Rec Room - Coach
Some general improvements:
  • Polished new user experience
  • Portfolio lists are now searchable and sortable! Simply click the title of any scrolling list that displays a search icon next to it to be taken to a search page for the displayed content
  • We've added a new version of the creator feedback buttons which contains a new room comment button. Simply swap out your old creator feedback buttons with the new version in the maker pen palette. The first placed instance is free!
  • Free and paid invention filters in the store
  • Players can now add nearby or recent players as friends directly from the People screen
  • Players can accept or reject pending friend requests directly from the People screen or a player's profile
  • Improvements to Item Preview on "Join Rec Room Plus" Screen for RR+ Items
  • The rocks around the campfire in the park are now less shy and will no longer disappear when you approach them

Also, some general bug fixes:
  • In-world room comments now display even when first viewing comments through the UI
  • Fix for Gloves visibly equipping to both Hands via Giftbox
  • Club details no longer pop up automatically when joining a clubhouse

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think...
Take That - LEONARDOLEE
Hi cowboy,
In this little update, the game mainly update some customization functions.
First now player can change the character model.

There are 29 models in total you can chose. No unlock rules, all models are available now.

Also the name of cowboy now is able to change.

According to the feedback, I added the invert view option in the setting panel.Please notice If you change this option in the battle map, you have to restart the map to make it been applied.

The realistic DLC also added a new map in this update.

That's all for this update. More contents mentioned from the previous update plan blog will be updated in the future.
The Gun Knight - heurlectic
Hello Everyone!

As some of you may know The Gun Knight has not received a new update in a few months now. This is because I have felt a lack of direction with the project, and was not motivated in the slightest to continue work after I already had for a long time. These issues are compounded by the fact the code base is somewhat disorganized as I initially started this project at a time when I was still learning a lot.

Some progress with it has been made, and I plan on releasing more updates eventually, but right now I want to make it clear that the project is on hiatus but not completely abandoned.

On the bright side, I have been working on other games, and for the past few months the project taking up my time is called Tetron. On release it will be a full game, not one in early access. After its release I plan on working on The Gun Knight more frequently from there.



Here is the link to its store page, check it out and wishlist it if you feel so obliged.

https://store.steampowered.com/app/1348960/Tetron/



Thank you for supporting me and my work. I cannot wait to see what the future brings for The Gun Knight and other future projects.

Have a wonderful day! :)
Jun 30, 2020
Handy Harry's Haunted House Services - patben8
  • Fixed missing player name bug.
  • Tweaked player footstep sound (better sound mixing coming soon)
  • Cleaned up the UI
  • Added game tips to the loading screen.
  • Changed the "Play" button to say "Join/Host".
TROUBLESHOOTER: Abandoned Children - Dandylion


( This notice is written with the help of Google Translation. )

Hello everyone, this is Troubleshooter development team.

The team regret to inform you the postponement of Maintenance and Update that was scheduled 11PM today.

The main reason for this issue is not enough quality of the contents that is scheduled to be updated today.

This is totally fault of the development team.

We're greatly sorry for all the inconveniences we caused.

We will try hard to compensate for the postponed update by providing fine quality of contents. Again, we are deeply sorry for all of you waiting for the development team.

The postponed update will be carried out based the below time table.

Maintenance and Update Schedule
  • Daylight saving time is not applied.
  • Date: July 3, 2020
  • Friday 15:00 ~ 17:00 CET
  • Friday 23:00 ~ 01:00 JST
  • Friday 06:00 ~ 08:00 PST
  • Friday 14:00 ~ 16:00 UTC

Thank you.
Royal Crown - CM_NINA
We are still on the reviewing on the iOS. We are hoping for it's to be done ASAP. Unfortunately, the maintenance for today has to be postponed.
Sorry for the inconvenience caused.

Re-scheduled maintenance hour:
- Server down at 7/2 5 UTC
- Down Time: estimated 3h
Jun 30, 2020
Refight:Burning Engine - Brahma game 01
Maintenance time

7.2, 2020 14:00~16:00 Asia (UTC+8)
7.1, 2020 22:00~24:00 NA (UTC-8)
Specific maintenance time will be advanced or delayed as appropriate

Update content:

1. Solved the problem that the vehicle challenge task does not display all tasks in some cases
2. Server performance optimization

If you get any bugs or suggestions,please leave your comments under the Steam community post or E-mail us:publish@fantiangame.com for further feedback.Thank you for your support.
twitter : https://twitter.com/BurningEngine
facebook: https://www.facebook.com/Refight-Burning-Engine-541562256296443/?modal=admin_todo_tour
Plunge - SpookyBunsGames
Hello!

Thank you for taking the time to play Plunge and leave feedback. The following hotfixes will be going live shortly.

- Darkened floors and camera issues no more! The bug where floors will appear to be "unlit" or split is now fixed.

