Jun 26, 2020
Hollow Steps - w0hoho
Hollow Steps v2 is now live!

- Now, the game has a better visuals and lighting. There are also some changes in the game world.
- Autosave system is now implemented in the game. You can also delete your save on 'Options' and start over.
- Fragment locations are changed. There are no fragments in the major puzzle areas, so players can get the reward before heading to major puzzles.
- Screenshots and other artworks are also changed.


You can always join us on Quicksave discord server: https://discord.gg/Er3dXNj

Warface: Clutch - E.D.Warface_CM


Soldiers!

For all of you who longed for a great top up deal - we would like to introduce a special offer active from today to 28.06.2020 20:59 UTC (22:59 CEST).

SHOP

Upon purchasing certain Kredit packs you will receive 40% bonus Kredits on your accounts! Each package bonus can be applied only once. Please see the table below for more information



Activate the touch of Midas!

Discuss on Discord


Discuss on Facebook
Gunslingers & Zombies - Live Motion Games
Hello Gunslingers!

In today's devlog we want to ask you few questions about our main enemies.

Zombies are known as undead people, always attacking and eating everything what's still alive!

What about their ability to think and planning? 🧟🧟‍♀️



In-game they have ability to group and hunt us down like a chicken!

What if they have some special abilities?



Poor townsfolk didn't have the luck to escape these beasts...

What if there was a giant zombie or a super-fast one?!

I'm afraid we will never know, now they are ONE OF THEM. 💔😥

What kind of zombie would you like to see in-game? Do you like zombies in games, books or movies?

Best regards
GUNSLINGERS & ZOMBIES TEAM

https://store.steampowered.com/app/1059740/Gunslingers__Zombies/



Tom Clancy's Rainbow Six® Siege - Ubi_MyAnh


Updated: June 26th 2020

We will be updating the following list regularly to outline the status of certain issues that are currently pressing for our community. Please note that this list is not exhaustive, and should only be used as a reference to give a general idea of where our focus currently is.

TOP ISSUES
NEW SOUND PACKAGING SYSTEM
Description: Our priority on that front is to first repackage the way sounds are stored and connected to the game.

We currently have a limited ability to fix specific issues and this improvement should make it easier for us to work on the audio aspect of the game.

For more information on this topic, please refer to the Status Report blog.

Status: Target: Y5S3

DDOS ON CONSOLES
Description: We are working on mitigation plans with our partners and we are continuously monitoring the situation. We’ll continue to share updates on the situation until the matter is solved.

Status: Ongoing

CHEATING & HACKING
Description: [/b] We continue working in close collaboration with all our partners to flag, report & identify cheaters as effectively as possible.

Steel Wave contained dissuasive measures such as rank lock below level 50, as well as a limit of 100 games to reach the Champion’s rank.

We are also working on other options to continue improving the situation on that front, we'll share a detailed overview on the topic very soon.

Status: Ongoing

PROFILE PANEL & REPORTING
Description: [/b] Additional context and explanations will be added to the in-game reporting panel. In an effort to effectively address the situation, having more accurate player reports will facilitate information gathering on our end.

Status: Target: Y5S2.2

TOP GAMEPLAY TOPICS
BALANCING
Description: [/b] During the Steel Wave test server period we received a number of feedback requests for balancing tweaks to the new Operators. After evaluating feedback from players, and data from the TS, we plan to make a few balancing changes to the new operators with the 2.1 patch.

Melusi
  • Lowering the penalty zone by approximately 33%.
  • Lowering the sound of Banshee effect in first person PoV.

Ace & Hibana
  • Remove the possibility of destroying Bandit's Batteries through reinforcements, by placing the charges on the floor
Status: Target: Y5S2.1

CONSISTENCY ON GADGETS DESTROYING PROPS
Description: [/b] There are inconsistencies in how gadgets interact/destroy props on maps.

Similar to how we implemented consistency on how props break on projectile trajectory in Y4S4, we are working on a system for deployable gadgets’ interaction with these props.

Status: Target: Y5S3

SENSITIVITY PER ZOOM LEVEL
Description: We are adding the possibility to set a specific sensitivity for each zoom levels / sights.

