The Grapeshot Crew is excited to announce the date and time of:
Season 4: The Maelstrom!
This Friday, July 3rd at 8 pm PDT (11 pm EDT), ATLAS' new World Map: The Maelstrom, will be replacing our original world map on both PC and Xbox. Everyone has worked hard to streamline player progression in The Maelstrom - players at lower levels will find it easier to focus on getting set up for their journey, and more experienced players will see new levels o' fun with a focus on player encounters.
Please Note:
Since The Maelstrom is a new journey, server wipes will be necessary for a fresh new start.
As a reminder, while we focus on PVP gameplay, there will be one global PVE server for the time being. PVP servers will remain region-specific.
Avast Ye! Servers may be down for around 45 minutes while we deploy the new map this Friday at 8 pm PDT.
Expect full patch notes to be available upon the update.
To kick off July with something fresh, we're updating the Age of Empires II: Definitive Edition 1v1 and Team map pools based on feedback from the competitive community. The next time you jump into the matchmaking queue, you'll be able to choose from the new set of maps highlighted below!
Current map pools as of 6p PACIFIC (9p ET / 20:00 UTC / 22:00 CEST) on Monday, June 29
👤 1v1 MAP POOL
The 1v1 map pool has been narrowed to 7 maps (from 9), and the number of bans have been reduced to 3.
Acropolis
Arabia
Arena
Four Lakes
Gold Rush
Hideout
Islands
👥 TEAM GAME MAP POOL
The TEAM GAME map pool still features 9 of the most popular maps (by the numbers). The number of bans remains the same.
Just another small changelog as we near release. My sources tell me that what you're playing now is an effective Release Candidate, meaning that what you're playing might be what you see at release. As usual, if you find any issues, please report them in the Discussions.
Now, onto the notes.
Changelog: - Popup clickthrough issue is fixed - Times (minutes, seconds) now account for localization - Games no longer get stuck at waiting for a bot to pick a tribe after kicking a player before the start of the game - Added popup when eliminating an enemy tribe - List of build options is now sorted by price - Fixed names for AI players - Fixed an issue that prevented some ruins from being examined - Fixed an issue that prevented some players from unlocking tribes using the Steam DLCs - Bardur starting resources adjusted
War Islands is finally out and so is the Lighthouse Cave level! Your first step into the world of War Islands. Meet Jonathan, Almika and Sarsi, your new companions along the way.
Jump in either in Split Screen or Online play on your first quest to solve the mysteries of the Lighthouse Cave. Find out what's going on over there and report to the Fort captain.
So what you're waiting for? See you at War islands!
Tutorials have been completely reworked rather than just a simple textbox. Now, they should give you a better understanding of how to play the game. Additional updates to the tutorials will come as needed.
Objectives tab has been completely revamped to allow for much more clear direction. Intention is on giving the Player a better understanding of what there is in the world, as currently the worlds are fairly dis-interesting. The new Objectives tab merely highlights the primary content of the world- which are the boss fights.
I am very pleased to announce the third update for Arcade Moonlander is now live!
This update brings the arcade mode level count up to 30, with 10 new hand crafted levels. There is also a brand new procedural level generator with multiple game modes. The generator is still in beta and work is on going.
Due to player request I have also made changes to the landing mechanics. The landing is now tolerant to higher velocities and steeper angles. Basically landing just got easier :)
I have fixed a lot of UI scaling issues as well as a lot of collision accuracy issues. There have been major performance optimisations and some of the bugs surrounding achievements have been rectified.
I’m so excited to announce this Friday, July 3rd, a Free Mode will be available for Villain Project.
This mode was created because of Astral Zenith’s feedback on Steam and it consists on you being able to select a range (1 to 6) to define how many pieces the puzzle will be divided into. Also, since this mode will be unlocked after you complete the ‘Story Mode’, you’ll be able to choose which puzzle you want to play. Check the image below.
As you can see in the image, there is a new option to make this mode more challenging: a ‘time limit’. If you turn it on, you can play a puzzle using the range of divisions you chose before you run out of time. If you can’t do that in less than 2 minutes, you’ll lose the game. New achievements will be available for this specific mode.
Last but not least, https://steamcommunity.com/id/pride_fk/recommended/1227600/ suggests the game could be more interesting by hiding the puzzle guide, so let’s do it! Now, you’ll be able to play the Story Mode or the Free Mode with or without the puzzle guide! Check this feature below.
As I’ve said, this update will be implemented on July 3rd so if you haven’t bought the game yet, it’s time to do it!