So, it’s been a long time since we (prematurely) announced our intent to launch RetroArch on Steam. We’re nearing the finish line now however, so now is as good as any a time to start discussing how things are going to roll out.
Will launch on Windows first (Linux later) We will be releasing on Windows first, with a release on Linux scheduled later (no ETA).
We are trying to limit our support burden at launch here since we are (understandably) concerned about the large amount of support requests and feedback we are bound to be receiving. Adding Linux right from the bat would further exacerbate that.
10 Cores Available On Launch Day We are deciding to launch with 10 cores at launch. These cores have already been approved and uploaded on Steam. They are as follows:
Mupen64 Plus Next
Kronos
PCSX ReARMed
Stella
SameBoy
mGBA
Mesen
Mesen S
Genesis Plus GX
Final Burn Neo
There will be no ‘Core Downloader’ in RetroArch, or anything that is not hosted on Steam in fact. To obtain cores, you need to install cores separately that we provide as ‘DLC’. These are all free just like RetroArch itself.
NOTE: We need to stress – on its own, without installing any of the cores, the most you will be able to do with RetroArch is watch some movie files and playback music files through its builtin ffmpeg core. To make it do anything else, you will have to install cores.
Differences between regular RetroArch and Steam version Apart from these aforementioned changes, there will be no substantial differences for now in the Steam version. We understand that even though we have consistently improved the User Experience and tried to make things more easily accessible that we will still be in for a lot of criticisms over the initial learning curve, so we’ve pretty much resigned to the fact that this will happen and will just brace for impact and try to do as much as what we can with the criticism that will inevitably be piling on. We will try to do our best to be as receptive to the feedback as possible with the thickest amount of skin possible, and try to suitably make some much needed UI changes.
This is also what helped inform our decision to go with 10 cores. We could have launched with over 60 cores, sure, but the ensuing fallout would have been a mess and it would have been near impossible to focus on bug reports and issues piling in. By focusing on 10 cores, we can do some much-needed Quality Control where issues inevitably get picked up, we can respond to it and in the process improve the quality of the core. This kind of isolated feedback time with a specific batch of cores is something we have found ourselves in the past always lacking, since it was always off to do the Next Big Thing as new features, cores, and other developments are made on an almost weekly basis. This gives us the much-needed time to focus on a specific batch of cores and polish them before we move on to the next batch of cores.
Hello. This is Rocky Studio. v492 Update has been completed. You need to update the game in Steam Client to play the game.
Update Details :
1. Improved Audio Latency issue
> There have been issues and inquiries about Audio Latency. We have gone through a major modification on how audio output to improve the game's performance.
2. Note Judgment Modification
> With the modification of audio output, note judgment method will also be changed as below: > We changed so you can get the MAX 100% when the center of the judgment line meets the center of the note.
3. Added Sort Feature (OPEN MATCH / FREESTYLE)
> You can now use the SORT feature by using F4 Key. > You can list the tracks by: Title / BPM / Difficulty. > PAGE UP / PAGE DOWN key function has been changed. Now you can use these keys to move by a unit. > Only the host user can use the SORT feature in OPEN MATCH.
4. Bug Fix: Chaos W
> Fixed issue where Chaos W effector did not work properly in some frame settings.
5. Bug Fix: Gears
> Now Only For You Gear will show proper preview design. > Fixed issue where the bottom part of Cat Gear's 5 Button had different sizes.
6. Free Track Update
> We thank you all for waiting for us to improve the audio latency issue. - Watch Your Step by XeoN - Chemical Slave by XeoN - RockSTAR by Mr.Funky
We will keep on trying to give you the best experience with music. Thank you.
Hey Steam, Emmet here once again to deliver a much needed dose of good news! Ahhh, good news, sweet, sweet good news!
We're back again to celebrate the release of Krita 4.3.0, the latest and greatest version of the universe's #1 free, open source and community-driven tool for artists, illustrators, animators, and sourdough bakers (maybe...).