Status: Target: Y5S3

IMPROVED FLASH DETECTION/CONSISTENCY
Description: The rework intends to make flash detection more reliable. Enemies are often not affected by flashes due to objects and obstacles. We want to simulate the light ricochet with the environment, to guarantee the effectiveness of flashbangs & other similar gadgets.

Status: Target: Y5S4

VAULT DETECTION CODE
Description: We are currently looking at improving the vault detection code to make the action easier to perform and to be more reliable

Status: Target: Y5S3

TOP COMMUNITY TOPICS
MATCH CANCELLATION
Description: To address frustrations where players are placed into a game with incomplete teams on either side, we are working on a Match Cancellation feature, that you may have tried on the Test Server.

The goal will be to allow players to cancel matches in the early stages of a game under the condition that their team is incomplete.

Status: Target: Y5S2.1

IMPROVED NOTIFICATION AND FEEDBACK FOR DEACTIVATED OPERATORS
Description: Improved in-game notifications and feedback for when an Operator has been deactivated.

There have been times when we have had to deactivate an Operator in-game to better the play experience when exploits arise. We are working on better feedback to our players when such an occasion arises.

Status: Target: Y5S3

DEFUSER PLANTING DETECTION IMPROVEMENTS
Description: Interactions with the defuser could often lead to some issues, in Y5S4 we’ll address the following ones:

Defuser plant prompt is sometimes missing when the player is on site
Defusers can be planted outside of the site when the players sits on the edge of the area.
Players could drop the defuser when attempting to plant.
Status: Target: Y5S4

NOTIFICATION SYSTEM
Description: The in-game notification system often displayed outdated or already read alerts. It should guarantee that these notifications are relevant to the players.

Status: Target: Y5S3

KNOWN BUGS / ISSUES
Spinning on specific locations could lead to FPS drops for anyone in the same game.
The Banshee's hitbox is inaccurate and covers more than the model.
The defuser can be planted on the edge of the hatch in 2F Master Bedroom on House
Updated: May 27 2020

HACKING, CHEATING, LOBBY FREEZING UPDATE
To follow up on our last Top Issues update below in April, we would like to give you all a status update on the hacking, cheating, and lobby-freezing issues. We'll go over some of the steps we have taken where we have found success, where we are still working to make improvements, as well as emphasize our continued focus on cheating and hacking as priority issues.

LOBBY FREEZING
Lobby-Freezing: Lobby-freezing occurs while in menu or while loading into a round, and no connectivity icons will appear.

Update: After our April Top Issues blog, we made an update to the game that would allow us to gather more data to accurately track and identify lobby-freezers. We were able to successfully use that data to implement an auto-kick feature for individuals identified as holding up games through extreme loading times. Kicked players will receive an abandon sanction and be locked out of ranked/unranked until the match is over. We have been monitoring the automatic kicks for some time now on the live servers and have observed high success rates of detecting and only kicking players who are holding up lobbies to the detriment of the other players in the game. We are continuing to gather data on console lobby-freezing before we finalize plans to activate the lobby-freeze autokick detection on console as well.

DOS ON CONSOLE
DOS: DOS attacks can be distinguished from lobby-freezing as they typically occur during gameplay and the connectivity icons will appear.

Update: We have also observed some unusual network traffic and activity for Console players and suspect that some cases of lobby-freezing on Console may be tied to DOS attacks. We are currently pursuing this and investigating the issue and will update when we learn more.

HACKING/CHEATING
Update: In our last update, we re-emphasized that we do not tolerate cheating in-game and were preparing a number of short and long term strategies to address the cheating frustrations. While we are aware this is still an ongoing issue, we believe these upcoming changes will help to mitigate some of the frustrations as we work internally on more robust long-term solutions.