-Added localization support for Russian languages. наслаждаться! (sorry this will be in super soon I promise xD)

If you find yourself stuck while playing any portion of the game, please continue to leave feedback in the Community Discussions threads. We are actively working on continuing fixes for Plunge, so stay posted for more!

- Spooky Buns Team
Astrox Imperium - momoguru


Woohoo, 100 builds and counting!
So before I cover the good stuff, I continued my quest to improve ship AI flight and pathfinding at high speeds. I made a number of tweaks and adjustments to the ships code and things are shaping up.

I also added persisting crates, which now will remain in a sector even if you leave. This will NOT effect mission crates, as their persistence is handled differently.

I have also revamped the small buttons that live next to the module HUD. they are no longer attached to the side, and can now be revealed by moving the mouse to the bottom of the screen. This will trigger them to slide up, showing a number of new buttons that allow access to the main 6 panels. I will continue to play with this, and possibly allow you to setup the quickbar with the buttons you want to have shown.

A few more campaign map tweaks, and a few texture revamps for a number of the rock props.

Now for the good stuff, a new exploration mechanic called Wormholes. Here is the in game document that will explain everything that needs explained. I hope you guys enjoy it :)

Wormhole Introduction
Wormholes are a rare anomaly in the Astrox Universe. They are natural warp gates to unseen sectors not shown on the map until explored. Wormholes use natural cosmic energy to warp a ship from one end of the wormhole to the other. The energy involved can take time to store up in the wormhole. When the wormhole is used, energy is used as well. This can cause the wormhole to become unstable and eventually collapse it entirely.

It is currently unknown what causes wormholes to generate, but we do know it has something to do with concentrated energy. Wormholes have a small gravitational pull, and often collect trash and debris from the sector. In some cases, the items can be extremely valuable.

Wormholes can be some of the most dangerous places in the universe. Hostile environments and extremely low security can prove deadly for even the most seasoned pilots. Aside from the natural dangers, raiders like to remain hidden and thus use wormholes as a place to hide their criminal activities. Bliss production often takes place in these wormholes, and the raiders will defend their operations to the death.

Finding a Wormhole
Finding wormholes can be tricky, since they do not spawn very often. When they do, it is hard to know where they are. You cannot see them very well with the naked eye, but using some specialized equipment will help you locate their position. The Active Scanner will report if a Sector has Wormhole energy nearby. This report will also provide the signal strength and allow you to calculate the relative distance from your ship. Using this method will allow you to hone in on the signal, and eventually reveal the wormhole once you get within 500 meters.

The Wormhole Lifespan
The lifespan of a wormhole can vary, and it is not known what causes the wormholes to collect and store energy, but this energy is what transport the ship from one end to the other. With every use of the wormhole, it will degrade. Once the energy of the wormhole has been depleted, it will collapse, and you will not be able to use the wormhole until it recharges. It is not currently known what causes the wormholes to recharge naturally.

The other side
The sector area that a wormhole will transport you to will remain accessible even if the wormhole itself has collapsed. Warp drive systems are still a viable way to travel to a wormhole sector, but they can be a nightmare if you find yourself without enough fuel to get back. This may require that you harvest a star for fuel, so it is highly recommended that you always carry a harvesting beam with you when warp driving to a wormhole. The wormhole sectors usually have more jumps available at the exit gate, than the wormhole entrance.

Stabilizing the Wormhole
There are two different ways that you can keep a wormhole open and usable. The first way is to construct an energy generator near the wormhole gate. This will provide a source of energy to the wormhole and will constantly recharge the energy it uses to warp your ship. This will keep the wormhole open, however the number of consecutive uses is still limited. You will need to wait for the wormhole to recharge.

The second way to stabilize a wormhole is to construct a warpgate on top of it. Once a warpgate harness has been assembled around an entrance or exit, with a Energy Generator in range, the wormhole will transform into a warpgate, and no longer require an energy recharge for usage. If the warpgate is destroyed, the wormhole will collapse and the gate will no longer exist.

Wormhole Goodies
Some wormholes have a stronger gravitational pull than others. These tend to collect crates from nearby battles and these crates can often contain valuable items. The crates will be scattered amongst the other garbage collected by the wormhole, so it may take some looking to find them. Unlike normal crates, wormhole crates begin deteriorating even before they are unsealed for the first time. It is speculated that the warp process causes enough damage to break the seal in transit, as crates are not designed for traveling at worm speeds. Collect the crates before they expire, and their items are lost forever.

Wormholes and Raiders
It is not uncommon for Raiders to use the wormhole sectors as safe havens for their criminal activities. In many cases, the Raiders will set traps for unsuspecting wormhole explorers looking for easy profits from the mineral rich asteroids. These raider groups will hide cloaked in the asteroid fields and wait until you are mining before ambushing their unsuspecting victims. Always be prepared for combat when exploring wormholes, or you may find yourself caught off guard.

