Todays update is a big one! We finally fixed major bugs with the inventory system and stabilized it. Along with that we fixed more bugs, made corrections and added some new features! Update 0.3 is a big one, so bare with us on this one! :smiley: Here are the changes:
- Fixed Empty gas can crafting recipe description; - Fixed Medical kit crafting recipe description; - Fixed Stone Pickaxe, Hammer crafting recipe descripition; - Fixed bandits not engaging in combat; - Bandit onslaught should now be better represented (More bandits spawn); - Bandits now roam areas after finishing the bandit onslaught quest; - Inventory huge Stability update; - .9mm, 45mm and 51mm bullet boxes removed; - Added sound recognition to all AI. All enemies should now aggro when hearing footsteps or bullet noise; - Zombies will now wander when spawned. They should only aggro when they hear or see the player; - Added global bullet impact effects; - Added ability to unstack items by pressing SHIFT + Right Mouse button on a stacked item and dragging it to another slot. You will be prompted to choose how many items you want to unstack and confirm; - Bandits can now damage the car; - You can now run over bandits; - Added metal scraps to all loots; - Fixed having to use a lockpick on the locked house after you've completed the mission and already unlocked it; - Fixed a bug where if you picked up the shotgun in the locked house, all the bullets would despawn; - Changed current magazine recipes to be crafted with gunpowder instead of bullet boxes; - Fixed dialog with the survivor in the suburbs; - Energy bars and Energy drinks now stack up to 5; - Increased stack size of cooked meat and fish to 5; - Added back time scale increase when sleeping; - Fixed time going faster and faster the more times you clicked on the sleep button;
Huge thank you to everyone reporting bugs, giving feedback and suggestions for the game to grow! We are committed and will make this game fulfill its potential!
I almost finished the update and translated the game into Bulgarian and Japanese (I only need to translate pictures in Japanese translation). Sorry for the delay but I have a lot of work. I want to release 11 (crazy) games this year.
Changed: Rewrote input system from the ground up. Previously refactored in the last update and not satisfactory, this has been now completely rewritten. You will need to update your custom bindings. Sorry for any inconvience - the changes needed to happen - this is the last time this should happen.
Changed: Increased speed at which wrist overlay transitions song titles.
Changed: Further improvements to underlying systems to improve CPU usage.
BUGFIXES
Fixed: Issue that caused the wrist overlay to lag behind the hand.
Fixed: Scaling grace period should now effect UI elements. You will no longer instantly click UI when scaling a window such as the keyboard.
Fixed: Mouse inputs should no longer get stuck in the instance where you hold a click input and then move off of an overlay and release the click input. This May or may not have fixed all instances of mouse input getting stuck. I believe it has, based on my internal testing, but as with everything, I can't say 100%.
Fixed: Large stutter when opening window settings menu.
Letting you know that I've just pushed an update that fixes the Steam Achievements for Helionaut on Windows, and also fixes a crash that sometimes happens after saving & quitting. The OSX version should already have working achievements, but let me know if that's not the case.
I've also implemented the Steam Screenshot function: press F12 to make a screenshot!
In the most recent patch, we adjusted the algorithm for Random Elements so that you no longer get 6-Element builds every single darn game. While this came out as a positive adjustment, it came with an oversight - it screwed over the replays for all the Random Leaderboards.
As a result, we've had to reset them. Not the Pick Leaderboards, those are fine still. Sorry for the inconvenience!
Prison Dodgecar minigame is back! The best 6-8 player couch minigame on the planet!
Was it gone? Well, sort of. While working on adding the team-selection feature, I noticed I had broken the primary feature of Prison Dodgecar some time ago. Apparently, it broke when I added the feature that allows drivers to fall out of their cars in collisions (which is not used in Prison Dodgecar). The feature I broke was the attachment of the Tesla Shields™ to the car. Without that, Prison Dodgecar is a pretty lame bumper-car game. Boo! Now, it's a TS-powered bumper-car game again! Yay!
In other news, I was wrong in my prediction that the next feature added might be the leaderboards. That one is a huge push as the leaderboards are not simple for this game. Having a team selector for the minigames was another gaping hole in basic features and, being a much smaller feature to add, I chose to do it before getting to the leaderboards. Bummer, eh?
Version 0.3.9
Fixes:
Car-mounted Tesla Shields™ in Prison Dodgecar are working again.