Thanks to the generous support of our community, including those who have chipped in by supporting us right here on Steam, we have more people working more hours on Krita than ever before and with great results: 4.3.0 comes with better performance, way less bugs, and a handful of nifty features to help you create the art that you are here to make!
For a quick summary of the changes, definitely check out the good old patch notes. And, if you'd rather kick back and relax, our friend Ramon Miranda has put together a great patch video which highlights some of the key changes in this new release.
I've said it so many times, I know you guys are getting sick of hearing it, but the truth must be told! Krita is now and will forever be a free, open source and community-driven tool for artists everywhere. No matter who we are, where we grew up, the amount of money we have in the bank, the color of our skin, our gender, our lifestyle, or who we happen to be--Krita is, by its very nature, one of those things that belongs to us all and, hopefully, empowers us all to create whatever art speaks to us.
It sounds lofty because it kind of is. That's what makes Krita different, and it's what makes Krita, Krita!
But none of this would be possible with the ongoing support of users like you. Every dollar, every bug report, every suggestion, every patch and every encouraging word that we receive from our amazing community is channeled right back into Krita's development, making Krita that much better, bit by bit.
And for that, as a fellow Krita user first and developer second, I just can't thank you all enough. I hope that you enjoy Krita 4.3.0 and share your creations with the world, because the way I see it, art, fun and community are some of the things that we all need right now. - Emmet
PS: Don't forget to share your artwork over on Krita-Artists too!
Greetings Warlords: We will be doing server maintenance and game update on Jun. 18th, 12:00-15:00(UTC+8). The estimated period will be about 3 hours. After that, you'll receive 7500 Bronze Coins and 300 Honour as compensation. Please be prepared, and here is the specific updates are as follows:
1.The end of Conqueror's Crown phase
Gilded Age: Commerce and Mercenary Season are coming to an end. The Conqueror's Crown phase will also be closed at 24:00(UTC+8) Jun. 21th. The final Territorial War of this season will start on Jun. 20th. Please be ready for it, Warlords.
The Military Exercise will be open at 20:00-21:30 (UTC+8), Jun. 23th, which is next Tuesday. After that, on Tuesday and Saturday, Territorial Wars will take place as usual but will not be counted in the season totals. And the Conquerors' City cannot be attacked until the new season arrives.
2.System optimization
-We've optimized the Warband Builds, which allows you to save your build on the deployment screen; -Now the knockback effect of the Fortebraccio Pikemen skill "Super Lance" is correctly described; -Improved the experience in the big world. No longer will there be a "To battle" button and then go straight into a fight; -Modified the Barber-Surgeon's Doctrine icon to avoid confusion with the Epic Leadership Doctrine icon.
Before: After:
3. Fixed Bug
-Now in the battle of Conquerors' City, the range of the Defenders' overlook view display is back to normal.
There have been some noticeable problems with the server browser, and I'm happy to tell you they have ALL been fixed.
Here are the problems listed below that were destroyed:
- "Find specific server" search functionality was broken. - Setting a password on your server wasn't actually stopping people from joining. - Buttons were not clickable after refreshing, the server list. - Server buttons were not clickable at all, making them pointless. - It was hard to know if clicking a button was actually doing anything. Feedback has now been added to tell the player when refreshing the server or looking for a game etc. - Mouse cursor now controllable by gamepad, however some areas it may not work at all. (Use the actual mouse if cursor does not work).
There are still MANY problems that are present in the the mini-games. Here's a quick list of some known issues in no particular order:
- Server not being able to go back to main menu after starting server, going into a mini-game, then returning back to lobby. This will be the next thing fixed as it's fairly significant, especially if the server breaks. (PRIORITY) - In "PIPEMARE" there are segments completely missing for clients, making it look like huge empty gaps (PRIORITY) - When returning from a mini-game, the server can't seem to click on any mini-games with the gamepad, they need to use the mouse. - Player count is sometimes incorrect. - Sometimes player 1 will go dark in the lobby when a player joins the server, and the new player controls player 1. - When a player joins a server mid way through a mini-game, weird stuff starts happening and things start breaking. (sometimes hitting the START button and - Player scoreboard is a "bit" broken.
