It is available right after the update on July 8, 2020, and ends at 23:59:59 on August 7, 2020 (UTC)
SEASON MISSION
SEASON MISSON added to Mission Tab.
Various rewards are obtainable while playing SUMMER SEASON 2020 Mission
Get PUSH DAGGER 32 RED CRAZE, TICKET to open designated random boxes by accumulating your Match Play Time.
SEASON MISSION is available free.
The mission starts right after the maintenance on July 8, 2020. It will last about 2 months, and the detailed end date will be updated with an upcoming announcement.
The permanent item rewards from the final step will not be marketable.
MODE
Airborne is removed from Mode List at Quick Match.
MEDAL SHOP
The following items arrive at Medal Shop
The items below are purchasable once a day.
M67 H/G SHOAL
M18 SMOKE SHOAL
MK13 FLASH SHOAL
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RANDOM BOX SHOP
SUMMER FESTIVAL 2020 BOX, available with SUMMER POINT
The items below are obtainable from SUMMER FESTIVAL 2020 BOX.
SHOVEL OCTOPUS
SKORPION OCTOPUS
MP7A1 SHOAL
HNK417 SHOAL
HNK417 GL SHOAL
S15 SHOAL
S15 GL SHOAL
ASW338 SHOAL
M67 H/G SHOAL
M18 SMOKE SHOAL
MK13 FLASH SHOAL
BS Coin 300 / 100
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New Random Boxes
CYCLONE KNIFE POMACANTHUS
DESERT EAGLE 50AE POMACANTHUS
CZ BREN M2 POMACANTHUS
CZ BREN M2 GL POMACANTHUS
AEK973 POMACANTHUS
AEK973 GL POMACANTHUS
AXMC POMACANTHUS
SUMMER SPECIAL 2020 BOX is available now.
One of the following items will drop.
HR308 WRAITH BAROQUE
ACR COOL SUN NEON
ACR GL COOL SUN NEON
M4 CUSTOM COOL SUN NEON
M4 CUSTOM GL COOL SUN NEON
SEAL-PUP TROPEN BLUE
MP5K TROPEN BLUE
SIZMPX ICE BLUE
K2C TROPEN BLUE
K2C GL TROPEN BLUE
PECHENEG B TROPEN BLUE
BS Coin 300, 100
SUMMER Points 300, 100
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Miscellaneous
The sales of the following items obtainable with SUMMER POINT end.
Elemental World Part 1:Rise Of The Guardians - wiseowlstudios
Hi just letting you all know the games website has just got a new look to it and over next few days i will be updating its text and posts. Game wise the games center island works/spawns in the main game and i am now modifing it to work with the AI and set up spawners etc for it.
Once done this will be the main world for now until i can hire performance people to make it run smoother and add more. The plan is make the world split into multi maps like ark does with the island,crystal isle etc
We are glad to present you Chiappa Triple Threat - a new weapon for Medics that will appear in Warface after the next update. It is the first three-barrelled gun in the game; and it isn't the only surprising feature the Chiappa Triple Threat has. High damage and excellent rate of fire, good hip fire accuracy and decent effective range will definitely interest the choosiest Meds!
CHIAPPA TRIPLE THREAT
The Chiappa Triple Threat is a break-action arm presented by the Italian manufacturer Chiappa Firearms in 2012. The producer chose an unusual way to increase the fire power of a classic double-barrelled shotgun by mounting a third barrel on top of two horizontally positioned ones. The barrels are 470 mm long and form an almost equilateral triangle when cut.
The Chiappa Triple Threat has yet another remarkable feature — a removable wooden buttstock, thanks to which in one easy motion you can turn it into a legal sawn-off shotgun. A super-compact size and mind-blowing firepower make the Chiappa Triple Threat an ideal weapon for self-defense in confined spaces.
WEAPON IN GAME
The Chiappa Triple Threat is a new semi-automatic Medic weapon that offers high damage, excellent rate of fire, good hip fire accuracy and decent effective range. Moreover, the gun deals equal damage to the body and to the extremeties. However, since it is a break-action shotgun, you can fire it only three times before having to reload it. In terms of gameplay, the Chiappa Triple Threat resembles the so much favoured Christmas Gingerbread Gun.
Apart from a sleek aspect, the golden version of the weapon will boast increased effective range.
The unusual barrel configuration makes it impossible to use standard barrel attachments. That’s why the Triple Threat comes equipped with a unique flame suppressor that reduces the damage drop but increases spread. Thus, you will be able to decide what weapon specs are most essential and useful for you in each combat situation.
ACHIEVEMENTS
By killing enemies with this weapon you will be able to get memorable distinctions.
Please note that the specs indicated are preliminary and can be subject to change per general testing results.
- The tech launcher choice UI at the beginning of an ops is skipped if there's only one tech launcher - A default weapon is automatically assigned to newly-joined players in the middle of a game - Improved the effect of pause menu - Added camera shake when using Intimidation - Fixed the bug where notes are not shown on scanning by Info Scanner - Fixed the radio sound is not stopped when tasing a guard opening his radio - Fixed UI glitches on clients in the lobby - Fixed UI glitches on clients in gameover screen - Fixed the bug where UI is not displayed when clients are returned to the lobby - Fixed the bug where you can't go to title screen by pressing ESC or using a gamepad to exit a lobby - Fixed the bug where game states are messed up in singleplayer and multiplayer games (non-No.1 player characters states are reset when returning to the ship) - Fixed the bug where weapon hud is not updated on changing loadout in networked games
Please check the weekly maintenance schedule below.
