Jun 25, 2020
9Dragons - 9Dragons


Dragons!

As compensation for our recent server issue, we are hosting a special Golden Time Event! Starting at midnight, enjoy our 3x EXP, 3x Skill, and 3x Drop event!

Event Duration:
June 26, 2020 00:00 - June 28, 2020 23:59 Pacific


This 3x EXP event will only last until Sunday, June 28th, so don't wait to take advantage of these increased gains!
Space Elite Force II - Moraes Studio
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Save 60% on the purchase of Space Elite Force II!
https://store.steampowered.com/app/1204470/Space_Elite_Force_II/

A Long Way Down - Tavrox
Features

Introducing a new mode, "The Pit" (beta version) : an infinite roguelite mode which will challenge you to go as far as you can, by building your deck as you go. But be careful, death is definitive in this game mode ...

  • a new playable character: Koren
  • 4 new unique spells: Barricade, Exaltation, Loop and Last Chance
  • 1 new consumable: Resurrection
  • Add new capacities to all characters


Fixes

  • End world: avoid a glitch with choice panels
  • Menu: fix unexpected battle deck panel locking
  • Fix inventory display when opening locked chest from starting island (from help button)
  • Fix inconsistent character selection in menu
  • UI: Fix responsiveness for small resolutions
  • Fix firecamp FX
  • Battle: Fix elemental line display in character stats panel
  • Fix powder display in Chest and in main mission Panel
  • Fix character's info display when meeting a new ally
  • Set Armored Charge spell missing animation
  • Start menu: Fix a bug on progress check
  • Fix events generation in dungeon generator
  • Fix DM speaking in W3E1

Improvements

  • Add current enclosure looted powder info to Scoring Panel (Win and GameOver)
  • New portal VFX on hub
  • Add a new starting slab 3d model
  • Smoother transition between enclosures in dungeon
  • Startmenu: Confirm button to delete a save is now negative (red)
  • End world: Change Skip button into negative one (red)
  • Change canvas size for Help button
  • Display help after dialogue on enclosure start
  • Add all help entries when player skips tutorial
  • Highlight help entry when help button is clicked
  • Add main mission panel masks
  • Scale tooltip tab texts in menus
  • Craft: for existing recipe, use non equipped spells first
  • Craft: Allow target change on card click in spell upgrade
  • Craft: Add characters selector to manage stats on cards and items
  • Battle: Avoid playing card draw animation when no equipment and no more cards in deck
  • Display rewards on 2 lines if more than 4
  • Optimize fillers generation in dungeon generator
  • Optimize dungeon scene display
  • Change elements icon for battlecard to dark sprites

Balancing

  • Add Blessed Attack spell to minimum stuff in tutorial (when skipping)
  • Change Solar Flare spell target in statmodification effect
  • Black Hole don't heal anymore
  • Back Home now cost 0 action point
  • Devil's Deal drawback is less powerfull
  • Stun spell improves with rarity
  • Increase the Voodoo Altar healthpoint bonus
  • Doppelganger now gets better with rarity
  • Nerf Bloodlust max damages and drain
No Captain Allowed! - 9heads
Players now gains skills points to upgrade their character during the game, 3 types of equips that are used during all game and a lot of improvements.



GAMEPLAY
Skill Tree
- Added skill Tree to players, default button is [T] to open. Player unlock skill points when destroying enemies, making Quests and on finishing Ambushes.
- Added 3 different classes of skills: Support, Runner and Fighter. Skills can be upgraded by using multiple skill points.
- Players can gain up to 55 points during the game.



Equipments
- Players now have permanent equipment items that can only be drop by picking up another item of the same type.
- Weapons are now permanent equipment and change between hand and back of the character when pressing [ESPACE].
- While with the weapon not in the back you can click [Left Mouse] to equip the weapon.
- Added 2 new permanent equipment types: Shields and Aura. Players can equips only one Shield and Aura.
- Players now start with a Weapon, Shield and Aura that change based on the vehicle in use.
- All weapons that spawn on modules were removed, now vehicles create ammo for the players over time.
- Equipment items (Weapon, Shield and Aura) are removed from the vehicle when it start to move.
- Equipment drop when destroying enemies, making Quests and on finishing Ambushes. Invaders don't drop weapons anymore.
- Added 46 Weapons, 39 Auras and 46 Shields to the drop pool. Variations of the starting items can drop too.



Improvements
- Changed vehicle's movement system to go to the next event faster.
- Updated tutorial to reflect the gameplay changes.
- Balanced invaders for the new weapon system.
- Added new sounds when picking different types of items.
- Drop box now drop a item for each player plus one, but the price was increased from 10 to 30.
- Added different widget's colors for each player.
- Added colors for the number of bullets in the weapon.
- Reworked camera to be more smooth and slow.