Offline Bans (Target date: End of May): We will begin banning players offline. Previously sanctioned accounts were banned after logging back into Siege. Accounts will now be banned even if they remain offline. This will provide more clarity on the ban feedback loop and improve visibility on banned accounts.
Increased Clearance Level Requirements for Ranked (Target date: Y5S2): In Y5S2 we will be increasing the required clearance level for players to play Ranked. This is aimed at increasing the barrier to access for illegitimate accounts for Ranked to promote a better Ranked environment.
Increased Champion Rank Requirements (Target date: Y5S2): In Y5S2 we will be increasing the requirements for players to be eligible for Champion Rank. In addition to meeting the minimum 5000 MMR, eligible layers will be required to have played at least 100 ranked matches to qualify. This is also aimed at increasing the barrier to access for illegitimate accounts and maintaining a clean Champion leaderboard

XP level cap in PvE: (Status: Active) We have already put an XP cap in PvE in place in order to increase barriers to entry for Ranked for smurfs.

Updated: 23 April 2020

We will be updating the following list regularly to outline the status of certain issues that are currently pressing for our community. Please note that this list is not exhaustive, and should only be used as a reference to give a general idea of where our focus currently is.

TOP ISSUES

HACKING, CHEATING, LOBBY FREEZING
We have recently observed an increase in cheating mentions and reports from players. We want to emphasize that we do not tolerate cheating in game and are working on multiple strategies to address the cheating frustrations and uphold the competitive integrity of Rainbow Six Siege. Below are some of the strategies that we can share that are being worked on for the short-term.

LOBBY FREEZING
Description: We've seen an increase in incidences of lobby freezers seeking to disrupt games to their advantage. We will be releasing update(s) that will allow us to better monitor and more accurately track lobby-freezers.

Objective: The updates will allow us to gather necessary data points that we will use to accurately track and identify lobby-freezing. In future updates we will use this data to automatically detect and kick lobby-freezers.

Status: This is currently an ongoing process.

AUTOMATED DATA UPDATES TO BATTLEYE
Description: Due to the increased mentions and player reports of cheating, we are reinforcing the bridge between R6 and BattlEye.

Objective: Strengthen our collaboration with BattlEye by implementing automated processes and reinforcing data sharing to shorten the feedback loop on banned players.

Status: Ongoing.

INCREASED RANKED + CHAMPION RANK REQUIREMENTS
Description: Increase Ranked and Champion Rank requirements.

Objective: Increase the barrier to access for illegitimate accounts to both Ranked and Champion rank to promote a better Ranked environment and a clean Champion leaderboard.

Status: (Target: Y5S2) We will have more specifics on the new requirements closer to S2.

DAILY LEVEL XP CAP IN PVE
Description: Daily level grind cap from PvE as a prevention tactic to make Ranked requirements less accessible to illegitimate accounts.

Objective: Our goal is to make Ranked less easily accessible to bots and smurfs by limiting the daily XP that can be earned in PvE. This will make it easier for us to spot and catch bots and smurfs before they are able to make their way into Ranked.

Status: We are aiming to have this completed as soon as possible.

KNOWN BUGS/ISSUES
UNINTENDED ABANDON SANCTIONS BUG
Description: An error was found in the matchmaking flow that was causing players to receive abandon sanctions if they left the Ranked queue right as a match was found. Players were already processed as being in the match when they had already backed out.

Objective: The game flow will be modified so that the penalty warning message for abandon can be displayed earlier, and coincide with the time when the penalty system will effectively apply.

Status: (Target Y5S2) A fix is scheduled for Y5S2.

INCOMPLETE TEAMS AT THE START OF RANKED GAMES BUG
Description: An error was found in the matchmaking flow that was causing matches to start with incomplete teams if a player exited the Ranked queue right as a match was found. These players were already processed as being in the match when they had already backed out, resulting in games starting with incomplete teams.

Objective: Part of the solution is to correct when the abandon sanction warning message popup is displayed to alert players that they have already entered a match and deter them from leaving. We are also working on a Match Cancellation feature which will allow players to cancel matches in the early stages of a game under the condition that their team is incomplete (this will come later to the PC TS in Y5S2).

Status: (Target Y5S2) A fix is scheduled for Y5S2.

