenge high difficulty or aim for high scores!




3. Change of applied value according to type
-In the battle, the dependence on each type has increased.
-Original:
  • Fire -> Water -> Forest: 66%
  • Forest -> Water -> Fire: 133%
-Change:
  • Fire -> Water -> Forest: 33%
  • Forest -> Water -> Fire: 166%

4. Both hands can be used
-Now you can play with both hands.



5. Difficulty change for each stage
-Overall, the difficulty of the stage has gradually increased.
-Defend against enemy attacks using the tech tree.

6. Etc
-UI information window change
-Some texture changes
-Other bug fixes

Landflix Odyssey - Federico Fantastico Studio
Hi everyone, Fantastico Studio here!


It's been a while since we talked about our Landflix Odyssey, but that doesn't mean the development hasn't gone ahead in the meantime, actually!


The project has finally reached the final stage of development - we're just finishing implementing the game sounds and doing bug fixing - so we're really happy to announce that Landflix Odyssey will be officially available from September 2020!


To celebrate this announcement, we'd like to share a first taste of what you'll find in the game on its release, which is about the Landflix Odyssey Series selection menu.


As you can hear in the video below, it' s all about the unique selection sound we added to the menu: we had a lot of fun creating a musical scale that could entertain the player in an interesting way.





The result is quite hypnotic, isn't it?



Let us know what you think!

And to keep up to date with the latest news regarding the development and release date of Landflix Odyssey, follow us also in our official Discord server


Jul 8, 2020
LuckCatchers - asnetyy
Missiles and missile launchers
  • The flight range of R-1, RSN-1, R-1I, RSN-1I missiles was reduced by 2 times.
  • Ground-based missile launchers have been added for installation on ground-based anti-aircraft platforms.
  • Ground-based missile launchers use R-1G and RSN-1G missiles.
  • The production of ground-based missile launchers and missiles to them has been added to the game.
Other
  • The landing cooldown after take-off has been reduced to 60 seconds.
Attention!
In one of the next updates, we plan to change the system of consumer goods. Please minimize the amount of goods in your warehouses to avoid possible losses in the form of game currency.
...