On rare occasions, Raiders will establish a hideout or headquarters inside a wormhole sector. If this is the case, you will know right away how dangerous the sector is. Raiders will be swarming around a centralized structure that usually houses the manufacturing of illegal Bliss. They will fight to the death to defend their operations, so tread lightly in these wormhole sectors.

Wormhole Paradise
Although very rare, wormhole sectors can be quite pleasant from time to time. Moderate environments, resource rich, and not a single Raider in sight. These wormhole sectors make for great mining operations, or even a full scale base with dozens of structures.


BUILD 0.0100
- Fixed market bug with price flux and market multi sell panel.
- Fixed bad ship filenames from modded games causing error on shipyard panel.
- Fixed a couple ship description spelling errors.
- Fixed autopilot slow down issue thanx to Amphos.
- Fixed MPS readout to match actual speed with new AUTOPILOT speed changes.
- Fixed billboard station background textures in all station interiors.
- Fixed ship color bug when saving in tactical.
- Fixed BACK bug in merc tutorial at end of lesson.
- Adjusted autopilot speed thrust base levels for engines.
- Adjusted autopilot AI for better afterburner pathfinding.
- Adjusted sandbox skill distribution no longer locked to sector level.
- Adjusted sandbox skill generation to prevent missing skills.
- Adjusted text size on the death panel descriptions.
- Adjusted campaign map 58 (Lins).
- Adjusted campaign map 59 (Coralor).
- Adjusted campaign map 62 (Jelumus).
- Adjusted campaign map 63 (Numbu).
- Adjusted campaign map 11 (Chamo).
- Adjusted a few ship stats on various ships.
- Adjusted nearby structures to agro when adjacent structure is attacked.
- Adjusted raider structures to prevent docking.
- Adjusted a number of prop textures and lighting.
- Added dynamic wormholes map generation.
- Added wormhole generation to the event generator.
- Added 2 wormhole events to the background events file.
- Added WORLD_OPTIONS_wormhole_chance to player_options.txt
- Added wormhole jump counter to othe target hud UI.
- Added wormhole collapse when jump energy is depleated.
- Added wormhole energy collection and recharge over time.
- Added persistent crate data for sector maps.
- Added wormhole mode for (loot hunt).
- Added wormhole mode for (raider ambush).
- Added wormhole mode for (oasis).
- Added wormhole mode for (hideout).
- Added Active scanner now detects wormholes with distance report.
- Added Active scanner fucntion to reveal wormholes when less than 500 meters.
- Added a number of UI sound effects to buttons and mouse overs.
- Added new slide-in quick bar panel below modules when mouse is over ship modules.
- Added main panel buttons to slide-in quick bar.
- Added new wormhole tutorial to starting stations.
- Added new wormhole document for pilots journal when tutorial complete.
- Tweaked 4 little things.
Jun 30, 2020
Ironsight - Taylor_CM


Hello, guys this is Ironsight operation team.

In July, when summer begins in earnest, the hot weather continues and it's a time of exhaustion.

Here's the July Summer Event to soothe your tired hearts from the hot summer heat.

We look forward to your interest and participation.

Please check the details of the event below.


1. Weekly Boosting Event!
  • Boost up by 50% every Friday, Saturday, and Sunday!
      Period : 07/03~07/05 07/10~07/12 07/17~07/19 07/24~07/26* Up to 80% buff can be received when using EXP/GP Boost items .

    2. Store Discount Event!
  • There will be a discount event for the store products for a week.
      Period : 07/01 ~ 07/06- 20% of Box products ( partial exclusion )- 35% to 50% of all packages ( partial exclusion )

    3. New Player Level-Up Event
  • New Player achieves the following levels within July, the product will be rewarded!
      Target: July New PlayerPeriod: 07/01 to 07/31Item Payment: Collective payment every Tuesday (last payment of goods will be made in the first week of August)-At Level 5 : EXP/GP 30%, Soft-point bullet, explosive knife 30D-At Level 10 : Kawaii-Killer 5ea-At Level 20 : Kawaii-Killer 5ea + Skull Box 5ea-At Level 30 : Kawaii-Killer 5ea + Skull Box 5ea + Cool Luxury Box 5ea

    4. Better benefits for NEW Players
  • More benefits are available to new player. A total of 200,000 GP will be reward up to Level 34.
      -1 to 14 levels per level up 10,000GP Rewarded ( Total 130,000 GP )-14 to 20 levels per 2 level up 10,000GP Rewarded ( Total 30,000 GP )-20 to 29 levels per 3 level up 10,000GP Rewarded ( Total 30,000 GP )- Reach to Level 34, 10,000GP Rewarded
...