The following patch note pertains to contents that will be updated during the (UTC+0) July 8th,2020 Weekly Maintenance. Maintenance will happen during the following times:
(*Above time periods are subject to change. In case of schedule change, we will update this announcement.)
Balance
• Sword Taliah - Stun Hit's additional attack input timing has been moved to the point the attack finishes hitting - Dash Attack's launch angle will now be the same regardless of when the attack registers as a hit
• Dance of Wind - Fixed the bug with dash automatically activating if you hold down your direction key after evading - Dash Attack and LMB + LMB + RMB attack's Chase Attack will now activate at the 1st hit instead of 2nd hit - Break Damage for RMB Charge attack decreased
• Sacred Guardian - Removed auto-targeting from RMB Charge attack's 2nd hit - Gigantic Swing's stun duration increased from 1 sec. to 2 sec.
• Fallen Light - Increased maximum ammo capacity to 9 - Fallen Light will now start with full ammo at the start of the match - Basic Combo and RMB combo can now be used while moving - Basic Combo's 3rd hit will now fire rapid shots at all times - Increased hit box size and projectile speed of rapid shot
• Dual Soul - Demon Mode can no longer be used while being attacked - Demon Mode can now be detected from 1200 instead of 700
• Ruler of Darkness - Aerial RMB 1st Hit will now use more stacks from 1 to 3
• Blazing Fist - Instant Chase will no longer be able to break Crusade & Rising Wings
• Soul of Magus - Communion's Attack Speed Increase is decreased from 15% to 10% - Communion's additional hit attack power decreased
Revamp
• Basic Control Revamp
- Blow System o Sword Taliah, Blazing Fist, Dual Soul, Sacred Guardian, and Ruler of Darkness will now be able to utilize this system. o Ground and Aerial LMB combo's last hit will now apply the Blow status to the attacked enemy. This system will make it easier to follow up on your combo after your final LMB hit.
- Pause Commands Input Method removed o Pause Commands for Sword Taliah, Dance of Wind, Diabolic Witch, Blazing Fist, Dual Soul and Sacred Guardian will no longer require the pause. You can now simply hold down LMB to execute these commands
- Command Attacks will no longer consume stamina
- Combo Limit Gauge function added o When you are attacked continuously in a combo, your combo limit gauge will start to increase and once it fills up 100%, emergency dodge will be activated. Emergency Dodge will let you escape from a combo by knocking you out of it.
- Accumulated Combo Damage Reduction function added o When the combo damage accumulates to a certain number, damage that is delivered after that point will be decreased.
• Rage Skill Revamp - Rage Skill's animation is simplified and revamped
<Rage Skill Buff Effect Revamp>
<Rage Skill Camera Effect>
<Rage Skill Effect Before Revamp>
<Rage Skill Effect After Revamp>
Improvement
• Deathmatch Mode Improvement - As players were getting higher in rank, more players were participating in playing passive and doing a hit and run. - Deathmatch will no longer have a countdown for match end and instead a team must reach a certain kill count in order to win - Deathmatch's objective score increased from 5 to 10 - A forcefield will be added to deathmatch that will slowly decrease in size as time passes. This will stop most players from playing passively until time runs out and Breakers will become more useful.
• Conquest & Capture The Flag Mode Improvement - Conquest and CTF will now provide scores for slaying your enemy, meaning the role of Slayers will matter a bit more in these two modes. Which should also deter away from teams having the same score and making the match longer. - Conquest & CTF will now provide score for slaying enemies o CTF: Score Objective - 500 (30 Pts per Kill | 100 Pts per Flag Capture) o Conquest: Score Objective - 500 (30 Pts per Kill | 1 Pts per 1 Sec of Capture)
• Improving Penalty for Canceling Matchmaking (Force Shutdown) - Force Closing the game while in the ready phase of choosing Karma will be considered Match Canceling - Match canceling multiple times will now apply matchmaking penalty and decrease in ratings
• Game Frame Rate Optimization applied
Event
• Aegis Knight Pre-Release Event (UTC+0 2020-07-08 After Maintenance - 2020-07-15 Before Maintenance) - During the Event Period, login in each day for 60 min to receive a 'Aegis Knight Gift Box' o You can receive 1 Box per Day o However, it is only limited to 1 Server Per Account (Example: If you receive the box on a Character in America server, you cannot receive this again is EU or Asia) o Please note that all unused Aegis Knight Gift Boxes will be deleted during the UTC+0 2020-07-15 Maintenance
- Aegis Knight Gift Box Contents (1 Random out of Below)
Bug Fix
• Fixed the bug with not being able to Evade while being attacked by Elemental Burster's Bullet Time skill
• Fixed the bug with Tome of Knowledge not playing any sound or playing the wrong sound