Receiver 2 - Moz
Grey Hack - Kurouzu
Changelog
- Fixed bug [537] Loops calling create_directory or touch prevent the script finishing correctly.

- Fixed bug in trafficNetwork causing no option to be accepted.

- Fixed regression bug when creating files in a loop, where the created files were not updated in the FileExplorer in real time.

- Now the color of the terminal bell corresponds to the configured color theme.
Cockwork Industries Complete - Digital Seductions
The sixth dialogue skin we're adding is Badlands Belle for Elena, which can be picked up by clicking the scarf item in the Greenhouse:



Please note that the item may not show upon loading a saved game from some of the older versions of the game. Should this happen, you'll have to start a new game to see it.
Upon pickup, a bonus "tease" animation showcasing the skin will also play out. Dialogue skins for remaining characters will be added in the next update.

Till next time!

Digital Seductions Team


v4.16 Changelog:

- Badlands Belle dialogue skin added
Jul 6, 2020
Re.poly - ZeitfresserTV
Hi there.

The game is translated into french now.
It is the first try so please don't blame on me because something is translated wrong.

Try to help me and all other french players instead by sending the right translation.

I hope I have granted a wish for somebody.

Have a nice week and we see us until the next update is comming.
Jul 6, 2020
Party Arena: Board Game Battler - FuntureGames
Local play is finally here guys. Hope you enjoy it!

*Not all mini-games are available with local play.
Kakatte Koi Yo! - backslashgamestudio
RPG Paper Maker - Wano

New features:
  • Command label
  • Command comment
  • Command change statistic
  • Command change a skill
  • Command change name
  • Command change equipment
  • Command modify currency
  • Command display animation
  • Condition command: escaped last battle
Fixes:
  • When escaping, game app close
  • With different resolutions, show text command center option not correct
  • Mountains issues with different width
  • Crash with some autotiles
  • Select a location translation incorrect for new project
  • Crash when trying to open an empty save
Our Secret Below - DarkStoneDigital
I'm so excited that launch day is approaching! It's been a very hard and long road full of 14 hour or longer work days, stressful kickstarters, and lots and lots of development!

I can't be grateful enough to those who have supported the project both through Kickstarter and through the community. It's exciting to have a solid date for launch. The Builds are up and ready to go, I'm putting together reward packages, and everything is in a good place.

July 10th
10:00am Central time

After launch, I will be monitoring things for a while to make sure there are no horrible bugs and to see how the game is received. Then I'll be taking short break to stream a bit more on twitch, dream up some new game ideas, and spend some time with my family.

Thank you again to anyone and everyone who plays the game! I ask that if you play the game and enjoy it to please leave a review. Reviews are very impactful for indie devs and their place in the Steam market.

See you Friday!

-Brian
Rocky Mayhem - SepSlither
Hey all,

So unfortunately after Update #5, Rocky Mayhem will no longer have content updates apart from new minor levels and limited time game-modes. Apart from adding more levels to the game, there will not be any new; items, enemies and such unfortunately. This is down due to losing our graphic designer so right now, I'm a lone developer and it's too much for me to carry with the effort of working on my new game, creating graphics for 2 games at once and programming 2 games at the same time.

Do not fear! I will try to do the best I can to make Update #4 and #5 worth the $1 you spent to help progress this game before we cancel development. Here's a brief summary of the next 2 updates (not including minor patches and such):

Update #4 - Coming July 2020
This update will be minor, adding; 2 new levels, 2 new asteroids, and experimenting the possibility of having mass-scale maps to have a future 'Search and Destroy' mission type. The reason for this update being so small is to prepare the game for major new content coming in August / September.

Update #5 - Coming August/September 2020
This fifth and final major update for Rocky Mayhem will be the biggest content update yet to, hopefully, thank you for supporting the game through it's short life span. This will add; time-limited powerups, a new asteroid, 10 new levels, AI-CONTROLLED ENEMY SHIPS, a new realm named "Intergalactic Federal Prison", 2 new platform-based parkour levels and the Search and Retrieve gamemode.

PATCH 1,2,3+
All future updates for Rocky Mayhem will be monthly adding 3 extra new levels, 1 new piece of content (such as new weapon) and bug patches to constantly make Rocky Mayhem an enjoyable place.

Thank you for being here throughout development. Rocky Mayhem started off just being a tutorial-based experiment which has now became my first major project and I can't wait to see what happens next.

Thank you all again,
Sep
Draught Kraft - Vertnacular
Hey Fellow Brewers!

I usually do these updates on Sundays but because of Freedom Fest it's a day late :)

So last week was mainly integrating the prototype location building system. It's been going pretty smoothly and the only real problems are around design choices. I keep coming up with different ways I'd like to do things and trying to figure out what would work best for the player.

One of these small changes was to allow for outdoor areas when expanding your brewery. This feature is geared towards a later update involving the creation of a tap room. I'd like to give the player a chance to create a beer garden that will give a slight bonus to the "aesthetic" qualities their tap room.



This week is more integration of the system and creating a friendly interface for the player. From there I can start creating content and hopefully start some testing soon. So keep checking out for these weekly updates for more news!

Happy Brewing!
-Vertnacular
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