Alice Lorange Adventures Season 2 - Dev Mia
I cannot change the date on the store page, but Season 2 will come out tomorrow.

Since the sales for Alice Lorange Adventures Season 1 are pretty bad - 14 copies sold since release, a new low for me - Season 2’s sales will decide if I do sequels or not.

I would love to do more Seasons - since I like to write a lot! - so, if you liked Season 1 and if you want to see Alice Lorange in more adventures, please buy the text-based game. Thank you.
Oddinary Highway - dashanddot
Hi everyone,

First of all, big thank you for playing Oddinary Highway demo and adding game to your wishlists!

Since Steam Game Festival is over, we have been wondering how was your experience with the game, what you liked and what don't. And we decided to create small questionnaire to gather your feedback!

Please, fill the form and let us know, how we can make Oddinary Highway better!

Join Oddinary Highway travelers now!

We are always happy to answer any questions related to Oddinary Highway on our Discord server. Apart from sharing feedback, you will find more about Oddinary Highway development process, our inspiration behind different aspects of the game and stay connected with us.




Her Lie I Tried To Believe - HSelf
The Steam page for Her Lie I Tried To Believe - Extended Edition is now live! The game is set to release on August 3rd. Add it to your wishlist if you're interested!

https://store.steampowered.com/app/1313810/Her_Lie_I_Tried_To_Believe__Extended_Edition/
Jun 23, 2020
Curious Expedition 2 - ByteRiot
We have another update for you today. This one fixes mostly bugs, but also contains a couple of small initial tuning changes. While stabilizing the build further, we're also working on our big first content update which will features lots of new exciting content. More about that soon!

Changes
  • Added tent item to ship shop and trader
  • Reduced sanity gain from meat item
  • Reduced trading value of meat and fish
  • Disabled carrier pigeon and claw status for now until we have reworked them
  • The shaman will no longer sell hand equipment in the tutorial

Bug Fixes
  • Fixed some occasions of game getting stuck when triggering zero sanity tutorial
  • Fixed Snarfrattle quest would cost you standing for killing her
  • Fixed lost explorer location could be visited infinite times
  • Fixed floating beer foam
  • Fixed game stuck when opening settings during dice rolling
  • Fixed wrong pyramid type being spawned
  • Fixed double spawning for ancient machine in tutorial
  • Fixed phantom question marks in second island of an expedition
  • Fixed Weather Balloons not revealing locations
Jun 23, 2020
Graviteam Tactics: Mius-Front - andrey12345 v2.0
1) Added indication of the ammo for offmap artillery in the platoon table.
2) The algorithm for calculating the total% ammo for offmap artillery has been changed.
3) Added modification of the PzIV F2 (G) tank.
4) Changed and expanded operations in the Against the Tide DLC.
5) Fixed a bug with the lack of speed indication for units in which there is only one soldier.
6) Added winter camouflage for the M-30 howitzer.
7) Added summer camouflage for PzIV ausf.G tanks.
Vacation Simulator - Owlchemy Labs
Major Fixes
  • Fixed various blackscreen issues

Bug Fixes
  • Fixed a rare issue with orientation when using ski poles
  • Item state now shown correctly on the back of photos

Other
  • Fixed various minor issues
Job Simulator - Owlchemy Labs
Major Fixes
  • Fixed various blackscreen issues

Bug Fixes
  • Fixed cartridge respawn

Other
  • Fixed various minor issues
Chronicle of Daneya - Veche
Hello everyone!

New update v.1.08:

Fixed errors in the text;
Fixed inconsistencies in the appearance of heroes and their portraits;
Fixed the system for getting crystal weapons – now you can't just get additional weapons without a crystal;
Fixed the logic of dialogs with Franc – provided that the player did not communicate with him until the last moment;
Fixed a situation where the captain stayed in the bilge instead of leaving;
Fixed properties of warm cloaks - now they can't be used and disappear after;
Changes in the balance - the snow spirits have become weaker;
Fixed a bug where you could get an extra crystal from pirates;
Fixed the Troll Ring property - now you can put It on;
Various minor improvements.

Thank you for your comments and have a nice game! :)
The Waylanders - jnt1989
NEW MAP: NETTLE CAVERN

As part of today’s update, we’ve added a new map with a twist. Welcome to Nettle Cavern!



Nettle Cavern is an adventurer’s playground where you can practice and experiment with new tactics. Here, you’ll be able to explore the combat potential of companions, party compositions, and Formations in The Waylanders’.

The purpose of Nettle Cavern is to provide a practice area for your party. Winning battles found in this extensive cave won’t provide gold or XP, but enemies will be waiting every time you return to the cave. As you gain experience in the game, you’ll be able to return to Nettle Cavern to try new strategies, abilities, and formations of your leveled up characters.

Nettle Cavern will be available once you have completed the quest called "Back to Life".



Keep in mind that you can save your game in Nettle Cavern. You can repeat a specific combat anytime you want. We invite you to experience new combat strategies at Nettle Cavern and share them with the community!

HOW TO PLAY: NEW TUTORIALS ADDED

We’ve added new tutorials at the beginning of the game during the mission "Journey to Inisfail". These tutorials will help players better understand certain key elements of the game, such as the Codex or the mini-map.



We have added two Codex entries in the “how to play” section to complement the new tutorials.