And many more....
One last thing to note is that the controller not working, is still an ongoing issue and I am still waiting to hear back from valve in regards to them fixing it. In the meantime, I will be spending some time each day trying to solve the problem myself. It could be solved quickly, or it may take some time, but I will fix this damn issue that is plaguing everyone.
I apologize for these issues, but rest assured, I am working non-stop to fix all these problems to make this as smooth an experience I possibly can.
You guys have been so damn awesome to me, and I appreciate that so much.
Thank you all for playing the Metal Heads demo and trying out the experimental online multiplayer update! You ROCK!
Have you ever wanted to see a certain move added to Fire Pro? Now’s your chance! Tweak existing moves or build new ones from scratch with this DLC tool set. The future of Fire Pro is in your hands!
*DLC required to download and upload custom moves to the Steam Workshop. *Edit wrestlers containing custom moves can’t be used in online matches. *This DLC is similar to actual developer tools and has a steep learning curve. *Custom moves may not work as intended if their attributes are incompatible with the game system. *Moves that use settings and attributes in ways other than originally intended may cause game to freeze. https://store.steampowered.com/app/1120540
It's been a few months, hasn't it? Well, let's go down the list...
As always, if you want to get to the new content quickly, just access Debug-Chan with (Return + E). Select the first option and you'll be warped right after completing Valuna, where Issac has arrived and is trying to kidnap Lily....
* There's a ton of new content dealing with Scylla and Issac. Like, a ton. Lily is cute, too. Please excuse the bugs and missing animations - I have a TON of art I need to draw up for these scenes still.
* Kaiden is now a playable boss. He has a complex moveset that I'm just not completely done with, but he'll give you a run for your money. See if you can survive 90 seconds in the room with him!
* If you start before Valuna, there is a new set of slides of Alma being adorable with Leto.
* I redid the health bar UI. It needed to be smaller. This was really obvious to me in the Kaiden fight.
* A ton of audio was tweaked or redone. Now, I do need to turn up the volume on that...again.... :V
Next - I have a ton of animations to draw up. Like Melody knocking Issac out. And fleshing out the Aberration ship before you fight Kaiden.
・Added Move Craft DLC ・Added the following moves: 2nd Rope: Both Hands Wide Open 2nd Rope: Look Around Arena 2nd Rope: Arm Raise 2nd Rope: 2-Hands Appeal 2nd Rope: Hands Come On
・Entrance Craft DLC: Added settings for 2nd Rope performance. ・Wrestler models now displayed in League menu. ・Can now toggle to mouse controls from the Pause menu. ・Leaving Edit Mode without making any changes no longer triggers the confirmation dialog. ・In Edit Mode, wrestler size scaling / color settings can now be cancelled when using a controller. ・Wrestler models now properly update during a Battle Royal title match. ・Wrestler voices now work with the following Performances: Stand in Place / Pop Neck. ・Fixed issue preventing you from reuploading an asset to the Workshop for deleted items or items where the first upload failed. ・Online matches now time out and return you to the menu if a connection error prevents the match from starting. ・Improved wrestler load times when uploading items to FPW Net. ・Fixed issue where certain tag teams wouldn’t be able to enter the ring when using custom Ring Craft entrances. ・Fixed Fire Promoter issue where the match results screen for S-1 Rules matches wouldn’t properly display the winning move. ・Fixed issue on the wrestler select screen where sorting wrestlers would sometimes cause body parts to improperly overlap. ・In the Change Move Name menu, move types will be grayed out if there are none for the selected move category. ・Wrestler order on wrestler select screen can now be reordered with X (Xbox) / □ (PS4). ・Fire Promoter: Guide is now always displayed at bottom of the screen. ・Fixed issue where “OK” message would sometimes not display properly during online play. ・Freezes during online play are now processed as a communication error. ・Improved cursor movement during menus in online play. ・Miscellaneous bug fixes.