Jul 1, 2020
BlazBlue Centralfiction - H2 Interactive
Do check your wish list and purchase BlazBlue Centralfiction while at a special price! :)
Rec Center Tycoon - Management Simulator - Rec Center Tycoon
Hey everyone it’s time for another update!

It’s been a little while since the last one due to eye surgery putting me out of work for a few weeks but everything is back to normal and I hope to resume my regular monthly major updates.

The main highlights of this update are:

Statistics collection:
Over the last month I’ve completely rewritten the way almost all background stats are collected & handled, greatly expanding the players ability to view info about their Rec Center.
Before this patch, stats were collected on a per day basis, after the day had ended, the information was lost. Now, all stats are collected and sorted in a giant 2d array that grows each in-game day & information is never lost.

Graphs:
Since stats for previous days are now collected & saved, I was able to revamp the Finance menu & tabs and add way to view over-time progress graphs. Now you can view long term growth & changes for many different stats about your Rec Center.

You can see a few examples here:

Keep in mind that since the stat collection begins with this update, you won’t be able to view stats on days played before upgrading to this patch. If starting from a fresh new game all stats will be collected as normal.

Menu optimisation:
I mentioned in my most recent update there were a few large performance hogs in the form of menus, specifically the Research & Staff menus. In my own internal tests framerates could drop from 1300fps~ to 600 when up, giving an almost 60% drop in performance. This could be really taxing on lower end hardware. So I’ve completely recoded these menus from the ground up, they look almost exactly the same but now they have effectively no impact on performance at all.

The full patch notes for this update are:

- Statistics collection:
The way background data is collected & saved has been completely overhauled allowing for better and more versatile stat collection.
As of this update, many new stats about your Rec Center will be collected & be viewable to the player. For example, amount of daily swimmers, your star rating over time, membership signups per day and far more.
This paves the way for future features & allows for the the next additon:

- Graphs:
The finance & statistics tabs have been overhauled giving more detail and allowing the player to display graphs of daily growth for many different statistics.
For example, if you want to see your electricity bill or your membership growth over the last 5 days or last 50 days, now you can!

- Research, Staff & Finance menus recoded from the ground up to give vastly improved performance.

Balance changes:
- Bank loan interest rates reduced by around 15% making them a more friendly option in the early-game (This only applies to new loans, pre-existing ones will be unchanged)
- Maximum possible simultaneous customers increased
- Customers will now spend slightly less time in your Rec Center
- Fridges now lose stock over time when disconnected from power
- Slightly reduced chance of swimmers drowning

Minor changes & bug fixes:
- Fixed bug causing Shop Shelves to not save their type & stock
- Improvements made to load screen
- All 'tech unlock' progress stats now save correctly
- Lifeguards can no longer sit down when assigned to patrol a zone
- Cookers are no longer usable without electricity
- Customers no longer teleport out of pools upon loading a game
- Patrol areas now place correctly over objects
- Computer income is now correctly included with entertainment income
- Employees will now occasionally emote when they need to
- Manager can no longer be controlled while they are carrying an object
- Fixed many more NPC directional & positioning issues
- Fixed bug causing children to possibly spawn upon loading a save
- Fixed crash caused by invalid customer animation
- Fixed bug allowing for the same employee to be hired more than once
- Fixed crash relating to incorrect stock amounts
- Many small performance optimisations, adjustments & bug fixes


What's coming next patch:

Reviews Overhaul
This is actually something I planned to include in this update but didn't get around to, mainly because the statistics overhaul & graphs implemention took significantly longer than I expected to implement correctly. So it's now a high priority for the next upcoming patch.
Here's the current plan: I want to overhaul the way customer reviews work by expanding the info you receive from each review.
For example, instead of just giving an overall rating out of 5 stars, you'll receive an out of 5 rating on other things too like cleanliness, value for money, how much stuff there is to do & how crowded the place is etc.. let me know if you have any thoughts & ideas on this.

New Profession
It's been a long while since I've added a new profession and while I haven't yet decided exactly which one, I have rough plans outlined for a few such as a Nurse, Security Guard or even Masseuse. Personal Trainers that your customers can hire is an idea I've toyed with too.

Additional Performance Optimisation
As part of each update now I want to spend a bit of time improving the core of the game, there are literally hundreds of ways to do this and there's always things that can be improved upon.

As usual these plans are subject to change but let me know if you have any ideas or suggestions that may improve or expand upon these plans.
Thank you for your patience & I hope you enjoy! :)
Logic World - Jimmy
Keybindings Menu WIP - Jimmy
I’ve been working on a menu for editing the controls!



It’s still missing the very important feature of being able to actually edit those controls, but it’s now displaying the controls and that’s a start :)

It can display all of the fancy features of our input system: multiple buttons that must be pressed concurrently, bindings that reference other bindings, bindings that must be tapped multiple times to trigger, and multiple different bindings as options for a single action.