Fixes

- Fixed some camera issues with some effects.
- Fixed Mine exploding because of the goo.
- Fixed start countdown relation with loading time.
- Fixed some weapons not increasing damage.
- Fixed player's speed effect not showing some times.
- Fixed sound feedback of energy goin back playing at the start of the game.
- Fixed more blind spot in group camera.
- Fixed radiation goo been to bright.
- Fixed jumping goo effecting invaders.
- Fixed problems with vehicle moving and the goo's effect.
- Fixed mask effect not effecting the player.
- Fixed some upgrades descriptions.
- Fixed some small vehicle interactions.
- Fixed door not open properly some times.
- Fixed beam gun laser position.
Epic Conquest 2 - Gaco
Hi, everyone! It's time for some news about the development!

So, after v0.1.2 update on May 31, we took a break for a whole week before we continue the development. We're truly sorry that we just left some bugs unfixed.

That being said, it's been 18 days into the development, and we'd like to show you things that we've been working on, so you have an idea of what we have in upcoming versions. (Please note that not all of these will be implemented immediately in the next update.)

Edit : We've made a short video to demonstrate the main features. :))


Claris Special Gauge: Affinity!
It's just like that battle with the thunder wolf, but of course, the real one is the nerfed version. You have to build the gauge by fighting, and once it reach a certain threshold, Claris can activate Resonance mode where she can borrow Miria's Mana and fight more offensively for a limited time.
The "Sp.Gauge" random option will also be unlocked along with this new system.


Mastery System unlocked!
This thing will take your character build even further (and more confusing). Mastery will be unlocked upon reaching Lv11, and you can just pick anything as long as you have the Mastery Points.


This one villain <3
She's the one summoning a minotaur in the middle of the night. Her current silhouette in that cutscene is actually just a placeholder, mind you. ːsteammockingː
And here's our demon waif final design! Her brother will appear later. XD


And of course, you finally get to fight her summoned demon.
This one is much more difficult than any bosses before. He has that glowing red eye, after all.


World Map progress
A small progress on our world map. This will be the base for some features, like fast traveling, quest guides, (rift guides?), and anything that we can think of.


Cave Area
The next part takes place inside a dark cave.


Fun things
A simple fishing to gather more materials? Still experimental, tho. :p




But when will v0.1.3 released?!
Now that the gameplay part is all done (new enemies, areas, etc), it's time for the story crafting. Usually it takes 2-3 weeks to finish all the dialogues and cutscenes, so you have to wait for our next announcement.

Jun 25, 2020
Lost Region - Cedrico

Hello Survivors,
I'm Back to show you some updates on the development progress.

Inventory
  • Inventory was fully re-worked, now different types of loot take a different amount of inventory cells and now you can rotate all of the stuff in your inventory, this makes inventory management more efficient.



Campfire
  • Now you will need to monitor your сampfire and other fire sources, now they require fuel.
  • Without the fuel in it, you will not be able to cook food or boil water.



UI
  • Work on the new skills panel will take a bit more time so it's still in progress.

Weapon
  • Most of the weapon was rebalanced, the damage was increased and spread is reduced.

Map
  • As always, work on the map improvement continues.
  • Also work on the first fire lookout is over, we plan to add a few more towers like this over the map.






This is it for this week!
Thanks for your activity and support! See you next week
Jun 25, 2020
Exit From - concole_
Whats new?
  • Translation into new languages!
  • More efficient use of space on the computer, now files take up 2 times less space
  • Now loading the game never gets stuck again!
  • Added sounds of environment and neighbors
  • Shader Optimization
  • Speed ​​up game loading
  • Increased stability and performance of the game
  • sounds are now in a separate channel
  • sounds of furniture
  • key names
  • Added navigation blocking for the enemy with closed doors so that the bot does not try to get through them
  • Slightly changed the orientation of the enemy in space
  • Trash is now less likely to get stuck in furniture
  • Now in a pause it is displayed on which floors you need to search for a key
  • Added download bar
  • A new sound for a ventel
  • Fix various bugs with kitchen doors
  • Garbage chute
  • New achievement
  • New key icon with square tag
  • Decreased chance of lamp breakage in the stairwell
  • Increased range of lods for some models
  • Changed the initial position of the enemy
  • Added sockets
  • Fixed the lack of a floor number in the entrance
  • Deleted notes in the pause menu
  • Collision optimization for the front door on the 1st floor
  • Changed the navigation mesh for AI
  • Marks on the doors are now visible in the light
  • The enemy is now turning faster
  • The colors of the keys and tags are again more saturated
  • The door lock system has been redone. This will allow them to be configured more flexibly in the future.
  • Key tags are now physical
  • added key usage animations
  • The character is now crouching below
  • Fixed the lack of footsteps of a player on the stairs
  • Correction of broken engine settings
  • Redesign of the settings menu. now it's vertical
  • Updating localization files
  • New material at hand
  • Fix throwing matches
  • fix achievement first bag
  • Fix the lack of the appearance of interaction icons at closed doors
  • Added apartment numbers
  • Added support for cloud gaming

What awaits in the next update, in the near future:
  • New enemy model
  • New level
  • In-game Steam Items (it will be possible to open suitcases for free)
  • New types of Locks
  • New types of doors
  • New interiors
  • New props
  • New room material shader
  • New unique special rooms!
  • Brand new animations
  • More details of the environment
  • New optimized RTX settings
  • Brightness adjustment
  • and something secret;)
Arakion: Book One - Lavidimus
Who's ready for some turn-based mechanics?
This [beta] is for Windows only.
Linux and Mac [beta] will be launching next week!
There will be bugs!