BATTLE PASS "COMING SOON" COMPLETED COMMUNITY CHALLENGES BUG
Description: Past completed Community Challenges show up as "Coming Soon" in the Battle Pass menu after the challenge is over. This is purely a visual bug.

Status: (Target Y5S2) A fix is scheduled for this bug with the Y5S2 BP update.

MMR ROLLBACK POPUP BUG
Description: The popups notifying players of an MMR rollback after a cheater has been banned is displaying the incorrect values. This is a purely a visual bug.

Status: (Target Y5S3)__ This is currently under investigation.

TOP GAMEPLAY TOPICS

BENCHMARKING PERFORMANCE
Description: This feature improves the current PC Hardware Benchmark tool in Siege, giving detailed information and performance reports about their hardware specifications and resource usages.

Objective: We are working toward a new benchmark test that better conveys how Siege performs on different setups.

Status: (Target Y5S2).

CONSISTENCY ON GADGETS DESTROYING PROPS
Description: There are inconsistencies in how gadgets interact/destroy props on maps.

Status: (Target: Y5S3) Similar to how we implemented consistency on how props break on projectile trajectory in Y4S4, we are working on a system for deployable gadgets’ interaction with these props.

INCOMPLETE TEAMS AT THE START OF RANKED GAMES
Description: Ranked games will sometimes begin with incomplete teams due to players leaving at the very start of the match.

Objective: To address frustrations where players are placed into a game with incomplete teams on either side, we are working on a Match Cancellation feature. The goal will be to allow players to cancel matches in the early stages of a game under the condition that their team is incomplete.

Status: (Target Y5S2 on the PC TS) Match Cancellation is scheduled to be released on the PC Test Server in Y5S2.

IMPROVED NOTIFICATION AND FEEDBACK FOR DEACTIVATED OPERATORS
Description: Improved in-game notifications and feedback for when an Operator has been deactivated.

Status: (Target: Y5S3) There have been times when we have had to deactivate an Operator in-game to better the play experience when exploits arise. We are working on better feedback to our players when such an occasion arises.
Danger Scavenger - piotr_wolk
Dear Scavengers,

Sometimes you need to take one step back, in order to go two steps forward. Creating Danger Scavenger we wanted to provide you the best roguelike game that we would like to play.

Unfortunately, after the release, it turned out that almost half of the players have different expectations about our project. Not all of the decisions we made proved to be the right solution. Some of them made us closer to a twin-stick shooter, and we have a lot of players who don't like the system known from roguelike games.

On the other hand, we have received a lot of valuable feedback from our community, which showed us that our game can evolve. That's why we decided that Danger Scavenger will be further developed with you - our great community, so we decided to switch to Early Access. Now every player can influence how our game will eventually look like. It was not an easy decision - Danger Scavenger is a project of my life, which was previously created as Turbo Island Purger. Cooperation with Star Drifters allowed me to expand it with many new mechanics, which were not planned before. That is why we are very keen to provide you with a project that you will be happy.

We are entering Early Access with a fully playable game. Our goal is to introduce an improvement and additional mechanics to satisfy two groups of players: roguelike fans and twin-stick shooter fans. Seemingly it is a difficult task, that's why we want to offer the possibility of choosing the game mode: roguelike or arcade (which is currently missing) and refining the balance of both modes. Also, it turned out that crafting, which we thought was a nice addition, is very important for players who from the very beginning of the game would like to be able to improve their items and weapons. That is why we would like to introduce frequent updates and be open to the ideas of our community, which honestly inspired us to move to early access.



This will be short but intensive early access. The full version will be released no later than the console version before the end of 2020. Because we have a lot of mechanics already pre-prepared, we assume that by the end of August 2020 the game will have a set of new features, and we will develop nuances together with the community gameplay and additional content.

We decided to expand the game with:
  • two game modes to choose from: arcade and roguelike
  • new game + in roguelike mode
  • leaderboards
  • workshops for crafting while playing on skyscrapers
  • diversifying level shapes
  • curse system
  • secrets
  • new content (items, weapons, etc.)
  • optimization
We need to have as close contact with our players as possible. We will be at the players’ disposal on Steam Community, Discord, and social media (Facebook & Twitter).

