Jun 22, 2020
Overcrowd: A Commute 'Em Up - pH_101
Beta 303:

These changes are directly implemented after requests some of you made over the weekend. If you have any requests let me know, sometimes I can implement them immediately.

-can toggle infinite money in network sandbox world generator
-can toggle gated tech in network sandbox world generator
-can unlock all tech from the start in network sandbox world generator
-can toggle commuter behaviour in network sandbox world generator. When off commuters will not react to anything therefore this is the purest sandbox experience, ie. no litter, vomit, anger etc
-rep penalty for movement is a round number
Midnight Protocol - LuGus Studios


The Steam Game Festival has been a fantastic experience. So many of you have played our demo and joined our livestreams, with nothing but enthusiastic reactions. We want to thank you all for participating, for letting us know how you feel about the demo and telling us your wishes for the full game.

When so many of you have been excited about the demo, we figure we must be on the right track. That's why we have decided to keep the demo available even after the Steam Game Festival. However, getting the news out there remains a challenge and we have learned our demo is the best tool for the job. We are ready to commit all our slices!

> remove cloak
> slup MP demo 8
> end
Jun 22, 2020
拯救大魔王2:逆流 Falsemen2:Upstream - 夜神不说话
1. Buggy Tea Party Icon on the southern swamp map shows bugs

2. Fixed a BUG where 8000 gold COINS were displayed on a stranded wagon tea party and 6,000 COINS were displayed on the ship

3. Fix the BUG of incorrect icon in the first chapter (3 points)

4. Fixed a BUG in Chapter 2 where provocative events consumed an additional 1 action power

5. Fixed a BUG in chapter 2 where desert town antagonism cost an extra 1 point of movement

6. The regression map after the action power is reset to zero in Chapter 2 is delayed by 2 seconds, which is staggered with the current exploration content.

7. Modify the size of the page turning button in the combat system to make it easier to touch

8. Modify the chapter thumbnail picture and mark the chapter sequence on the thumbnail picture

9. Modify the location of automatic archiving. When entering the map, the automatic archiving will be transferred to the no. 20 archiving bit, which will be separated from the no. 1 archiving bit

10. Increases the combat power of the BOSS Cyren Andre at low dynamic level; Increases the combat power of BOSS Karls Franklin at high dynamic levels.

11. "Remove the design that" Advanced skills require warm-up as preposition ", modify advanced skills so that they can be used directly, and increase the MP consumption of all advanced skills by 200.

Modified advanced skills include: Ground Slam, Decapitate, Advent Sword, Drop cut, Saturation shot, Shadow strike, Thump V, Waterbird V, Baelain V, Precision V, Continuous shot V, Sniper IV, Snipe V, Surge V, Storm IV, Storm V, Glory IV, Glory V, Deadly Blade III, Renaldo V, Storm V"

12. Fixed a BUG that could not be archived in hell difficulty if you did not leave the island temporarily before double-line settlement in chapter 1 and chose to archive the second time by clicking the settlement option
Heraldry Studio - tīefietis

Now Heraldry Studio has the ability to upload your own charges!
The button in menu lets you upload a transparent PNG file (not other files) and use it as a new charge.

Only silhouette counts! Non transparent images will look just like boxes. You can upload up to 5 custom charges.
Discord:
https://discord.gg/StwnxP6
Westmark Manor - Da'Tau
Today sees a patch to address the following:

* Added the following changes to the settings menu:
  • Key bindings
  • Graphic settings
  • Gamma slider
  • Post processing
  • Sounds
* Stability issues fixed for hardware with lower performance graphics cards.
* Rectified various translation issues.
* Rectified clipping header (in French) on pop up notes.
* Improved input widget performance.
* Translations completed for all settings fields.
* Subtitles re-timed so it’s easier to read in all available languages.
* Rectified an issue where some languages were mixed up.
* Spawn item notifications are translated.
* Objects that have no more items can be interacted with over and over, is now fixed.
* Settings are saved on restart
* Stack size for certain items are larger now
* Note popups with text and image should now only display image or only text when swapping.
* Button prompts removed on dialogues except for the one in the dialogue box
* Rectified issue with the Chessboard in the Lounge.
* Inner garden can now be exited, and should no longer get stuck in place when entering.
* Boiler puzzle gives 2 sigils instead
* We have solved a critical issue that caused some players to experience puzzles automatically solving, for example, the Lounge chess puzzle. We would recommend starting a new game if you experienced this to avoid any potential future disruption to your game.

Please update the game to receive these changes


OVR Toolkit - Desktop Overlay - CurtisVL
22-06-2020:

Added:
- Added virtual keyboard position saving.

Bug fixes:
- Fixed issues with overlay positions when switching between seated/standing play games. (This took >3 days< to find a solution for btw, hence not much added this week)
- Fixed an issue that would break re-centered windows in seated play games.
- Fixed an issue that would cause the Simulator Mode UI to not appear.
- Improve window reloading reliability.
Dungeon of Rikka - Rikka
Very small patch because I felt the game crashing bug had to be pushed quickly

New Things

# New skill - Barter, better vendor prices

Changes

# Done a couple of minor graphical changes in town, they might have been released between 0.31 and 0.32 though with no other differences.

Bugfixes

# Fixed a bug where the game could freeze when spawning bosses if you had recently loaded the game
# Fixed graphical issues with skill descriptions
Jun 22, 2020
Deep Rock Galactic - GSG Mark


Hello Miners,

This hotfix includes tweaks to the Omen Modular Exterminator machine event, several audio improvements as well as a fix to an issue with the mouse cursor forcefully centering in the Mission Complete screen. Read below for all the details.


--- PATCH NOTES ---

  • Added impact sounds to Flares
  • Tweaked the volume of the Reinforced Power Drills
  • Tweaked the sound of mining minerals
  • Tweaked the sound of the Festerflea
  • Increased the weakpoint health of the Omen Modular Exterminator
  • Increased the amount of Mactera enemies in Mactera waves
  • Reduced the weakpoint exposure time of the Omen Modular Exterminator
  • Squashed a bug related to distanced sounds
  • Squashed a bug that caused the mouse cursor to forcefully center in the Mission Complete screen
  • Squashed a bug that caused Hazard level to default to 1 after playing the Tutorial Mission
  • Squashed a bug that caused the Omen Modular Exterminator lasers to not do any damage
  • Squashed a bug that caused a game freeze if a mission is aborted during the Omen Modular Exterminator event
  • Fixed a spelling error in the Born Ready perk description
Green Dragon/グリーンドラゴン - IcanY





Welcome to follow live Stream today about a hour before Steam Game Festival is ending!
Also Chat session open.



Best regards
Green Dragon Development
Reincarnated As A Monster - SpiritWing
First of all please allow us to apologize again. We didn't make it on mid of this June.
We had encountered some critical problem in development, but finally we solved it and update will fall on this Saturday.
We will use these few days left to do more testing to prevent critical error for this update.
Thank you for supporting us.
...