Being able to display bindings visually is not just important for the Edit Controls menu, but also for things like the in-game tutorials, where players will be told to press a given button to trigger an action.

Fun with Bob - Jimmy and Felipe
After building Bob last week, we’ve been working on setting up the software to get him building the game.

We’ve run into several unanticipated issues -- because of course we did, why wouldn’t we -- but on the whole it’s going well and it’s almost done. Bob’s computational performance on builds is very promising; he’s faster than our old build server by more than a factor of two.



Lighting Settings - Jimmy
As I was working on adding context and screenshots for translators, I came across a description for a setting that didn’t make sense. I did some further reading on that setting ("shadow cascades") and it turned out I had no idea how lighting works in Unity.

Well, I did some more reading, and now I have some idea of how lighting works in Unity. I’ve used my newfound knowledge to buff out our lighting settings: we now have seven total settings related to shadows, each with a helpful preview image and informative description.



Shadows are both extremely important to the visual fidelity of a game as well as extremely demanding on a player’s graphics card, so I feel it’s important to have extensive settings for controlling them. I always get a little peeved when a game just has “shadows: on or off” -- not to name names -- and Logic World will not be joining that club of shame.

Bugs Fixed This Week
  • Fixed being unable to select hotbar slots beyond slot 10 by double tapping or ctrl+tapping a number key
  • Fixed client throwing an error if you tried to run an autoexec.lsf
  • Fixed being unable to make pegs exclusive if they were part of a dynamic prefab (i.e. on a Panel Display)

---------------------------------------------

Thanks for reading, friends! Happy Canada day.

We'll keep releasing these weekly updates right up until the game comes out. To make sure you don't miss them, you can sign up for our newsletter or join the official Discord, and of course you can wishlist and follow the game right here on Steam.

View this post on logicworld​.net.

More Logic World Wednesdays

https://store.steampowered.com/app/1054340/Logic_World/

Jul 1, 2020
BlazBlue: Continuum Shift Extend - H2 Interactive
Do check your wish list and purchase BlazBlue: Continuum Shift Extend while at a special price! :)
Little Witch Nobeta - 普普亞
Fix the bug that the game profile load abnormally.
Jul 1, 2020
BlazBlue: Chronophantasma Extend - H2 Interactive
Do check your wish list and purchase BlazBlue: Chronophantasma Extend while at a special price! :)
Ring of Elysium - RingofElysium_Official
Dear Adventurers,

Welcome to the latest official patch notes for Ring of Elysium. Here are the full details:


Weapon Balance Changes
  • Reduced the vertical recoil and horizontal recoil range during the second half of spraying for ARs
  • Slightly reduced the recoils for AK47 and Groza
  • Slightly reduced LVOA-C’s damage and slightly increased its damage attenuation
  • Slightly reduced the vertical recoil for Scorpion EVO3 A1
  • Slightly increased the horizontal recoil for the first few shots for DMRs
  • Slightly enhanced the camera shake effect when firing DMRs
  • Reduced the horizontal recoil range during the second half of spraying for LMGs
Weapon Skins
  • Introducing the REBOOT Weapon Skin Supply Box! Open it and you'll have a chance at getting 20 brand-new skins, including Epic skins "MPX - Lockdown", “AK15 - Breakout”, rare skins “Sand Barriers”, “Electric Pulse”, “Mercenaries”, and more!
  • The cost of opening each Supply Box is 100 E-points
  • Adventurers cannot receive duplicate rewards from Supply Boxes and will receive tokens for any reward they already own. (Uncommon- 1 Token, Rare- 5 Tokens, Epic- 20 Tokens)



Thanks for playing,
ROE DEV Team
One Finger Death Punch - Silver Dollar Games
One Finger Death Punch 2 is on iOS now as a premium title for $1.99.

link to the game on the app store

This is basically the perfect title for on-the-go play, and I'm fair chuffed that I can have it all for only two quid.

Please note that the Survival Towers are not yet in the game, but Double Think (the publisher) has told us that they will be in a future update.

Double Think has plans for an Android release after iOS is completed.

One Finger Death Punch 2 - Silver Dollar Games
One Finger Death Punch 2 is on iOS now as a premium title for $1.99.

link to the game on the app store

This is basically the perfect title for on-the-go play, and I'm fair chuffed that I can have it all for only two quid.

Please note that the Survival Towers are not yet in the game, but Double Think (the publisher) has told us that they will be in a future update.

Double Think has plans for an Android release after iOS is completed.

Jul 1, 2020
Community Announcements - Bmc Studio
This is the smallest update yet, took a little break but I will be back full force next month! Still I drank 200 cups in total! Epic meme
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