We would like to grant access to the development branch to the most engaged players who express such a desire. The public version will also be updated very often, but we will try to always be a complete game.

https://store.steampowered.com/app/1169740/Danger_Scavenger/

Thank you and remember to be a rebel! :rebellion:
Piotr Wolk and Star Drifters team.

Jun 26, 2020
Gutwhale - stuffed wombat
Hello everyone!

This post marks the end of work on Gutwhale!
While you can find a more in depth post-mortem from my developer side here, this text is about the future of Gutwhale on Steam!

To make it short:

- Gutwhale will get no future updates on steam
- we have been unable to get achievements working
- the faulty control texts are fixed
- the savegame issues have been fixed
- we still do not know for sure why some controllers do not work

Steam does not automatically update your version of Gutwhale. If you want to get all the fixes & updates we have done, you need to reinstall the game.

We want to thank you all for your great feedback and suggestions. They are really appreciated and I truly wish I could have implemented some of them.

The short development time of Gutwhale created horrible code that is very hard to modify, as well as a pretty intense burnout/recovery period for me.
In addition to that, the steamworks plugins for the engine I used are no longer supported and we could not get complete steamworks integration running, meaning that we could not add steam achievements. This is probably also causing the controller issues, but we do not know.

I am very sorry that I could not give Gutwhale the support it needed as fast as you demanded it. I have learned my lesson and will give myself more time for future releases, so I do not need a month of recovery after release. I have also upgraded to the newest version of my engine, which should take care of all the Steamworks issues we had with Gutwhale.


Making Gutwhale in one month was an amazing experience. It was made way too fast and has problems that we can not fix because of that. We will give ourself more time to make the next game, both for our sake as well as for yours.

We all want to thank you for playing our game and hope that you enjoyed it.

Cheers,
Josh
MX vs ATV All Out - Rainbow Studios QA
Changelog
v2.9.9

2020 AMA Pro Motocross Championship
RedBud
  • Minor track updates
  • New terrain deformation
  • Adjusted grass and dirt
  • Adjusted lighting
  • General object fixes and adjustments
Project Genesis - o5ca12
We've been sitting on this badge for some time. Now we're excited to roll it out!


We want Project Genesis to be the kind of title that encourages healthy competition. And although we’re still a small, growing community, we’ve already identified players who separate themselves from the rest. Now we’re going to enjoy learning from, watching and even broadcasting what happens when our top players compete against one another.

If you're competitive enough to hang with the most elite players in our growing community, then you're the player we hope to see enrolled in our Ace Pilot program.

What's the Ace Pilot Program?
The Ace Pilot program will help drive Project Genesis' evolution toward its aspirations of a fun and competitive title. The program invites the most competitive pre-alpha pilots, matching them against each other in weekly organized events. Ace Pilots will play a critical role in helping us balance gameplay as well as identify opportunities to address around team dynamics.

How do I Join?
Although the Ace Pilot badge is awarded by invitation only, anyone can get noticed by their ranking on public leaderboards and by playing regularly in Dev Daily playtests held twice every weekday:
- 11am PDT or 6pm UTC
- 5pm PDT or 12am UTC

When are Ace Pilot Matches Held?
Ace Pilot only sessions will begin by being held once a week. With scheduling to be negotiated between all available Ace Pilots worldwide.

How do I Find Ace Pilots?
Once a player accepts their Ace Pilot invitation, their account is accredited with an Ace Pilot badge that progressively ranks and appears in several locations:
- In game on combat ships, inside assault pods and on score cards
- Official Leaderboard
- Role designed within official Discord community
Gold Hunter - Gold Hunter | cHaOsFaTz
At 8pm CEST starts our stream again on twitch.
We will announce new infos, show updates and answer your questions.
Earn virtual gold for watching. We are looking forward to seeing you.

Twitch Channel
Deadhaus Sonata - srook_deadhaus
It's another Friday Knights! Join us tonight at 4PM EST do get your Q's answered, experience a sanity effect or two and be entered to win access to the second age!
http://twitch.tv/deadhaussonata
...