Hey Venturers!
In celebration of the Steam Summer Sale, the Update Two [beta] is now on Steam! Additionally, I've given Arakion a deep discount during the sale! For more information or questions please visit the Arakion Discord.

To access the [beta]:
  • Right click ‘Arakion: Book One’ in your library and click Properties
  • Select the 'Beta' tab
  • Under Select the beta you'd like to opt into, Select 'beta'
  • There will be bugs! Also please read the bugs section below before trying the beta!


  • !This update is only available in the [beta] branch!
  • There will be bugs! Please read the bug section below for game-breaking bugs
  • The [beta] branch will be updated at least once a week until Update Two officially launches. If a critical bug is found and reported I will update the day after it's fixed with an announcement.
  • This version of Arakion is incompatible with previous saves.
  • Update 2 will be launched in the main branch next month. However, there is a few more weeks of work to do, so I wasn't able to launch officially in time for the Summer Sale.
  • About 50% of the Prologue Chapter is similar to the previous starting chapter. Chapter One is 90% new stuff.
  • This [beta] is somewhat limited, as such not everything in Update Two is in this [beta]. If you see a little Trog with a 'Coming soon' sign, it means that's an area off-limits for now. The reasoning for this is that I need certain things tested immediately I will then unlock the rest of the content.


This update is a massive overhaul of Arakion. From core mechanics, combat, control systems, the graphical engine, levels, and more. There isn't anything this update doesn't touch on in some way. With that said, There will be bugs!! I will get these ironed out over the next couple of weeks so please be patient and remember to report them on the forums or Discord
The Big Changes
  • Turn based combat? Yes please.
  • New Tutorials? The user-friendliness!
  • An overhauled story? Check
  • The initial voice acting? You got it (Currently only The Builder is voice acted, I have most the data for everyone else and it will be implemented soon)
  • Controller support? Yep yep! (but buggy)
  • Graphical engine update? Oh, the prettiness!
  • Smarter mobs & better combat?? Yep!
  • New spellbook system? Pew pew pew, buff! Back to the basics!
  • New UI? The ease of use!
  • New music? The pizzicato strings!
  • Brand new levels? Yes! Even this limited version includes 9 new dungeons 1 new massive area, an entirely redone sanctuary, and a reworked initial chapter!
  • There is a ton more in this overhaul, but it would be too much to list here.
  • This update caught me in the middle of overhauling the traits system, so be forewarned trait bonuses will change greatly in the coming weeks. Additionally, Race/Profession/World skills (outside the spellbook) will be learned in the Trait window after the overhaul is complete.


  • If you change a hero's race during creation, there is a chance the HUD will show multiple characters. Simply save then restart the game to correct this.
  • 'Sometimes' abilities/attacks won't work after creating a new game making the initial training dummy unforgettable, simply restart the game to correct this
  • If a mob is stunned in the Sanctuary Arena, there is a chance that the arena won't complete correctly, leaving the player stuck.

There is also a massive amount under the hood that has changed to allow more rapid development. These are things you won't see, such as a different data structure fo items, but greatly improve Arakion's performance, stability, and development speed.

So get in there and take the overhaul for a spin! If you'd like to wait for the official launch and not have to deal with bugs, go ahead and check back in a couple of weeks!
Be sure to report bugs on the forums or the Arakion Discord.

Let's get venturing!
-Lavidimus


Dodge Rocket - HaDe | vLoot.io
Hey everyone!

The 2020 Steam Summer Sale is live and all my games are on a 50-75% discount at the moment! ːal_starː

Check out the full list here:



A little recommendation of mine would be to pick up
"Combat Force" & "Particle Wars" for a great price!:

https://store.steampowered.com/app/1172430/Combat_Force/

https://store.steampowered.com/app/1160700/Particle_Wars


I hope that you will be able to pick up some nice games in general and wish you a great Summer Sale! ːHeartyouː
Dodge Dummy - HaDe | vLoot.io
Hey everyone!

The 2020 Steam Summer Sale is live and all my games are on a 50-75% discount at the moment! ːal_starː

Check out the full list here:



A little recommendation of mine would be to pick up
"Combat Force" & "Particle Wars" for a great price!:

https://store.steampowered.com/app/1172430/Combat_Force/

https://store.steampowered.com/app/1160700/Particle_Wars


I hope that you will be able to pick up some nice games in general and wish you a great Summer Sale! ːHeartyouː
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