GAME EXPERIENCE IMPROVEMENTS
  • We have added autosave points every time you visit the ship to avoid having to repeat certain parts of the story whenever you experience a game crash
  • We have added new autosave points, triggered by completing certain important milestones in the "Back to Life" mission
  • We have improved game flow of the mission "Back to Life". Now, objectives are more clear and understandable

MAJOR BUG FIXED
Some users experienced a bug which freezes the game due to memory instability. This is now fixed. As memory leaks are complex, it could happen again and we are monitoring for future instances. Please contact us via Steam forum if you find this issue during your game again.

THE WAYLANDERS IS IN CONSTANT IMPROVEMENT
Many of the new features introduced in this update are previews, prototypes, and early releases of some things we haven't included in the Early Access yet. We will report new improvements soon!

KNOWN BUGS
Some users reported the enemies stand still without attacking in some situations. We are investigating this. The quick solution at this time is to save your game and reload it. Quick travelling to a different map location and coming back works too.

AVAILABLE CONTENT
List of current quests available:
  • Journey to Inisfail 
  • Back to Life 
  • Blood in the Woods 
  • Xerion’s Corruption Quests 
  • Eternal Curiosity 
  • A Father’s Son
List of cities and locations you can currently visit and explore:
  • Brigantia
  • Dunnios
  • Dumbriga
  • Medhu
  • Aunes
  • Otherworld
  • The Vengeance

In addition, some quests have their own maps you can discover. And, of course, you can now visit the new Nettle Cavern location!



OTHER MINOR CHANGES AND FIXES
  • Consumable items: new icons added
  • Consumable items: new status effect names added
  • Minor bugs fixed
  • Minor performance and optimization improvements
Interstellar Space: Genesis - Adam Solo
Another update to 1.1.3 unstable is now available! This is version 1.1.3 unstable 3.

The changes in this 1.1.3 unstable 3 update are:

  • New huge negative diplomatic modifier added when a player backstabbes another player (when a player declares war on an ally)
  • New severe negative diplomatic modifier added when a player backstabbes an ally. This modifier is added to all players who are in contact with both and witness the backstabbing.
  • AI now researches Targeting Algorithms and Evasion Algorithms even more aggressively, especially in the higher difficulty levels.
  • The Serenity unique ability now provides +3 diplomatic modifier, was +4 before.
  • The Emphatic Diplomats culture perk now provides +1 diplomatic modifier, was +2 before.
  • Armor costs now scale the better the armor is. Titanium and Tungsten are a bit cheaper than before while the superior armors now cost more. This doesn't change the armor cost much when going with 'light' hull reinforcement but has a significant impact when going with 'medium' and 'heavy' hull reinforcement since those costs 3 and 6 times more than 'light' hull.
  • Advanced Evasion Algorithms effect changed from +50% Ship Defense to +25%.
  • Ultimate Evasion Algorithms effect changed from +100% Ship Defense to +50%.
  • The Interstellar Geology culture perk now provides +50% to the strategic resources amount instead of providing +1 source for all non-empty sources.
  • Stun effect moved from Phasors to Neutron Beam, and the stun effect only works with the shields down now. The stun chance increased from 5% for each shot that hits to 7.5%.
  • Research treaty maximum potential now capped at 15% the partner with the lowest research output, was 25% before.
  • Beam Accelerators now a weapons level 4 tech, was level 3.
  • Polaris Missile now a level 3 tech, was 4.
  • Antimatter-Catalyzed Bombs tech moved from level 5 to level 6.
  • Quantum Missile now at weapons tech level 5, was 6 before.
  • Nightmare Missile now a level 7 tech, was level 8 before.
  • All missiles now require 30 space where before nuclear missiles required 30, polaris 40, quantum 50 and nightmare 60.
  • Auto-Fire weapon modification now has an aggravated accuracy penalty for each subsequent shot. The first shot has a -25% Ship Attack penalty, the second shot has -50% while the third now has -75% Ship Attack.
  • Auto-Fire weapon modification now requires +75% weapon space to install, was +50% before.
  • The ship design weapon modification and several other ship design tooltips are now displayed in lower case.
  • Fixed a bug where the minimum damage could sometimes be superior to the max damage of a weapon in ship design when the Beam Accelerators bonus was being applied.
  • Fixed an issue where the 'Ship Attack' value could show too many decimal cases in the ship design UI and combat UI for some values.

Compatibility note: Saves from 1.1.3 unstable 2 are not fully compatible with this new version as most of the changes require new games to be played to take effect, namely the new diplomatic modifiers, the revisions to Serenity and Emphatic Diplomats, the armor costs, the evasion algorithms changes, the Interstellar Geology perk changes and the weapon tech changes. So, it's better to start a new game to properly playtest this new version. Also, all the available custom races will not benefit from the new backstabbing diplomatic modifiers. However, for a quick fix you can 'Edit' and 'Modify/Save' your current custom races and they will be up to speed.

I remind that the 1.1.3 update is not yet available for everyone. To play the latest '1.1.3 unstable 3' version you need to opt in for Steam's Beta branch. On the Steam client go to Games -> View Games Library -> Right-Click on Interstellar Space: Genesis -> Choose Betas tab -> Select the "unstable" Beta branch. The game shall start updating to 1.1.3 unstable 3.

Please keep sending us your feedback in our official forums, on the Steam forums, on our Discord server or if you prefer just send an email to contact@praxis-games.com with a save and the Player and Player-prev log files you can find in this folder: C:\Users\<your_username>\AppData\LocalLow\Praxis Games\ISG

Thanks a lot for the feedback everyone! Please keep it coming.

Adam
...